Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
The FlashIDE is really one useful for placing the assets and timeline control as you stated. If you're asking if it automatically writes AS code for you, I don't believe that it does. However, there are shortcuts for simple actions. The FlashIDE's code interface is highly regarded as sub par for

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
everything goes in the movie tag because you have only one movie that you're creating. Andrei Stebakov wrote: > By Jove, it works now! > Question: Why do we put everything withing the same tag? I > thought only the frames of the movie are supposed to go there... Is > the sequence of tags importan

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread daniel fischer
if > class Application extends MovieClip > { > static function main () then try: -d -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
Just wondering... I've never tried Flash IDE, would the IDE help to generate the ActionScript code like in this tutorial case, or it's entirely manually written? So the only need for Flash IDE is the timeline and asset management (which is taken care of by swfmill, right)?   Andrew  On 5/19/06, da

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
By Jove, it works now! Question: Why do we put everything withing the same tag? I thought only the frames of the movie are supposed to go there... Is the sequence of tags important?   Andrew  On 5/19/06, Mark Winterhalder <[EMAIL PROTECTED]> wrote: Ah, easy:replace with Hth,MarkOn 5/19/06, Andrei

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Mark Winterhalder
Ah, easy: replace with Hth, Mark On 5/19/06, Andrei Stebakov <[EMAIL PROTECTED]> wrote: > > The code of the main class is: > > > > class Application extends MovieClip > { > var tfCaption:TextField; > > // Clips attached dynamically from Swfmill library > var mcSpheres:MovieClip; > > var

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
The code of the main class is:   class Application extends MovieClip{ var tfCaption:TextField;  // Clips attached dynamically from Swfmill library var mcSpheres:MovieClip;  var sW:Number = null;  // Stage width var sH:Number = null; // Stage height private function Application ( target ) {  //

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread daniel fischer
"Andrei Stebakov" <[EMAIL PROTECTED]> (on Fri, 19 May 2006 13:19:09 -0400): > Ok, I created the xml file: > > > > > > > > > > > > > > > > > > The code in classes.swf is suppoesed to a

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Mark Winterhalder
Hi Andrei, This looks correct, is the resulting SWF smaller if you the part? If so, it gets imported as it is supposed to. (It doesn't have to be inside a tag, btw.) The way it is now, it assumes you have a class Main with a static method main() in your classes.swf. If so, it should get called

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
Ok, I created the xml file:                      The code in classes.swf is suppoesed to animate the spheres.png takend from the assets. I still see the blank window when I launch the resulting application.swf file. Do I mis-compose the assets in the applic

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
I was thinking the same thing myself. So questions go unanswered for a while and this one gets lots of attention. For me it was a question I felt that I could actually answer. haha. daniel fischer wrote: > lol- i wonder why a single question suddenly creates a flurry of replies > while others

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread daniel fischer
lol- i wonder why a single question suddenly creates a flurry of replies while others might even remain unanswered... :) -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmi

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread daniel fischer
Andrew, it depends on your "Entry Point Method". You can a) construct the swf containing your assets with swfmill, then use MTASC to compile "into" the swf, and use mtasc's -main (i'd call this "traditional") b) compile the code first, generating "classes.swf", then import that using swfmill (

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
Andrei, Both swfmill and mtasc can create the application.swf. If you're using swfmill to create the swf in order to place images and other assets, the you do not need to again create the application.swf again with mtasc. Instead, just inject your AS code into the existing swf "mtasc -main -s

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Mark Winterhalder
Hi Andrei, basically, there are two methods: - make swfmill swf first, then tell mtasc to compile the code /into/ it, or - compile mtasc swf first, then have a somewhere in your swfml-s Personally, I have always used the latter. It has the advantage of being able to link classes to assets (so t

[swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
Hi,   I just started with Flash and probably have the most stupid question... Looks like I miss one step how to actually link the swf file generated by swfmill and the sfw file generated by mtasc. I am looking at http://aralbalkan.com/index.php?p=373&more=1&c=1 (FAMES tutorial) and I can't underst