Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-29 Thread wp1004671-obooma
On Thu, 28 Jan 2010 03:21:44 -0600, Zarel zare...@gmail.com wrote: On Wed, Jan 27, 2010 at 1:14 PM, wp1004671-obooma d...@obooma.net wrote: ...help requried! please give me some advice on how to replace AIvolution with DyDo. I took a look but I have no idea where to start from. Go into

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread wp1004671-obooma
On Wed, 27 Jan 2010 14:49:11 -0600, Zarel zare...@gmail.com wrote: On Wed, Jan 27, 2010 at 9:26 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: A while ago we disabled multi-turret because they had graphical glitches that made them look horrible. Now they have been re-enabled again, for

[warzone2100-dev] [Warzone 2100 Trac] #1504: Display crash in trunk with intel gfx

2010-01-29 Thread Warzone 2100 Trac
#1504: Display crash in trunk with intel gfx -+-- Reporter: Per |Type: bug Status: new |Priority: major Milestone: 3.0

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread Per Inge Mathisen
On Fri, Jan 29, 2010 at 1:51 PM, wp1004671-obooma d...@obooma.net wrote: Yes the forum poll would be the most democratic solution ;-) I highly doubt that forum users are in any way statistically representative of ordinary users, nor in my experience are they good representatives of the interests

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread DylanDog
On Fri, 29 Jan 2010 14:36:05 +0100, Per Inge Mathisen per.mathi...@gmail.com wrote: I highly doubt that forum users are in any way statistically representative of ordinary users, nor in my experience are they good representatives of the interests of ordinary users. We should be really wary

[warzone2100-dev] [Warzone 2100 Trac] #1505: Fix multisync

2010-01-29 Thread Warzone 2100 Trac
#1505: Fix multisync +--- Reporter: Per | Owner: Type: bug | Status: new Priority: major | Milestone:

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread Guangcong Luo
On Fri, Jan 29, 2010 at 7:36 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: I highly doubt that forum users are in any way statistically representative of ordinary users, nor in my experience are they good representatives of the interests of ordinary users. We should be really wary of

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8906] branches/2.3

2010-01-29 Thread buginator
On 1/1/10, Per Inge Mathisen per.xxx...@xx.com wrote: On Fri, Jan 1, 2010 at 5:14 PM, Dennis Schridde ...@xx.net wrote: Am Freitag, 1. Januar 2010 17:01:58 schrieb ...@users.sourceforge.net: Revision: 8906 Property Changed: branches/2.3/

Re: [warzone2100-dev] A question of wikis

2010-01-29 Thread buginator
On 1/2/10, NoName xxx...@xx.com wrote: Am 02.01.2010 19:03, schrieb Dennis Schridde: Hello! Am Samstag, 2. Januar 2010 18:07:36 schrieb Daniel Kliman: Kamaze likes to maintain a server and provide us with hosting. (At least last time I talked to him.) I still do, but i'm

Re: [warzone2100-dev] Splitting out original campaign

2010-01-29 Thread buginator
On 1/4/10, Kreuvf ...@xxx2100.de wrote: Per Inge Mathisen wrote: So here is my suggestion: We pick one branch as the final campaign release tree, and at some point branch it to become an original campaign only branch, removing anything other than campaign from it (ie no

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-29 Thread buginator
On 1/16/10, C yp cypxx...@x.com wrote: Hi, I was told big commits should go on this mailing list before being committed. And apparently a quick rewrite of a few files is considered a big commit. Sounds good, but just a slight note, since we are still using svn for our VCS, all patches

[warzone2100-dev] Fwd: [Openal-devel] OpenAL Soft 1.11.753 released!

2010-01-29 Thread buginator
This was sitting in my inbox, and I thought it could help our userbase with their PulseAudio issues. -- Forwarded message -- From: Chris Robinson xxx...@x.com Date: Jan 17, 2010 10:25 PM Subject: [Openal-devel] OpenAL Soft 1.11.753 released! To: ope...@opensource.creative.com

Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-29 Thread buginator
On 1/25/10, wp1004671-obooma d...@x.net wrote: First of all, hello everybody in the mailing list. I am not going, for now, to commit to anything else but DyDo, for the future let`s see but my programmer skills are not that good...and here to the second point, I have no idea how this

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9038] trunk

2010-01-29 Thread buginator
On 1/7/10, Per Inge Mathisen per.xxx...@xx.com wrote: On Thu, Jan 7, 2010 at 4:01 AM, dak...@xx.xx.net wrote: PNG optimization, also known as 'Crush them all!'. Again? Did you measure any significant savings from doing this? It is kinda annoying to have to download every

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9538] branches/2.3

2010-01-29 Thread buginator
On 1/28/10, Per Inge Mathisen per.xxx...@xx.com wrote: On Thu, Jan 28, 2010 at 10:34 AM, xxx...@xx.sourceforge.net wrote: Revision: 9538 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9538view=rev Author: zarelsl Date: 2010-01-28 09:34:18 + (Thu,

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread buginator
On 1/29/10, Guangcong Luo za...@xx.net wrote: On Fri, Jan 29, 2010 at 7:36 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: I highly doubt that forum users are in any way statistically representative of ordinary users, nor in my experience are they good representatives of the

Re: [warzone2100-dev] Merging the Qt branch

2010-01-29 Thread buginator
On 1/28/10, Per Inge Mathisen per.mathi...@gmail.com wrote: Hello, The Qt port branch has come a long way recently, and now runs entirely without SDL and QuesoGLC (and all its dependencies). I would like to merge it into trunk soon, so I would encourage everyone to take the branch for a

Re: [warzone2100-dev] Merging the Qt branch

2010-01-29 Thread Christian Ohm
On Thursday, 28 January 2010 at 13:48, Per Inge Mathisen wrote: The Qt port branch has come a long way recently, and now runs entirely without SDL and QuesoGLC (and all its dependencies). I would like to merge it into trunk soon, so I would encourage everyone to take the branch for a test run,

[warzone2100-dev] VCS / DCS changes?

2010-01-29 Thread buginator
Greetings all. Talking with sourceforge, they said if we are still having issues with svn being slow, we can open a ticket with them, and they can migrate us over to their BETA svn server which would need svn:// access instead of https:// access that we have now. snap-l Buginator: Submit a

Re: [warzone2100-dev] Mod List Patch

2010-01-29 Thread Guangcong Luo
On Fri, Jan 29, 2010 at 9:14 PM, buginator buginato...@gmail.com wrote: Yeah, I know this is obviously too late now, and I don't see any replies here on the ML, but I assume that the replies about this patch was requested here and not the ticket? Here goes my (late) comments. Well, they were

[warzone2100-dev] [Warzone 2100 Trac] #1506: 2.3 beta 7 FTBFS on Debian GNU/Hurd

2010-01-29 Thread Warzone 2100 Trac
#1506: 2.3 beta 7 FTBFS on Debian GNU/Hurd +--- Reporter: Paul Wise pa...@… |Type: bug Status: new |Priority: major

[warzone2100-dev] [Warzone 2100 Trac] #1507: Crash on Skirmish

2010-01-29 Thread Warzone 2100 Trac
#1507: Crash on Skirmish +--- Reporter: Lartza lar...@…|Type: bug Status: new |Priority: major Milestone: |