Re: [Warzone-dev] [Warzone-commits] r1176 - in /trunk: lib/ivis_common/bitimage.c lib/ivis_common/tex.h lib/ivis_opengl/piedraw.c lib/ivis_opengl/screen.c lib/ivis_opengl/tex.c src/init.c src/intdispl

2007-04-23 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On 4/24/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > >> * Turn some implicit conversions of void* to something* into an explicit >> cast >> > Is that really necessary? Can't you use some switch to turn such > warnings off instead? It is ugly, and makes

Re: [Warzone-dev] [Warzone-commits] r1176 - in /trunk: lib/ivis_common/bitimage.c lib/ivis_common/tex.h lib/ivis_opengl/piedraw.c lib/ivis_opengl/screen.c lib/ivis_opengl/tex.c src/init.c src/intdispl

2007-04-23 Thread Per Inge Mathisen
On 4/24/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > * Turn some implicit conversions of void* to something* into an explicit cast Is that really necessary? Can't you use some switch to turn such warnings off instead? It is ugly, and makes maintenance harder. Void was meant as a generic po

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees <[EMAIL PROTECTED]> wrote: >On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel >> <[EMAIL PROTECTED]> wrote: >> >Angus Lees schreef: >> >> So after about a year of learning and coding (I

Re: [Warzone-dev] [Warzone-commits] r1164 -/trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 16:24:29 -0400 Gerard Krol <[EMAIL PROTECTED]> wrote: >This is interesting, in C++ mode MSVC seems to be almost C99 >compatible: > >http://groups.google.nl/group/comp.lang.c/browse_thread/thread/dbb0 >628227294c59/231a8816e8e87e3e > >Could someone test this? > >- Gerard Yes,

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 15:40:54 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >[EMAIL PROTECTED] schreef: >> On Mon, 23 Apr 2007 08:53:38 -0400 The Watermelon >> <[EMAIL PROTECTED]> wrote: >> >>> ofcourse we should,many users including myself uses MSVC to >>> compile,and I >>> couldnt reca

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread Angus Lees
On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >Angus Lees schreef: >> So after about a year of learning and coding (I knew nothing >about >> warzone, opengl, ogg, multimedia in general, etc a bit over 12

Re: [Warzone-dev] [Warzone-commits] r1164 -/trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Gerard Krol
This is interesting, in C++ mode MSVC seems to be almost C99 compatible: http://groups.google.nl/group/comp.lang.c/browse_thread/thread/dbb0628227294c59/231a8816e8e87e3e Could someone test this? - Gerard -Original Message- From: [EMAIL PROTECTED] on behalf of Per Inge Mathisen Sent: Mo

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Per Inge Mathisen
In 4/23/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Well a very good reason: readability and ease of maintenance. Ease of maintenance also means making it easy for people to use tools they are used to. For good or bad (as you see it), MSVC is in active use, and so should not be broken by p

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > On Mon, 23 Apr 2007 08:53:38 -0400 The Watermelon > <[EMAIL PROTECTED]> wrote: > >> ofcourse we should,many users including myself uses MSVC to >> compile,and I >> couldnt recall any free software I have used doesnt support MSVC >> project/compiler >> As for W

Re: [Warzone-dev] BSPIMD and PIETOOL

2007-04-23 Thread Gerard Krol
The BSP's are not used anywhere in the actual rendering code, so any change in fps should be impossible. The PIETOOL defines can be dropped. - Gerard -Original Message- From: [EMAIL PROTECTED] on behalf of Per Inge Mathisen Sent: Mon 23-4-2007 20:08 To: Development list Subject: [Warzo

Re: [Warzone-dev] BSPIMD and PIETOOL

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 14:18:44 -0400 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Montag, 23. April 2007 schrieb Per Inge Mathisen: >> I would like to dump support for the BSP part of IMDs. It was >> introduced to speed up Warzone on the PSX, as far as I can tell, >and >> it does nothing to speed

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 03:31:47 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >Angus Lees schreef: >> On 4/23/07, *Per Inge Mathisen* <[EMAIL PROTECTED] >> > wrote: >>> On 4/23/07, Giel van Schijndel <[EMAIL PROTECTED] >> >>> wrote: * U

Re: [Warzone-dev] BSPIMD and PIETOOL

2007-04-23 Thread Dennis Schridde
Am Montag, 23. April 2007 schrieb Per Inge Mathisen: > I would like to dump support for the BSP part of IMDs. It was > introduced to speed up Warzone on the PSX, as far as I can tell, and > it does nothing to speed things up on my box. Try it yourself by > commenting out the #define BSPIMD line in

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >Angus Lees schreef: >> So after about a year of learning and coding (I knew nothing >about >> warzone, opengl, ogg, multimedia in general, etc a bit over 12 >months >> ago) I just watched the cam1 intro rpl within

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 08:53:38 -0400 The Watermelon <[EMAIL PROTECTED]> wrote: >On 4/22/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> >> Angus Lees schreef: >> > On 4/23/07, *Per Inge Mathisen* <[EMAIL PROTECTED] >> > > wrote: >> >> On 4/23/07, Giel van Schijndel <[E

[Warzone-dev] BSPIMD and PIETOOL

2007-04-23 Thread Per Inge Mathisen
I would like to dump support for the BSP part of IMDs. It was introduced to speed up Warzone on the PSX, as far as I can tell, and it does nothing to speed things up on my box. Try it yourself by commenting out the #define BSPIMD line in lib/ivis_common/ivisdef.h header. By removing it, we can simp

Re: [Warzone-dev] [Warzone-commits] r1169 - in /trunk: lib/framework/gettext.h win32/Warzone2100.vcproj

2007-04-23 Thread Dennis Schridde
Am Montag, 23. April 2007 schrieb Giel van Schijndel: > Dennis Schridde schreef: > > Author: devurandom > > Date: Mon Apr 23 16:30:34 2007 > > New Revision: 1169 > > > > URL: http://svn.gna.org/viewcvs/warzone?rev=1169&view=rev > > Log: > > Revert to GNU gettext.h and move MSVC defines to the vcpro

Re: [Warzone-dev] [Warzone-commits] r1169 - in /trunk: lib/framework/gettext.h win32/Warzone2100.vcproj

2007-04-23 Thread Giel van Schijndel
Dennis Schridde schreef: > Author: devurandom > Date: Mon Apr 23 16:30:34 2007 > New Revision: 1169 > > URL: http://svn.gna.org/viewcvs/warzone?rev=1169&view=rev > Log: > Revert to GNU gettext.h and move MSVC defines to the vcproj. > > Modified: > trunk/lib/framework/gettext.h > trunk/win32

Re: [Warzone-dev] Ignored patches

2007-04-23 Thread The Watermelon
On 4/23/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: On 4/23/07, The Watermelon <[EMAIL PROTECTED]> wrote: > I noticed a large portion of member/user supplied patches are simply ignored > atm. Sorry. I can only speak for myself, but I have been very busy and I will be very busy again soon.

Re: [Warzone-dev] rev 1151 crashes + patch for pcx.c again.

2007-04-23 Thread Dennis Schridde
Am Freitag, 20. April 2007 schrieb [EMAIL PROTECTED]: > error : Error while processing audio context: Invalid Name > warning : loadFile2: optional file sequenceaudio/cam1/cam1.txt > could not be opened: The system cannot find the file specified. > error : sound_StopTrack: sample 4294967295 out

Re: [Warzone-dev] 3 bug fixes for projectile

2007-04-23 Thread Dennis Schridde
Am Samstag, 21. April 2007 schrieb The Watermelon: > 1.Fixed a bug(I made some parenthesis order mistakes,near predictX and > predictY,which might corrupt predictX,predictY) > 2.Fixed a value corruption when predictX or predictY becomes negative,since > proj_SendProjectile only expects UDWORD(now s

Re: [Warzone-dev] Ignored patches

2007-04-23 Thread Dennis Schridde
Am Montag, 23. April 2007 schrieb The Watermelon: > I noticed a large portion of member/user supplied patches are simply > ignored atm. I am sorry, but as Per I don't have that much time either. I am even doing more than I think I should (in terms of time constraints). I try to help those who exper

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread Dennis Schridde
Am Montag, 23. April 2007 schrieb Giel van Schijndel: > Angus Lees schreef: > > So after about a year of learning and coding (I knew nothing about > > warzone, opengl, ogg, multimedia in general, etc a bit over 12 months > > ago) I just watched the cam1 intro rpl within warzone :) > > > > The code

Re: [Warzone-dev] Ignored patches

2007-04-23 Thread Per Inge Mathisen
On 4/23/07, The Watermelon <[EMAIL PROTECTED]> wrote: > I noticed a large portion of member/user supplied patches are simply ignored > atm. Sorry. I can only speak for myself, but I have been very busy and I will be very busy again soon. Please try to register the patches in the patch tracker on g

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread Giel van Schijndel
Angus Lees schreef: > So after about a year of learning and coding (I knew nothing about > warzone, opengl, ogg, multimedia in general, etc a bit over 12 months > ago) I just watched the cam1 intro rpl within warzone :) > > The code also supports ogg theora/vorbis - and the dec130 (rpl video > cod

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread The Watermelon
On 4/22/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: Angus Lees schreef: > On 4/23/07, *Per Inge Mathisen* <[EMAIL PROTECTED] > > wrote: >> On 4/23/07, Giel van Schijndel <[EMAIL PROTECTED] > >> wrote: >>> * Use a variable sized array for

[Warzone-dev] Ignored patches

2007-04-23 Thread The Watermelon
I noticed a large portion of member/user supplied patches are simply ignored atm. For the mailinglist vs2k5 and I have quite a few without replies or reason why it cant be made into the trunk,for the bug tracker and forum,there are also quite a few patches supplied by user or bug reporter bein

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread Dennis Schridde
Am Montag, 23. April 2007 schrieb Angus Lees: > So after about a year of learning and coding (I knew nothing about warzone, > opengl, ogg, multimedia in general, etc a bit over 12 months ago) I just > watched the cam1 intro rpl within warzone :) > > The code also supports ogg theora/vorbis - and t

Re: [Warzone-dev] Color issue

2007-04-23 Thread Dennis Schridde
Am Montag, 23. April 2007 schrieb [EMAIL PROTECTED]: > On Sun, 22 Apr 2007 17:58:22 -0400 Giel van Schijndel > > <[EMAIL PROTECTED]> wrote: > >[EMAIL PROTECTED] schreef: > >> On Sun, 22 Apr 2007 10:32:41 -0400 Dennis Schridde > >> > >> <[EMAIL PROTECTED]> wrote: > >>> Am Sonntag, 22. April 2007 sch

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Giel van Schijndel
Angus Lees schreef: > On 4/23/07, *Per Inge Mathisen* <[EMAIL PROTECTED] > > wrote: >> On 4/23/07, Giel van Schijndel <[EMAIL PROTECTED] > >> wrote: >>> * Use a variable sized array for the scanline array >> Much as I like variable size arrays, t

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Angus Lees
On 4/23/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: On 4/23/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > * Use a variable sized array for the scanline array Much as I like variable size arrays, this will break MSVC builds, since MSVC does not support this (it is not a C99-compatibl