Re: Continued use of Softimage question

2015-08-25 Thread Kris Rivel
Great thread and great to see everyone hanging on! We're very small and I still just use Soft mostly. I too love and use Redshift for everything. I just can't see anything that comes close in terms of flexibility and speed. We mostly do commercial and marketing stuff. No time for pipeline

Re: Continued use of Softimage question

2015-08-21 Thread Francois Lord
Yeah I tested that last night at home. It's even better than Delayed Load shaders because you see the geo in the viewport and you can assign materials. This is a huge advantage over Arnold. In fact, I'm surprised SolidAngle doesn't provide an Alembic procedural. On 2015-08-20 17:22, Andy

Re: Continued use of Softimage question

2015-08-21 Thread Mario Reitbauer
So I was also interested if there is still any need for Softimage Generalists / TD's out there ? If so you might give us a shout ;) 2015-08-21 11:38 GMT+02:00 Cristobal Infante cgc...@gmail.com: +1 on that delayed load shader setup for Houdini, a real rendering speed boost! On 21 August 2015

Re: Continued use of Softimage question

2015-08-21 Thread Christoph Muetze
hey thanks for the tip - I will try that out right away! Cheers! Chris On 08/20/2015 09:59 PM, toonafish wrote: I stopped using Modo as much as I did for different reasons, and it doesn’t work as reliable as it does in Softimage, but you can keep your tool active while selecting other

Re: Continued use of Softimage question

2015-08-21 Thread Cristobal Infante
+1 on that delayed load shader setup for Houdini, a real rendering speed boost! On 21 August 2015 at 10:29, Christoph Muetze c...@glarestudios.de wrote: hey thanks for the tip - I will try that out right away! Cheers! Chris On 08/20/2015 09:59 PM, toonafish wrote: I stopped using Modo as

RE: Continued use of Softimage question

2015-08-20 Thread Mike Donovan
something other than Arnold. … haha. M From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, August 19, 2015 6:04 PM To: softimage@listproc.autodesk.com Subject: Continued use of Softimage question IPR window

RE: Continued use of Softimage question

2015-08-20 Thread Graham Bell
Of Sandy Sutherland Sent: 19 August 2015 11:08 To: softimage@listproc.autodesk.com Subject: Continued use of Softimage question Hi all, After a stint out of the Softimage fold - mainly in setting up a Houdini rendering and VFX pipeline somewhere, and now I am at Axis animation, doing

Re: Continued use of Softimage question

2015-08-20 Thread Ognjen Vukovic
:* Wednesday, August 19, 2015 6:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Continued use of Softimage question *IPR window shader picking *wow man this is nice, didn't know about this ;) Another good one is that you can assign materials via the IPR windows just by dragging and dropping

Re: Continued use of Softimage question

2015-08-20 Thread Tim Leydecker
I´ve pretty much phased out using Softimage towards the end of last year. I still do have latest version(s) installed and make sure whenever I update the Redshift3D builds the Softimage plug-in(s) will be updated as well but my primary tool has become Maya. It took me roughly six months to

Re: Continued use of Softimage question

2015-08-20 Thread Ciaran Moloney
Pretty sure that applies also to Mantra renders. But, most places have a smaller pool of engine licenses and export all frames to .ass or .ifd for rendering. Since export times are usually shorter than render times, it works out quite efficiently. But yeah, definitely another expense to consider.

Re: Continued use of Softimage question

2015-08-20 Thread Sandy Sutherland
At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a tool to submit renders from Houdini to RR that had the main render job wait for the IFD job to finish, before starting - easy to do. The IFD generating was pretty quick, so we did not really have machines waiting to render.

Re: Continued use of Softimage question

2015-08-20 Thread Francois Lord
What about disk space? Can you, in Mantra, reference alembic deforming geometry directly so it doesn't have to be part of the ifd file at each frame? On 2015-08-20 10:40, Sandy Sutherland wrote: At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a tool to submit renders

Re: Continued use of Softimage question

2015-08-20 Thread Tenshi .
I'm still using Softimage and i think i would not let it go for a long time. Playing with Sitoa and now Redshift. Learning maya only for render stuff, but that's the only use i could find for now. As far as new software, the only one that's keeping me interested is Modo, nothing more out there.

Re: Continued use of Softimage question

2015-08-20 Thread Andy Goehler
Yes, when using packed Alembics (default) only the object declaration is written to the IFD. The actual geometry is referenced to the Alembic file on disk, hence IFDs stay reasonably small. On Aug 20, 2015, at 16:46, Francois Lord flordli...@gmail.com wrote: What about disk space? Can you,

Re: Continued use of Softimage question

2015-08-20 Thread Christoph Muetze
+1 to that. We're still almost a 100% on Softimage over at Glare Productions. I took a long look at Cinema and its userbase but what I saw was not convincing. Then I bought a Modo 801 license but don't use it anymore because the core modelling workflow with it's first select element, then the

Re: Continued use of Softimage question

2015-08-20 Thread Ciaran Moloney
Yes, your whole scene could be comprised of delayed-load assets. Exports will fly in that case. On Thu, Aug 20, 2015 at 3:46 PM, Francois Lord flordli...@gmail.com wrote: What about disk space? Can you, in Mantra, reference alembic deforming geometry directly so it doesn't have to be part of

Re: Continued use of Softimage question

2015-08-20 Thread Christopher Crouzet
Yes, you can! http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file On 20 August 2015 at 21:46, Francois Lord flordli...@gmail.com wrote: What about disk space? Can you, in Mantra, reference alembic deforming geometry directly so it doesn't have to be part of the ifd file at each

Re: Continued use of Softimage question

2015-08-20 Thread toonafish
I stopped using Modo as much as I did for different reasons, and it doesn’t work as reliable as it does in Softimage, but you can keep your tool active while selecting other components by activating “select through” in Modo. Don’t know why that isn’t activated by default though, just like the

Re: Continued use of Softimage question

2015-08-20 Thread Juhani Karlsson
Modo is sooo good for modeling, UVs and content creation. I'm really supprised you guys say it's clumsy. The action centers, falloffs, snapping and the selection workflow is just top notch imo. People are different I quess? : ) On 21 Aug 2015 00:22, Andy Goehler lists.andy.goeh...@gmail.com wrote:

Re: Continued use of Softimage question

2015-08-20 Thread phil harbath
, August 20, 2015 5:54 PM To: softimage@listproc.autodesk.com Subject: Re: Continued use of Softimage question Modo is sooo good for modeling, UVs and content creation. I'm really supprised you guys say it's clumsy. The action centers, falloffs, snapping and the selection workflow is just top notch

Re: Continued use of Softimage question

2015-08-19 Thread Mario Reitbauer
If that is all you are searching for Modo might do the rick. Should be a nice tool to get your data in for rendering. 2015-08-19 14:41 GMT+01:00 Stefan Kubicek s...@tidbit-images.com: Hi Francis, thanks for your insights into Renderpass-alike mechanisms in Houdini. I was about to investigate

Re: Continued use of Softimage question

2015-08-19 Thread Francois Lord
I know some companies in Montreal are still using Softimage, while preparing their exit. In our case (Oblique), we are moving more slowly than I was expecting. There are several reasons for this. Change resistance from the artists is one. But also the lack of a good pass system in the other

Re: Continued use of Softimage question

2015-08-19 Thread Francois Lord
Well, it shouldn't discourage you. Houdini is still better than Maya (yet) in that respect. I want to try a small project in Houdini to see how I can bend it to my needs. I know I will lose some things in there, but I will gain others. The digital assets (ref-models) in Houdini are amazing.

Re: Continued use of Softimage question

2015-08-19 Thread Stefan Kubicek
Hi Mario! Right, Modo. I keep hearing it's quite a bugfest. Do you have any experience on how stable is it with high poly and object counts, i.e. large datasets in general? I would still prefer Houdini for it's a bility to do things Soft can't do, let alone daily builds. If that is all you

Re: Continued use of Softimage question

2015-08-19 Thread Stefan Kubicek
Hi Francis, thanks for your insights into Renderpass-alike mechanisms in Houdini. I was about to investigate those in hope to find a viable alternative to Softimage for scene assembly _and_ rendering, but what you wrote about Material Style Sheets and Takes has discouraged me enough to hold it

Re: Continued use of Softimage question

2015-08-19 Thread Tony Bexley
I'm still rocking the Softimage w/ Redshift at Xvivo Scientific Animation and will be until there's a better, non-autodesk option out there hopefully in a few years. I personally bought a Modo 801 license a year ago but haven't really had the time to test it out fully, seems like it might be a

Re: Continued use of Softimage question

2015-08-19 Thread Jean-Louis Billard
We’re still a Softimage pipeline, and just like most who are replying, the main reason is for the ease in lighting, rendering, and pass setup. We have an Arnold renderfarm but we are finding ourselves using that less often in favour of Redshift. Houdini is on our radar and we’ve been tinkering

Re: Continued use of Softimage question

2015-08-19 Thread Francois Lord
Hi Andy. Did you move to Mantra, or stayed with Arnold? Softimage crashing too often in lookdev is the #1 reason why I'm actively looking elsewhere. On 19-Aug-15 10:35, Andy Goehler wrote: We at Fiftyeight moved on from Softimage to Houdini for scene assembly and rendering. While Houdini’s

Re: Continued use of Softimage question

2015-08-19 Thread Sandy Sutherland
Francois - I setup a Houdini Mantra rendering pipeline at Sunrise in Cape Town, must say Mantra is not quite Arnold, but it is still a very good renderer! Also Houdini is a pipeline TDs wet dream! I did want to get Arnold in there, but Budget in South Africa is all too often a problem. S. On

Re: Continued use of Softimage question

2015-08-19 Thread Stefan Kubicek
Thanks Francois and Andy, that does sound reassuring, I'll have to take a closer look.. We at Fiftyeight moved on from Softimage to Houdini for scene assembly and rendering. While Houdini’s offerings may not be the designed/perfect pass system currently, we’ve managed to adjust to a level of

Re: Continued use of Softimage question

2015-08-19 Thread Mirko Jankovic
All in all every other single option is missing some key areas and they are all years away from catching with softimage. One thing that will probably affect more and more ppl is support for 4K monitors. SI doesn't go hand in hand with windows DPI scaling meaning that it needs to be used at scale

Re: Continued use of Softimage question

2015-08-19 Thread Andy Goehler
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and rendering. While Houdini’s offerings may not be the designed/perfect pass system currently, we’ve managed to adjust to a level of comfort. Shading and lighting productivity has gone way up. Houdini has proven to be very

Re: Continued use of Softimage question

2015-08-19 Thread Ivan Vasiljevic
I agree with Andy and Francois here. Main reason Soft is crashing is combination with Arnold, Redshift look development is just great compared to Arnold. Yes going to main take to change parameter, crazy... But I got used to stay in main take and just change rendering take from drop down box. Not

Re: Continued use of Softimage question

2015-08-19 Thread Eric Turman
Which is one of the reasons that I'm looking into 55-60 inch 4K televisions that support HDMI2.0 the monitor for my next workstations On Wed, Aug 19, 2015 at 10:28 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: All in all every other single option is missing some key areas and they are

Re: Continued use of Softimage question

2015-08-19 Thread Francois Lord
And I must add that using takes to control passes in Houdini is not that bad. You can do pretty much anything you want, but the workflow is painful. Houdini has a Main take, and all other takes are modifications on the Main one. Everytime you are inside a take, and you want to change something

Re: Continued use of Softimage question

2015-08-19 Thread Tim Crowson
We're still entirely in Softimage. Our plan is still to move gradually over to Maya, but the lighting stage would remain in Softimage unless AD delivers better tools for this. XSI's pass system, rendering flexibility, and our commitment to using Redshift would probably keep us in Soft for our

RE: Continued use of Softimage question

2015-08-19 Thread Marc-Andre Carbonneau
@listproc.autodesk.com Subject: Re: Continued use of Softimage question We’re still a Softimage pipeline, and just like most who are replying, the main reason is for the ease in lighting, rendering, and pass setup. We have an Arnold renderfarm but we are finding ourselves using that less often in favour

Re: Continued use of Softimage question

2015-08-19 Thread Leoung O'Young
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis Billard Sent: August-19-15 11:52 AM To: softimage@listproc.autodesk.com Subject: Re: Continued use of Softimage question We’re still a Softimage pipeline, and just like most who are replying, the main reason

Re: Continued use of Softimage question

2015-08-19 Thread Gmail
towards this direction as well? Curious MAC -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis Billard Sent: August-19-15 11:52 AM To: softimage@listproc.autodesk.com Subject: Re: Continued use

Re: Continued use of Softimage question

2015-08-19 Thread Tim Crowson
Of Jean-Louis Billard Sent: August-19-15 11:52 AM To: softimage@listproc.autodesk.com Subject: Re: Continued use of Softimage question We’re still a Softimage pipeline, and just like most who are replying, the main reason is for the ease in lighting, rendering, and pass setup. We have an Arnold

Re: Continued use of Softimage question

2015-08-19 Thread Francois Lord
Yes, however the development speed is impressive. On 19-Aug-15 16:51, Juhani Karlsson wrote: Floating license price is just bit too much...

Re: Continued use of Softimage question

2015-08-19 Thread Juhani Karlsson
@listproc.autodesk.com Subject: Re: Continued use of Softimage question We’re still a Softimage pipeline, and just like most who are replying, the main reason is for the ease in lighting, rendering, and pass setup. We have an Arnold renderfarm but we are finding ourselves using that less often in favour

Re: Continued use of Softimage question

2015-08-19 Thread Andy Goehler
Hi Francois, all Houdini projects so far have been rendered using Mantra. For our type of work we’ve found it performing very well in comparison with Arnold. Here’s are some of my day to day time savers: distributed rendering being able to use the farm on a single frame during lighting is

Continued use of Softimage question

2015-08-19 Thread Cristobal Infante
*IPR window shader picking *wow man this is nice, didn't know about this ;) Another good one is that you can assign materials via the IPR windows just by dragging and dropping them onto the objects. The massive plus with mantra, it's deep integration with Houdini means that everything just works

Re: Continued use of Softimage question

2015-08-19 Thread Jason S
Yes Non-Indie price (especially for things like access other renderers) can be quite steep, although as mentionned, dev speed and frequency seems excellent, plus the very recent tweak tools and such should greatly ease thing-up for Softimagers. (reminds me of when NEX came) Yet it's also

Continued use of Softimage question

2015-08-19 Thread Sandy Sutherland
Hi all, After a stint out of the Softimage fold - mainly in setting up a Houdini rendering and VFX pipeline somewhere, and now I am at Axis animation, doing pipeline tools and setup - I wanted to get a feel for this - Who in the world is continuing to use Softimage? Who might still be on the