Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Sebastien Sterling
He He ! Jason S A proper mouth bag (one that requires gums and teeth, tongue, throat and uvula) is a classic example of a situation in modeling where being able to hide faces fast makes all the difference. so you need to hide the lips and mouth bag to get to the gums and teeth. In maya all you h

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Raffaele Fragapane
Or possibly endure. Some days it's like that :p On 15 Apr 2015 01:37, "Leendert A. Hartog" wrote: > Eric Thivierge schreef op 14-4-2015 om 17:08: > >> If you want to stay in the industry and stay relevant you have to evolve. >> > Let's say you have to adapt, not necessarily evolve... > > Greetz >

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Jason S
Maya can be fine, (despite being ~3x as memory hungry and still way more cumbersome comparatively ) with these steps indeed maybe indeed in a few years would it be a closer alternative. (if overhauling render layers, it's non-destructive framework? sh

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Sebastien Sterling
what are the odds we might get a method of aligning objects per pivot ? and a method of hiding sub-componants "faces" in the next iteration ? (ever tried modeling the inside of a mouth of a crocodile ?) there is actually some good stuff in this version. On 14 April 2015 at 16:57, Leendert A. H

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Leendert A. Hartog
Eric Thivierge schreef op 14-4-2015 om 17:39: Getting a bit semantic but you probably need to do both no? :) You're right, it's getting a bit semantic, quite a bit actually... ;) I'll shut up now (I am a linguist originally, so it is a force of habit of sorts) Greetz Leendert -- Leendert A.

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Francois Lord
Or in another software. On 14-Apr-15 11:50, Christoph Muetze wrote: Everything I would want to do in Maya I can do better and easier in Soft... I'm waiting for that to change.. Maybe in a couple of years? Cheers! Chris

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Christoph Muetze
Not sure if I can agree here.. I add tools to my collection only when they save me time or give me an advantage. And I only replace "old" tools when they either don't run anymore or the competition is _much_ better..(think _at least_ 50-80% faster to goal). I bought a Modo seat solely because of

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Eric Thivierge
Getting a bit semantic but you probably need to do both no? :) Eric T. On Tuesday, April 14, 2015 11:36:36 AM, Leendert A. Hartog wrote: Eric Thivierge schreef op 14-4-2015 om 17:08: If you want to stay in the industry and stay relevant you have to evolve. Let's say you have to adapt, not nec

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Leendert A. Hartog
Eric Thivierge schreef op 14-4-2015 om 17:08: If you want to stay in the industry and stay relevant you have to evolve. Let's say you have to adapt, not necessarily evolve... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Eric Thivierge
I agree Ed, I'm not going to hold on to Softimage for the next 2-3+ years just because I want to make a statement. As a 3D artist, it's my opinion that you need to move with the times whether you like it or not. If you stick with Softimage, you're delaying the transition that will eventually

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Sylvain Lebeau
ahh cool Luc-Eric thanks for pointing that out. I remember the guys did talked about these feature when they came here but didnt know about it was done in Ext1. Great stuffs :-) sly *Sylvain Lebeau // SHED* **V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Ed Manning
Y'know... I get the impression that some people would be, maybe not happier, but more satisfied, if Maya *didn't* get any of the workflow enhancements or other changes many of us have been asking for. I miss Softimage more every day I have to use Maya (but fortunately, I can still use Softimage w

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Andres Stephens
Yeah I guess.. it actually does look good, less daunting to learn and quite useful in a way. I’m sure the little bugs and quirks are many, but it looks nice. From: Eric Thivierge Sent: ‎Tuesday‎, ‎April‎ ‎14‎, ‎2015 ‎08‎:‎11‎:‎57‎ ‎ To: softimage@listproc.autodesk.com I really like t

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Eric Thivierge
I really like this release. The modeling tool enhancements and the sculpting tools are awesome to have. Sculpting blend shapes for faces is going to be a lot easier and you can stay in Maya for it. They have some work to do as they don't have an erase brush to paint the deltas back to zero, but

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Eric Thivierge
Pretty sure it was flawed. A few people I know of along with myself were confused when the mesh lost it's shape when applying the Delta Mush which seemed to just smooth the mesh. It's supposed to maintain the detail. I think the video was flawed so they are probably redoing it to ensure it's us

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Saeed Kalhor
​​ Still selecting a material or a node in Hypershade will deselect object in view port, so silly! On Tue, Apr 14, 2015 at 3:36 PM, Leendert A. Hartog wrote: > The "main" docs, IMHO > > > Greetz > Leendert > > -- > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Leendert A. Hartog
The "main" docs, IMHO Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Camera Sequencer Issues

2015-04-14 Thread phil harbath
you are supposed to cache(record) it first I believe. -Original Message- From: elhemp Sent: Tuesday, April 14, 2015 6:01 AM To: softimage@listproc.autodesk.com Subject: Camera Sequencer Issues Hi, I try to test the camera sequencer for the first time in a project and have severa

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Raffaele Fragapane
What parts of what doco? App? Tutorials? SDK/API? On Tue, Apr 14, 2015 at 7:45 PM, Leendert A. Hartog wrote: > Now that there are some clear and commendable results "coming from" > "Project H", > could someone in-the-know perhaps tell me, if the Maya docs have also > gotten a gentle nudge in th

Camera Sequencer Issues

2015-04-14 Thread elhemp
Hi, I try to test the camera sequencer for the first time in a project and have several issues with it. - The render region does not update when changing time in camera sequence editor. (You have to manually refresh the viewport) - Viewport capturing does not work. It renders always the sa

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Leendert A. Hartog
Now that there are some clear and commendable results "coming from" "Project H", could someone in-the-know perhaps tell me, if the Maya docs have also gotten a gentle nudge in the right direction? And yes I know many people find them more than sufficient, but relatively speaking to the xsidocs

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Tomas Roth
Hi Luc-Eric will be MMB for repeating menus integrated also in to other bunch of editors ( texture, hypershade, graph…) ? Thanx Sent from Surface From: Luc-Eric Rousseau Sent: ‎Tuesday‎, ‎April‎ ‎14‎, ‎2015 ‎9‎:‎31‎ ‎AM To: softimage@listproc.autodesk.com It's not just an icon cha

Re: Hypershade changes in Maya 2016

2015-04-14 Thread peter_b
> From: Sylvain Lebeau > You’ve never heard about a company blending 2 softwares togheter because > there was no existing one that needed to do so. >Ever! Pretty normal. What is Maya but the blending together of Alias Poweranimator and Wavefront Explore, with a sauce of Softimage 3D on top for

RE: OT: Lab for 3DSMax

2015-04-14 Thread gareth bell
Just thought I'd fling this grenade in here: https://www.youtube.com/watch?v=tmudH_C97O4#t=120 Date: Mon, 13 Apr 2015 20:51:40 +0200 Subject: Re: OT: Lab for 3DSMax From: cont...@marioreitbauer.at To: softimage@listproc.autodesk.com I was working with Max years ago. And I liked the operator stack

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Nicolas Esposito
Looks like they removed the Delta Mush video...strange...anyway the new UI looks good 2015-04-14 9:31 GMT+02:00 Luc-Eric Rousseau : > It's not just an icon change, the UI has been revisited to remove visual > noise and adapt to different font size and UI scaling. But more critically, > all the m

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Luc-Eric Rousseau
It's not just an icon change, the UI has been revisited to remove visual noise and adapt to different font size and UI scaling. But more critically, all the menus have been revisited to be organized more logically. It's a new Maya, and there are deep unifications changes in modeling workflows too.