05, 2014 12:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python
Hi Hirazi:
It doesn't talk about PyMEL, and yes it's super-old, and it's written in a very
non-pythonic manner, but it's still a good resouce imho.
Still, for what it is (and its price) it's
of the api.
M
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
Yi Liang
*Sent:* Monday, May 05, 2014 12:10 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Softimage Python versus Maya Python
Hi Hirazi:
It doesn't talk about
...@listproc.autodesk.com] *On Behalf Of *Siew
Yi Liang
*Sent:* Monday, May 05, 2014 12:10 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Softimage Python versus Maya Python
Hi Hirazi:
It doesnt talk about PyMEL, and yes its super-old, and its written
in a very non-pythonic manner
Sent: Wednesday, July 09, 2014 10:53 AM
To: softimage@listproc.autodesk.com
Subject: Aw: Re: Softimage Python versus Maya Python
I too would recommend relying on PyMel for non-performance related tasks (and
even for some of those). The only time I found myself
using the OpenMaya API was when
I dunno about everyone else, but I actually really like PyCharm a lot
these days (went from NPP to Sublime to PyCharm). Being able to debug
Python scripts is super helpful in Maya/XSI :) (haven't gotten around to
trying to connect it with Nuke as well yet hehe)
I don't really like PyMEL that
I would also recommend reading through this thread on the
Python-Inside-Maya Google Group:
https://groups.google.com/forum/#!topic/python_inside_maya/jb0lD8SXk_M
https://groups.google.com/forum/#%21topic/python_inside_maya/jb0lD8SXk_M
Lots of good info there.
-Tim
On 7/9/2014 10:40 AM, Yi
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Yi Liang Siew
Sent: Wednesday, July 09, 2014 11:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python
PyQt all the UIs!!!
(And then despair when your colleagues are like, how i install pyqt to maya
py API v2 is actually pretty robust, and it certainly is fast.
It doesn't miss a lot actually, contrary to what goes around, at least in
terms of what you can do with it. What it does distinctly lack is a pass of
hand crafted love.
Most of it, if not its entirety, seems to be a SWIG wrapper built
@Raffaele Fragapane – That indeed clears thing up quite a bit.
As a side-note: I am fully aware of the limitations/quirks of the way
Softimage implemented Python, but as I hardly ever use Python outside of
Softimage,
its shortcomings do not bother me that much , as so far it's “all” the
Python
I got word from both the publisher and the author.
Apparently Galakanis had to go through a relocation and some work shuffling
towards the end of the editing process, and that delayed matters.
I'm told that's settled and the book is practically wrapped, and everybody
swears in front of God and Man
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python
Yeah, I can agree with pretty much all of it.
It's a shame, because coverage and performance are very good, but the fact
there is no hand crafting of a higher thin layer makes it horrendously clunky.
With just
in v1.0.
-mab
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, May 05, 2014 8:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python
Yeah, I can agree
Depends on what type work Leendert plans to do. Personally I'm quite
happy with it for crafting scripts and bulding UI either with commands
or Qt. I did hit a a few walls where a C++ API wasn't wrapped and
eventually couldn't be called at al - it was doing an image conversion
with MImage in my
Stuff to think about. Thanks.
Greetz
Leendert
PS Although I do love a book in my hands, call me old-fashioned that
way... ;)
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Your beloved Softimage scripting experience won't be coming back. It's not
all downsides, but Maya just works very differently. In some cases it's
superior, in some cases it's even more pleasant to deal with (Qt), and in
some others it's so dreadful you'll just be better off using the C++ API
even
Back to when I had to work on Maya 2010 and that PyMEL wasn't shipped with
it, I banned the idea to deal with the Python command layer (the port of
MEL to Python) and decided to work exclusively with the Maya Python API.
It's been a painful experience and—as probably everyone using it—I ended up
Hi Hirazi:
http://www.amazon.com/Maya-Python-Games-Film-Reference/dp/0123785782
It's not really from a XSI perspective, but it's the most useful
resource I have among all the Maya python tutorials I've come across so
far. But most people I think will advise switching to PyMEL these days.
If
Thanks for the kind offer, I'm afraid I'm going to have to take you up
on that... ;)
On the CGTalk the book you mention was said to be somewhat outdated,
which I cannot really judge for myself, lacking the necessary Maya
experience,
they advised me to wait for Practical Maya Programming with
Hi Hirazi:
It doesn't talk about PyMEL, and yes it's super-old, and it's written in
a very non-pythonic manner, but it's still a good resouce imho.
Still, for what it is (and its price) it's about the most comprehensive
beginner's intro guide to working with Maya (and some API stuff as
I think you've got me convinced. I'll be ordering the book soon. Thanks.
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
My personal recommendation when it comes to Python and Maya is to learn
C++. I wish I was kidding.
On Mon, May 5, 2014 at 10:46 PM, Leendert A. Hartog hirazib...@live.nlwrote:
Is there any good tutorial on Maya Python from a Softimage Python
perspective?
The pitfalls, the gotchas, that sort
I totally agree, when it comes to custom nodes just skip python, but for
general purposes pymel is not that bad (actually python seems way faster on
maya than in softimage).
On Mon, May 5, 2014 at 6:41 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
My personal recommendation when it
That certainly holds true if you intend to do any plugin development.
For all the pipeline / glew / build code you will still need to operate
within Maya Python unfortunately.
Otherwise the Python implementation in Maya is very straight forward but
you have to make your piece with the fact that
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