I really like this release. The modeling tool enhancements and the
sculpting tools are awesome to have. Sculpting blend shapes for faces is
going to be a lot easier and you can stay in Maya for it. They have some
work to do as they don't have an erase brush to paint the deltas back to
zero, but its getting there. The blend shape editor adjustments are more
than welcomed. It's finally more usable and you can just keep creating
empty blend shapes to sculpt on. Softimage didn't have this or the
sculpting and it's really great to see they are integrating the Mudbox
brushes. You can't go super crazy high poly currently, but that's OK. I
just want the sculpting tools for the blend shapes and shape fixes.
The modeling team on Maya have been doing amazing work and this release
shows it. This is a pretty decent release. The clean up of the UI and
menus is also something to appreciate. Get rid of the clutter to make
room for new tools and quicker workflows.
My 2 cents,
Eric T.
On 4/14/2015 9:06 AM, Eric Thivierge wrote:
Pretty sure it was flawed. A few people I know of along with myself
were confused when the mesh lost it's shape when applying the Delta
Mush which seemed to just smooth the mesh. It's supposed to maintain
the detail. I think the video was flawed so they are probably redoing
it to ensure it's used accurately. (I'm hoping).
Eric T.
On 4/14/2015 3:35 AM, Nicolas Esposito wrote:
Looks like they removed the Delta Mush video...strange...anyway the
new UI looks good