RE: Humanize Maya effort alive? or - Effective customization??

2014-10-17 Thread gareth bell
Try using Softimage with the Maya interaction mode enabled. It's a reasonable transition point - using the software you are familiar with but with a different keymap. Not perfect, but a good start to transitioning Date: Fri, 17 Oct 2014 17:04:07 +0900 Subject: Re: Humanize Maya effort aliv

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-17 Thread Martin Yara
First, I hate Maya and I wish I wouldn't have to use it. But we have to be fair, Maya is getting better, slowly, but getting better. Well, it was so bad that it couldn't get worse. The humanize Maya is too slow? Maybe, but you can't say it isn't happening. You just can't expect the same workflow

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Christopher Crouzet
And what are you demonstrating, Sebastien? A recalcitrant, chronic, and annoying, selfishness with a strong flavor of stubbornness and whining. I'm not defending AD nor Maya here, I highly dislike both of them. There's a LOT of aspects in Maya that could/should be improved but everything has been

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Sebastien Sterling
And in doing so you demonstrated a recalcitrant resistance to change improvement and bettering of the package, for any reason. Further consernes where raised about the UI and you dismissed them. The reason Maya users put up with this shit, is not an incentive to do nothing. I'm sure a lot of Maya a

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Luc-Eric Rousseau
No, the question of this thread is specially about whether someone would build a softimage-like supra/sticky toolstack for Maya, and I'm the only one that actually answered with any information on the subject. On Thu, Oct 16, 2014 at 10:33 PM, Jason S wrote: > On 10/16/14 9:59, Luc-Eric Rousseau

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Jason S
On 10/16/14 9:59, Luc-Eric Rousseau wrote: So there is no way we're going to break the hotkeys/marking menus for everyone else to jam in a softimage-like tool stack. Hum.. I hardly think the complaint is that it's not like Soft,  as opposed to i

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread olivier jeannel
Was just sarcastic and a bit drunk ;) Le 16/10/2014 13:13, Sebastien Sterling a écrit : No Olivier Not you ! they got you too ! :( On 16 October 2014 12:10, olivier jeannel > wrote: You must be lying, Maya API is super, and don't forget it's open. L

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Sebastien Sterling
vince you, >>> but I must respectfully disagree with your comments about the modelling >>> toolkit (NEX) in Maya. >>> It actually first appeared in Maya 2014 and has improved with each >>> release and extension release since then. There’s some really good stuff

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread skuby
t;> It actually first appeared in Maya 2014 and has improved with each >> release and extension release since then. There’s some really good stuff in >> there now. >> >> >> G >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> soft

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Sebastien Sterling
Sterling > Sent: 16 October 2014 10:47 > To: softimage@listproc.autodesk.com > Subject: Re: Humanize Maya effort alive? or - Effective customization?? > > Dry your eyes mate, we all hurt. > AD does not care about making Maya a good package for the individual, they > do not conc

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Luc-Eric Rousseau
Maya has everything to do supra/sticky keys already -- unlike Softimage, users have full access to press and up messages individually in the hotkey editor. However, Maya uses the the keyboard differently, with comparable advantages *if you're a Maya users*.When you hold down the hotkeys for se

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Angus Davidson
uot; mailto:softimage@listproc.autodesk.com>> Date: Thursday 16 October 2014 at 3:00 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: RE: Humanize Maya effort alive? or - Effective customization?? I rar

RE: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Graham Bell
good stuff in there now. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 16 October 2014 10:47 To: softimage@listproc.autodesk.com Subject: Re: Humanize Maya effort alive? or - Effective customization?? Dry

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Sebastien Sterling
No Olivier Not you ! they got you too ! :( On 16 October 2014 12:10, olivier jeannel wrote: > You must be lying, Maya API is super, and don't forget it's open. > > > > > Le 16/10/2014 11:46, Sebastien Sterling a écrit : > > Dry your eyes mate, we all hurt. > > AD does not care about makin

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread olivier jeannel
You must be lying, Maya API is super, and don't forget it's open. Le 16/10/2014 11:46, Sebastien Sterling a écrit : Dry your eyes mate, we all hurt. AD does not care about making Maya a good package for the individual, they do not conceive of the necessity of people having to use it outsid

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread skuby
Brent thank you very much, I've put in an e-mail to Jill as per your recommendation and I have my fingers crossed. Very much appreciated sir! Sebastion, I can't honestly disagree with a single thing you've said at heart, unfortunately, I was not merely attempting to vent. I am well past that poi

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Sebastien Sterling
Dry your eyes mate, we all hurt. AD does not care about making Maya a good package for the individual, they do not conceive of the necessity of people having to use it outside the huge studio paradigm where 20 TD's and devs can "fix" it. They are not a software developer, they have firmly demonst

RE: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Brent McPherson
The Humanize Maya effort is definitely ongoing but with a yearly release schedule it will (unfortunately) take time to see the full results of this effort. You could reach out to Jill Ramsay (jill.ram...@autodesk.com) with your concerns as she has been dealing