Looks like they removed the Delta Mush video...strange...anyway the new UI
looks good

2015-04-14 9:31 GMT+02:00 Luc-Eric Rousseau <luceri...@gmail.com>:

> It's not just an icon change, the UI has been revisited to remove visual
> noise and adapt to different font size and UI scaling. But more critically,
>  all the menus have been revisited to be organized more logically. It's a
> new Maya, and there are deep unifications changes in modeling workflows
> too.  There is a single modeling and FX module, and the organization is
> different in those too.  Should make it easier for anyone new to get into.
>
> Btw, the bit about hitting H to hide objects like in XSI... Maya added
> this in 2015 extension 1, along with MMB for repeating menus.  Bifrost has
> a compound editor similar to ICE, but we still need to work on it.
>
>
> On 13 April 2015 at 23:23, Sylvain Lebeau <s...@shedmtl.com> wrote:
>
>> I am emotional too Sven, But i am also realist,
>>
>> By saying putting a new coating on the old car was a bit sarcastic dood.
>> Take it easy smooth.
>>
>> I hear you…And I am with you if you didnt catch it.
>>
>> You’ve never heard about a company blending 2 softwares togheter because
>> there was no existing one that needed to do so. Ever! Pretty normal.  Of
>> course! Newtek never had to blend 2 softwares togheter per exemple.  Nor
>> does SideFx.
>>
>> It’s not about blending 2 softwares togheter. Its about blending
>> workflows togheter.  Its a bit different. I mean workflow things. Wich I
>> hope will come more and more.  The best from Xsi inside of Maya. When you
>> hit H shortchut….it hide’s the object….if you hit H again…it shows up the
>> object back.  Simple.  Multiple selection property changes for example… The
>> list can go on and on.
>>
>> They didnt changed it’s look… just the icons.  A simple refresh at the
>> UI.  I know!!!
>>
>>
>> I could write a bitching novel on Maya that would take me years to write.
>> But since my old email rant (wich you probably all remember)  on how much i
>> was upset on the desmise of XSI and then after our switch to Maya to test
>> the waters, …. i can say that I have find positives things in Maya. While I
>> still miss so many things from Xsi.   Render passes in front of the line.
>> But we got a powerfull pre render script that encompass this. Thanks to
>> Laurent.
>>
>> Still Maya make’s us able to deliver our jobs. It’s not as funny as
>> before, of course.
>>
>>
>> it’s not the end of the world.
>>
>>
>>
>>
>> sly
>>
>>
>> *Sylvain Lebeau // SHED*
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
>> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>> VFX Curriculum 03: Compositing Basics
>> mail to: s...@shedmtl.com
>>
>>
>>
>>
>> On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau <s...@shedmtl.com> wrote:
>>
>> You point is still good Sven.
>>
>> Of course Maya’s Gui is far from getting to the point Xsi is… I
>> profoundly think that Xsi got the best Gui in all softwares that ever
>> existed.  The new aqua icons are not a revolution of course. Still good to
>> the eye to paint the old car with a fresh clear coating. :-)
>>
>> We’ve had Autodesk at our studio a couple of times and I must admit they
>> we’re very opened to listen to us softimage users. And they we’re taking
>> good notes. I think they are doing good efforts to keep Xsi users happy in
>> the transition while at the same time not frustrate good old Maya users.
>> It will take time to blend the two.
>>
>>
>> About ICE.  Maya is node based all around and I cannot imagine AD to own
>> these (ICE) pattents and not create the same workflow inside of Maya. With
>> new operops, and merging all of it’s tools inside of a new unified workflow
>> node UI. Of course this will take time to make everything talk togheter.
>> But to me, it should be the priority for AD to implement this.
>>
>> I barely see any other futur ventures that could bring back Maya as the
>> top contender in the 3D world. Houdini is pushing hard. And it’s doing just
>> that at it’s roots.  So if they want to compete in the long term, it really
>> should be in the oven.  Well I hope so for them.
>>
>>
>> Does 2016 finally got the node based UI for Bitfrost? Would be a good
>> start. I was on beta but never got the time to play with it.
>>
>>
>> We’ll see in a week or two. But so far nothing about this in the videos.
>>
>> sly
>>
>> *Sylvain Lebeau // SHED*
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
>> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>> <am.png>
>> VFX Curriculum 03: Compositing Basics
>> mail to: s...@shedmtl.com
>>
>>
>>
>>
>> On Apr 13, 2015, at 8:26 PM, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> sry, didn’t want to adress the developers of course. But the company
>> behind them. Marketing means something. The more overwhelming positive it
>> is, the more it turns me towards other directions. Same with Newtek and
>> lightwave years ago.
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Sven Constable
>> *Sent:* Tuesday, April 14, 2015 2:18 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: OT: Hypershade changes in Maya 2016
>>
>> I had a look at the vids and must say the whole GUI looks as sturdy and
>> antique like before. Besides this, if a developer says something is the
>> "biggest thing ever"…I'll take it as a  warning sign.
>>
>> sven
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *adrian wyer
>> *Sent:* Monday, April 13, 2015 6:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: OT: Hypershade changes in Maya 2016
>>
>> looks like a biog step in the right direction, kudos to the devs
>>
>> now, about ICE.......
>>
>> a
>>
>> ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Luc-Eric
>> Rousseau
>> *Sent:* 13 April 2015 17:11
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: OT: Hypershade changes in Maya 2016
>>
>>
>> The node editor remembers the last graph when you reopen it.  Tabs allow
>> you to remember multiple graphs.
>> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <ognj...@gmail.com> wrote:
>> What irkes me is the fact that you need to create tabs to save your
>> network graph lay out. This should just be default instead of drawing it
>> out every time you decide you to graph it... Its not really that important,
>> but its just shabby.
>>
>> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <si...@simonreeves.com>
>> wrote:
>> yeah it's much better, the node editor is much improved, responsive when
>> making connections much more rendertree/ice like than the clumsy old version
>>
>> They could have improved the horrible shaderball area though...
>>
>>
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com <si...@simonreeves.com>*
>> *www.simonreeves.com <http://www.simonreeves.com/>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
>>
>> On 13 April 2015 at 10:47, Angus Davidson <angus.david...@wits.ac.za>
>> wrote:
>> Makes me somewhat sad that there will be no new features for  Si 2016,
>> However must say while I am forced to use Maya I am at least excited about
>> the hypershade finally getting some much needed love.
>>
>> https://www.youtube.com/watch?v=VRVXXw5NZC0
>>
>>
>>
>>
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>>
>>
>>
>

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