Re: Softimage|XSI 20th anniversary

2020-03-17 Thread Eric Turman
We used a beta version of xsi 1.5 to make Star Wars:Jedi Knight:Outcast. The animation mixer was heavily used for animating with mocap cycles. XSI was soo ahead of its time. On Tue, Mar 17, 2020, 14:25 Pierre Schiller wrote: > @Gregor, what did you do/or happened right after the conference e

Re: The Softimage mailing list

2020-01-30 Thread Eric Turman
It is probably less about it 'disturbing' Autodesk and more about the day when some suit comes along and questions why resources are being spent on people who are not contributing to their bottom line. Kind regards, -=T=- On Thu, Jan 30, 2020 at 12:20 PM Nicole Beeckmans-Jacqmain < arc.ann...@gma

Re: The Softimage mailing list

2019-11-13 Thread Eric Turman
LOL...I'm using Softimage at this very moment...still. I want to learn more Houdini and Blender 2.8 is much better, but I am working on a book cover and I need to get the job done more quickly than the time it would take to get it done in either of those two. Softimgage has not reached the end of i

Re: Any Dinosaurs Still Lurking?

2018-05-13 Thread Eric Turman
Yep, still here. There's even at least one new person that joined last year that is on my team--even though we use Houdini, Maya, and Max. The "M's" will drive you mad. I'm so thankful Houdini is not owned by AD. I only get to use Soft at home on my personal projects an

OTish - Rooster Teeth is hiring

2018-04-06 Thread Eric Turman
I hope that this is cool to post this here. The one that I am personally interested in receiving applicants for is: Software Engineer: https://urldefense.proofpoint.com/v2/url?u=https-3A__jobs.lever.co_roosterteeth_da91b181-2D6bcb-2D4ba1-2D88f6-2D5918eee72f23&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6I

Re: OTish - Soft2Maya transition list

2017-05-31 Thread Eric Turman
Hey Greg, I would imagine that your questions wouldn't generate too much noise here...the Soft list has many fewer posts than it did 5 years ago and I get the impression that the other veterans who have had to use Maya are still lurking on the list... Cheers, -=Eric On Wed, May 31, 2017 at 1:49

Re: maya timeline

2017-03-28 Thread Eric Turman
We had some assets that were done in a different time format referenced in and blew up our playblast. I mean "crashing Maya" blowing up the playblasts. An impressive feat if you are into that sort of thing :P Sometimes I feel like Marvin from Hitchhiker's guide: "...and then there's Maya timelines

Re: Road to Realtime-Rendering - Unreal Engine 4 @GDC

2017-03-07 Thread Eric Turman
...and then there is this too: http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so On Mon, Mar 6, 2017 at 1:23 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > I saw this and got blanked. > Because this is the same back when they advertised DVD "extra" angle >

Re: No -seriously, why don?t we GUMROAD for Softimage?

2017-01-25 Thread Eric Turman
If it is code you are talking about, Git is the way to go. On Jan 25, 2017 11:10 PM, "Pierre Schiller" wrote: > Thank you for your reply Matt and very interesting details about the > insides of the SDK. > I still use mental ray for some things. So it´s all cool there :D > > Let´s tackle one ques

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Eric Turman
This topic is like inception...this "year in review" will probably make it into next year's "year in review." On Jan 10, 2017 5:07 AM, "Rob Chapman" wrote: > just joined, need just subscribe written in the body, nothing in the header > > > > On 10 January 2017 at 11:02, Olivier Jeannel > wrote:

Re: OT: Anyone from Fabric engine on the list?

2016-10-27 Thread Eric Turman
m > > On Thu, Oct 27, 2016 at 3:13 PM, Eric Thivierge > wrote: > >> I am! :D I'll ask around internally and we can take this off list. >> >> Best, >> Eric T. >> >> >> Eric Thivierge >>

OT: Anyone from Fabric engine on the list?

2016-10-26 Thread Eric Turman
I'm trying to get Fabric Engine integrated here at Rooster Teeth and need to get the Fabric 50 to make that happen. I sent out a request and a reminder last night through the contact email, but I haven't heard back yet. Any help would be much appreciated. Cheers, -=Eric -- Softimage Mailing L

Re: Ping

2016-10-04 Thread Eric Turman
Yep, still here. Recently I tried to subscribe with a new email, but it never took. On Oct 4, 2016 6:51 AM, "Rob Chapman" wrote: > Aloha > > On 4 Oct 2016 12:40, "Sebastien Sterling" > wrote: > >> Late to the party ? >> >> On 4 October 2016 at 13:29, Chris Marshall >> wrote: >> >>> yep >>> >>>

RE: Convert PIC files

2016-06-20 Thread Eric Turman
If they are pic sequences, you can always use Sotimage's compositor. On Jun 20, 2016 6:58 AM, "Leendert A. Hartog" wrote: > The makers of XnConvert also offer a command line image processor called > NConvert, > which would set you back $100 for commercial use, > but might prove handy when trying

Re: file load error

2016-04-21 Thread Eric Turman
Hi Joey, >From time to time we get this here at Element X as well, even when a lock file was not there. One of the hypotheses is that it might be latency issues from when the network is getting thrashed during heavy renders. In all cases however, we have been able to try again and it will work wit

Re: XSI 2015 hangs when opening

2016-02-10 Thread Eric Turman
Try renaming your preferences folder (usually here: "C:\Users\[USER NAME]\Autodesk") so Soft will recreate it. Otherwise you can try runonce.bat On Wed, Feb 10, 2016 at 1:21 PM, George Schermer wrote: > Hi all, > > My XSI 2015 had been working fine a couple weeks ago, but today when I > tried to

Re: Goodbyes (was this is the end...)

2016-02-09 Thread Eric Turman
stupid key shortcuts... *R*eturn *O*n *I*nvestment or *R*ules *O*f *E*ngagement which one? On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman wrote: > *R*eturn *O*n *I*nvestment > > On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel > wrote: > >> ROE ? >> >> On Tue,

Re: Goodbyes (was this is the end...)

2016-02-09 Thread Eric Turman
*R*eturn *O*n *I*nvestment On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel wrote: > ROE ? > > On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale wrote: > >> There is a bit of R.O.E. learning curve for lists. >> >> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel wrote: >> >>> Oh shit.. I think you might b

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Eric Turman
Yep Bradley, your ICE examples, tornado and eyes etc. helped out a great deal, Thanks dude =) On Tue, Feb 2, 2016 at 8:22 AM, Jason S wrote: > My first ICE effect was partly based on the Brad's gradually flaming hand > showing state machines and a host of other things. > > It was the first time

Re: this is the end......

2016-01-27 Thread Eric Turman
At least it works well in Windows 10 & a 4k monitor using a GeForce GTX970. That will allow keep me going with Soft for quite a while -- -=T=-

Re: this is the end......

2016-01-27 Thread Eric Turman
Bradley, You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly slapped together a parody by another artist that you like. http://www.lyricsmode.com/lyrics/p/portal/still_alive.html Picture the Autodesk Borg Choir singing to the tune of Jonathan Coulton's "Still Alive" from Porta

Re: So.. Maya rigging is still a thing...

2016-01-26 Thread Eric Turman
lready. Is there no other app that will ever take the place of >>> Maya? (Besides a future resurrection of Softimage which is not going to >>> happen. ) Sure I can use XSI when working on my own but if you need to work >>> on site it will now have to be Maya from now on. :( &g

Re: So.. Maya rigging is still a thing...

2016-01-24 Thread Eric Turman
I sent this off a bit too quickly: 1. point weight in Softimage 2. export back to May via. .FBX 3. then make a .mel script to connect the deformers to you Maya rig. On Sun, Jan 24, 2016 at 10:32 AM, Eric Turman wrote: > I tried using that plugin on a freelance project with m

Re: So.. Maya rigging is still a thing...

2016-01-24 Thread Eric Turman
; that much time, almost in any program i see, so many advancements in > modeling. but nothing for rigging. > no zbrush of rigging so to speak. > > I like how there's notes and tips even when you just turn on the quaddraw. > feels really thought out. > > a lot of maya feels l

Re: So.. Maya rigging is still a thing...

2016-01-22 Thread Eric Turman
I'm glad you are liking your new modeling tools, Eugene. However I believe that it is important to make the distinction that it is not about the confusion in Maya rigging--at least not for me; I do not find Maya confusing at all. What the huge issue with Maya is that its limited rigging tool-set co

Re: So.. Maya rigging is still a thing...

2016-01-22 Thread Eric Turman
Agreed > "In maya the excuse you will be given, is "well you can isol"...FUCK > OFF!!! isolate is a stupid solution, that requires way to many steps, and > requires multy selections, something that for some retarded reason maya > can't do ?! and hides everything even the bones you want to weight t

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Eric Turman
I have Click box size: 4 Select dead space: 4 Tweak dead space: 120 On Mon, Jan 18, 2016 at 2:34 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Click box size: 30 > Select dead space: 30 > Tweak dead space: 120 > Are these settings higher than average for other people? > > Also t

Re: autodesk subscription

2016-01-11 Thread Eric Turman
Christoph Muetze wrote this in an email to the list March 10th 2014: "Read carefully what Maurice wrote: -- 1. You make the transition and let your subs expire before April 30th 2016. In this case you will retain the right to use both Softimage 2015 and whatever version of Maya you were

Re: Very OT: for the love of your career.. try houdini

2016-01-11 Thread Eric Turman
Hi Jordi, Did you ever assemble your Houdini migration notes into a PDF or an ebook? Cheers, -=Eric On Mon, Jan 4, 2016 at 6:52 AM, Gerbrand Nel wrote: > Yeah Mantra has this ability to make the same looking render, take 4 min > or 2 hours, depending on your settings. > But for transparent st

Re: autodesk subscription

2016-01-08 Thread Eric Turman
2015 licenses are still perpetual and, as I understand it, Maya 2016 too...This is corroborated by the fact that I have not given any more money to Autodesk and I still have use of my license for Soft and Maya. On Fri, Jan 8, 2016 at 3:00 PM, Leoung O'Young wrote: > My understanding of it, is we

Re: autodesk subscription

2016-01-08 Thread Eric Turman
only if you care to keep current with Max or Maya On Fri, Jan 8, 2016 at 1:37 PM, Matt Morris wrote: > I thought everyone owning a softimage licence was offered either maya or > max plus softimage? In which case it might be worth renewing it for access > to those. > > On 8 January 2016 at 19:03

Re: [CDH] again

2015-10-02 Thread Eric Turman
If my memory serves me correctly, CDH is a Windows only feature. On Fri, Oct 2, 2015 at 3:17 AM, Stefan Kubicek wrote: > Hi Oleg, > > I have never used the CDH, but depending on what you want to do you might > want to take a look at Fabric Engine. > I believe it (v.1.53, not sure about just-rele

Re: Smooth operator on curves

2015-09-28 Thread Eric Turman
All the time...can't help myself ;) On Mon, Sep 28, 2015 at 7:45 PM, Greg Punchatz wrote: > Did you sing Sade while applying the Smooth Operator? I know I still do;) > > > On Monday, September 28, 2015, Eric Turman wrote: > >> Even though this is so simple and many

Smooth operator on curves

2015-09-28 Thread Eric Turman
Even though this is so simple and many of you may know that Soft can do this, until this afternoon, I had a reason to try this...I needed to smooth out a curve that I trace the points and midpoints of a poly surface from. My first Softimage instinct was to try a smooth operator on the curve. True t

Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Eric Turman
just looking at the timeline on youtube 3Delight looks almost twice as fast to render the inklines. On Tue, Sep 22, 2015 at 5:01 PM, Jason S wrote: > Hi, > > Actually for inkline speed, isn't it roughly as fast as MR? > > By the way, even in the viewport your toon shading looks neat, what is it?

Re: Paint skin weights on multiple meshes at once

2015-09-21 Thread Eric Turman
Fabric GATOR. On Mon, Sep 21, 2015 at 6:54 PM, Adam Sale wrote: > If only we could get a Maya GATOR > > On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com> > wrote: > >> Mmhhhso Gator is still the easiest way to solve this issue and I see >> that is still use as a primary so

Re: Soft licenses still available for purchase?

2015-09-17 Thread Eric Turman
I hear you Tenshi. I'll answer your question with another question: "Question: Where does and 800 pound gorilla sit? Answer: anywhere it damn well pleases." With Autodesk owning such a grossly disproportionate percentage of the market that one could contend borders on monopolistic and having used

Re: Soft licenses still available for purchase?

2015-09-15 Thread Eric Turman
Maurice, Is it still a perpetual Soft license or do you lose it when you go off of subscription? Cheers, -=Eric On Tue, Sep 15, 2015 at 10:26 AM, Maurice Patel wrote: > NP Tim, > It is essentially a bundle of these two products. It is the same price as > either Maya or 3ds Max standalone. It w

Re: Softimage equivalent of mayabatch ?

2015-09-14 Thread Eric Turman
Yes. You can run xsibatch both without GUI and with GUI where necessary. Cheers, -=Eric On Mon, Sep 14, 2015 at 8:26 AM, Martin Yara wrote: > I've only used xsibatch for rendering, can it also run scripts and > commands without opening the GUI like mayabatch? I guess I'll have to > investigate

Re: OT: a funny one

2015-09-08 Thread Eric Turman
Spines for arms and legs...:P On Tue, Sep 8, 2015 at 4:56 PM, Andres Stephens wrote: > Just the spine? No arms and legs? > > > Original message > From: Sven Constable > Date: 08/09/2015 16:53 (GMT-05:00) > To: softimage@listproc.autodesk.com > Subject: OT: a funny one > > quot

Re: Pretty OT :)

2015-08-27 Thread Eric Turman
Blueprints strike me as nothing more ground breaking than node-based prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the more generalized platform of Unity. On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > UE4 like Maya? you kidding? > > Unity ph

Re: Pretty OT :)

2015-08-25 Thread Eric Turman
...unless it is a different oculus application using the same assets that I believe are being used. On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman wrote: > But it was not the Unreal engine at 0:38...It was Unity 3D > > On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado > wrote: > &

Re: Pretty OT :)

2015-08-25 Thread Eric Turman
e nicest part was kids reaction! Here in Argentina its not usual this > kind of experiences and less in a public hospital :s > > Greetings, > Francisco. > El ago 22, 2015 12:27 PM, "Eric Turman" escribió: > >> For what it is worth, all the assets @ 0:38 were d

Re: Pretty OT :)

2015-08-25 Thread Eric Turman
Sorry for the noise...0:38 looked very similar to another app done in Unity 3D for oculus. Congrats to the creators. Cheers -=Eric On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman wrote: > ...unless it is a different oculus application using the same assets that > I believe are being used.

Re: Pretty OT :)

2015-08-22 Thread Eric Turman
For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > Wonderfull! > Francisco, regarding the technical side, there are gigantic differences in > terms of performance between the DK2 and GearVR? > > I'm t

Re: Continued use of Softimage question

2015-08-19 Thread Eric Turman
Which is one of the reasons that I'm looking into 55-60 inch 4K televisions that support HDMI2.0 the monitor for my next workstations On Wed, Aug 19, 2015 at 10:28 AM, Mirko Jankovic wrote: > All in all every other single option is missing some key areas and they > are all years away from catchi

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-06 Thread Eric Turman
Depends on which card you end up going with. But even a 970 x 4 will draw 900 leaving you with 600 room for the rest. And that could be fine initially. But consider the fact that power supply ubits become less efficient over time and will start to output less wattage. On Thu, Aug 6, 2015, 6:31 AM

Re: Simple question - Dorito setup

2015-07-26 Thread Eric Turman
just fine, but that >> null approach on doritos has a "je ne sais pa" on the animators side :) >> >> Cheers. >> >> On Thu, Jul 23, 2015 at 10:02 PM, Alan Fregtman >> wrote: >> >>> Long ago I recorded a 20m tutorial/explanation about d

Re: Simple question - Dorito setup

2015-07-22 Thread Eric Turman
I am way too tired to make a clean scene let alone a clean script, but this python script builds a very simple scene that has a "dorito" deforming a cloned mesh and being influenced by the driver mesh. The "move" null functions like a COG and everything plays nice: Application.CreatePrim("Sphere",

Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Eric Turman
at these are > normal prices for a cup of coffee or daily rates – I think they call that > inflation. > Or was it inflated? > > > *From:* Eric Turman > *Sent:* Tuesday, July 14, 2015 4:39 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Get rid of your flip

Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Eric Turman
It's not you, Chris. It is very expensive for software that is only rent-able--and yes, subscribing for a year is still effectively renting. I brew my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price of a 5 day work week rather than 4.17 for working 7 days a week.) The w

Re: Get rid of your flip phone and get current on maya!

2015-07-10 Thread Eric Turman
This sums it up nicely: http://pastebin.com/zRFh44Eq -- -=T=-

Re: OT: Mouse recommendations

2015-06-24 Thread Eric Turman
gt; have one very particular weakness and need to prioritize excluding that. > > My ideal angle remains around 50. Hold a pen or a pencil in a relaxed > fashion, or just do light scribbling on a Wacom, and see where you land, > chances are whatever has that angle will be your favourite m

Re: OT: Mouse recommendations

2015-06-23 Thread Eric Turman
7;t like. > > All in all the Evo is overrated. They were first, but their medical claims > are sketchy at best, fully vertical is far from ideal for your wrist. The > ideal is to alternate between pen and two angles of mouse throughout the > day. It's what I do at home, and pen + e

Re: OT: Mouse recommendations

2015-06-22 Thread Eric Turman
After my wrists got jacked up around 8 years ago, I switched to a wired version of this mouse: http://www.thehumansolution.com/evoluent-wireless-vertical-mouse-vm4w.html -- -=T=-

Re: Friday Flashback #227

2015-06-06 Thread Eric Turman
I made the transition to the "s" key although it felt really weird at first. I definitely was able to work faster in Softimage|3D vs. Softimage|XSI. Capability-wise, XSI blows 3D out of the water, but man, I could get work done super-fast in 3D. On Sat, Jun 6, 2015 at 4:39 AM, Rob Chapman wrote:

Re: GATOR - A feature in Softimage since 2008

2015-05-28 Thread Eric Turman
+1 well stated On Thu, May 28, 2015 at 10:45 AM, Ed Manning wrote: > On Thu, May 28, 2015 at 11:42 AM, Luc-Eric Rousseau > wrote: > >> >> Somebody could totally write yet another attribute transfer tool, but >> I think what people love IMHO is how XSI's data is structured which >> allows such a

Re: GATOR - A feature in Softimage since 2008

2015-05-27 Thread Eric Turman
GATOR is so useful, it has saved so many productions for me; including ones that went supercritical because of Maya, I just imported into Soft and all the attribute issues went away. Even last year when I had to do several freelance Maya rigs, I brought it into Soft when It was time to point weight

Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Eric Turman
My sentiments exactly, Greg. BTW: We should grab sushi again sometime. Cheers, -=Eric On Thu, May 14, 2015 at 9:31 PM, Greg Punchatz wrote: > "If you hit something you don't want to read move on." > > I find posts like this useful. I have not yet found the > right replacement 3d dcc for me qu

Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Eric Turman
Yeah, I've tried to get into blender in the past and it felt too much like Max. This might just be the ticket. Please do share. Thanks! On Thu, May 14, 2015 at 2:52 PM, Chris Johnson wrote: > Apparently Blender has some great modelling tools. Just to preface...this > is not the off the shelf Ble

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-06 Thread Eric Turman
Thanks for posting your workaround Leonard. I haven't had a chance to check out your solution but can the geometry even be an empty polygon object? On Wed, May 6, 2015 at 5:32 AM, Leonard Koch wrote: > The solution to this problem is to have the splice operator output onto > the PolygonMesh port

Re: "The shadow over The Foundry"

2015-04-27 Thread Eric Turman
Too bad that adobe didn't try and get a piece of the industry back in 2008. On Mon, Apr 27, 2015 at 8:06 AM, Toonafish wrote: > Can't take it too seriously when I read this snippet about Modo: > > "The company* has recently launched a concept design software product >

Re: Self installing Prop survive New Scene

2015-03-23 Thread Eric Turman
Luc-Eric is right on the money with this one. We have several of these in our pipeline to have data persist even between closing and opening a session On Mon, Mar 23, 2015 at 11:11 AM, Luc-Eric Rousseau wrote: > A custom user preference page are the only solution. Everything else > will get flus

Will there be an SP2 for Softimage 2015?

2015-03-23 Thread Eric Turman
I had posted a replicable and verified bug regarding the fact that a few--and likely many--commands do not iterate over multiple deltas attached to a reference model. While I have no idea if that bug is a low enough hanging fruit to fix before all of us lose support in 2016, I also have no idea whe

Re: EMPTY PAGE

2015-03-12 Thread Eric Turman
the second link that Saeed Kalhor provided take you directly to the short On Thu, Mar 12, 2015 at 6:00 PM, Tenshi S. wrote: > Nice, but i can't see the link of the video. > > On Thu, Mar 12, 2015 at 3:56 PM, Saeed Kalhor wrote: > >> Hello, >> >> This is my friends work down in Softimage. It won

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Turman
Paul, much respect for supporting such a wide range of DCCs including the (not so) "dead" one. I'm sure like you say, Canvas will be here sooner than we know it. But in the mean time the suspense is killing me =) On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle wrote: > It's coming for Softimage, Max

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Turman
Fantastic! =) can't wait for it to get out of Alpha...and then Beta...looks like it is going to be a bit of a wait for that. :( But a platform independent ICE on Steroids =) sooo nice. Hope we won't have to wait too long. I find my emotions swinging back and forth like Fry's face about "death

Re: OT maya random/linear in channel box

2015-03-06 Thread Eric Turman
Maya is so geared to "fix it with script" and its scripting has many inconsistencies that make it very unfriendly for an artist. The artists that I have shown L() and R() to really really like it, it is simple, makes sens to then and empowers them without them having them become programmers. On Fr

Re: Maya thinks they're clever....and that's the problem

2015-02-21 Thread Eric Turman
Sorry, odd auto spellcheck correction there...not that I can entirely disagree with it...but still want to stay professional and all. On Sat, Feb 21, 2015 at 12:33 PM, Eric Turman wrote: > Poignantly sad and true Bradley...although Autodicks broke the machine so > that users couldn&#x

Re: Maya thinks they're clever....and that's the problem

2015-02-21 Thread Eric Turman
Poignantly sad and true Bradley...although Autodicks broke the machine so that users couldn't switch back. 2015-02-21 12:31 GMT-06:00 Bradley Gabe : > [image: Inline image 1] > -- -=T=-

Re: Maya thinks they're clever....and that's the problem

2015-02-21 Thread Eric Turman
Maya is consistent thoughconsistently awful and frustrating :P On Sat, Feb 21, 2015 at 6:11 AM, Jordi Bares Dominguez wrote: > Very true, consistency should be paramount. > > jb > > > On 20 Feb 2015, at 19:39, Jason S wrote: > > I'd say both are happy(er) when things are consistent and pre

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
There...Are...Four...Lights! On Thu, Feb 19, 2015 at 4:13 PM, Luc-Eric Rousseau wrote: > On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G. > (LARC-E1A)[LITES] wrote: > > (as already noted by another poster) > > > > If you have two primitives selected, and attempt to parent constrain, the >

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
Yup, Maya is insanity On Thu, Feb 19, 2015 at 12:28 PM, Leendert A. Hartog wrote: > "Maya is the veil that covers our real nature and the real nature of the > world around us. Maya is fundamentally inscrutable: we don’t know why it > exists and we don’t know when it began. What we do know is tha

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
On Thu, Feb 19, 2015 at 6:00 PM, Eric Turman wrote: > >> http://i.imgur.com/eOh7l6i.jpg >> >> >> >> On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] >> wrote: >> >>> Maya selection order has always been like

Re: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Eric Turman
http://i.imgur.com/eOh7l6i.jpg On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Maya selection order has always been like this, all over the app. But > it’s even more confusing than you may already be aware. > > > > What if I select a sp

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Eric Turman
Nope, did not forget about Ultimapper, I used it the other week and yes it is a bit of a goofy name. Soft has a handful of goofy names...Direct *X* *S*oft*I*mage being one of them, but more often than not the names in Soft are more straight forward and reasonable than its surviving counterparts.

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Eric Turman
I hear that tubosmooth is better than superchargersmooth but not as good as hypersmooth, megasmooth, ultrasmooth, or ribbed-for-her-pleasure-smooth :P On Wed, Feb 18, 2015 at 4:45 PM, Chris Johnson wrote: > Want some silly names...try out max...why subdivide when you cab > "turbosmooth"!!! > >

Re: Maya thinks they're clever....and that's the problem

2015-02-17 Thread Eric Turman
Greg! Don't defend Maya ;) In a sane world Maya would need all the defense it could muster. But as the media blitz stated at the turn of the century it's "a world gone Maya" ...just replace 'Maya' with madness etc. to stay on topic though... "Locator" has always seemed ridiculous...I'm sure i

Re: test

2015-02-14 Thread Eric Turman
one...two...three On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado wrote: > testing... > > -- -=T=-

Re: Wireless MIDI device capture for Softimage - Tutorial

2015-02-06 Thread Eric Turman
no no Mirko...Google would only say that *after* Autodesk buys them ;) On Fri, Feb 6, 2015 at 3:39 PM, Mirko Jankovic wrote: > we are the Google > resistance is futile! > > ;) > > > -- -=T=-

Re: Wireless MIDI device capture for Softimage - Tutorial

2015-02-06 Thread Eric Turman
Checking through my spam folder somehow this had slipped in there. As I have not seen anyone else reply, I wonder if it had slipped in to everyone's spam folder. Cheers, -=T=- On Wed, Jan 28, 2015 at 2:13 PM, David Rivera < activemotionpictu...@yahoo.com> wrote: > Hi. Couple of days ago I wrote

Re: @autodesk maya request

2015-02-04 Thread Eric Turman
Holding down the transform key and left clicking will bring up a floating menu that has those options. On Feb 4, 2015 5:08 AM, "Mario Reitbauer" wrote: > In the end I don't care too much. > It just feels embarrassing asking for stuff which is there but which you > just didn't find. > But as long

Re: maya graph dependencies

2015-02-03 Thread Eric Turman
The explanation is really just as simple as Luc-Eric stated. Both Soft and Maya handle their constraints similarly, its just that Maya displays those connections in the graph. It is both useful and cluttered confusing at the same time. And yes the graph with a fully rigged/skinned character in Maya

Re: zbrush 4R7 is out

2015-01-29 Thread Eric Turman
Bwahahaha! On Thu, Jan 29, 2015 at 3:56 PM, Sven Constable wrote: > http://www.pixologic.com/ is down. What happened. Did ADSK aquired it? > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata > *Sent:* Thur

Re: Maya freelance list

2015-01-23 Thread Eric Turman
...or the finer points of duplicating angry ferrets into undergarments... On Fri, Jan 23, 2015 at 2:50 PM, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > Don’t forget kittens, Christopher and Porl…like the old days… > > > > *From:* softimage-boun...@listproc.autodesk.com [ma

Re: Feather System

2015-01-23 Thread Eric Turman
Wow! At first glance it looks great. Thank you! Will definitely check it out. Cheers, -=Eric On Fri, Jan 23, 2015 at 1:46 PM, Emilio Hernandez wrote: > Hey Fabricio. > > Very nice indeed and thanks. I will test it. > > Cheers! > -- -=T=-

Re: H14 is out !

2015-01-22 Thread Eric Turman
It was a different mindset compared to Softimage, but even back in 2006 on "The Ant Bully" the ROPs were very powerful and easy to transfer between scenes. I haven't looked into them lately though. On Thu, Jan 22, 2015 at 2:14 PM, Chris Johnson wrote: > It's been a while and I didn't use them ex

Re: New Shiite

2015-01-21 Thread Eric Turman
I don't know Jason..."braught" has a certain linguistic weightiness to it ;) On Wed, Jan 21, 2015 at 4:19 PM, Jason S wrote: > On 01/21/15 16:51, Jason S wrote: > > ... who **braught us OpenVDB**, SPH and other awesome-nimities.. ... > > > Or rather:: **who brought OpenVDB to Softimage* =) >

Re: Teaching Unreal vs Unity

2015-01-20 Thread Eric Turman
@ Siew Yi Lang I felt compelled to respond to your review of Unity because of certain inaccuracies and/or misconceptions. I hope that you do not feel slighted as this is not a personal attack at all. Although my day job now deals with commercial/film/vfx, I have worked on several AAA game titles i

Re: Teaching Unreal vs Unity

2015-01-19 Thread Eric Turman
@Nicolas Esposito "In the end you could end up spending A LOT of money just to have some basica stuff which you could code ( if you have the knowledge... ) For me Unity is a good engine for a team project, not for a personal one." I think that you might benefit from considering thinking from a

Re: Fabric update - Rigging Toolbox

2014-12-11 Thread Eric Turman
That's great! Thanks Paul =) On Thu, Dec 11, 2014 at 3:48 PM, Paul Doyle wrote: > (X-Post from 3DPro) > > Hi everyone - something that has come up a few times with customers has > been 'can you give us some sample deformers written in KL for us to get > started?'. The Rigging Toolbox is our pass

Re: IK/FK Leg setup

2014-12-10 Thread Eric Turman
Hi Sofronis, Yeah, its perfectly acceptable as far as Maya goes. Even for the conditional nodes, you'll need to compare colors--think of it as a triple scalar comparison node :P The nodes in Maya do evaluate much faster than constraints. Expressions should be a last resort; they are more often tha

Reddit Thread with Carl Bass, CEO of Autodesk, on 3D printers...

2014-12-04 Thread Eric Turman
http://www.reddit.com/r/IAmA/comments/2oaei2/carl_bass_here_ceo_of_autodesk_designer/ Looks to be a currently active thread. Of course there are comments about Softimage, Max, and Maya; some humorous ones if you skim. -- -=T=-

Re: Move action source from one model to another via OM?

2014-12-03 Thread Eric Turman
D&D resorts to a CopyPaste command under the hood. CopyPaste is much slower than using an Object Model On Wed, Dec 3, 2014 at 1:48 PM, Peter Agg wrote: > Through the UI? Just drag it into the Mixer of the model (or ctrl drag to > copy). If there's no mixer then just open the panel and it'll make

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
ncluding fixing some bits of it that > are not clear to me when I find them. > > On Tue, Dec 2, 2014 at 12:02 PM, Eric Turman wrote: > > Maybe it is the workflow of the documentation and how it is differently > > organized. For example: > > > > Not being able

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
nk to the command documentation... Quick help is also very helpful in > this regard. > > On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman wrote: > >> Not being able to highlight a command in Maya and hit F1 like you can in >> Softimage >> > -- -=T=-

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Maybe it is the workflow of the documentation and how it is differently organized. For example: Not being able to highlight a command in Maya and hit F1 like you can in Softimage or Maya not having an equivalent to the SDK explorer like we do in Softimage Or perhaps that Maya's documentation is

Re: more maya......

2014-11-25 Thread Eric Turman
ing massive. > > Also, it even slow downs with the display in wireframe... > > On 25 November 2014 at 15:46, Eric Turman wrote: > >> What is the image size? You can speed up your performance just by using a >> half rez proxy to work with and reassign if you need to use it for

Re: more maya......

2014-11-25 Thread Eric Turman
What is the image size? You can speed up your performance just by using a half rez proxy to work with and reassign if you need to use it for renders. On Tue, Nov 25, 2014 at 9:42 AM, Cristobal Infante wrote: > Hi guys, > > Trying to load image sequences into a grid or image plane in Maya and the

Re: more maya......

2014-11-19 Thread Eric Turman
Not painful at all ;) All you have to do is select everything in the set except for what you want to remove and create a new set, delete the old one, and rename your new set to the old name. What could be simpler? :P On Wed, Nov 19, 2014 at 9:33 AM, Peter Agg wrote: > You can middle click drag t

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