Yes thanks from me too Jordi. It's so generous to help in the way you are. I'm
keen to delve into Houdini, and it's great to be doing it with familiar faces
around. ( well familiar names anyway)
I've been learning Fabric KL part time and been pretty encouraged by my
progress so far, although I
Much thanks..
On 28 Mar 2014, at 19:51, Sebastien Sterling
wrote:
> "To Softimage enabling the artist, for the sake of the artist, since Y2K"
>
> (better Paul :)? )
>
>
> On 28 March 2014 19:45, Christian Lattuada
> wrote:
> I am.
> Long live Softimage.
>
> .:.
> Christi
"Also I would not say we put 100% of our effort into Softimage. That was never
the case, we are always balancing efforts."
Nobody would expect that Autodesk as a company that has many products would
expend 100% of its effort into Softimage at the expense of all it's other
products. What we wou
; Autodesk : Tél: 514 954-7134
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bk
> Sent: Tuesday, March 25, 2014 3:55 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: An Open
So from the outset, you bought Softimage with the view to take all the
engineers from it and put them onto another product?
If that is the case why not just be upfront about it and say this was your 5
year plan instead of pretending you respected the userbase and pretending
wanted to continue So
We should make an edit of all this ice work into a 2-3 mins showcase. That
would really ram home the point.. Call it "what is ice?"
On 21 Mar 2014, at 20:43, Tim Crowson wrote:
> No I don't think it is. I know people are pissed off, but still...
>
> Alastair is the one who reported the chat
Id they don't show, we could pretend we are Autodesk and make an official
statement that we are proud to reintroduce Softimage as the flagship product to
our portfolio of digital content creation tools.
On 19 Mar 2014, at 21:47, Matt Lind wrote:
> The past few years they had a booth and no
Hoodies
On 19 Mar 2014, at 21:06, Adam Seeley wrote:
> Softimage's Final Stand.
>
> Roll them t-shirts out.
>
> A.
> _
> http://www.linkedin.com/in/adamseeleyuk
> https://vimeo.com/adamseeley
>
>
> From: Bk
> To: "softim
Perry, if you're on subscription, you'll get a copy of Maya anyway. If the
clients come in. Just "send to maya" and look busy.
On 19 Mar 2014, at 20:50, Perry Harovas wrote:
> Hi Sven,
>
> I understand what you are saying, and there are aspects of it that I agree
> with 100%.
> For instance
I agree. I hate all this 'Softimage is dead' talk. Yes it's not being developed
by AD, and will eventually become harder to work with, but that's a way off.
If a slick feature page was made highlighting all the 'features' that had been
made for Softimage ( for free) in the last year. ( just look
.That's the
> whole thing since the "anouncement".
> "Give us your top 5", "what"s the 80% ice nodes..."
>
> Last thing I want to do is help AD in any way. I mean, nothing against the
> users, but frankly now you want to help AD make more money.
&g
If I die I definitely win!
On 19 Mar 2014, at 19:29, olivier jeannel wrote:
> ... you look aged on your photo.
> Possibly you'll die before, end then ...I'll win <<<<<
> ;))
>
>
>
>
> e 19/03/2014 20:26, Bk a écrit :
>> That
I'd love for AD to agree to a " First get an expert to do it in Softimage and
get an expert do it in Maya" comparitive workflow video series.
It would be most entertaining.
Especially when you start bringing ice into the equation. Ive had some
experience of this before. One notable occasion we
That'll be me then.
On 19 Mar 2014, at 19:21, olivier jeannel wrote:
> We're all in the same boat now.
> The last of us who transition to Maya, wins.
>
>
> Le 19/03/2014 20:10, David Gallagher a écrit :
>>>
>>> Our pipeline is Softimage->Arnold->Nuke and despite all the turmoil I can
>>> t
Unless there is some clever part that Im missing, It's not a hard thing to
implement. Fill a volume with voxels. Spread out( iterate) influence from bones
across the volume particle to particle by neighbours.
Get closest voxel to surface and find resulting influence for each bone.
Normalise and
> "All I can say is make your software decisions based on what you see today -
> anything else would be, to a certain extent, vaporware and speculation,
> especially the farther out you look."
We did do that. We were assured by your guys on a few occasions that AD was
committed to continuing de
>
> I don't "find it hard to believe".
> Autodesk have shown clear as crystal that they don't care, at least not
> humanly care. They "care" in a managed collateral damage kind of way, but it
> all comes back to what can you get away with that will have minimal negative
> impact on your compan
Say there was a 50/50 split of the ice team.
I would always go with the team that decided to take matters into their own
hands with the confidence to start their own company, rather than the team that
went to work for their competitors- being a company infamous for slow plodding
development and
Thats the pipeline talking. Which demonstrates how disrupting it is to
introduce something new.
Now imagine if, not only do you have to introduce something new, but your whole
foundation has to fundamentally change.
This is what's being forced upon us. (I know you know this, and this isn't
aimed
Bradley has expressed exactly, what I have been trying to compose over the last
week. Yet better than I could.
1 Autodesk either never room the time to understand ICE,
2 or kept it under wraps in order to not let it steal the thunder from Bifrost
in the future. Weird decision, as they could hav
To add to that, Autodesk had a responsibility to continue Softimage the
phenomenon, including what the customers had grown used to regarding updates
and marketing.
By assigning you a tiny budget, which which you could do nothing of
significance; in my book that puts them wholly to blame.
On
I don't quite get what you mean. All I'm trying to do is make a simple open
premise which allows artists to get in a team and make a really cool vfx shot
with a pretty open brief. ( they have to move with gathering purpose)
These shots, when edited together will contribute to the whole idea and t
I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in
their dedication and vision and Brad has to be one of if not THE most
communicative leaders and that counts for a lot in my book. They listen and
react properly and are forward thinking.
Modo currently lacks hugely com
I'm not very good at sensible but I'd contribute to that too, but let's not try
and either / or this. The more things we can do the better and there will
always be different ideas of what's the best course of action. It's a
subjective thing and the most likely reason any of this will fail is
d
Ok, I can't sleep and have had an idea.
I think it would be good to make a visual metaphor of the situation.
I've been thinking that we would need to do something that could be attacked
modularly and allows a huge variety in styles coming together. What we also
have in our favour is that we come
Hi I'm Paul Smith,
If you don't know me, I'm an ICE enthusiast, having made around 150 or so
tutorials on Vimeo.
I also did the Greg Mutt blue hippy cats avatar review thing that went viral a
few years ago.
Now, this may seem like a hopelessly naive plan to many if not all of of you.
However,
imagine the media angle being something like 'the software that made
Jurassic park is to be made extinct. They revived the dinosaurs but can these
boffins now revive their beloved software'
(which I know is not strictly accurate as that wasn't xsi but still)
On 11 Mar 2014, at 2
2014 23:50, Christian Lattuada
> wrote:
> YES, Paul, let's do it.
> Open a new thread.
>
> .:.....
> Christian Lattuada
>
>
> On Wed, Mar 12, 2014 at 12:24 AM, Bk wrote:
> Hi I'm Paul Smith,
> If you don't know me, I'm an ICE enthu
Sorry I meant to start a new topic for this.
On 11 Mar 2014, at 23:24, Bk wrote:
> Hi I'm Paul Smith,
> If you don't know me, I'm an ICE enthusiast, having made around 150 or so
> tutorials on Vimeo.
> I also did the Greg Mutt blue hippy cats avatar review thi
Cant sleep.
That's a good idea too. Making something like that would be a valid and
rational response and not entirely unexpected. Why not start it? It's doesnt
have to be an either/or.
This idea is a bit 'crazy' and as such I believe would gather wider media
attention as there is more of a st
it.
> Open a new thread.
>
> .:.
> Christian Lattuada
>
>
> On Wed, Mar 12, 2014 at 12:24 AM, Bk wrote:
> Hi I'm Paul Smith,
> If you don't know me, I'm an ICE enthusiast, having made around 150 or so
> tutorials on Vimeo.
> I also did the Greg
You could do Gollum with SI and ice though.
( I work with Gollum so I should know)
I'm not saying that it would be recreating tissue, but It's totally possible to
make a gollum with no visual difference. Once you have almost total
manipulation control over vectors then you can do pretty much any
The stupidest thing about it, is that a proportion of SI users , used to ICE,
will now move to Applications that provide Similar power and speed of tool
iteration such as Houdini and fabric.
It's not directly about the money.
Want to see Houdini become the best solution at high end characters? W
Add Fabric Engine to that
Paul
On 1 Mar 2014, at 21:53, Jordi Bares wrote:
> 100%, companies that own their own destiny and their core business is us are
> very few, those are the ones I want to work with.
>
> Side Effects, Next Limit, Massive, SciencDVision (equalizer)…
>
> Jordi Bares
hi Kris,
If its on an animated surface, you'll need to rotate the vectors comparing
point reference frame on the static to the post-deformed mesh, so that the
vector flow is relative to the mesh and not world space.
If that isn't clear, I'll do a video tomorrow.
Paul
On 19 Sep 2013, at 02:16, K
I think if a company wants to discontinue a product with a user-base that
relies upon it then by law they should have to first offer it for sale. And
only have the option of shelving it if there is shown no interest in it.
On 6 Aug 2013, at 21:01, Sebastien Sterling
wrote:
> buying competit
It's interesting alright, especially for Newtek, but I have an enormously
sensitive bullshit alert when it comes to their output,having started with
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have
som
As far as I can see, it's the same as taking a frame into something like
sculptris, remodelling it then applying the resulting sculpt back to the model
as an offset shape in world space.
You could do this on a subdivision if you wanted detail.
It's nice to have a dedicated tool to do it rather th
at 04:03, David Barosin wrote:
> Hey Paul. Here's a scene that shows how to get a normalized weighted value.
> It also shows how to use this weighted array on scale, rotation & color. It
> uses a null group to influence particles.
>
>
> On Wed, Jul 17, 2013 at 4:49 P
Thanks for all the replies. It's much appreciated. I'll grind through them
tomorrow at work.
On 17 Jul 2013, at 19:26, Vladimir Jankijevic
wrote:
> something we recorded last year while I was in NY: https://vimeo.com/44951318
> maybe this helps :)
>
> Cheers
> Vladimir
>
>
> On Wed, Jul
My example is simmed, but if you need it for animation, You have to store it
somewhere permanent, such as in a cache and read it back,
Once, partly for fun, I actually stored it in geometry.
I made a disc that read a scalar value to drive the Y value as it spun and
baked the final simmed geom,
See what you think of this technique
https://vimeo.com/67402407
I find the results are far more natural looking and easier to manage and edit.
I doubt I'll ever use that shapes-before-bones method again for correctives on
limbs.
On 17 Jun 2013, at 20:27, Alan Fregtman wrote:
> Hey guys,
>
No, I'm talking about the fact that per-point forces, introduced in 2014, don't
update per frame. (except when scrubbing) .
Paul
On 10 Jun 2013, at 04:38, Alan Fregtman wrote:
> Which Syflex bug? 'cause if you mean the lack of per-point forces, that was
> supposedly fixed in the first 2014
sk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Bk [p...@bustykelp.com]
> Sent: 24 March 2013 23:46
> To: softimage@listproc.autodesk.com
> Subject: Paul from the imaginarium.
>
> Hi Edy.
> Sorry for my lack of response to your reply which I cannot find on my iP
Hi Edy.
Sorry for my lack of response to your reply which I cannot find on my iPad. I
have been ridiculously busy this last week and getting back to you was on my
todo list, but I've hardly had time to sit down ( or stand up, rather)
Ive been talking about you and your work to others at the Imag
The handling of groups is somewhat limited.
In fact, Geometry inputs in general are somewhat limited. there needs to be
filters in ICE to access components of the geometry input, by individual
objects, or clusters.
Sometimes, I just want to get the closest location of an arm, not the whole
obje
Syflex Within ICE. I can still remember how the first news of that set my
imagination alight with possibilities.
Then I played with it and, no, hold on. What's this? no weightmap inputs? But
that's even in the regular version.
It's like they've taken ICE. Stuck Syflex in, but didn't quite get t
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