Re: looking for softimage vray render farm service

2014-02-05 Thread Stefan Kubicek
Hi Kris, I'm in need of the exact ssame thing atm, I was wondering which render farm you ended up using, if any. Is there any particular one you can recommend? Cheers, Stefan Cool thanks...didn't see that list! Some don't support vray for Soft yet :-/ but I'll check them again. On Wed

Re: looking for softimage vray render farm service

2014-02-05 Thread Simon Reeves
Maybe you could export standalone vrscenes and the farms could manage that? Potentially big files though I think... Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On 5 February 2014 09

Re: Alternate Shape for particle

2014-02-05 Thread Simon Reeves
On a slightly related note, that I've thought about recently, is there a way to use a proxy object as instance shape in the viewport, and a different one at rendetime? There's a really useful expression you can use in Nuke (pseudo code here) something like $GUI which returns true or false if its t

Re: looking for softimage vray render farm service

2014-02-05 Thread Stefan Kubicek
Thanks Simon. I had a lot of fun doing that in the past - last resort.Allegedly Vray for Maya and Vray for Softimage are compatible (both ship with each others shaders, at least that's what I have heard), but I have no clue if there any version differences/fixes betwen the Maya and Softimage versi

Re: looking for softimage vray render farm service

2014-02-05 Thread Cristobal Infante
What about http://www.foxrenderfarm.com/ Chat to them on skype and they will give you some credit to try their service. On 5 February 2014 09:36, Stefan Kubicek wrote: > Hi Kris, > > I'm in need of the exact ssame thing atm, I was wondering which render > farm you ended up using, if any. > Is

Re: Alternate Shape for particle

2014-02-05 Thread Cristobal Infante
Hi Simon, you can use proxy geometry when you render with standins. Arnold is particularly powerful here, since you can override the materials of the standins in partitions (you can't with MR). check the whiskytree dome around 0:50 http://vimeo.com/71148018 On 5 February 2014 10:39, Simon Reeve

Re: Alternate Shape for particle

2014-02-05 Thread Simon Reeves
Cheers Cris, but we're not using arnold (yet?) so I was wondering if there was a renderer independent way to do it really (though I am talking about rendering so why should it be eh ;) ). Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.ana

Re: looking for softimage vray render farm service

2014-02-05 Thread Srecko Micic
https://www.rendercore.com/ http://blog.rendercore.com/?p=423 But I never used them so not sure about service quality. On Wed, Feb 5, 2014 at 11:41 AM, Cristobal Infante wrote: > What about http://www.foxrenderfarm.com/ > > Chat to them on skype and they will give you some credit to try their

Re: Alternate Shape for particle

2014-02-05 Thread Chris Gardner
There's always the "particle display" (i think - not in front of soft right now) property on the point cloud - set it to display as a box, it'll render as you've set it in the particle shape. cheers, chrisg On 5 February 2014 21:56, Simon Reeves wrote: > Cheers Cris, but we're not using arnold

Re: Alternate Shape for particle

2014-02-05 Thread Cristobal Infante
You can also do standins with MR, but you just can't override materials which is a pain. Is there something similar for vRay? On 5 February 2014 10:56, Simon Reeves wrote: > Cheers Cris, but we're not using arnold (yet?) so I was wondering if there > was a renderer independent way to do it real

Re: Alternate Shape for particle

2014-02-05 Thread Simon Reeves
Not sure Cris(tobel) I don't tend to like using the vray proxies Chris (gardner): I would do that but it's hard to see in the viewport as cubes don't really represent the shape practically in this instance. I've just realised, I could just use reference models, couldn't I.. They have resolutions.

Re: Alternate Shape for particle

2014-02-05 Thread Cristobal Infante
I guess it depends how many objects you need to do this for. If it's only a few, you can also have the rendering mesh hidden from the viewport but renderable and the opposite for the proxy mesh. On 5 February 2014 11:08, Simon Reeves wrote: > Not sure Cris(tobel) I don't tend to like using the

Multiple shapes for point cloid

2014-02-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hello again. I've got the particle shape working fine now, thanks everyone. New question though. I want to populate a static point cloud with different objects per each point. Since the cloud is static there is no emitter and no temporal component. I created a group of multiple objects and conn

Re: Multiple shapes for point cloid

2014-02-05 Thread Simon Reeves
You can't use an array as it needs to be per point not per object(cloud) (and you only need one value per point not an array) Easiest way to do it is to plug in a *Self.ID *and turn on wrap then the emitted points will cycle though the group object index, (if there are 4 objects in the group) 0, 1

Re: Multiple shapes for point cloid

2014-02-05 Thread Cristobal Infante
I am not quite sure I understand what you need. Do you mean you have 20 points in your pointcloud and want a different instance to appear on each point? (supposing you have 20 instances) If this is the case, you can use the "modulo" function to get the correct index. Plug the Self.ID to the value

Re: Multiple shapes for point cloid

2014-02-05 Thread Cristobal Infante
Modulo: On 5 February 2014 16:43, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Yes. I have n points in cloud and want 1 different object instance on > each point. Cloud is static, no emitter, positions plotted manually through > add point. > > > > -- > > Joey Ponthie

RE: Multiple shapes for point cloid

2014-02-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Yes. I have n points in cloud and want 1 different object instance on each point. Cloud is static, no emitter, positions plotted manually through add point. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center _

Re: Multiple shapes for point cloid

2014-02-05 Thread Cristobal Infante
Modulo : http://xsisupport.com/2009/10/24/using-the-modulo-node/ On 5 February 2014 16:47, Cristobal Infante wrote: > Modulo: > > > > On 5 February 2014 16:43, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > j.ponthi...@nasa.gov> wrote: > >> Yes. I have n points in cloud and want 1 different objec

RE: Multiple shapes for point cloid

2014-02-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Absolutely perfect! Thanks everyone! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the op

Re: Alternate Shape for particle

2014-02-05 Thread Alan Fregtman
Hey Simon and Cris, You guys are forgetting the low-tech approach... The InstanceShape has two "*Hierarchy Modes*": "*Object Only* and "*Object and Children*". Therefore, *you can just instance a null with two meshes inside it* and in each Visibility property, set one to viewport-vis only and one

Detect or set the current Transform tool

2014-02-05 Thread Jeremie Passerin
Hey guys, is there a way to detect the current active transform tool ? Translate, Rotation, Scaling or None ? Animators wants me to add something to our synoptic where they click on a button and it set the transform tool to Rotation + Add I got the "Add" part easily by using xsi.SetUserPref( "3D

Re: Detect or set the current Transform tool

2014-02-05 Thread Steven Caron
xsi.ActiveToolName() http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/XSIApplication.ActiveToolName.html,topicNumber=si_om_XSIApplication_ActiveToolName_html s On Wed, Feb 5, 2014 at 11:54 AM, Jeremie Passerin wrote: > Hey guys, > > is there a way to d

Re: Detect or set the current Transform tool

2014-02-05 Thread Jeremie Passerin
Fantastic ! Thanks Steven On 5 February 2014 11:56, Steven Caron wrote: > xsi.ActiveToolName() > > > http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/XSIApplication.ActiveToolName.html,topicNumber=si_om_XSIApplication_ActiveToolName_html > > s > > > On

OT (offtopic): 2D animation software combined with 3D vectors

2014-02-05 Thread David Rivera
Hi, since I saw paperman I was shocked on how they accomplished such beautiful stylized animations with 2D vectors on 3D space. My question is: is this software out now? or is it only Disney-propietary? I´d also like to ask anyone of you who have experience in working 2D animation titles, on wh

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-05 Thread David Rivera
at: 2:54 we see the one I´m asking for (software): http://www.youtube.com/watch?v=4gAlsk9t950 On Wednesday, February 5, 2014 3:08 PM, David Rivera wrote: Hi, since I saw paperman I was shocked on how they accomplished such beautiful stylized animations with 2D vectors on 3D space. My ques

Re: Nvidia GTX 660 and Softimage 2012/ 2014

2014-02-05 Thread David Rivera
Thank you guys. I´ll look into redshift. I´m also using Deadline 6 for farming, hope it "combo-es". Cheers. David. On Friday, January 31, 2014 5:22 PM, Ola Madsen wrote: Autodesk have chosen to only implement iRay (the part of Mental Ray that can utilize the GPUs) in 3DS Max.   There’s

Re: Multiple shapes for point cloid

2014-02-05 Thread Orlando Esponda
If you're not using cycles, so each particle instances is different, you don't need modulo. Using Self.ID should be enough. Just saying... On Wed, Feb 5, 2014 at 11:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Absolutely perfect! > > > > Thanks everyone! > > -

Re: Have you seen a fluor sack model in xsi ready to animate?

2014-02-05 Thread David Rivera
THANKS a lot Alan! the model is no longer available in rray.de On Tuesday, January 21, 2014 1:33 PM, Alan Fregtman wrote: I still have that zip. "Harold" the sack is in it: https://dl.dropboxusercontent.com/u/441883/xsi/xsiDB_resources.zip On Tue, Jan 21, 2014 at 1:11 PM, Eric Thivier

Re: Nvidia GTX 660 and Softimage 2012/ 2014

2014-02-05 Thread Mirko Jankovic
Deadline have no problems with Redshift at all. One additional things that guys at Deadline are working on is adding support for concurrent tasks for GPUs as well so you can have like 4 paralele renderings at the same time if you have 4 GPUs in system. On Wed, Feb 5, 2014 at 9:22 PM, David Rivera

Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Hey there. I could use some recommendations here. I'm trying to add some jiggle as secondary motion to a mesh I have. I just need it in certain parts of the mesh. So, I did some research, and decided to use this guy's compound... http://vimeo.com/41299656 I

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Eric Thivierge
Look at the docs for the Verlet integration I believe they have an example in there. Eric T. On Wednesday, February 05, 2014 3:53:56 PM, Sergio Mucino wrote: Hey there. I could use some recommendations here. I'm trying to add some jiggle as secondary motion to a mesh I have. I just need it in

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Will do. Thanks Eric! On 05/02/2014 3:57 PM, Eric Thivierge wrote: Look at the docs for the Verlet integration I believe they have an example in there. Eric T. On Wednesday, February 05, 2014 3:53:56 PM, Sergio M

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Okay. I must be missing something simple, but I cannot get this to work. I've followed the instructions here: http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm I'm even working with a simpler example. No forces or anything. Just the frame

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-05 Thread Sebastien Sterling
I doubt the look of paperman is a fully automated effect. On 5 February 2014 21:18, David Rivera wrote: > at: 2:54 we see the one I´m asking for (software): > http://www.youtube.com/watch?v=4gAlsk9t950 > > > > > On Wednesday, February 5, 2014 3:08 PM, David Rivera < > activemotionpictu...@yaho

Mesh jiggle (secondary motion)

2014-02-05 Thread Noel FROGER
Hi, Because i found the softimage verlet integration don't really preserve volume, I recently used as a basis theses coumpounds linked bellow. This is verlet but simplified with a working volume preservation as a simple spring system. If you disconnect the collision part you'll normally end up w

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Thanks Noel. It seems I can't get this to work. I plugged the Init Verlet Deformation compound in my Init tree, and the BasicVerletSpringDeformation compound in my simulation tree, but the latter stays red. I don't need collisions, so I'm not sure what I'm missing to get

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
Okay. I needed to reference the mesh in the Deformation compound to get it to work. It's technically working, but the mesh is still not moving at all. It just seems to be broken. I assume that given the previous compound doing the same, I'm missing something that would ge

RE: Mesh jiggle (secondary motion)

2014-02-05 Thread Grahame Fuller
Try the Deformation_Verlet_Cloth sample in the XSI_SAMPLES project. Does it work for you? It does for me. I’m thinking there’s something about how you are setting up the tree but I’m not sure what. gray P.S. Documenting “jiggly bits” was one of the highlights of my career at Softimage. From:

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Sergio Mucino
It works, but I don't see anything particular about what this scene is doing compared to mine... I'll have to look further... On 05/02/2014 5:15 PM, Grahame Fuller wrote: Try the Deformation_Verlet_Cloth sample in the XSI_SAMPLES project. Does it work f

Re: [C++] Reading UserDataBlob as JSON String

2014-02-05 Thread Alok Gandhi
Ok I was able to finally lay my hands on this one. Follwing is a complete solution for : Write from Python (string or a json dump string), read from C++ (on a UserDataBlob) First of all, when writing with python you cannot simply use blob.value = "my string" as this is not written as 32 Byte Arra

Re: Detect or set the current Transform tool

2014-02-05 Thread Sebastien Sterling
Are you making a custom transform gizmo Jeremie ? On 5 February 2014 21:04, Jeremie Passerin wrote: > Fantastic ! > > Thanks Steven > > > On 5 February 2014 11:56, Steven Caron wrote: > >> xsi.ActiveToolName() >> >> >> http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Noel FROGER
So here is a 2014 model working, just press play. In fact i'm sorry i totally forgotted, i've altered the Andy compounds to work with a moving object and a weight map. you'll find the weight map part on the unsimulated animated mesh... yes you need 2 mesh... https://www.dropbox.com/s/qk9cn41v5ye4

Re: Detect or set the current Transform tool

2014-02-05 Thread Steven Caron
he is just making a tool to turn on rotation and add mode, but he needed to test if the user is already in rotation. On Wed, Feb 5, 2014 at 3:10 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Are you making a custom transform gizmo Jeremie ? > > >

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Alan Fregtman
Haven't looked at Noel's take on this, but here's a dumb jiggly sphere demo scene I did long ago for a friend who asked me about a Verlet-based setup: https://dl.dropboxusercontent.com/u/441883/xsi/ICE_verletJigglyBits_alan.scn Hit Play and drag the null around, rotate or scale it. *sphere_jiggl

Re: Detect or set the current Transform tool

2014-02-05 Thread Sebastien Sterling
Ok thanks Steven On 6 February 2014 00:46, Steven Caron wrote: > he is just making a tool to turn on rotation and add mode, but he needed > to test if the user is already in rotation. > > > On Wed, Feb 5, 2014 at 3:10 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Are you

Re: looking for softimage vray render farm service

2014-02-05 Thread Stefan Kubicek
Thanks a lot for your input guys, I'll take a closer look at those . I also came across this one: http://www.renderpower.dk/ https://www.rendercore.com/ http://blog.rendercore.com/?p=423 But I never used them so not sure about service quality. On Wed, Feb 5, 2014 at 11:41 AM, Cristobal In