[warzone2100-dev] [Warzone 2100 Trac] #1507: Crash on Skirmish

2010-01-29 Thread Warzone 2100 Trac
#1507: Crash on Skirmish +--- Reporter: Lartza |Type: bug Status: new |Priority: major Milestone: | Component: oth

[warzone2100-dev] [Warzone 2100 Trac] #1506: 2.3 beta 7 FTBFS on Debian GNU/Hurd

2010-01-29 Thread Warzone 2100 Trac
#1506: 2.3 beta 7 FTBFS on Debian GNU/Hurd +--- Reporter: Paul Wise |Type: bug Status: new |Priority: major Miles

Re: [warzone2100-dev] Mod List Patch

2010-01-29 Thread Guangcong Luo
On Fri, Jan 29, 2010 at 9:14 PM, buginator wrote: > Yeah, I know this is obviously too late now, and I don't see any > replies here on the ML, but I assume that the replies about this patch > was requested here and not the ticket? > Here goes my (late) comments. Well, they were supposed to go on

[warzone2100-dev] Freeze! Please read this about 2.3

2010-01-29 Thread buginator
As was previously mentioned a long time ago, Debian will be freezing in March. ok, so the latest release team mail says "we propose freezing in March 2010." to transition to testing/squeeze, wz needs 10 days in unstable, but IIRC as long as it is uploaded before the freeze the release team will

[warzone2100-dev] VCS / DCS changes?

2010-01-29 Thread buginator
Greetings all. Talking with sourceforge, they said if we are still having issues with svn being slow, we can open a ticket with them, and they can migrate us over to their BETA svn server which would need svn:// access instead of https:// access that we have now. Buginator: Submit a ticket.

Re: [warzone2100-dev] Merging the Qt branch

2010-01-29 Thread Christian Ohm
On Thursday, 28 January 2010 at 13:48, Per Inge Mathisen wrote: > The Qt port branch has come a long way recently, and now runs entirely > without SDL and QuesoGLC (and all its dependencies). I would like to > merge it into trunk soon, so I would encourage everyone to take the > branch for a test r

Re: [warzone2100-dev] Merging the Qt branch

2010-01-29 Thread buginator
On 1/28/10, Per Inge Mathisen wrote: > Hello, > > The Qt port branch has come a long way recently, and now runs entirely > without SDL and QuesoGLC (and all its dependencies). I would like to > merge it into trunk soon, so I would encourage everyone to take the > branch for a test run, and see

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread buginator
On 1/29/10, Guangcong Luo wrote: > On Fri, Jan 29, 2010 at 7:36 AM, Per Inge Mathisen > > wrote: > > > I highly doubt that forum users are in any way statistically > > representative of ordinary users, nor in my experience are they good > > representatives of the interests of ordinary users. We

Re: [warzone2100-dev] Mod List Patch

2010-01-29 Thread buginator
On 1/16/10, dak180 wrote: > Because Zarel is currently unable to post to the list he asked me to pass > this on; http://developer.wz2100.net/ticket/1415 > > Yeah, I know this is obviously too late now, and I don't see any replies here on the ML, but I assume that the replies about this patch was r

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9538] branches/2.3

2010-01-29 Thread buginator
On 1/28/10, Per Inge Mathisen wrote: > On Thu, Jan 28, 2010 at 10:34 AM, wrote: > > Revision: 9538 > > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9538&view=rev > > Author: zarelsl > > Date: 2010-01-28 09:34:18 + (Thu, 28 Jan 2010) > > > > Log Message: >

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9038] trunk

2010-01-29 Thread buginator
On 1/7/10, Per Inge Mathisen wrote: > On Thu, Jan 7, 2010 at 4:01 AM, wrote: > > PNG optimization, also known as 'Crush them all!'. > > Again? > > Did you measure any significant savings from doing this? It is kinda > annoying to have to download every image anew for every working copy, > y

Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-29 Thread buginator
On 1/25/10, wp1004671-obooma wrote: > > First of all, hello everybody in the mailing list. > I am not going, for now, to commit to anything else but DyDo, for the > future let`s see but my programmer skills are not that good...and here to > the second point, I have no idea how this all works ->

[warzone2100-dev] Fwd: [Openal-devel] OpenAL Soft 1.11.753 released!

2010-01-29 Thread buginator
This was sitting in my inbox, and I thought it could help our userbase with their PulseAudio issues. -- Forwarded message -- From: Chris Robinson Date: Jan 17, 2010 10:25 PM Subject: [Openal-devel] OpenAL Soft 1.11.753 released! To: ope...@opensource.creative.com Cc: openal-de...@

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget -> 2.3, and pointtree -> trunk

2010-01-29 Thread buginator
On 1/16/10, C yp wrote: > Hi, I was told big commits should go on this mailing list before being > committed. And apparently a quick rewrite of a few files is considered a big > commit. Sounds good, but just a slight note, since we are still using svn for our VCS, all patches should be in svn-dif

Re: [warzone2100-dev] Splitting out original campaign

2010-01-29 Thread buginator
On 1/4/10, Kreuvf wrote: > Per Inge Mathisen wrote: > > So here is my suggestion: We pick one branch as the final campaign > > release tree, and at some point branch it to become an "original > > campaign only" branch, removing anything other than campaign from it > > (ie no skirmish, multipla

Re: [warzone2100-dev] A question of wikis

2010-01-29 Thread buginator
On 1/2/10, NoName wrote: > Am 02.01.2010 19:03, schrieb Dennis Schridde: > > > Hello! > > > > Am Samstag, 2. Januar 2010 18:07:36 schrieb Daniel Kliman: > > Kamaze likes to maintain a server and provide us with hosting. (At least > > last > > time I talked to him.) > > > I still do, but i'm a

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8906] branches/2.3

2010-01-29 Thread buginator
On 1/1/10, Per Inge Mathisen wrote: > On Fri, Jan 1, 2010 at 5:14 PM, Dennis Schridde wrote: > > Am Freitag, 1. Januar 2010 17:01:58 schrieb ...@users.sourceforge.net: > >> Revision: 8906 > >> Property Changed: > >> > >> branches/2.3/ > >> branches/2.3/data/mods

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread Guangcong Luo
On Fri, Jan 29, 2010 at 7:36 AM, Per Inge Mathisen wrote: > I highly doubt that forum users are in any way statistically > representative of ordinary users, nor in my experience are they good > representatives of the interests of ordinary users. We should be > really wary of letting expert tweaker

[warzone2100-dev] [Warzone 2100 Trac] #1505: Fix multisync

2010-01-29 Thread Warzone 2100 Trac
#1505: Fix multisync +--- Reporter: Per | Owner: Type: bug | Status: new Priority: major | Milestone: 2.

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread DylanDog
On Fri, 29 Jan 2010 14:36:05 +0100, Per Inge Mathisen wrote: > > I highly doubt that forum users are in any way statistically > representative of ordinary users, nor in my experience are they good > representatives of the interests of ordinary users. We should be > really wary of letting expert

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread Per Inge Mathisen
On Fri, Jan 29, 2010 at 1:51 PM, wp1004671-obooma wrote: > Yes the forum poll would be the most democratic solution ;-) I highly doubt that forum users are in any way statistically representative of ordinary users, nor in my experience are they good representatives of the interests of ordinary us

[warzone2100-dev] [Warzone 2100 Trac] #1504: Display crash in trunk with intel gfx

2010-01-29 Thread Warzone 2100 Trac
#1504: Display crash in trunk with intel gfx -+-- Reporter: Per |Type: bug Status: new |Priority: major Milestone: 3.0

Re: [warzone2100-dev] Multi-turrets

2010-01-29 Thread wp1004671-obooma
On Wed, 27 Jan 2010 14:49:11 -0600, Zarel wrote: > On Wed, Jan 27, 2010 at 9:26 AM, Per Inge Mathisen > wrote: >> A while ago we disabled multi-turret because they had graphical >> glitches that made them look horrible. Now they have been re-enabled >> again, for only the stated reason that a lo

Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-29 Thread wp1004671-obooma
On Thu, 28 Jan 2010 03:21:44 -0600, Zarel wrote: > On Wed, Jan 27, 2010 at 1:14 PM, wp1004671-obooma wrote: >> ...help requried! please give me some advice on how to replace AIvolution >> with DyDo. >> I took a look but I have no idea where to start from. > > Go into data/mods/multiplay/ > > D