RE: nice to see soft still hitting big

2015-06-30 Thread Manuel Huertas Marchena
Very nice spot! really liked the subtle damage details on both characters turntables ... an additional lookdev & lighting breakdown will be awesome ;) great stuff! cheers -Manu IMDB | Portfolio | Vimeo | Linkedin > Date: Tue, 30 Jun 2015 06:15:15 +0200 > From: nagv...@gmail.com > To: sof

RE: Very OT: for the love of your career.. try houdini

2015-03-21 Thread Manuel Huertas Marchena
I am wondering if any of you guys using houdini would advice against changing some houdini hotkeys to speed up workflow ? when I use either xsi or maya, I have a set of keyboard shortcuts that help me go faster when modeling (without clicking every time on a menu, hotbox, icon... etc) I like u

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Manuel Huertas Marchena
Houdini and from there you are free to assemble your scenes as you need to. Furthermore, if you need to scale you will find Houdini excels at that so imho it is a no brainer. hope it helps jb On 17 Mar 2015, at 18:15, Manuel Huertas Marchena wrote: I am wondering if any of you guys working in film u

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Manuel Huertas Marchena
Hi Gerbrand, I understand you well! I recently started learning houdini myself. After quite a bit of meditation and evaluating other options,and although everyone around told me that the learning curve was steep, I d decided to give it a try anyway..Its been only 2 months for me using houdini,

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Manuel Huertas Marchena
Hi Shuting, Very glad to see the efforts of autodesk about making maya more "user friendly" for xsi people, I haven't had the chance to read all the emails, but I saw you mention something about improvements in the node editor, I am wondering if this applies to lookdev/shading? are we getting s

RE: Off topic but useful tip: 27" Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Manuel Huertas Marchena
se 3 occupy and have nearly twice the # of pixels, and no split bezels On Tue, Oct 21, 2014 at 3:24 PM, Ed Manning wrote: US$999.00 http://www.amazon.com/VIZIO-P502ui-B1-50-Inch-Ultra-Smart/dp/B00MK39H68 On Tue, Oct 21, 2014 at 3:11 PM, Manuel Huertas Marchena wrote: btw I meant... u2713h

RE: Off topic but useful tip: 27" Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Manuel Huertas Marchena
btw I meant... u2713h ehh haha 50" inch ! thats another league... mmm what about color accuracy? how much is one of those? IMDB | Portfolio | Vimeo | Linkedin Date: Tue, 21 Oct 2014 15:04:53 -0400 Subject: Re: Off topic but useful tip: 27" Korean WQHD (2560X1440) LEDMonitors are awesome

RE: Off topic but useful tip: 27" Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Manuel Huertas Marchena
talking about monitors... have anyone seen this one: http://www.lg.com/ca_en/monitors/lg-34UM65 I am a bit scared to buy a monitor I havent tested before... and recently started to do a bit of search to replace my current monitor at home ( ...a very old non ips asus..) and my first choice was

RE: maya uv tool broken?

2014-09-08 Thread Manuel Huertas Marchena
w Unfold3d. I figured that if you knew how to use Softimage's Unfold3D you may not need the Bonus Tools. It's worth checking out all the changes in UV Editor and unfolding in the two separate sections here: http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling The team has

RE: maya uv tool broken?

2014-09-06 Thread Manuel Huertas Marchena
out all the changes in UV Editor and unfolding in > the two separate sections here: > http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling > > The team has studied UVLayout; going to it shouldn't be necessary for > anything. > > On Sat, Sep 6, 2014 at 11:48 AM

RE: maya uv tool broken?

2014-09-06 Thread Manuel Huertas Marchena
istproc.autodesk.com On Sep 6, 2014 8:43 AM, "Manuel Huertas Marchena" wrote: > Also about the "uvtool" why does this tool needs to be a downloadable "bonus > tool"? why is not a default method? Does it? I don't know The bonus tool predates 2015 and the new workflows .

RE: maya uv tool broken?

2014-09-06 Thread Manuel Huertas Marchena
stead of resisting it and assuming it's crap by default. On Sat, Sep 6, 2014 at 7:50 AM, Manuel Huertas Marchena wrote: sp1 was not installed yet indeed!! thanks for the help From: cgc...@gmail.com Date: Fri, 5 Sep 2014 22:37:49 +0100 Subject: Re: maya uv tool broken? To: softimage@listp

RE: maya uv tool broken?

2014-09-05 Thread Manuel Huertas Marchena
sp1 was not installed yet indeed!! thanks for the help From: cgc...@gmail.com Date: Fri, 5 Sep 2014 22:37:49 +0100 Subject: Re: maya uv tool broken? To: softimage@listproc.autodesk.com Thanks I will look into it, it seems to be a new feature: http://knowledge.autodesk.com/support/maya/getting-sta

RE: maya uv tool broken?

2014-09-05 Thread Manuel Huertas Marchena
hich are used by the bonus tools, were not working in the original release and were fixed in SP1 On Fri, Sep 5, 2014 at 2:25 PM, Manuel Huertas Marchena wrote: > hi There, > > I am in the mood of writing a huuuge rant on how much maya modeling tools > are broken to a point >

RE: maya uv tool broken?

2014-09-05 Thread Manuel Huertas Marchena
: chr...@topixfx.com To: softimage@listproc.autodesk.com export back to soft for unwrapping? I still do all my initial unwraps in XSI...regardless of the end software. On Fri, Sep 5, 2014 at 2:25 PM, Manuel Huertas Marchena wrote: hi There, I am in the mood of writing a huuuge rant on how much

maya uv tool broken?

2014-09-05 Thread Manuel Huertas Marchena
hi There, I am in the mood of writing a huuuge rant on how much maya modeling tools are broken to a pointa wouldn't though so! but for the sake of my and your mental sanity I ll ask a simple question :)does someone knows if maya uvtool ( the one that comes with the "bonus tools") in 2015... for

RE: Maya 2015 Node Editor

2014-07-15 Thread Manuel Huertas Marchena
"I am aware that making a "pretty UI" is - at least from a programmer's stand point, not a "cool" challenge, but having nice and meaningful colors, good drag and drop functionality, text instead of ugly icons and all the other nice little things as one finds in the ICE Tree or Modo's schematic v

RE: Photogrammetry - what do you use?

2014-06-04 Thread Manuel Huertas Marchena
the scanner. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel Huertas Marchena Sent: Wednesday, June 04, 2014 11:20 AM To: softimage list Subject: RE: Photogrammetry - what do you use? Hi Stephen, I am curious to why it

RE: Photogrammetry - what do you use?

2014-06-04 Thread Manuel Huertas Marchena
Hi Stephen, I am curious to why it does not work with transparent/shiny objects (havent really done any test with those kind of surfaces..). Do you mean thatthe calibration for the point cloud isn't accurate? what software & workflow are you using? Date: Wed, 4 Jun 2014 14:13:28 -0400 Subject:

RE: Photogrammetry - what do you use?

2014-06-04 Thread Manuel Huertas Marchena
hope this link works:http://www.zbrushworkshops.com/content/jeffrey-wilsons-photogrammetry-webinar-replay?inf_contact_key=50b547bc23da9a70a5bec51783577fe7e0f16b49c92c9a6e534db770494136fd is an agisoft webinar, jeff wilson goes in detail into the difference betwen versions if I am not wrong, I am

RE: Renderman price restructuring

2014-05-30 Thread Manuel Huertas Marchena
I have mostly experience with arnold & mental ray... but I am kind of curious as to why renderman needs so manyprogrammers to make it work smoothly, doesn't it come with a standard/arch shader like other renderers?, why is there that much a need in creating custom shaders for it. I do apologize

RE: mari-softimage workflow

2014-05-28 Thread Manuel Huertas Marchena
in xsi you can use "texturemapname..tif" if I am not wrong... at least with arnold.as Orlando said is really straight forward. But in case you have a mari/xsi/arnold pipeline... I would look into creating a script that recreates the ".tx" files when you output them from mari,at the past studio

RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Thu, 22 May 2014 16:41:54 -0400 To: softimage@listproc.autodesk.com In Max they're called State Sets. Sergio M. Sent from my iPhone On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena wrote: &

RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
"How come I don't hear anything about 3dsmax,"...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date: Th

RE: Maya strengts (anyone?)

2014-05-22 Thread Manuel Huertas Marchena
ating, the work around is to put a parent constraint, then delete it :P Ever tried hiding a group of polygonz... On 22 May 2014 18:35, Manuel Huertas Marchena wrote: "...applications that knew nodes was going to be tinkered with by artists." well said Lu. Personally I am t

RE: Maya strengts (anyone?)

2014-05-22 Thread Manuel Huertas Marchena
"...applications that knew nodes was going to be tinkered with by artists." well said Lu. Personally I am transitioning to Maya for the moment... (most jobs are maya related in lookdev/lighting so not too much of a choice unfortunatly atm..) ..and I am amazed at how something like the hypershade

RE: First Softimage -> Maya transition videos posted

2014-05-12 Thread Manuel Huertas Marchena
@Jill, cool thx! IMDB | Portfolio | Vimeo | Linkedin Date: Mon, 12 May 2014 15:44:31 -0500 Subject: Re: First Softimage -> Maya transition videos posted From: i.anima...@gmail.com To: softimage@listproc.autodesk.com I also was not trying to stab at you either, its just that your last sentence

RE: First Softimage -> Maya transition videos posted

2014-05-12 Thread Manuel Huertas Marchena
Thanks Jill, that is great news! looking forward to it.btw if you can do some videos in regards to: -maya pivots & snapping -maya node editor (for shading compared to render tree) *I heard we can use maya's node editor to do shading instead of the ultra cumbersome hypergraph... it'll be awesome.

RE: XSI GUI for Maya

2014-05-09 Thread Manuel Huertas Marchena
"Reskinning the menus vertically without changing command names or wrapping the commands, or moving the existing snapping options to two rows somewhere else is just that, moving the click to a different area, not what you click and what it produces." thanks Raff, well that was sort of what I th

RE: XSI GUI for Maya

2014-05-08 Thread Manuel Huertas Marchena
whaat?!! didn't know something like that existed. Is there a link to the actual ui code/plugin? does someone know if its compatible with maya 2014+? ...sorry I just saw this, maybe this has been answered,I am very curious to try it.. thanks -Manuel IMDB | Portfolio | Vimeo | Linkedin From: d

RE: arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Manuel Huertas Marchena
/maya-create-an-interactive-viewport-rendering-tool-using-native-commands-and-python/ HTH! Yours sincerely, Siew Yi Liang On 5/6/2014 1:05 PM, Manuel Huertas Marchena wrote: Hi, I am trying to

arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Manuel Huertas Marchena
Hi, I am trying to setup a lookdev workflow in maya, and coming from xsi I am usedto work doing shading while constantly switching comparing renders in the render region,I do this for every different channel I need to compare (specular, diffuse, sss, etc...) I find that really easy and quick t

RE: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Manuel Huertas Marchena
Hi Simon, Thanks for your input, that was really helpful to have a better idea about what to expect in regards to modo renderer. I am learning the basics of the program, so there's still a lot of ground to cover for me, but after all what I see around happening... I think it'll be worth to learn

RE: Modo 801 Reveal

2014-04-25 Thread Manuel Huertas Marchena
of the Shader Tree. They work great together though. I guess the best parallel to this I've seen was how Combustion works... you can do all your effects work in the schematic, and then just order layers in their Layer Stack. Hope this helps! Sergio Mucino On Fri, Apr 25, 2014 at 2:07

RE: Modo 801 Reveal

2014-04-25 Thread Manuel Huertas Marchena
Haven't got the time to see the event yet, but lurking though your comments and the features on the foundry website it looks stunning!! ... I am yet thinking if there is any future arnold and/or vray implementation in the works...that will really be great. I ll definetly take a look at the new n

RE: Rendering... IN SPACE !!! With Arnold.

2014-04-25 Thread Manuel Huertas Marchena
..haha, was going to say the same...maybe some framestore folks are around here :) IMDB | Portfolio | Vimeo | Linkedin From: cgc...@gmail.com Date: Fri, 25 Apr 2014 18:38:42 +0100 Subject: Re: Rendering... IN SPACE !!! With Arnold. To: softimage@listproc.autodesk.com you mean like gravity ;)

RE: Missing the render region in Maya? Not anymore...

2014-04-08 Thread Manuel Huertas Marchena
That looks good, thanks for the link. I was actually thinking if there was anything like that for maya... in softimage I used the render region a lot when doing asset's look development, re rendering and comparingconstantly different channels on the fly (specular, env reflection... albedo...etc)

RE: Another Lego-iser

2014-04-04 Thread Manuel Huertas Marchena
Looks great Simon!! awesome work, thanks for sharing. -Manu IMDB | Portfolio | Vimeo | Linkedin Date: Fri, 4 Apr 2014 14:58:09 +0200 Subject: Re: Another Lego-iser From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.com Lego mindstorms with ICE! .:. Christian La

RE: Octane 2.0 motion blur

2014-04-02 Thread Manuel Huertas Marchena
wow!! that looks great... is the forest cgi as well? props to the otoy team. IMDB | Portfolio | Vimeo | Linkedin From: marc-andre.carbonn...@ubisoft.com To: softimage@listproc.autodesk.com Date: Wed, 2 Apr 2014 10:33:44 -0400 Subject: Octane 2.0 motion blur Oh my… things are getting interestin

RE: A confession

2014-03-19 Thread Manuel Huertas Marchena
"Ohh you really don't have to worry. Maya has a single state of the art button solution! Send to Softimage ->" ..ahahaha!!! that was good mate. IMDB | Portfolio | Vimeo | Linkedin Subject: Re: A confession From: furik...@gmail.com Date: Thu, 20 Mar 2014 12:25:08 +0900 To: softimage@l

RE: Maya UI aesthetics

2014-03-19 Thread Manuel Huertas Marchena
thanks Rob, thats a good way to put it..!! hehe IMDB | Portfolio | Vimeo | Linkedin From: chris.vienn...@autodesk.com To: softimage@listproc.autodesk.com; sof...@mail.sprit.org Subject: Re: Maya UI aesthetics Date: Wed, 19 Mar 2014 14:22:03 + Great post Sent from Windows Mail From: Eugen

RE: Maya UI aesthetics

2014-03-17 Thread Manuel Huertas Marchena
'Humanize Maya'... I like that! +1 ...I don't know what is it but the render tree of soft just felt right to the eyes the interface was clean and the way the nodesflow in a shading tree regardless of its size was always ok good for me. With hypergraph I don't feel the say way at allit looks c

RE: YOUR TOP 5

2014-03-13 Thread Manuel Huertas Marchena
Render tree (great design & flexibility for shading/lookdev)Render passesPartitionsnon destructive workflow (stack operator)ICE IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 13 Mar 2014 21:09:08 +0100 Subject: Re: YOUR TOP 5 From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.

RE: Headus UV Layout

2014-03-09 Thread Manuel Huertas Marchena
"With rumors of a legit 64bit client.. " yeah really looking forward 64 bit.. version As for uvs, I find the zbrush unfold algorithm to be really good... sucks though that there are no actual "uv edit" tools... besides protect/attract were to cut the uvs. That being said it is still very pract

RE: Headus UV Layout

2014-03-09 Thread Manuel Huertas Marchena
yeah, I agree that the ui looks way too... 80s... haha but its rock solid besides that... IMDB | Portfolio | Vimeo | Linkedin Date: Mon, 10 Mar 2014 09:27:18 +1100 Subject: Re: Headus UV Layout From: raffsxsil...@googlemail.com To: softimage@listproc.autodesk.com It's a staple in A LOT of fi

RE: Headus UV Layout

2014-03-09 Thread Manuel Huertas Marchena
headus uv layout is probably the best uv tool out there... I purchased a dongle license 3 years ago and haven't look back..., although I really like uv unfold from soft.. uvlayout has far far more features that can become handy depending the complexity of the asset... uvlayout is a tool that

RE: Maya feature request from Softimage users

2014-03-07 Thread Manuel Huertas Marchena
uv unfold please!! ...really dont like maya uv's tools! IMDB | Portfolio | Vimeo | Linkedin Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, li

RE: Salvage the list.

2014-03-05 Thread Manuel Huertas Marchena
I am very sad about the news regarding softimage's future... although I have used it only for around 3 years now ...coming from 3ds max prior that... I quickly got used to its workflow and all around ergonomics and well though way of working which I unfortunately dont findin maya not to the

Re: 3d scene from photographs

2014-02-25 Thread Manuel Huertas Marchena
Yeah, I am big fan of image modeler as well... too bad it isn t available anymore...! Daniel G a écrit : Autodesk ImageModeler (2009?) would be another option, if you want precise rectilinear/architectural stuff. Unfortunately AD saw fit to discontinue it... On Tue, Feb 25, 2014 at 7:45 AM, C

RE: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-20 Thread Manuel Huertas Marchena
Great work Tim!! props to you and your team to pull such a cool spot in such a crazy deadline...!! Never used redshift, but this makes me even more curious... lookdev / lighting breakdown would be cool :) cheers -Manu IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 20 Feb 2014 08:13:54 -0600

RE: Photogrammetry - what do you use?

2014-01-29 Thread Manuel Huertas Marchena
"This should help as much as norml HDR environments do when lighting." What about using projection painting with multiple hdrs using MARI? not sure if I understood your question.. have you seen this: http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.fxguide.com%2Ffxguidetv%2Ffxguide

RE: Photogrammetry - what do you use?

2014-01-29 Thread Manuel Huertas Marchena
I used image modeler several times and it works great, is a really simple but precise tool. It sucks that it isn't available for sale anymore... As for banzai pipeline, the last time I spoke with their support rep this is what he told me: "...Enwaii is currently Maya centric. In London

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
remains owner for 49 or 51% and another, interested party tries to give it a kickstart? From: Toonafish Sent: Friday, January 03, 2014 12:03 AM To: softimage@listproc.autodesk.com Subject: Re: rumor, Soft dead within the next year Maybe we should just setup a crowdfunding project and buy SI

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI." mm...I don't think autodesk wants to sell a product just for someone else to revamp it and sell it as a concurrent to 3ds and maya... if they were ever to abandon soft, they might just keep it to themselves... Dat

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
although I haven't use soft for that long (..coming from 3ds max) it has become my favorite 3d application for a bunch of reasons (at least for what I use it shading & lighting works really well... ..everytime I open maya's hypergraph I am reminded at what point I like xsi! ..that being said

RE: OT: A great Shading/Rendering learning resource

2013-12-17 Thread Manuel Huertas Marchena
ubject: Re: OT: A great Shading/Rendering learning resource > > Thanks for sharing. > > 3D Basic Lessons, Lesson 1: Writing a Simple Raytracer > > Of course :-) > > Very nice. Great info. > > tim > > On 18.12.2013 02:56, Manuel Huertas Marchena wrote: > >

Re: OT: A great Shading/Rendering learning resource

2013-12-17 Thread Manuel Huertas Marchena
I was just taking a look at that today... very relevant content indeed!! Alok Gandhi a écrit : Hey Guys, Usually I do not indulge in promotions on the list, but this one is a great free learning resource which should not be missed, just wanted to share: http://www.scratchapixel.com/ Enjoy !

RE: scale UVs to fit image

2013-09-04 Thread Manuel Huertas Marchena
sooner or later…meanwhile it can help I hope The link is: https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel Huertas Marchena

RE: scale UVs to fit image

2013-09-03 Thread Manuel Huertas Marchena
I recently had to deal with LOTS! of speed tree assets... and had the same issue, I had to scale every uv island to fit the uv square because I was getting random black spots when using the standin version... I've been using the "transform uvs" in the tools section of the texture editor... no

RE: OT: Vitaly Bulgarov timelapse

2013-07-23 Thread Manuel Huertas Marchena
Vitaly is a great designer overall, besides modeling he has a sharp eye for "cool stuff" being it ...shapes, silhouettes, patterns, textures, materials.. proportions...etc ...that makes his end results that cool! I remember learning a lot from his workflow, seeing his gnomon dvd's, was

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
nverted to linear externally. those types of workflow decisions are different per studio. we can elaborate on the sitoa list... s On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena wrote: Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
n 6, 2013 at 12:15 PM, Manuel Huertas Marchena wrote: Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow "generic" here, as I am more used to... :) IMDB | Portfolio | Vimeo | Linked

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
dnesday‎, ‎June‎ ‎5‎, ‎2013 ‎7‎:‎09‎ ‎PM To: softimage@listproc.autodesk.com you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want t

Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the a

RE: uv ratio question

2013-04-28 Thread Manuel Huertas Marchena
Hey Vincent! Thanks a lot for taking the time putting those examples together and also for sharing the ice compound! That looks to be what I've been looking for, actually it might be even better, as it ll be dynamically controlled with ice, rather than hand scaled! I ll look to in detail this w

RE: uv ratio question

2013-04-28 Thread Manuel Huertas Marchena
Doing it in ICE shouldnt be possible: Get Get "PolyhonArea" and Calcutale a UV-Area by "Vertex-to-node" "NodePosition" and "SomeMath" Am 27.04.2013 20:07, schrieb Manuel Huertas Marchena:

uv ratio question

2013-04-27 Thread Manuel Huertas Marchena
Hi there! I am wondering if someone knows how to set uv island ratio to many objects or even into uv islands of the same object. In maya I use a really useful plugin called "uv ratio pro", its a nifty plugin that allows you to set uv ratio from a uv island or object and as I ve said previously,

RE: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Manuel Huertas Marchena
Looks pretty cool! great job Portfolio | IMDB | Linkedin From: adamfs...@gmail.com Date: Fri, 5 Apr 2013 17:00:17 -0700 Subject: Re: congrats to the Embassy for Iron Man commercial To: softimage@listproc.autodesk.com warms the heart :-) On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer wrote: W

RE: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Manuel Huertas Marchena
Hi Nicolas, This looks very interesting, props to you guys, I am looking forward for the video as well, if possible! I have a question, what about framebuffer support in softimage with redshif, is it similar worflow as mr/vray? ...Haven't found that on the documentation, maybe I missed that.

RE: Panasonic 20" 4K windows 8 tablet

2013-03-13 Thread Manuel Huertas Marchena
Cool screen, but the pen looks like a fat crayola! > Date: Wed, 13 Mar 2013 21:24:05 +0100 > From: softim...@keyvis.at > To: softimage@listproc.autodesk.com > Subject: Panasonic 20" 4K windows 8 tablet > > Ain't that some interesting piece of hardware: > > http://www.digitaltrends.com/mobile/pan

RE: Something new we made

2013-03-07 Thread Manuel Huertas Marchena
Good work! the swans are a nice idea, thanks for sharing. Date: Thu, 7 Mar 2013 13:14:22 -0800 From: jclausin...@yahoo.com Subject: Something new we made To: Softimage@listproc.Autodesk.com here's a little something we made recently https://vimeo.com/61292772 john clausing

RE: [plug] introducing Creation: Stage

2013-02-22 Thread Manuel Huertas Marchena
I am in awe! awesome work guys Date: Fri, 22 Feb 2013 14:39:29 +0100 Subject: Re: [plug] introducing Creation: Stage From: vladi...@elefantstudios.ch To: softimage@listproc.autodesk.com This is fantastic! Very well done guys!Thanks for making my day a bit brighter :) CheersVladimir On Thu, Feb

RE: how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Manuel Huertas Marchena
t;material>lambert and they will have unique materials – that is what you’re after, right? From: Manuel Huertas Marchena Sent: Thursday, February 21,

RE: how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Manuel Huertas Marchena
:17:58 +0100 just select the objects, get>material>lambert and they will have unique materials – that is what you’re after, right? From: Manuel Huertas Marchena Sent: Thursday, February 21, 2013 7:29 PM To: softimage list Subject: how to randomize lambert shader on a bunch of o

how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Manuel Huertas Marchena
Hi List, I am doing some visualization using xsi and keyshot, and I am needing to assign a different lambert shader to each part I want to shade with a different material once the object/s are imported in keyshot. Problem being, that I have to manually assign a lambert shader to each piece on s

RE: will you recommend using a 1366x768 res for 3D work?

2013-01-25 Thread Manuel Huertas Marchena
ww.EdHarriss.com Do you need a CG job? http://www.GetA3DJob.com From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel Huertas Marchena Sent: Thursday, January 24, 2013 8:29 AM To: softimage list Subject: RE: will you recommend

RE: will you recommend using a 1366x768 res for 3D work?

2013-01-24 Thread Manuel Huertas Marchena
amp;ccid=577&cPath=710_577&pagePos=0&page=1&sort=3a On Jan 19, 2013 11:38 AM, "Manuel Huertas Marchena" mailto:lito...@hotmail.com>> wrote: Thats really good to know, I ll check it out! Can you tell me what is the name of the store in

RE: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Manuel Huertas Marchena
te using it. Go full hd if you can. On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena" wrote: Hey guys, I am looking for a laptop to use as a mobile work machine, so after looking down many options I thought that the dell precision line might be a good pick, and on ebay there are

RE: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Manuel Huertas Marchena
AM, "Manuel Huertas Marchena" wrote: Hey guys, I am looking for a laptop to use as a mobile work machine, so after looking down many options I thought that the dell precision line might be a good pick, and on ebay there are really good deals for the model I looked for (m46

will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Manuel Huertas Marchena
Hey guys, I am looking for a laptop to use as a mobile work machine, so after looking down many options I thought that the dell precision line might be a good pick, and on ebay there are really good deals for the model I looked for (m4600 / m4700) manufactured refurbished.. with quadro k1000 or

RE: capturing spherical HDRi's?

2013-01-16 Thread Manuel Huertas Marchena
If you can you should look into using a photogrammetric approach for lighting, meaning that instead of mapping your hdri to sphere you can build a proxy version of the set (geometry) using photogrammetry or an automated modeling program like 123catch to generate the geo (which you can clean th

RE: mesh to particle?

2013-01-12 Thread Manuel Huertas Marchena
87496 with a download scene :) Le 12/01/2013 17:41, Manuel Huertas Marchena a écrit : Hi There, I am doing some product renderings for a chemical company, and need to convert some (of the products) liquid meshes into a po

RE: congrats to centreNAD

2012-12-20 Thread Manuel Huertas Marchena
haha thats a good one, yesterday I was looking an online version of a Peruvian journal I often read, and saw the new presented as true... then I was like, wait a sec... it says Montreal.. and yeah I laughed a lot when I found it was from centre nad people, which is btw where I learned 3d so I am

RE: Rumors

2012-12-20 Thread Manuel Huertas Marchena
quite confusing to me, as I solely spoke spanish and english, but gradually I became used to that... that kind of practice is REALLY common here in Montreal, which imo makes it really fun as well! cheers. Manuel Huertas Marchena IMDB|Portfolio |Vimeo |Linkedin Subject: RE: Rumors Date: T

RE: Rumors

2012-12-20 Thread Manuel Huertas Marchena
I second that man! Manuel Huertas Marchena IMDB|Portfolio |Vimeo |Linkedin From: alan.fregt...@gmail.com Date: Thu, 20 Dec 2012 10:13:18 -0500 Subject: Re: Rumors To: softimage@listproc.autodesk.com Not to sound sexist, but I must say the ladies here in Montreal are quite lovely, too. One

RE: xsi's "Attached to Camera" feature in maya?

2012-10-22 Thread Manuel Huertas Marchena
like zoomerator and other scripts. > > now, back to softimage!! :) > > cheers, > chrisg > > On 23 October 2012 13:57, Manuel Huertas Marchena wrote: > > Awesome, got it working now, thanks for sending the link of the > > documentation.. it s method 2 I was looking f

RE: xsi's "Attached to Camera" feature in maya?

2012-10-22 Thread Manuel Huertas Marchena
Awesome, got it working now, thanks for sending the link of the documentation.. it s method 2 I was looking for,it actually works really smooth now, and I am glad its just a hotkey toggle, I changed it to a closer hotkey though..(to the left side of the keyboard..) I find the backslash a bit unf

RE: xsi's "Attached to Camera" feature in maya?

2012-10-22 Thread Manuel Huertas Marchena
Hi guys, Thanks for your help, and sorry for the late reply! I've been trying to find some time to show what I meant visually. @Chris, I tried using that, but does not seem to work when I press it. do you know what the command name is by chance? I remapped almost all the keyboard to match my x

xsi's "Attached to Camera" feature in maya?

2012-10-11 Thread Manuel Huertas Marchena
Hi List, I am doing some personal workflow comparisons between maya and xsi using photogrammetry. and I am wondering for those of you that had used maya before, do you know if there is a way in maya to lock the camera as in xsi to keep zooming onto the plate without changing the actual camera

RE: uv editor question

2012-09-24 Thread Manuel Huertas Marchena
on(0);SelectAllUsingFilter("Border_Edge"); if(S_tmp) AddToSelection(S_tmp);InvertSelection("Edge");S_inner = Selection(0);SelectFilter("Polygon");InvertSelection("Polygon");SelectAdjacent(null, "Edge"); if(S_inner) RemoveFromSelection(S_inner);//---

uv editor question

2012-09-23 Thread Manuel Huertas Marchena
Hi there, I am trying to bevel several pieces of broken glass (borders) to help the lighting. There's a lot of pieces and it would take me a while to select every edge/border by hand. Now I previously unwrapped all the pieces separating the interior from the edge geo, so I am thinking that t

RE: VRay demo in Germany, 28th September

2012-09-11 Thread Manuel Huertas Marchena
...Also looking forward to RT version, that ll be awesome! Manuel Huertas Marchena www.envmanu.carbonmade.com From: adamfs...@gmail.com Date: Tue, 11 Sep 2012 10:03:26 -0700 Subject: Re: VRay demo in Germany, 28th September To: softimage@listproc.autodesk.com I don't see any word o

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2012-08-17 Thread Manuel Huertas Marchena
A gtx 580 with 3 g ram for available graphics and 512 cuda cores fermi seems the best bang for the buck currently. My 2c Manu Envoyé de mon iPhone

RE: objects passing through collision surface? - momentum 3

2012-07-28 Thread Manuel Huertas Marchena
is surface. I ve tried playing with the margin and friction values from momentum surface but I am still getting this problem... I might be missing something here, thanks for your help in advanced.. I am attaching a picture to show my issue. Regards, -Manuel Manuel Huertas Marchena CG E

RE: 2012 SAP sometimes decides to ignore the ALT key

2012-07-17 Thread Manuel Huertas Marchena
Hi Tim, I've got the same issue... kinda weird I know. When that happened I actually went to access those panels through the top menu (view/rendering_texturing) still cumbersome... but I hate having to restart xsi just for that... Manuel Huertas Environment artist www.envmanu.carbonmade.co