Re: Swap instance master

2013-10-18 Thread David Saber
Thanks a lot, Thomas!

Re: Swap instance master

2013-10-18 Thread peter_b
tried it in a simple scene and it definitely works. Remove instances from old instance group - they just become empty models - add to the new masters' instance group. (create one instance first to make the group, then delete that instance). it works immediately - but in the past I remember havin

Re: Swap instance master

2013-10-18 Thread Thomas Volkmann
Giving it another thought why not just simply change the content of the model? > pete...@skynet.be hat am 18. Oktober 2013 um 11:30 geschrieben: > > > tried it in a simple scene and it definitely works. > Remove instances from old instance group - they just become empty models - > add to the

Re: Softimage Digest, Vol 59, Issue 119

2013-10-18 Thread Stefan Kubicek
I wonder if this could be made faster implemented with the Splice API? Jakob That's a good question! I am on the Splice Beta but am only now starting to get actually into it - the fact that the mesh class is going to change soon had me keeping my hands off so far, so I really can't comment on

Friday Flashback #142

2013-10-18 Thread Stephen Blair
Friday Flashback #142 SOFTIMAGE|PARTICLE http://wp.me/powV4-2Sk

Re: Friday Flashback #142

2013-10-18 Thread Eric Lampi
Ahh yes. When I first started learning to use it I had a Deskside Onyx all to myself, around 1995 I think it was. I did a 5 minute simulation just keying on and off forces just to get an idea what they did. I think I still have it on a D1 tape somewhere. Eric Freelance 3D and VFX animator htt

Re: Global Python interpreter?

2013-10-18 Thread Luc-Eric Rousseau
On Thu, Oct 17, 2013 at 6:22 PM, Raffaele Fragapane wrote: > If you want something to be available across the board you can simply write > it, register it as a module, and push it. No need for it to exist as a file. I've read the link, but I can't see how you could use this to push functions to

RE: Friday Flashback #142

2013-10-18 Thread Sven Constable
Have to say I rarely used the standalone particle system in production at this time but played a lot with it. And it was as unstable as Charles Manson... lol And not to forget the funky "Go with the flow"feature! To import particle animation back into Softimage to combine it with the meta-clay sys

Re: Global Python interpreter?

2013-10-18 Thread Jon Swindells
i have to admit confusion on this topic too. to be able to push your temp module onto pythons sys you'd need a constantly running instance surely ? python cmd line in the background seems a trifle silly (if that is what's needed) when you might as well just make a command and have done with it

RE: Friday Flashback #142

2013-10-18 Thread Jeff McFall
I remember that. I was sooo looking forward to having a particle system again after moving from a Wavefront system. It wasn't quite what I had hoped for but way better than nothing and I was able to make a lot of use it. Kind of ironic about how Soft was NOT known for its "Particle System" cap

RE: Friday Flashback #142

2013-10-18 Thread Matt Lind
I remember the system being very fast and interactive compared to softimage|3D, but yeah, PITA to have to composite everything. The manipulators for SI Particle were actually pretty nice and intuitive. They needed to be as the software lacked the mouse driven manipulation found in most 3d pack

RE: Friday Flashback #142

2013-10-18 Thread Sven Constable
Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in 1998 I was a student learning Softimage|3D and the standalone particle system was really hard to use because of that. I remember saving my particle scene every 5 minutes. Maybe it was a driver/system/graphics cards issue bac

RE: Friday Flashback #142

2013-10-18 Thread Matt Lind
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to Windows NT along with Softimage|3D v3.51 (1996) The SGI version was pretty stable. I personally didn't have issues with crashes on windows NT, but I also had a good Intergraph and/or 3DLabs Oxygen series card at the time.

RE: Friday Flashback #142

2013-10-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
There was a fatal flaw in the way that the particle scene was saved. Even on SGI. You could start a new scene, build something and it would work perfectly until you saved it and closed it. The next time you reopened it, it became buggy and unstable. I can't recall what the specifics of the flaw

RE: Friday Flashback #142

2013-10-18 Thread Sven Constable
Yes, that would explain it. I had to use a cheap Matrox/ATI card or something in that class. I later switched to 3DLabs for my personal workstation. Did a better job with Softimage|3D, but I didn't touch the particle standalone anymore. PhoenixTools came up with some sort of an integrated particle

[ICE] Attributes

2013-10-18 Thread Jeremie Passerin
Hey list ! Is there a way to list the ICE Attribute of an object ? I'm storing some information in a ICE attribute : "self.foo" I'm creating a second ICE Tree and I want to check if the object already has this attribute, because if it's the case I want to use another one ("self.foo2") Any idea h

Re: [ICE] Attributes

2013-10-18 Thread Eric Thivierge
attr = object.ActivePrimitive.Geometry.ICEAttributes("foo") Will not return none if it is there. The ProjectItem object also supports the ICEAttributes collection. On Friday, October 18, 2013 3:30:18 PM, Jeremie Passerin wrote: Hey list ! Is there a way to list the ICE Attribute of an object

Re: [ICE] Attributes

2013-10-18 Thread Jeremie Passerin
Great! i'll look into that ;-) On 18 October 2013 12:34, Eric Thivierge wrote: > attr = object.ActivePrimitive.**Geometry.ICEAttributes("foo") > Will not return none if it is there. > > The ProjectItem object also supports the ICEAttributes collection. > > > > On Friday, October 18, 2013 3:30:1

Re: Friday Flashback #142

2013-10-18 Thread Eric Lampi
The other thing about it that was awesome was the fact that if you stopped the render and started it again where you left off, the simulation would not be the same. You had to render start to finish in one go. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Fri, O

RE: Friday Flashback #142

2013-10-18 Thread Marc-Andre Carbonneau
Phoenix Tools particles were integrated into XSI back in version 1.5 around in the winter of 2000. Not the old standalone particle. I was the particle QA at the time and we had them setup in the Softimage library because at the time there was over 150+ developers on XSI! They were quite fun and

Re: Friday Flashback #142

2013-10-18 Thread Vincent Fortin
Hehehe I remember loosing all animation curves every time I exited the program! On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi wrote: > The other thing about it that was awesome was the fact that if you stopped > the render and started it again where you left off, the simulation would > not be the

Re: Friday Flashback #142

2013-10-18 Thread Luc-Eric Rousseau
I never really used it beyond doing a tutorial, but I loved the interface, the widgets and the opengl look. It had manipulators which softimage 3D also did not have. So much more modern than softimage|3D; hard to believe it's from 1995, and you would only get a new softimage GUI 5 years later. I t

RE: Friday Flashback #142

2013-10-18 Thread Marc-Andre Carbonneau
ArcSciMed! Now that's a farfetched name. LOL! I totally agree with you Luc-Eric, it had some pretty slick stuff that Softimage didn't have. I don't remember how many particles you could have in your scene before slowing it down? Jason Stambollian was the Particles king pin from the Softimage Cont

RE: Friday Flashback #142

2013-10-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Yes that's correct, except the curves weren't lost actually, rather the scene information was formatted with an error or omitted something very simple. All you had to do was edit the file and reformat the description to remove the error andhows it they used to sayvoila!...the scene would

RE: Friday Flashback #142

2013-10-18 Thread Matt Lind
Yes, ArcSciMed who later renamed themselves "Animation Science". One of my former employers was going to buy the ArcSciMed simulation library until I told them it was the same library used by Softimage|Particle, which we were already using. They didn't like the looks of Softimage|Particle (for

RE: Friday Flashback #142

2013-10-18 Thread Matt Lind
Cannot remember for sure, but I thought there was a preference you could set to get around that problem, but it didn't appear until later versions. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Friday, Octob

RE: Friday Flashback #142

2013-10-18 Thread Martin Belleau
Wasn't it Jean-Luc Corenthin the dev that was the intermediary on Soft side? -Original Message- From: Marc-Andre Carbonneau [mailto:marc-andre.carbonn...@ubisoft.com] Sent: October-18-13 4:50 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #142 ArcSciMed! Now that's

Re: Friday Flashback #142

2013-10-18 Thread Luc-Eric Rousseau
On Fri, Oct 18, 2013 at 4:50 PM, Marc-Andre Carbonneau wrote: > I totally agree with you Luc-Eric, it had some pretty slick stuff that > Softimage didn't have. I don't remember > how many particles you could have in your scene before slowing it down? In 1997 we were running Pentium Pro at 200Mhz

Re: Friday Flashback #142

2013-10-18 Thread Sergio Mucino
Oh, yes! They actually looked pretty attractive until you took a deeper dive into the specs. Their semi-proprietary Windows install, the controlled hardware, and especially, the shared memory design between the system and the graphics pipeline became deal breakers. I gues