It's not just an icon change, the UI has been revisited to remove visual
noise and adapt to different font size and UI scaling. But more critically,
 all the menus have been revisited to be organized more logically. It's a
new Maya, and there are deep unifications changes in modeling workflows
too.  There is a single modeling and FX module, and the organization is
different in those too.  Should make it easier for anyone new to get into.

Btw, the bit about hitting H to hide objects like in XSI... Maya added this
in 2015 extension 1, along with MMB for repeating menus.  Bifrost has a
compound editor similar to ICE, but we still need to work on it.


On 13 April 2015 at 23:23, Sylvain Lebeau <s...@shedmtl.com> wrote:

> I am emotional too Sven, But i am also realist,
>
> By saying putting a new coating on the old car was a bit sarcastic dood.
> Take it easy smooth.
>
> I hear you…And I am with you if you didnt catch it.
>
> You’ve never heard about a company blending 2 softwares togheter because
> there was no existing one that needed to do so. Ever! Pretty normal.  Of
> course! Newtek never had to blend 2 softwares togheter per exemple.  Nor
> does SideFx.
>
> It’s not about blending 2 softwares togheter. Its about blending workflows
> togheter.  Its a bit different. I mean workflow things. Wich I hope will
> come more and more.  The best from Xsi inside of Maya. When you hit H
> shortchut….it hide’s the object….if you hit H again…it shows up the object
> back.  Simple.  Multiple selection property changes for example… The list
> can go on and on.
>
> They didnt changed it’s look… just the icons.  A simple refresh at the
> UI.  I know!!!
>
>
> I could write a bitching novel on Maya that would take me years to write.
> But since my old email rant (wich you probably all remember)  on how much i
> was upset on the desmise of XSI and then after our switch to Maya to test
> the waters, …. i can say that I have find positives things in Maya. While I
> still miss so many things from Xsi.   Render passes in front of the line.
> But we got a powerfull pre render script that encompass this. Thanks to
> Laurent.
>
> Still Maya make’s us able to deliver our jobs. It’s not as funny as
> before, of course.
>
>
> it’s not the end of the world.
>
>
>
>
> sly
>
>
> *Sylvain Lebeau // SHED*
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
>
>
>
>
> On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau <s...@shedmtl.com> wrote:
>
> You point is still good Sven.
>
> Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly
> think that Xsi got the best Gui in all softwares that ever existed.  The
> new aqua icons are not a revolution of course. Still good to the eye to
> paint the old car with a fresh clear coating. :-)
>
> We’ve had Autodesk at our studio a couple of times and I must admit they
> we’re very opened to listen to us softimage users. And they we’re taking
> good notes. I think they are doing good efforts to keep Xsi users happy in
> the transition while at the same time not frustrate good old Maya users.
> It will take time to blend the two.
>
>
> About ICE.  Maya is node based all around and I cannot imagine AD to own
> these (ICE) pattents and not create the same workflow inside of Maya. With
> new operops, and merging all of it’s tools inside of a new unified workflow
> node UI. Of course this will take time to make everything talk togheter.
> But to me, it should be the priority for AD to implement this.
>
> I barely see any other futur ventures that could bring back Maya as the
> top contender in the 3D world. Houdini is pushing hard. And it’s doing just
> that at it’s roots.  So if they want to compete in the long term, it really
> should be in the oven.  Well I hope so for them.
>
>
> Does 2016 finally got the node based UI for Bitfrost? Would be a good
> start. I was on beta but never got the time to play with it.
>
>
> We’ll see in a week or two. But so far nothing about this in the videos.
>
> sly
>
> *Sylvain Lebeau // SHED*
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
> <am.png>
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
>
>
>
>
> On Apr 13, 2015, at 8:26 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> sry, didn’t want to adress the developers of course. But the company
> behind them. Marketing means something. The more overwhelming positive it
> is, the more it turns me towards other directions. Same with Newtek and
> lightwave years ago.
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Sven Constable
> *Sent:* Tuesday, April 14, 2015 2:18 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: OT: Hypershade changes in Maya 2016
>
> I had a look at the vids and must say the whole GUI looks as sturdy and
> antique like before. Besides this, if a developer says something is the
> "biggest thing ever"…I'll take it as a  warning sign.
>
> sven
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *adrian wyer
> *Sent:* Monday, April 13, 2015 6:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: OT: Hypershade changes in Maya 2016
>
> looks like a biog step in the right direction, kudos to the devs
>
> now, about ICE.......
>
> a
>
> ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Luc-Eric
> Rousseau
> *Sent:* 13 April 2015 17:11
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: OT: Hypershade changes in Maya 2016
>
>
> The node editor remembers the last graph when you reopen it.  Tabs allow
> you to remember multiple graphs.
> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <ognj...@gmail.com> wrote:
> What irkes me is the fact that you need to create tabs to save your
> network graph lay out. This should just be default instead of drawing it
> out every time you decide you to graph it... Its not really that important,
> but its just shabby.
>
> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <si...@simonreeves.com>
> wrote:
> yeah it's much better, the node editor is much improved, responsive when
> making connections much more rendertree/ice like than the clumsy old version
>
> They could have improved the horrible shaderball area though...
>
>
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com/>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
>
> On 13 April 2015 at 10:47, Angus Davidson <angus.david...@wits.ac.za>
> wrote:
> Makes me somewhat sad that there will be no new features for  Si 2016,
> However must say while I am forced to use Maya I am at least excited about
> the hypershade finally getting some much needed love.
>
> https://www.youtube.com/watch?v=VRVXXw5NZC0
>
>
>
>
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