Friday Flashback #142
SOFTIMAGE|PARTICLE
http://wp.me/powV4-2Sk
http://vimeopro.com/user7979713/3d-work
On Fri, Oct 18, 2013 at 11:17 AM, Stephen Blair wrote:
> Friday Flashback #142
> SOFTIMAGE|PARTICLE
> http://wp.me/powV4-2Sk
>
softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
Ahh yes.
When I first started learning to use it I had a Deskside Onyx all to myself,
around 1995 I think it was. I did a 5 minute simulation just keying on and
off forces just to get an idea what they did. I think I still have it on a
D1 tape
odesk.com] On Behalf Of Stephen Blair
Sent: Friday, October 18, 2013 11:17 AM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #142
Friday Flashback #142
SOFTIMAGE|PARTICLE
http://wp.me/powV4-2Sk
packages.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
I remember that. I was sooo looking forward to
nipulation found
in most 3d packages.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
I remembe
ailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, October 18, 2013 11:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in 1998
I was a student lear
image-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 2:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to Windows
NT
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to
Windows NT
...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
> *Sent:* Friday, October 18, 2013 2:59 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142
>
> ** **
>
> It started on SGI with Softimage|
Constable
Sent: 18 octobre 2013 15:27
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Yes, that would explain it. I had to use a cheap Matrox/ATI card or something
in that class. I later switched to 3DLabs for my personal workstation. Did a
better job with Softimage|3D, but I
hics infrastructure. Anybody
>> remember the SGI windows workstations?
>>
>> ** **
>>
>> ** **
>>
>> Matt
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listpro
I never really used it beyond doing a tutorial, but I loved the
interface, the widgets and the opengl look. It had manipulators which
softimage 3D also did not have. So much more modern than softimage|3D;
hard to believe it's from 1995, and you would only get a new softimage
GUI 5 years later.
I t
ctobre 2013 16:18
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
I never really used it beyond doing a tutorial, but I loved the interface, the
widgets and the opengl look. It had manipulators which softimage 3D also did
not have. So much more modern than softimage|3D;
y, October 18, 2013 4:12 PM
To: softimage
Subject: Re: Friday Flashback #142
Hehehe I remember loosing all animation curves every time I exited the program!
On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi
mailto:ericla...@gmail.com>> wrote:
The other thing about it that was awesome was the
013 1:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
I never really used it beyond doing a tutorial, but I loved the interface, the
widgets and the opengl look. It had manipulators which softimage 3D also did
not have. So much more modern than softimage|3D; hard to bel
riday, October 18, 2013 12:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
The other thing about it that was awesome was the fact that if you stopped the
render and started it again where you left off, the simulation would not be the
same. You had to render start to fini
Wasn't it Jean-Luc Corenthin the dev that was the intermediary on Soft
side?
-Original Message-
From: Marc-Andre Carbonneau [mailto:marc-andre.carbonn...@ubisoft.com]
Sent: October-18-13 4:50 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
ArcSciMed
On Fri, Oct 18, 2013 at 4:50 PM, Marc-Andre Carbonneau
wrote:
> I totally agree with you Luc-Eric, it had some pretty slick stuff that
> Softimage didn't have. I don't remember
> how many particles you could have in your scene before slowing it down?
In 1997 we were running Pentium Pro at 200Mhz
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Fast and interactive yes, but it crashed a lot,
didn't it? I'm curious, in 1998 I was a student learning
Softimage|3D and the standal
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Sven Constable
> *Sent:* Friday, October 18, 2013 11:47 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142
>
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