Great thread and great to see everyone hanging on! We're very small and I
still just use Soft mostly. I too love and use Redshift for everything. I
just can't see anything that comes close in terms of flexibility and speed.
We mostly do commercial and marketing stuff. No time for pipeline
Yeah I tested that last night at home. It's even better than Delayed
Load shaders because you see the geo in the viewport and you can assign
materials.
This is a huge advantage over Arnold. In fact, I'm surprised SolidAngle
doesn't provide an Alembic procedural.
On 2015-08-20 17:22, Andy
So I was also interested if there is still any need for Softimage
Generalists / TD's out there ?
If so you might give us a shout ;)
2015-08-21 11:38 GMT+02:00 Cristobal Infante cgc...@gmail.com:
+1 on that delayed load shader setup for Houdini, a real rendering speed
boost!
On 21 August 2015
hey thanks for the tip - I will try that out right away!
Cheers!
Chris
On 08/20/2015 09:59 PM, toonafish wrote:
I stopped using Modo as much as I did for different reasons, and it doesn’t
work as reliable as it does in Softimage, but you can keep your tool active
while selecting other
+1 on that delayed load shader setup for Houdini, a real rendering speed
boost!
On 21 August 2015 at 10:29, Christoph Muetze c...@glarestudios.de wrote:
hey thanks for the tip - I will try that out right away!
Cheers!
Chris
On 08/20/2015 09:59 PM, toonafish wrote:
I stopped using Modo as
something other than Arnold. … haha.
M
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, August 19, 2015 6:04 PM
To: softimage@listproc.autodesk.com
Subject: Continued use of Softimage question
IPR window
Of Sandy Sutherland
Sent: 19 August 2015 11:08
To: softimage@listproc.autodesk.com
Subject: Continued use of Softimage question
Hi all,
After a stint out of the Softimage fold - mainly in setting up a Houdini
rendering and VFX pipeline somewhere, and now I am at Axis animation, doing
:* Wednesday, August 19, 2015 6:04 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Continued use of Softimage question
*IPR window shader picking *wow man this is nice, didn't know about
this ;)
Another good one is that you can assign materials via the IPR windows just
by dragging and dropping
I´ve pretty much phased out using Softimage towards the end of last year.
I still do have latest version(s) installed and make sure whenever I
update the Redshift3D builds
the Softimage plug-in(s) will be updated as well but my primary tool has
become Maya.
It took me roughly six months to
Pretty sure that applies also to Mantra renders. But, most places have a
smaller pool of engine licenses and export all frames to .ass or .ifd for
rendering. Since export times are usually shorter than render times, it
works out quite efficiently. But yeah, definitely another expense to
consider.
At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a
tool to submit renders from Houdini to RR that had the main render job wait
for the IFD job to finish, before starting - easy to do. The IFD
generating was pretty quick, so we did not really have machines waiting to
render.
What about disk space?
Can you, in Mantra, reference alembic deforming geometry directly so it
doesn't have to be part of the ifd file at each frame?
On 2015-08-20 10:40, Sandy Sutherland wrote:
At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote
a tool to submit renders
I'm still using Softimage and i think i would not let it go for a long
time. Playing with Sitoa and now Redshift. Learning maya only for render
stuff, but that's the only use i could find for now.
As far as new software, the only one that's keeping me interested is Modo,
nothing more out there.
Yes, when using packed Alembics (default) only the object declaration is
written to the IFD. The actual geometry is referenced to the Alembic file on
disk, hence IFDs stay reasonably small.
On Aug 20, 2015, at 16:46, Francois Lord flordli...@gmail.com wrote:
What about disk space?
Can you,
+1 to that.
We're still almost a 100% on Softimage over at Glare Productions. I took
a long look at Cinema and its userbase but what I saw was not
convincing. Then I bought a Modo 801 license but don't use it anymore
because the core modelling workflow with it's first select element,
then the
Yes, your whole scene could be comprised of delayed-load assets. Exports
will fly in that case.
On Thu, Aug 20, 2015 at 3:46 PM, Francois Lord flordli...@gmail.com wrote:
What about disk space?
Can you, in Mantra, reference alembic deforming geometry directly so it
doesn't have to be part of
Yes, you can!
http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file
On 20 August 2015 at 21:46, Francois Lord flordli...@gmail.com wrote:
What about disk space?
Can you, in Mantra, reference alembic deforming geometry directly so it
doesn't have to be part of the ifd file at each
I stopped using Modo as much as I did for different reasons, and it doesn’t
work as reliable as it does in Softimage, but you can keep your tool active
while selecting other components by activating “select through” in Modo. Don’t
know why that isn’t activated by default though, just like the
Modo is sooo good for modeling, UVs and content creation. I'm really
supprised you guys say it's clumsy. The action centers, falloffs, snapping
and the selection workflow is just top notch imo. People are different I
quess? : )
On 21 Aug 2015 00:22, Andy Goehler lists.andy.goeh...@gmail.com wrote:
, August 20, 2015 5:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Continued use of Softimage question
Modo is sooo good for modeling, UVs and content creation. I'm really supprised
you guys say it's clumsy. The action centers, falloffs, snapping and the
selection workflow is just top notch
If that is all you are searching for Modo might do the rick. Should be a
nice tool to get your data in for rendering.
2015-08-19 14:41 GMT+01:00 Stefan Kubicek s...@tidbit-images.com:
Hi Francis,
thanks for your insights into Renderpass-alike mechanisms in Houdini.
I was about to investigate
I know some companies in Montreal are still using Softimage, while
preparing their exit. In our case (Oblique), we are moving more slowly
than I was expecting. There are several reasons for this. Change
resistance from the artists is one. But also the lack of a good pass
system in the other
Well, it shouldn't discourage you.
Houdini is still better than Maya (yet) in that respect. I want to try a
small project in Houdini to see how I can bend it to my needs. I know I
will lose some things in there, but I will gain others. The digital
assets (ref-models) in Houdini are amazing.
Hi Mario!
Right, Modo. I keep hearing it's quite a bugfest. Do you have any experience on
how stable is it with high poly and object counts,
i.e. large datasets in general?
I would still prefer Houdini for it's a bility to do things Soft can't do, let
alone daily builds.
If that is all you
Hi Francis,
thanks for your insights into Renderpass-alike mechanisms in Houdini.
I was about to investigate those in hope to find a viable alternative to
Softimage for scene assembly _and_ rendering, but what you wrote about Material
Style Sheets and Takes has discouraged me enough to hold it
I'm still rocking the Softimage w/ Redshift at Xvivo Scientific Animation
and will be until there's a better, non-autodesk option out there hopefully
in a few years. I personally bought a Modo 801 license a year ago but
haven't really had the time to test it out fully, seems like it might be a
We’re still a Softimage pipeline, and just like most who are replying, the main
reason is for the ease in lighting, rendering, and pass setup.
We have an Arnold renderfarm but we are finding ourselves using that less often
in favour of Redshift.
Houdini is on our radar and we’ve been tinkering
Hi Andy.
Did you move to Mantra, or stayed with Arnold?
Softimage crashing too often in lookdev is the #1 reason why I'm
actively looking elsewhere.
On 19-Aug-15 10:35, Andy Goehler wrote:
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s
Francois - I setup a Houdini Mantra rendering pipeline at Sunrise in Cape
Town, must say Mantra is not quite Arnold, but it is still a very good
renderer! Also Houdini is a pipeline TDs wet dream! I did want to get
Arnold in there, but Budget in South Africa is all too often a problem.
S.
On
Thanks Francois and Andy,
that does sound reassuring, I'll have to take a closer look..
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s offerings may not be the designed/perfect pass
system currently, we’ve managed to adjust to a level of
All in all every other single option is missing some key areas and they are
all years away from catching with softimage.
One thing that will probably affect more and more ppl is support for 4K
monitors.
SI doesn't go hand in hand with windows DPI scaling meaning that it needs
to be used at scale
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s offerings may not be the designed/perfect pass
system currently, we’ve managed to adjust to a level of comfort. Shading and
lighting productivity has gone way up. Houdini has proven to be very
I agree with Andy and Francois here.
Main reason Soft is crashing is combination with Arnold, Redshift look
development is just great compared to Arnold.
Yes going to main take to change parameter, crazy... But I got used to stay
in main take and just change rendering take from drop down box. Not
Which is one of the reasons that I'm looking into 55-60 inch 4K televisions
that support HDMI2.0 the monitor for my next workstations
On Wed, Aug 19, 2015 at 10:28 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:
All in all every other single option is missing some key areas and they
are
And I must add that using takes to control passes in Houdini is not that
bad. You can do pretty much anything you want, but the workflow is
painful. Houdini has a Main take, and all other takes are modifications
on the Main one. Everytime you are inside a take, and you want to change
something
We're still entirely in Softimage.
Our plan is still to move gradually over to Maya, but the lighting stage
would remain in Softimage unless AD delivers better tools for this.
XSI's pass system, rendering flexibility, and our commitment to using
Redshift would probably keep us in Soft for our
@listproc.autodesk.com
Subject: Re: Continued use of Softimage question
We’re still a Softimage pipeline, and just like most who are replying, the main
reason is for the ease in lighting, rendering, and pass setup.
We have an Arnold renderfarm but we are finding ourselves using that less often
in favour
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis Billard
Sent: August-19-15 11:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Continued use of Softimage question
We’re still a Softimage pipeline, and just like most who are replying, the main
reason
towards this direction as well?
Curious MAC
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Jean-Louis Billard
Sent: August-19-15 11:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Continued use
Of
Jean-Louis Billard
Sent: August-19-15 11:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Continued use of Softimage question
We’re still a Softimage pipeline, and just like most who are
replying, the main reason is for the ease in lighting, rendering, and
pass setup.
We have an Arnold
Yes, however the development speed is impressive.
On 19-Aug-15 16:51, Juhani Karlsson wrote:
Floating license price is just bit too much...
@listproc.autodesk.com
Subject: Re: Continued use of Softimage question
We’re still a Softimage pipeline, and just like most who are replying, the
main reason is for the ease in lighting, rendering, and pass setup.
We have an Arnold renderfarm but we are finding ourselves using that less
often in favour
Hi Francois,
all Houdini projects so far have been rendered using Mantra. For our type of
work we’ve found it performing very well in comparison with Arnold. Here’s are
some of my day to day time savers:
distributed rendering
being able to use the farm on a single frame during lighting is
*IPR window shader picking *wow man this is nice, didn't know about this
;)
Another good one is that you can assign materials via the IPR windows just
by dragging and dropping them onto the objects.
The massive plus with mantra, it's deep integration with Houdini means that
everything just works
Yes Non-Indie price (especially for things like access other renderers)
can be quite steep,
although as mentionned, dev speed and frequency seems excellent,
plus the very recent tweak tools and such should greatly ease thing-up
for Softimagers.
(reminds me of when NEX came)
Yet it's also
Hi all,
After a stint out of the Softimage fold - mainly in setting up a Houdini
rendering and VFX pipeline somewhere, and now I am at Axis animation, doing
pipeline tools and setup - I wanted to get a feel for this -
Who in the world is continuing to use Softimage? Who might still be on the
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