Very nice spot! really liked the subtle damage details on both characters
turntables ... an additional lookdev & lighting breakdown will be awesome ;)
great stuff! cheers
-Manu
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> Date: Tue, 30 Jun 2015 06:15:15 +0200
> From: nagv...@gmail.com
> To: sof
I am wondering if any of you guys using houdini would advice against changing
some houdini hotkeys to speed up workflow ?
when I use either xsi or maya, I have a set of keyboard shortcuts that help me
go faster when modeling (without clicking every time on a menu, hotbox, icon...
etc)
I like u
Houdini and from there you are free to assemble your scenes as you need to.
Furthermore, if you need to scale you will find Houdini excels at that so imho
it is a no brainer.
hope it helps
jb
On 17 Mar 2015, at 18:15, Manuel Huertas Marchena wrote:
I am wondering if any of you guys working in film u
Hi Gerbrand,
I understand you well! I recently started learning houdini myself. After quite
a bit of meditation and evaluating other options,and although everyone around
told me that the learning curve was steep, I d decided to give it a try
anyway..Its been only 2 months for me using houdini,
Hi Shuting,
Very glad to see the efforts of autodesk about making maya more "user friendly"
for xsi people,
I haven't had the chance to read all the emails, but I saw you mention
something about improvements
in the node editor, I am wondering if this applies to lookdev/shading? are we
getting s
se 3 occupy and have nearly twice the # of pixels, and no
split bezels
On Tue, Oct 21, 2014 at 3:24 PM, Ed Manning wrote:
US$999.00
http://www.amazon.com/VIZIO-P502ui-B1-50-Inch-Ultra-Smart/dp/B00MK39H68
On Tue, Oct 21, 2014 at 3:11 PM, Manuel Huertas Marchena
wrote:
btw I meant... u2713h
btw I meant... u2713h
ehh haha 50" inch ! thats another league... mmm what about color accuracy?
how much is one of those?
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Date: Tue, 21 Oct 2014 15:04:53 -0400
Subject: Re: Off topic but useful tip: 27" Korean WQHD (2560X1440) LEDMonitors
are awesome
talking about monitors... have anyone seen this one:
http://www.lg.com/ca_en/monitors/lg-34UM65
I am a bit scared to buy a monitor I havent tested before... and recently
started to do a bit of search to replace my current monitor at home ( ...a very
old non ips asus..) and my first choice was
w Unfold3d. I figured that if you knew how to use
Softimage's Unfold3D you may not need the Bonus Tools.
It's worth checking out all the changes in UV Editor and unfolding in the two
separate sections here:
http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling
The team has
out all the changes in UV Editor and unfolding in
> the two separate sections here:
> http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling
>
> The team has studied UVLayout; going to it shouldn't be necessary for
> anything.
>
> On Sat, Sep 6, 2014 at 11:48 AM
istproc.autodesk.com
On Sep 6, 2014 8:43 AM, "Manuel Huertas Marchena" wrote:
> Also about the "uvtool" why does this tool needs to be a downloadable "bonus
> tool"? why is not a default method?
Does it? I don't know The bonus tool predates 2015 and the new workflows .
stead of resisting it and assuming it's crap by default.
On Sat, Sep 6, 2014 at 7:50 AM, Manuel Huertas Marchena
wrote:
sp1 was not installed yet indeed!! thanks for the help
From: cgc...@gmail.com
Date: Fri, 5 Sep 2014 22:37:49 +0100
Subject: Re: maya uv tool broken?
To: softimage@listp
sp1 was not installed yet indeed!! thanks for the help
From: cgc...@gmail.com
Date: Fri, 5 Sep 2014 22:37:49 +0100
Subject: Re: maya uv tool broken?
To: softimage@listproc.autodesk.com
Thanks I will look into it, it seems to be a new feature:
http://knowledge.autodesk.com/support/maya/getting-sta
hich are used by the bonus tools, were not working in
the original release and were fixed in SP1
On Fri, Sep 5, 2014 at 2:25 PM, Manuel Huertas Marchena
wrote:
> hi There,
>
> I am in the mood of writing a huuuge rant on how much maya modeling tools
> are broken to a point
>
: chr...@topixfx.com
To: softimage@listproc.autodesk.com
export back to soft for unwrapping?
I still do all my initial unwraps in XSI...regardless of the end software.
On Fri, Sep 5, 2014 at 2:25 PM, Manuel Huertas Marchena
wrote:
hi There,
I am in the mood of writing a huuuge rant on how much
hi There,
I am in the mood of writing a huuuge rant on how much maya modeling tools are
broken to a pointa wouldn't though so! but for the sake of my and your mental
sanity I ll ask a simple question :)does someone knows if maya uvtool ( the one
that comes with the "bonus tools") in 2015... for
"I am aware that making a "pretty UI" is - at least from a programmer's stand
point, not a "cool" challenge, but having nice and meaningful colors, good drag
and drop functionality, text instead of ugly icons and all the other nice
little things as one finds in the ICE Tree or Modo's schematic v
the scanner. Matt From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel Huertas
Marchena
Sent: Wednesday, June 04, 2014 11:20 AM
To: softimage list
Subject: RE: Photogrammetry - what do you use? Hi Stephen, I am curious to why
it
Hi Stephen,
I am curious to why it does not work with transparent/shiny objects (havent
really done any test with those kind of surfaces..). Do you mean thatthe
calibration for the point cloud isn't accurate? what software & workflow are
you using?
Date: Wed, 4 Jun 2014 14:13:28 -0400
Subject:
hope this link
works:http://www.zbrushworkshops.com/content/jeffrey-wilsons-photogrammetry-webinar-replay?inf_contact_key=50b547bc23da9a70a5bec51783577fe7e0f16b49c92c9a6e534db770494136fd
is an agisoft webinar, jeff wilson goes in detail into the difference betwen
versions if I am not wrong, I am
I have mostly experience with arnold & mental ray... but I am kind of curious
as to why renderman needs so manyprogrammers to make it work smoothly, doesn't
it come with a standard/arch shader like other renderers?, why is there that
much a need in creating custom shaders for it. I do apologize
in xsi you can use "texturemapname..tif" if I am not wrong... at least
with arnold.as Orlando said is really straight forward. But in case you have a
mari/xsi/arnold pipeline...
I would look into creating a script that recreates the ".tx" files when you
output them from mari,at the past studio
how did you get over
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Thu, 22 May 2014 16:41:54 -0400
To: softimage@listproc.autodesk.com
In Max they're called State Sets.
Sergio M.
Sent from my iPhone
On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena
wrote:
&
"How come I don't hear anything about 3dsmax,"...ehhh render passes, if you
find them in max let me know! :)
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Subject: Re: OT: Now that the grief over softimage, how did you get over
your it on your daily basis?
From: sergio.muc...@gmail.com
Date: Th
ating, the work around is to put a
parent constraint, then delete it :P
Ever tried hiding a group of polygonz...
On 22 May 2014 18:35, Manuel Huertas Marchena wrote:
"...applications that knew nodes was going to be tinkered with by artists."
well said Lu. Personally I am t
"...applications that knew nodes was going to be tinkered with by artists."
well said Lu. Personally I am transitioning to Maya for the moment... (most
jobs are maya related in lookdev/lighting so not too much of a choice
unfortunatly atm..) ..and I am amazed at how something like the hypershade
@Jill, cool thx!
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Date: Mon, 12 May 2014 15:44:31 -0500
Subject: Re: First Softimage -> Maya transition videos posted
From: i.anima...@gmail.com
To: softimage@listproc.autodesk.com
I also was not trying to stab at you either, its just that your last sentence
Thanks Jill,
that is great news! looking forward to it.btw if you can do some videos in
regards to:
-maya pivots & snapping -maya node editor (for shading compared to render tree)
*I heard we can use maya's node editor to do shading instead of the ultra
cumbersome hypergraph...
it'll be awesome.
"Reskinning the menus vertically without changing command names or wrapping the
commands, or moving the existing snapping options to two rows somewhere else is
just that, moving the click to a different area, not what you click and what it
produces."
thanks Raff, well that was sort of what I th
whaat?!! didn't know something like that existed. Is there a link to the actual
ui code/plugin? does someone know if its compatible with maya 2014+? ...sorry I
just saw this, maybe this has been answered,I am very curious to try it..
thanks
-Manuel
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From: d
/maya-create-an-interactive-viewport-rendering-tool-using-native-commands-and-python/
HTH!
Yours sincerely,
Siew Yi Liang
On 5/6/2014 1:05 PM, Manuel Huertas Marchena wrote:
Hi,
I am trying to
Hi,
I am trying to setup a lookdev workflow in maya, and coming from xsi I am
usedto work doing shading while constantly switching comparing renders in the
render region,I do this for every different channel I need to compare
(specular, diffuse, sss, etc...) I find that really easy and quick t
Hi Simon,
Thanks for your input, that was really helpful to have a better idea about what
to expect in regards to modo renderer.
I am learning the basics of the program, so there's still a lot of ground to
cover for me, but after all what I see around
happening... I think it'll be worth to learn
of the Shader Tree. They work great together though. I guess the
best parallel to this I've seen was how Combustion works... you can do all your
effects work in the schematic, and then just order layers in their Layer Stack.
Hope this helps!
Sergio Mucino
On Fri, Apr 25, 2014 at 2:07
Haven't got the time to see the event yet, but lurking though your comments and
the features on the foundry website it looks stunning!!
... I am yet thinking if there is any future arnold and/or vray implementation
in the works...that will really be great. I ll definetly take a look at the new
n
..haha, was going to say the same...maybe some framestore folks are around here
:)
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From: cgc...@gmail.com
Date: Fri, 25 Apr 2014 18:38:42 +0100
Subject: Re: Rendering... IN SPACE !!! With Arnold.
To: softimage@listproc.autodesk.com
you mean like gravity ;)
That looks good, thanks for the link. I was actually thinking if there was
anything like that for maya... in softimage I used the render region a lot when
doing asset's look development, re rendering and comparingconstantly different
channels on the fly (specular, env reflection... albedo...etc)
Looks great Simon!! awesome work, thanks for sharing.
-Manu
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Date: Fri, 4 Apr 2014 14:58:09 +0200
Subject: Re: Another Lego-iser
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com
Lego mindstorms with ICE!
.:.
Christian La
wow!! that looks great... is the forest cgi as well? props to the otoy team.
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From: marc-andre.carbonn...@ubisoft.com
To: softimage@listproc.autodesk.com
Date: Wed, 2 Apr 2014 10:33:44 -0400
Subject: Octane 2.0 motion blur
Oh my… things are getting interestin
"Ohh you really don't have to worry. Maya has a single state of the art button
solution!
Send to Softimage ->"
..ahahaha!!! that was good mate.
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Subject: Re: A confession
From: furik...@gmail.com
Date: Thu, 20 Mar 2014 12:25:08 +0900
To: softimage@l
thanks Rob, thats a good way to put it..!! hehe
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From: chris.vienn...@autodesk.com
To: softimage@listproc.autodesk.com; sof...@mail.sprit.org
Subject: Re: Maya UI aesthetics
Date: Wed, 19 Mar 2014 14:22:03 +
Great post Sent from Windows Mail From: Eugen
'Humanize Maya'... I like that! +1
...I don't know what is it but the render tree of soft just felt right to the
eyes the interface was clean and the way the nodesflow in a shading tree
regardless of its size was always ok good for me. With hypergraph I don't feel
the say way at allit looks c
Render tree (great design & flexibility for shading/lookdev)Render
passesPartitionsnon destructive workflow (stack operator)ICE
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Date: Thu, 13 Mar 2014 21:09:08 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.
"With rumors of a legit 64bit client.. " yeah really looking forward 64 bit..
version
As for uvs, I find the zbrush unfold algorithm to be really good... sucks
though that there
are no actual "uv edit" tools... besides protect/attract were to cut the uvs.
That being said
it is still very pract
yeah, I agree that the ui looks way too... 80s... haha
but its rock solid besides that...
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Date: Mon, 10 Mar 2014 09:27:18 +1100
Subject: Re: Headus UV Layout
From: raffsxsil...@googlemail.com
To: softimage@listproc.autodesk.com
It's a staple in A LOT of fi
headus uv layout is probably the best uv tool out there...
I purchased a dongle license 3 years ago and haven't look back..., although I
really like uv unfold from soft..
uvlayout has far far more features that can become handy depending the
complexity of the asset...
uvlayout is a tool that
uv unfold please!!
...really dont like maya uv's tools!
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Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, li
I am very sad about the news regarding softimage's future... although I have
used it only for around 3 years now ...coming from 3ds max prior that... I
quickly got used to its workflow and all around ergonomics and well though way
of working which I unfortunately dont findin maya not to the
Yeah, I am big fan of image modeler as well... too bad it isn t available
anymore...!
Daniel G a écrit :
Autodesk ImageModeler (2009?) would be another option, if you want precise
rectilinear/architectural stuff. Unfortunately AD saw fit to discontinue
it...
On Tue, Feb 25, 2014 at 7:45 AM, C
Great work Tim!! props to you and your team to pull such a cool spot in such a
crazy deadline...!! Never used redshift, but this makes me even more curious...
lookdev / lighting breakdown would be cool :)
cheers
-Manu
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Date: Thu, 20 Feb 2014 08:13:54 -0600
"This should help as much as norml HDR environments do when lighting."
What about using projection painting with multiple hdrs using MARI? not sure if
I understood your question..
have you seen this:
http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.fxguide.com%2Ffxguidetv%2Ffxguide
I used image modeler several times and it works great, is a really simple but
precise tool. It sucks that it isn't available
for sale anymore...
As for banzai pipeline, the last time I spoke with their support rep this is
what he told me: "...Enwaii
is currently Maya centric. In London
remains owner for
49 or 51% and another, interested party tries to give it a kickstart?
From: Toonafish
Sent: Friday, January 03, 2014 12:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year
Maybe we should just setup a crowdfunding project and
buy SI
"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
mm...I don't think autodesk wants to sell a product just for someone else to
revamp it and sell it as a concurrent to 3ds and maya...
if they were ever to abandon soft, they might just keep it to themselves...
Dat
although I haven't use soft for that long (..coming from 3ds max) it has become
my favorite 3d application for a bunch of reasons (at least for what I use it
shading & lighting works really well...
..everytime I open maya's hypergraph I am reminded at what point I like xsi!
..that being said
ubject: Re: OT: A great Shading/Rendering learning resource
>
> Thanks for sharing.
>
> 3D Basic Lessons, Lesson 1: Writing a Simple Raytracer
>
> Of course :-)
>
> Very nice. Great info.
>
> tim
>
> On 18.12.2013 02:56, Manuel Huertas Marchena wrote:
> >
I was just taking a look at that today... very relevant content indeed!!
Alok Gandhi a écrit :
Hey Guys,
Usually I do not indulge in promotions on the list, but this one is a great
free learning resource which should not be missed, just wanted to share:
http://www.scratchapixel.com/
Enjoy !
sooner or later…meanwhile it can help I hope The link is:
https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing
cheers Szabolcs From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel Huertas
Marchena
I recently had to deal with LOTS! of speed tree assets... and had the same
issue, I had to scale every uv island to fit the uv square because I was
getting
random black spots when using the standin version...
I've been using the "transform uvs" in the tools section of the texture
editor... no
Vitaly is a great designer overall, besides modeling he has a sharp eye for
"cool stuff" being it ...shapes, silhouettes, patterns, textures,
materials.. proportions...etc
...that makes his end results that cool!
I remember learning a lot from his workflow, seeing his gnomon dvd's, was
nverted to linear externally. those types of workflow decisions are
different per studio.
we can elaborate on the sitoa list...
s
On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena
wrote:
Hi Andreas,
Sure yes, I get your point well. I'll check that out tomorrow then, once again
n 6, 2013 at 12:15 PM, Manuel Huertas Marchena
wrote:
Hi,
I have access to the list at my job but I haven't use it yet to be honest,
didn't thought it was an issue to ask something
somehow "generic" here, as I am more used to... :)
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dnesday, June 5, 2013 7:09 PM
To: softimage@listproc.autodesk.com you should be asking these questions on the
arnold list really
On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena
wrote:
Hi There,
I have a doubt about setting up linear worflow in arnold/xsi, I just want t
Hi There,
I have a doubt about setting up linear worflow in arnold/xsi, I just want to
double check if I am setting stuff right or not.
I do have my gamma correction settings as follows:
Driver 1.0
textures 2.2
lights 1.0
shaders 1.0
I do use xsi's gamma at 2.2 for the preview instead of the a
Hey Vincent!
Thanks a lot for taking the time putting those examples together and also for
sharing the ice compound!
That looks to be what I've been looking for, actually it might be even better,
as it ll be dynamically controlled with ice, rather than hand scaled!
I ll look to in detail this w
Doing it in ICE shouldnt be possible:
Get Get "PolyhonArea" and Calcutale a UV-Area by "Vertex-to-node"
"NodePosition" and "SomeMath"
Am 27.04.2013 20:07, schrieb Manuel Huertas Marchena:
Hi there!
I am wondering if someone knows how to set uv island ratio to many objects or
even into uv islands of the same object.
In maya I use a really useful plugin called "uv ratio pro", its a nifty plugin
that allows you to set uv ratio from a uv island
or object and as I ve said previously,
Looks pretty cool! great job
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From: adamfs...@gmail.com
Date: Fri, 5 Apr 2013 17:00:17 -0700
Subject: Re: congrats to the Embassy for Iron Man commercial
To: softimage@listproc.autodesk.com
warms the heart :-)
On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer wrote:
W
Hi Nicolas,
This looks very interesting, props to you guys, I am looking forward for the
video as well, if possible!
I have a question, what about framebuffer support in softimage with redshif, is
it similar worflow as mr/vray? ...Haven't found that on the documentation,
maybe I missed that.
Cool screen, but the pen looks like a fat crayola!
> Date: Wed, 13 Mar 2013 21:24:05 +0100
> From: softim...@keyvis.at
> To: softimage@listproc.autodesk.com
> Subject: Panasonic 20" 4K windows 8 tablet
>
> Ain't that some interesting piece of hardware:
>
> http://www.digitaltrends.com/mobile/pan
Good work! the swans are a nice idea, thanks for sharing.
Date: Thu, 7 Mar 2013 13:14:22 -0800
From: jclausin...@yahoo.com
Subject: Something new we made
To: Softimage@listproc.Autodesk.com
here's a little something we made recently
https://vimeo.com/61292772
john clausing
I am in awe! awesome work guys
Date: Fri, 22 Feb 2013 14:39:29 +0100
Subject: Re: [plug] introducing Creation: Stage
From: vladi...@elefantstudios.ch
To: softimage@listproc.autodesk.com
This is fantastic! Very well done guys!Thanks for making my day a bit brighter
:)
CheersVladimir
On Thu, Feb
t;material>lambert and
they will have unique materials – that is what you’re after,
right?
From: Manuel Huertas
Marchena
Sent: Thursday, February 21,
:17:58 +0100
just select the objects, get>material>lambert and they will have
unique materials – that is what you’re after, right?
From: Manuel Huertas Marchena
Sent: Thursday, February 21, 2013 7:29 PM
To: softimage list
Subject: how to randomize lambert shader on a bunch of
o
Hi List,
I am doing some visualization using xsi and keyshot, and I am needing to assign
a different lambert shader
to each part I want to shade with a different material once the object/s are
imported in keyshot.
Problem being, that I have to manually assign a lambert shader to each piece on
s
ww.EdHarriss.com
Do you need a CG job? http://www.GetA3DJob.com
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Manuel Huertas Marchena
Sent: Thursday, January 24, 2013 8:29 AM
To: softimage list
Subject: RE: will you recommend
amp;ccid=577&cPath=710_577&pagePos=0&page=1&sort=3a
On Jan 19, 2013 11:38 AM, "Manuel Huertas Marchena"
mailto:lito...@hotmail.com>> wrote:
Thats really good to know, I ll check it out!
Can you tell me what is the name of the store in
te using
it. Go full hd if you can.
On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena" wrote:
Hey guys,
I am looking for a laptop to use as a mobile work machine, so after looking
down many options I thought
that the dell precision line might be a good pick, and on ebay there are
AM, "Manuel Huertas Marchena" wrote:
Hey guys,
I am looking for a laptop to use as a mobile work machine, so after looking
down many options I thought
that the dell precision line might be a good pick, and on ebay there are really
good deals for the model I looked for (m46
Hey guys,
I am looking for a laptop to use as a mobile work machine, so after looking
down many options I thought
that the dell precision line might be a good pick, and on ebay there are really
good deals for the model I looked for (m4600 / m4700) manufactured refurbished..
with quadro k1000 or
If you can you should look into using a photogrammetric approach for lighting,
meaning that instead of mapping your hdri to sphere you can build a proxy
version of the set (geometry) using photogrammetry or an automated modeling
program like 123catch to generate the geo (which you can clean th
87496
with a download scene :)
Le 12/01/2013 17:41, Manuel Huertas Marchena a écrit :
Hi There,
I am doing some product renderings for a chemical company, and
need to convert some (of the products) liquid meshes into a
po
haha thats a good one, yesterday I was looking an online version of a Peruvian
journal I often read, and saw the new presented as true...
then I was like, wait a sec... it says Montreal.. and yeah I laughed a lot when
I found it was from centre nad people, which is btw where I learned 3d so
I am
quite confusing to me, as I solely spoke spanish and
english, but gradually I became used to that...
that kind of practice is REALLY common here in Montreal, which imo makes it
really fun as well!
cheers.
Manuel Huertas Marchena
IMDB|Portfolio |Vimeo |Linkedin
Subject: RE: Rumors
Date: T
I second that man!
Manuel Huertas Marchena
IMDB|Portfolio |Vimeo |Linkedin
From: alan.fregt...@gmail.com
Date: Thu, 20 Dec 2012 10:13:18 -0500
Subject: Re: Rumors
To: softimage@listproc.autodesk.com
Not to sound sexist, but I must say the ladies here in Montreal are quite
lovely, too. One
like zoomerator and other scripts.
>
> now, back to softimage!! :)
>
> cheers,
> chrisg
>
> On 23 October 2012 13:57, Manuel Huertas Marchena wrote:
> > Awesome, got it working now, thanks for sending the link of the
> > documentation.. it s method 2 I was looking f
Awesome, got it working now, thanks for sending the link of the documentation..
it s method 2 I was looking for,it actually works really smooth now, and I am
glad its just a hotkey toggle, I changed it to a closer hotkey though..(to the
left side of the keyboard..) I find the backslash a bit unf
Hi guys,
Thanks for your help, and sorry for the late reply! I've been trying to find
some time to show what I meant visually.
@Chris, I tried using that, but does not seem to work when I press it. do you
know what the command name is by chance? I remapped almost all the keyboard to
match my x
Hi List,
I am doing some personal workflow comparisons between maya and xsi using
photogrammetry.
and I am wondering for those of you that had used maya before, do you know if
there is a way in maya
to lock the camera as in xsi to keep zooming onto the plate without changing
the actual camera
on(0);SelectAllUsingFilter("Border_Edge");
if(S_tmp) AddToSelection(S_tmp);InvertSelection("Edge");S_inner =
Selection(0);SelectFilter("Polygon");InvertSelection("Polygon");SelectAdjacent(null,
"Edge");
if(S_inner) RemoveFromSelection(S_inner);//---
Hi there,
I am trying to bevel several pieces of broken glass (borders) to help the
lighting. There's a lot of pieces and it would take me
a while to select every edge/border by hand. Now I previously unwrapped all
the pieces separating the interior from the edge geo,
so I am thinking that t
...Also looking forward to RT version, that ll be awesome!
Manuel Huertas Marchena
www.envmanu.carbonmade.com
From: adamfs...@gmail.com
Date: Tue, 11 Sep 2012 10:03:26 -0700
Subject: Re: VRay demo in Germany, 28th September
To: softimage@listproc.autodesk.com
I don't see any word o
A gtx 580 with 3 g ram for available graphics and 512 cuda cores fermi seems
the best bang for the buck currently. My 2c
Manu
Envoyé de mon iPhone
is surface.
I ve tried playing with the margin and friction values from momentum surface
but I am still getting this problem...
I might be missing something here, thanks for your help in advanced..
I am attaching a picture to show my issue.
Regards,
-Manuel
Manuel Huertas Marchena
CG E
Hi Tim,
I've got the same issue... kinda weird I know. When that happened I actually
went to access those panels through the top menu (view/rendering_texturing)
still cumbersome... but I hate having to restart xsi just for that...
Manuel Huertas
Environment artist
www.envmanu.carbonmade.co
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