Hi there,
Imagine I have a collection of 100 pictures, numbered from 0 to 99.
I'd like to have one picture applied per polygon of a polymesh. (picture0
goes to polygon0, picture1 goes to polygon1, picture2 goes to polygon2, )
- How do I set the UVs ?
- How do I tell the Shader to pick one image ac
https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
On Wed, Feb 24, 2016 at 2:47 PM, pedro santos wrote:
> Hmmm I've done that the other day, but in LightWave... ahaha
>
> I basically transformed the UV coordinates per polygon based on it's index
> to fit a grid of images. insteading of havin
Hmmm I've done that the other day, but in LightWave... ahaha
I basically transformed the UV coordinates per polygon based on it's index
to fit a grid of images. insteading of having separate image files.. Can
you do it in ICE... dunno, never tried it x)
Good luck
On Wed, Feb 24, 2016 at 12:04
I solved the UV with a python script (attached) from Piotrek Marczak. Wish
I could do it in ICE...
Now I'm fighting to have one picture per polygon index :/
If someone has something
On Wed, Feb 24, 2016 at 3:47 PM, pedro santos wrote:
> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
What do you mean you solved the 1 picture per polygon bit?
In my case you see it's a grid of the images I want. So, it's just one file
I have to deal with. I don't know how you would do the switch for 100 pics.
For index though can't you just call an ICE Attribute in the Render Tree.
Sorry not be
Hey guys,
I'm constantly looking for a decent file browser that can handle file
sequences (read softimage-like collapsed/expanded views), and that works
for any file format. Its for general file checking only, I don't really
need to open the sequences...anyone ?
It takes some patience to check fo
DJVviewer is one of my personal favorites. Free and open source too.
Original message
From: Fabricio Chamon
Date: 24/02/2016 10:10 (GMT-05:00)
To: softimage@listproc.autodesk.com
Subject: OT: sequence file browser
Hey guys,
I'm constantly looking for a decent file browse
I just solved the uv part, meaning each polygon is now covering the hole
0-1 UV Space.
But I'm not sure it helps, I've tried all sort of indices in the render
tree but it's not working.
On Wed, Feb 24, 2016 at 4:01 PM, pedro santos wrote:
> What do you mean you solved the 1 picture per polygon
looks like the "Time Source" parameter on the image file nodes does not
accept ice attributes on a mesh.
2016-02-24 12:14 GMT-03:00 Olivier Jeannel :
> I just solved the uv part, meaning each polygon is now covering the hole
> 0-1 UV Space.
> But I'm not sure it helps, I've tried all sort of ind
Yes, that's what I'm thinking too.
Can't we build a "select case" thinguy within the render tree ?
On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon wrote:
> looks like the "Time Source" parameter on the image file nodes does not
> accept ice attributes on a mesh.
>
> 2016-02-24 12:14 GMT-03:00 O
"Color multy switch", but it's suicidal...
On Wed, Feb 24, 2016 at 4:22 PM, Olivier Jeannel
wrote:
> Yes, that's what I'm thinking too.
> Can't we build a "select case" thinguy within the render tree ?
>
> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon
> wrote:
>
>> looks like the "Time Sourc
I'm around 100 pictures.
On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon wrote:
> yes, but then you are limited to a few images, and it does not scale
> procedurally to hundreds of images for example...but if just a few images
> already do the work, then you can use the multi-color switch I bel
this one? http://djv.sourceforge.net/
just tried and it does not collapsed a realflow cache sequence, for
example. I'd like to collapse everything sequence numerated, independent of
file type contents.
2016-02-24 18:21 GMT-03:00 Andres Stephens :
> DJVviewer is one of my personal favorites. Free
yes, but then you are limited to a few images, and it does not scale
procedurally to hundreds of images for example...but if just a few images
already do the work, then you can use the multi-color switch I believe.
2016-02-24 12:22 GMT-03:00 Olivier Jeannel :
> Yes, that's what I'm thinking too.
Concatenate strings maybe. But I'don't know how...
On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel
wrote:
> I'm around 100 pictures.
>
> On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon
> wrote:
>
>> yes, but then you are limited to a few images, and it does not scale
>> procedurally to hundre
Adobe Bridge (at least CS6) has a feature called 'stacks'. You can stack image
sequences and they will show up as a single icon with a play control; you can
even specify the FPS. You can play the stack and expand the stack. A number
indicates how many items are in the stack. BR doesn't stack aut
I don't know what is the project you are working on, but if you are able to
compromise with just one huge texture, it's doable I think:
http://screencast.com/t/SDUHtvLdf4P9
Cheers
On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel
wrote:
> Concatenate strings maybe. But I'don't know how...
>
> On
Do you have a method to do this ?
Right now I'm connecting my 100 textures in a Texture Array Switch. I feel
like in 1984...
I can't believe this was never addressed ...
On Wed, Feb 24, 2016 at 5:04 PM, pedro santos wrote:
> I don't know what is the project you are working on, but if you are abl
Yep that one.
Wait... so a sequential number sequence built out of say *.tga and *.jpg
together as if one sequence? Ooooh.
Wait. Now I see. For also non image related files in sequences
The latest version of djv collapses image sequences as if they are folders like
SI as far as I know, mayb
Yeah like I said, put all 100 pics in a 10x10 picture array pic and use ICE
an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that 10x10
pic is doable for you.
Cheers
On Wed, Feb 24, 2016 at 4:24 PM, Olivier Jeannel
wrote:
> Do you have a method to do this ?
> Right now I'm connecti
Proceduralism is for sissies.
[image: Inline image 1]
On Wed, Feb 24, 2016 at 5:54 PM, pedro santos wrote:
> Yeah like I said, put all 100 pics in a 10x10 picture array pic and use
> ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that
> 10x10 pic is doable for you.
>
> Cheers
Here is a nice example of setting the uv’s part….
I know it is instances but seems it could work for a mesh as well.
http://xsisupport.com/2015/02/26/using-ice-to-do-uv-remapping-on-instances/
jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] O
Hey thank you :)
I had a proto that worked on square particles instances, but this one push
it a bit further it seems.
Very cool, thank's a lot ! :)
On Wed, Feb 24, 2016 at 6:53 PM, Jeff McFall wrote:
> Here is a nice example of setting the uv’s part….
>
> I know it is instances but seems it cou
Hi,
Haven't looked through the whole thread, but would it make it easier to
splitting the polys into separate objects.. organising your uvs/images &
then merging again?
A.
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>
>
> Or you can (right click in Explorer or go to the view tab - in W8 and
> onwards) "view>group by>name" and then you will have expandable and
> collapsible named sequences directly in Windows. The only downside is it
> organizes it all expanded I think.
>
When I do this I just get 3 groups for
I think in the details view you can use the category bar to select a "stack by
name" with your name groups. Not just the X to X lumps.
http://www.sevenforums.com/tutorials/3952-file-folder-arrangement-group-sort-arrange.html
You may have to try a custom group setting?
I believe I've managed to d
Breaking up an object for that purpose is the same as assigning a local
material to each polygon. No need to touch the geometry.
There are a variety of ways to do this, it's just a matter of what features
and control you prefer. The first problem is how to decide which image(s)
are applied to
Is it possible to deform geo instances along a strand? Creating some up
close grass. I have some good geo meshes and want to instance them to the
strands. They instance ok but they don't move with the animated strands.
This possible?
Kris
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They do move, just not in the viewport, my old deforming flower field
tutorial covers exactly this
On 24 Feb 2016 21:20, "Kris Rivel" wrote:
> Is it possible to deform geo instances along a strand? Creating some up
> close grass. I have some good geo meshes and want to instance them to the
> stra
Oh...I thought I would see it in the view...I'll have to try that then!
Thanks!
Kris
On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote:
> They do move, just not in the viewport, my old deforming flower field
> tutorial covers exactly this
> On 24 Feb 2016 21:20, "Kris Rivel" wrote:
>
>> Is it
If you're using redshift you might be out of luck though, don't think they
have deforming instance geo yet.
On 24 February 2016 at 22:20, Kris Rivel wrote:
> Oh...I thought I would see it in the view...I'll have to try that then!
> Thanks!
>
> Kris
>
> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapm
thanks guys! I'll take a look at Adobe Bridge.
2016-02-24 22:41 GMT-03:00 Andres Stephens :
> I think in the details view you can use the category bar to select a
> "stack by name" with your name groups. Not just the X to X lumps.
>
>
> http://www.sevenforums.com/tutorials/3952-file-folder-arrang
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