RE: Softimage Python versus Maya Python

2014-07-09 Thread Mike Donovan
05, 2014 12:10 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage Python versus Maya Python Hi Hirazi: It doesn't talk about PyMEL, and yes it's super-old, and it's written in a very non-pythonic manner, but it's still a good resouce imho. Still, for what it is (and its price) it's

Re: Softimage Python versus Maya Python

2014-07-09 Thread Eric Thivierge
of the api. M *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew Yi Liang *Sent:* Monday, May 05, 2014 12:10 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage Python versus Maya Python Hi Hirazi: It doesn't talk about

Aw: Re: Softimage Python versus Maya Python

2014-07-09 Thread Leo Quensel
...@listproc.autodesk.com] *On Behalf Of *Siew Yi Liang *Sent:* Monday, May 05, 2014 12:10 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage Python versus Maya Python Hi Hirazi: It doesnt talk about PyMEL, and yes its super-old, and its written in a very non-pythonic manner

RE: Re: Softimage Python versus Maya Python

2014-07-09 Thread Mike Donovan
Sent: Wednesday, July 09, 2014 10:53 AM To: softimage@listproc.autodesk.com Subject: Aw: Re: Softimage Python versus Maya Python I too would recommend relying on PyMel for non-performance related tasks (and even for some of those). The only time I found myself using the OpenMaya API was when

Re: Softimage Python versus Maya Python

2014-07-09 Thread Yi Liang Siew
I dunno about everyone else, but I actually really like PyCharm a lot these days (went from NPP to Sublime to PyCharm). Being able to debug Python scripts is super helpful in Maya/XSI :) (haven't gotten around to trying to connect it with Nuke as well yet hehe) I don't really like PyMEL that

Re: Softimage Python versus Maya Python

2014-07-09 Thread Tim Crowson
I would also recommend reading through this thread on the Python-Inside-Maya Google Group: https://groups.google.com/forum/#!topic/python_inside_maya/jb0lD8SXk_M https://groups.google.com/forum/#%21topic/python_inside_maya/jb0lD8SXk_M Lots of good info there. -Tim On 7/9/2014 10:40 AM, Yi

RE: Softimage Python versus Maya Python

2014-07-09 Thread Matt Lind
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Yi Liang Siew Sent: Wednesday, July 09, 2014 11:38 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage Python versus Maya Python PyQt all the UIs!!! (And then despair when your colleagues are like, how i install pyqt to maya

Re: Softimage Python versus Maya Python

2014-07-09 Thread Raffaele Fragapane
py API v2 is actually pretty robust, and it certainly is fast. It doesn't miss a lot actually, contrary to what goes around, at least in terms of what you can do with it. What it does distinctly lack is a pass of hand crafted love. Most of it, if not its entirety, seems to be a SWIG wrapper built

Re: Softimage Python versus Maya Python

2014-05-07 Thread Leendert A. Hartog
@Raffaele Fragapane – That indeed clears thing up quite a bit. As a side-note: I am fully aware of the limitations/quirks of the way Softimage implemented Python, but as I hardly ever use Python outside of Softimage, its shortcomings do not bother me that much , as so far it's “all” the Python

Re: Softimage Python versus Maya Python

2014-05-07 Thread Raffaele Fragapane
I got word from both the publisher and the author. Apparently Galakanis had to go through a relocation and some work shuffling towards the end of the editing process, and that delayed matters. I'm told that's settled and the book is practically wrapped, and everybody swears in front of God and Man

RE: Softimage Python versus Maya Python

2014-05-06 Thread Marc-Andre Belzile
To: softimage@listproc.autodesk.com Subject: Re: Softimage Python versus Maya Python Yeah, I can agree with pretty much all of it. It's a shame, because coverage and performance are very good, but the fact there is no hand crafting of a higher thin layer makes it horrendously clunky. With just

RE: Softimage Python versus Maya Python

2014-05-06 Thread Raffaele Fragapane
in v1.0. -mab From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Monday, May 05, 2014 8:42 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage Python versus Maya Python Yeah, I can agree

Re: Softimage Python versus Maya Python

2014-05-06 Thread Luc-Eric Rousseau
Depends on what type work Leendert plans to do. Personally I'm quite happy with it for crafting scripts and bulding UI either with commands or Qt. I did hit a a few walls where a C++ API wasn't wrapped and eventually couldn't be called at al - it was doing an image conversion with MImage in my

Re: Softimage Python versus Maya Python

2014-05-06 Thread Leendert A. Hartog
Stuff to think about. Thanks. Greetz Leendert PS Although I do love a book in my hands, call me old-fashioned that way... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage Python versus Maya Python

2014-05-06 Thread Raffaele Fragapane
Your beloved Softimage scripting experience won't be coming back. It's not all downsides, but Maya just works very differently. In some cases it's superior, in some cases it's even more pleasant to deal with (Qt), and in some others it's so dreadful you'll just be better off using the C++ API even

Re: Softimage Python versus Maya Python

2014-05-06 Thread Christopher Crouzet
Back to when I had to work on Maya 2010 and that PyMEL wasn't shipped with it, I banned the idea to deal with the Python command layer (the port of MEL to Python) and decided to work exclusively with the Maya Python API. It's been a painful experience and—as probably everyone using it—I ended up

Re: Softimage Python versus Maya Python

2014-05-05 Thread Siew Yi Liang
Hi Hirazi: http://www.amazon.com/Maya-Python-Games-Film-Reference/dp/0123785782 It's not really from a XSI perspective, but it's the most useful resource I have among all the Maya python tutorials I've come across so far. But most people I think will advise switching to PyMEL these days. If

Re: Softimage Python versus Maya Python

2014-05-05 Thread Leendert A. Hartog
Thanks for the kind offer, I'm afraid I'm going to have to take you up on that... ;) On the CGTalk the book you mention was said to be somewhat outdated, which I cannot really judge for myself, lacking the necessary Maya experience, they advised me to wait for Practical Maya Programming with

Re: Softimage Python versus Maya Python

2014-05-05 Thread Siew Yi Liang
Hi Hirazi: It doesn't talk about PyMEL, and yes it's super-old, and it's written in a very non-pythonic manner, but it's still a good resouce imho. Still, for what it is (and its price) it's about the most comprehensive beginner's intro guide to working with Maya (and some API stuff as

Re: Softimage Python versus Maya Python

2014-05-05 Thread Leendert A. Hartog
I think you've got me convinced. I'll be ordering the book soon. Thanks. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage Python versus Maya Python

2014-05-05 Thread Raffaele Fragapane
My personal recommendation when it comes to Python and Maya is to learn C++. I wish I was kidding. On Mon, May 5, 2014 at 10:46 PM, Leendert A. Hartog hirazib...@live.nlwrote: Is there any good tutorial on Maya Python from a Softimage Python perspective? The pitfalls, the gotchas, that sort

Re: Softimage Python versus Maya Python

2014-05-05 Thread Cesar Saez
I totally agree, when it comes to custom nodes just skip python, but for general purposes pymel is not that bad (actually python seems way faster on maya than in softimage). On Mon, May 5, 2014 at 6:41 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: My personal recommendation when it

Re: Softimage Python versus Maya Python

2014-05-05 Thread Serguei Kalentchouk
That certainly holds true if you intend to do any plugin development. For all the pipeline / glew / build code you will still need to operate within Maya Python unfortunately. Otherwise the Python implementation in Maya is very straight forward but you have to make your piece with the fact that