Re: March 28, 2014

2014-03-29 Thread Bk
Yes thanks from me too Jordi. It's so generous to help in the way you are. I'm keen to delve into Houdini, and it's great to be doing it with familiar faces around. ( well familiar names anyway) I've been learning Fabric KL part time and been pretty encouraged by my progress so far, although I

Re: March 28, 2014

2014-03-28 Thread Bk
Much thanks.. On 28 Mar 2014, at 19:51, Sebastien Sterling wrote: > "To Softimage enabling the artist, for the sake of the artist, since Y2K" > > (better Paul :)? ) > > > On 28 March 2014 19:45, Christian Lattuada > wrote: > I am. > Long live Softimage. > > .:. > Christi

Re: An Open Letter to Carl Bass

2014-03-25 Thread Bk
"Also I would not say we put 100% of our effort into Softimage. That was never the case, we are always balancing efforts." Nobody would expect that Autodesk as a company that has many products would expend 100% of its effort into Softimage at the expense of all it's other products. What we wou

Re: An Open Letter to Carl Bass

2014-03-25 Thread Bk
; Autodesk : Tél: 514 954-7134 > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bk > Sent: Tuesday, March 25, 2014 3:55 PM > To: softimage@listproc.autodesk.com > Subject: Re: An Open

Re: An Open Letter to Carl Bass

2014-03-25 Thread Bk
So from the outset, you bought Softimage with the view to take all the engineers from it and put them onto another product? If that is the case why not just be upfront about it and say this was your 5 year plan instead of pretending you respected the userbase and pretending wanted to continue So

Re: What use is ICE really?

2014-03-21 Thread Bk
We should make an edit of all this ice work into a 2-3 mins showcase. That would really ram home the point.. Call it "what is ice?" On 21 Mar 2014, at 20:43, Tim Crowson wrote: > No I don't think it is. I know people are pissed off, but still... > > Alastair is the one who reported the chat

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Bk
Id they don't show, we could pretend we are Autodesk and make an official statement that we are proud to reintroduce Softimage as the flagship product to our portfolio of digital content creation tools. On 19 Mar 2014, at 21:47, Matt Lind wrote: > The past few years they had a booth and no

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Bk
Hoodies On 19 Mar 2014, at 21:06, Adam Seeley wrote: > Softimage's Final Stand. > > Roll them t-shirts out. > > A. > _ > http://www.linkedin.com/in/adamseeleyuk > https://vimeo.com/adamseeley > > > From: Bk > To: "softim

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
Perry, if you're on subscription, you'll get a copy of Maya anyway. If the clients come in. Just "send to maya" and look busy. On 19 Mar 2014, at 20:50, Perry Harovas wrote: > Hi Sven, > > I understand what you are saying, and there are aspects of it that I agree > with 100%. > For instance

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
I agree. I hate all this 'Softimage is dead' talk. Yes it's not being developed by AD, and will eventually become harder to work with, but that's a way off. If a slick feature page was made highlighting all the 'features' that had been made for Softimage ( for free) in the last year. ( just look

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Bk
.That's the > whole thing since the "anouncement". > "Give us your top 5", "what"s the 80% ice nodes..." > > Last thing I want to do is help AD in any way. I mean, nothing against the > users, but frankly now you want to help AD make more money. &g

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
If I die I definitely win! On 19 Mar 2014, at 19:29, olivier jeannel wrote: > ... you look aged on your photo. > Possibly you'll die before, end then ...I'll win <<<<< > ;)) > > > > > e 19/03/2014 20:26, Bk a écrit : >> That

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Bk
I'd love for AD to agree to a " First get an expert to do it in Softimage and get an expert do it in Maya" comparitive workflow video series. It would be most entertaining. Especially when you start bringing ice into the equation. Ive had some experience of this before. One notable occasion we

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
That'll be me then. On 19 Mar 2014, at 19:21, olivier jeannel wrote: > We're all in the same boat now. > The last of us who transition to Maya, wins. > > > Le 19/03/2014 20:10, David Gallagher a écrit : >>> >>> Our pipeline is Softimage->Arnold->Nuke and despite all the turmoil I can >>> t

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Bk
Unless there is some clever part that Im missing, It's not a hard thing to implement. Fill a volume with voxels. Spread out( iterate) influence from bones across the volume particle to particle by neighbours. Get closest voxel to surface and find resulting influence for each bone. Normalise and

Re: Autodesk webinar

2014-03-18 Thread Bk
> "All I can say is make your software decisions based on what you see today - > anything else would be, to a certain extent, vaporware and speculation, > especially the farther out you look." We did do that. We were assured by your guys on a few occasions that AD was committed to continuing de

Re: Autodesk webinar

2014-03-18 Thread Bk
> > I don't "find it hard to believe". > Autodesk have shown clear as crystal that they don't care, at least not > humanly care. They "care" in a managed collateral damage kind of way, but it > all comes back to what can you get away with that will have minimal negative > impact on your compan

Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset"

2014-03-16 Thread Bk
Say there was a 50/50 split of the ice team. I would always go with the team that decided to take matters into their own hands with the confidence to start their own company, rather than the team that went to work for their competitors- being a company infamous for slow plodding development and

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Bk
Thats the pipeline talking. Which demonstrates how disrupting it is to introduce something new. Now imagine if, not only do you have to introduce something new, but your whole foundation has to fundamentally change. This is what's being forced upon us. (I know you know this, and this isn't aimed

Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset"

2014-03-15 Thread Bk
Bradley has expressed exactly, what I have been trying to compose over the last week. Yet better than I could. 1 Autodesk either never room the time to understand ICE, 2 or kept it under wraps in order to not let it steal the thunder from Bifrost in the future. Weird decision, as they could hav

Re: Re[2]: A more graceful retirement - my counter offer

2014-03-15 Thread Bk
To add to that, Autodesk had a responsibility to continue Softimage the phenomenon, including what the customers had grown used to regarding updates and marketing. By assigning you a tiny budget, which which you could do nothing of significance; in my book that puts them wholly to blame. On

Re: A germ of an idea.

2014-03-13 Thread Bk
I don't quite get what you mean. All I'm trying to do is make a simple open premise which allows artists to get in a team and make a really cool vfx shot with a pretty open brief. ( they have to move with gathering purpose) These shots, when edited together will contribute to the whole idea and t

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Bk
I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in their dedication and vision and Brad has to be one of if not THE most communicative leaders and that counts for a lot in my book. They listen and react properly and are forward thinking. Modo currently lacks hugely com

Re: A germ of an idea.

2014-03-11 Thread Bk
I'm not very good at sensible but I'd contribute to that too, but let's not try and either / or this. The more things we can do the better and there will always be different ideas of what's the best course of action. It's a subjective thing and the most likely reason any of this will fail is d

Re: A germ of an idea.

2014-03-11 Thread Bk
Ok, I can't sleep and have had an idea. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come

A germ of an idea.

2014-03-11 Thread Bk
Hi I'm Paul Smith, If you don't know me, I'm an ICE enthusiast, having made around 150 or so tutorials on Vimeo. I also did the Greg Mutt blue hippy cats avatar review thing that went viral a few years ago. Now, this may seem like a hopelessly naive plan to many if not all of of you. However,

Re: A germ of an idea.

2014-03-11 Thread Bk
imagine the media angle being something like 'the software that made Jurassic park is to be made extinct. They revived the dinosaurs but can these boffins now revive their beloved software' (which I know is not strictly accurate as that wasn't xsi but still) On 11 Mar 2014, at 2

Re: A germ of an idea.

2014-03-11 Thread Bk
2014 23:50, Christian Lattuada > wrote: > YES, Paul, let's do it. > Open a new thread. > > .:..... > Christian Lattuada > > > On Wed, Mar 12, 2014 at 12:24 AM, Bk wrote: > Hi I'm Paul Smith, > If you don't know me, I'm an ICE enthu

Re: A germ of an idea.

2014-03-11 Thread Bk
Sorry I meant to start a new topic for this. On 11 Mar 2014, at 23:24, Bk wrote: > Hi I'm Paul Smith, > If you don't know me, I'm an ICE enthusiast, having made around 150 or so > tutorials on Vimeo. > I also did the Greg Mutt blue hippy cats avatar review thi

Re: A germ of an idea.

2014-03-11 Thread Bk
Cant sleep. That's a good idea too. Making something like that would be a valid and rational response and not entirely unexpected. Why not start it? It's doesnt have to be an either/or. This idea is a bit 'crazy' and as such I believe would gather wider media attention as there is more of a st

Re: A germ of an idea.

2014-03-11 Thread Bk
it. > Open a new thread. > > .:. > Christian Lattuada > > > On Wed, Mar 12, 2014 at 12:24 AM, Bk wrote: > Hi I'm Paul Smith, > If you don't know me, I'm an ICE enthusiast, having made around 150 or so > tutorials on Vimeo. > I also did the Greg

Re: Good point well put

2014-03-08 Thread Bk
You could do Gollum with SI and ice though. ( I work with Gollum so I should know) I'm not saying that it would be recreating tissue, but It's totally possible to make a gollum with no visual difference. Once you have almost total manipulation control over vectors then you can do pretty much any

Re: Listening

2014-03-07 Thread Bk
The stupidest thing about it, is that a proportion of SI users , used to ICE, will now move to Applications that provide Similar power and speed of tool iteration such as Houdini and fabric. It's not directly about the money. Want to see Houdini become the best solution at high end characters? W

Re: new upgrade policy

2014-03-01 Thread Bk
Add Fabric Engine to that Paul On 1 Mar 2014, at 21:53, Jordi Bares wrote: > 100%, companies that own their own destiny and their core business is us are > very few, those are the ones I want to work with. > > Side Effects, Next Limit, Massive, SciencDVision (equalizer)… > > Jordi Bares

Re: align particles on deformed surface by tangent?

2013-09-19 Thread Bk
hi Kris, If its on an animated surface, you'll need to rotate the vectors comparing point reference frame on the static to the post-deformed mesh, so that the vector flow is relative to the mesh and not world space. If that isn't clear, I'll do a video tomorrow. Paul On 19 Sep 2013, at 02:16, K

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Bk
I think if a company wants to discontinue a product with a user-base that relies upon it then by law they should have to first offer it for sale. And only have the option of shelving it if there is shown no interest in it. On 6 Aug 2013, at 21:01, Sebastien Sterling wrote: > buying competit

Re: OT: ChronoSculpt

2013-07-24 Thread Bk
It's interesting alright, especially for Newtek, but I have an enormously sensitive bullshit alert when it comes to their output,having started with lightwave in 1999 and had far too many years of utter disappointment. Hopefully it's doing something valuable and new. It's always good to have som

Re: OT: ChronoSculpt

2013-07-23 Thread Bk
As far as I can see, it's the same as taking a frame into something like sculptris, remodelling it then applying the resulting sculpt back to the model as an offset shape in world space. You could do this on a subdivision if you wanted detail. It's nice to have a dedicated tool to do it rather th

Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Bk
at 04:03, David Barosin wrote: > Hey Paul. Here's a scene that shows how to get a normalized weighted value. > It also shows how to use this weighted array on scale, rotation & color. It > uses a null group to influence particles. > > > On Wed, Jul 17, 2013 at 4:49 P

Re: Maths problem (barycentric coordinates)

2013-07-17 Thread Bk
Thanks for all the replies. It's much appreciated. I'll grind through them tomorrow at work. On 17 Jul 2013, at 19:26, Vladimir Jankijevic wrote: > something we recorded last year while I was in NY: https://vimeo.com/44951318 > maybe this helps :) > > Cheers > Vladimir > > > On Wed, Jul

Re: ICE arrays again

2013-07-12 Thread Bk
My example is simmed, but if you need it for animation, You have to store it somewhere permanent, such as in a cache and read it back, Once, partly for fun, I actually stored it in geometry. I made a disc that read a scalar value to drive the Y value as it spun and baked the final simmed geom,

Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Bk
See what you think of this technique https://vimeo.com/67402407 I find the results are far more natural looking and easier to manage and edit. I doubt I'll ever use that shapes-before-bones method again for correctives on limbs. On 17 Jun 2013, at 20:27, Alan Fregtman wrote: > Hey guys, >

Re: SI 2014 SP1 is out

2013-06-10 Thread Bk
No, I'm talking about the fact that per-point forces, introduced in 2014, don't update per frame. (except when scrubbing) . Paul On 10 Jun 2013, at 04:38, Alan Fregtman wrote: > Which Syflex bug? 'cause if you mean the lack of per-point forces, that was > supposedly fixed in the first 2014

Re: Paul from the imaginarium.

2013-03-25 Thread Bk
sk.com > [softimage-boun...@listproc.autodesk.com] on behalf of Bk [p...@bustykelp.com] > Sent: 24 March 2013 23:46 > To: softimage@listproc.autodesk.com > Subject: Paul from the imaginarium. > > Hi Edy. > Sorry for my lack of response to your reply which I cannot find on my iP

Paul from the imaginarium.

2013-03-24 Thread Bk
Hi Edy. Sorry for my lack of response to your reply which I cannot find on my iPad. I have been ridiculously busy this last week and getting back to you was on my todo list, but I've hardly had time to sit down ( or stand up, rather) Ive been talking about you and your work to others at the Imag

Re:

2012-05-10 Thread Bk
The handling of groups is somewhat limited. In fact, Geometry inputs in general are somewhat limited. there needs to be filters in ICE to access components of the geometry input, by individual objects, or clusters. Sometimes, I just want to get the closest location of an arm, not the whole obje

Re: Ice syflex integration

2012-05-01 Thread Bk
Syflex Within ICE. I can still remember how the first news of that set my imagination alight with possibilities. Then I played with it and, no, hold on. What's this? no weightmap inputs? But that's even in the regular version. It's like they've taken ICE. Stuck Syflex in, but didn't quite get t