He He ! Jason S
A proper mouth bag (one that requires gums and teeth, tongue, throat and
uvula) is a classic example of a situation in modeling where being able to
hide faces fast makes all the difference.
so you need to hide the lips and mouth bag to get to the gums and teeth.
In maya all you h
Or possibly endure. Some days it's like that :p
On 15 Apr 2015 01:37, "Leendert A. Hartog" wrote:
> Eric Thivierge schreef op 14-4-2015 om 17:08:
>
>> If you want to stay in the industry and stay relevant you have to evolve.
>>
> Let's say you have to adapt, not necessarily evolve...
>
> Greetz
>
Maya can be fine, (despite being ~3x as
memory hungry and still way more cumbersome comparatively )
with these steps indeed maybe indeed in a few years would it be a
closer alternative.
(if overhauling render layers, it's non-destructive framework?
sh
what are the odds we might get a method of aligning objects per pivot ?
and a method of hiding sub-componants "faces" in the next iteration ? (ever
tried modeling the inside of a mouth of a crocodile ?)
there is actually some good stuff in this version.
On 14 April 2015 at 16:57, Leendert A. H
Eric Thivierge schreef op 14-4-2015 om 17:39:
Getting a bit semantic but you probably need to do both no? :)
You're right, it's getting a bit semantic, quite a bit actually... ;)
I'll shut up now (I am a linguist originally, so it is a force of habit
of sorts)
Greetz
Leendert
--
Leendert A.
Or in another software.
On 14-Apr-15 11:50, Christoph Muetze wrote:
Everything I would want to do in Maya I can do better
and easier in Soft... I'm waiting for that to change.. Maybe in a couple
of years?
Cheers!
Chris
Not sure if I can agree here..
I add tools to my collection only when they save me time or give me an
advantage. And I only replace "old" tools when they either don't run
anymore or the competition is _much_ better..(think _at least_ 50-80%
faster to goal).
I bought a Modo seat solely because of
Getting a bit semantic but you probably need to do both no? :)
Eric T.
On Tuesday, April 14, 2015 11:36:36 AM, Leendert A. Hartog wrote:
Eric Thivierge schreef op 14-4-2015 om 17:08:
If you want to stay in the industry and stay relevant you have to
evolve.
Let's say you have to adapt, not nec
Eric Thivierge schreef op 14-4-2015 om 17:08:
If you want to stay in the industry and stay relevant you have to evolve.
Let's say you have to adapt, not necessarily evolve...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
I agree Ed,
I'm not going to hold on to Softimage for the next 2-3+ years just
because I want to make a statement. As a 3D artist, it's my opinion that
you need to move with the times whether you like it or not. If you stick
with Softimage, you're delaying the transition that will eventually
ahh cool Luc-Eric
thanks for pointing that out. I remember the guys did talked about these
feature when they came here but didnt know about it was done in Ext1.
Great stuffs :-)
sly
*Sylvain Lebeau // SHED*
**V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P
Y'know...
I get the impression that some people would be, maybe not happier, but more
satisfied, if Maya *didn't* get any of the workflow enhancements or other
changes many of us have been asking for. I miss Softimage more every day I
have to use Maya (but fortunately, I can still use Softimage w
Yeah I guess.. it actually does look good, less daunting to learn and quite
useful in a way. I’m sure the little bugs and quirks are many, but it looks
nice.
From: Eric Thivierge
Sent: Tuesday, April 14, 2015 08:11:57
To: softimage@listproc.autodesk.com
I really like t
I really like this release. The modeling tool enhancements and the
sculpting tools are awesome to have. Sculpting blend shapes for faces is
going to be a lot easier and you can stay in Maya for it. They have some
work to do as they don't have an erase brush to paint the deltas back to
zero, but
Pretty sure it was flawed. A few people I know of along with myself were
confused when the mesh lost it's shape when applying the Delta Mush
which seemed to just smooth the mesh. It's supposed to maintain the
detail. I think the video was flawed so they are probably redoing it to
ensure it's us
Still selecting a material or a node in Hypershade will deselect object in
view port, so silly!
On Tue, Apr 14, 2015 at 3:36 PM, Leendert A. Hartog
wrote:
> The "main" docs, IMHO
>
>
> Greetz
> Leendert
>
> --
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.
The "main" docs, IMHO
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
you are supposed to cache(record) it first I believe.
-Original Message-
From: elhemp
Sent: Tuesday, April 14, 2015 6:01 AM
To: softimage@listproc.autodesk.com
Subject: Camera Sequencer Issues
Hi,
I try to test the camera sequencer for the first time in a project and
have severa
What parts of what doco? App? Tutorials? SDK/API?
On Tue, Apr 14, 2015 at 7:45 PM, Leendert A. Hartog
wrote:
> Now that there are some clear and commendable results "coming from"
> "Project H",
> could someone in-the-know perhaps tell me, if the Maya docs have also
> gotten a gentle nudge in th
Hi,
I try to test the camera sequencer for the first time in a project and
have several issues with it.
- The render region does not update when changing time in camera sequence
editor. (You have to manually refresh the viewport)
- Viewport capturing does not work. It renders always the sa
Now that there are some clear and commendable results "coming from"
"Project H",
could someone in-the-know perhaps tell me, if the Maya docs have also
gotten a gentle nudge in the right direction?
And yes I know many people find them more than sufficient, but
relatively speaking to the xsidocs
Hi Luc-Eric will be MMB for repeating menus integrated also in to other bunch
of editors ( texture, hypershade, graph…) ?
Thanx
Sent from Surface
From: Luc-Eric Rousseau
Sent: Tuesday, April 14, 2015 9:31 AM
To: softimage@listproc.autodesk.com
It's not just an icon cha
> From: Sylvain Lebeau
> You’ve never heard about a company blending 2 softwares togheter because
> there was no existing one that needed to do so. >Ever! Pretty normal.
What is Maya but the blending together of Alias Poweranimator and Wavefront
Explore, with a sauce of Softimage 3D on top for
Just thought I'd fling this grenade in here:
https://www.youtube.com/watch?v=tmudH_C97O4#t=120
Date: Mon, 13 Apr 2015 20:51:40 +0200
Subject: Re: OT: Lab for 3DSMax
From: cont...@marioreitbauer.at
To: softimage@listproc.autodesk.com
I was working with Max years ago. And I liked the operator stack
Looks like they removed the Delta Mush video...strange...anyway the new UI
looks good
2015-04-14 9:31 GMT+02:00 Luc-Eric Rousseau :
> It's not just an icon change, the UI has been revisited to remove visual
> noise and adapt to different font size and UI scaling. But more critically,
> all the m
It's not just an icon change, the UI has been revisited to remove visual
noise and adapt to different font size and UI scaling. But more critically,
all the menus have been revisited to be organized more logically. It's a
new Maya, and there are deep unifications changes in modeling workflows
too.
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