Oh I didn't think to check the Grid for ICE trees - all cool now and working in
2013 too :)
This list remains a goldmine :)
Thanks guys.
/Morten
> Den 10. marts 2016 klokken 15:32 skrev Olivier Jeannel
> :
>
>
> "Gg" sorry for the name ^^.
> Look into the icetree that is on the "Grid" object
Oups, use thes values in the index ...Sorry.
On Thu, Mar 10, 2016 at 3:39 PM, Olivier Jeannel
wrote:
> Try rebuild the attached Icetree on the polymesh (Maybe some "build array
> from set" problem ?)
>
> On Thu, Mar 10, 2016 at 3:33 PM, Morten Bartholdy
> wrote:
>
>> I tried rebuilding it in So
Try rebuild the attached Icetree on the polymesh (Maybe some "build array
from set" problem ?)
On Thu, Mar 10, 2016 at 3:33 PM, Morten Bartholdy
wrote:
> I tried rebuilding it in Soft 2013 SP1 (by copy/paste) as I might have to
> do
> this in that version, but the Gg node remains red - is that a
;, "")
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: Thursday, March 10, 2016 3:25 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE -
I tried rebuilding it in Soft 2013 SP1 (by copy/paste) as I might have to do
this in that version, but the Gg node remains red - is that a 2015 node?
Morten
> Den 10. marts 2016 klokken 14:17 skrev Olivier Jeannel
> :
>
>
> If you don't want to use curve (and curve tangent), I made this, but
"Gg" sorry for the name ^^.
Look into the icetree that is on the "Grid" object. That's the one that
calculate the "tangent" I called "Gg".
To select all edges border :
Select edge mode (right menu)
then select "border edge" in the menu just below.
Now if you rectangle select with the mouse in the
.com] On Behalf Of Morten
Bartholdy
Sent: Thursday, March 10, 2016 3:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - how to align instances to edges?
Wow thanks a lot Olivier - that looks like it will do the trick. The reason
I didn't want to use curves is merely that I will get a lot
Wow thanks a lot Olivier - that looks like it will do the trick. The reason I
didn't want to use curves is merely that I will get a lot of polygon islands and
don't know how to automagically select all border edges for extraction -
otherwise curve tangency would be fine.
The Get Gg node just befor
2015 scene
https://drive.google.com/open?id=0B1QqhXD7Y15qYk5pdElVWXNPNHc
On Thu, Mar 10, 2016 at 2:17 PM, Olivier Jeannel
wrote:
> If you don't want to use curve (and curve tangent), I made this, but you
> need then to subdivide your edges to get good result.
> It calculate a "tangent" stored p
If you don't want to use curve (and curve tangent), I made this, but you
need then to subdivide your edges to get good result.
It calculate a "tangent" stored per point on the polygonal object.
Then your Pointcloud get the closest location and take that tangent data
and aligns vector.
On Thu, Mar
You don't want to work with extracted edge curves ?
On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning wrote:
> I think there might be something in Eric Mootz's emTools that does
> alignment to edges?
>
> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy
> wrote:
>
>> I am tinkering with a simple metho
I think there might be something in Eric Mootz's emTools that does
alignment to edges?
On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy
wrote:
> I am tinkering with a simple method for creating a cityscape in ICE using
> scatter tools. Julien Carmagnac SiScatter does most of what I need with
> i
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