#1507: Crash on Skirmish
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Reporter: Lartza |Type: bug
Status: new |Priority: major
Milestone: | Component: oth
#1506: 2.3 beta 7 FTBFS on Debian GNU/Hurd
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Reporter: Paul Wise |Type: bug
Status: new |Priority: major
Miles
On Fri, Jan 29, 2010 at 9:14 PM, buginator wrote:
> Yeah, I know this is obviously too late now, and I don't see any
> replies here on the ML, but I assume that the replies about this patch
> was requested here and not the ticket?
> Here goes my (late) comments.
Well, they were supposed to go on
As was previously mentioned a long time ago, Debian will be freezing in March.
ok, so the latest release team mail says "we propose freezing
in March 2010."
to transition to testing/squeeze, wz needs 10 days in
unstable, but IIRC as long as it is uploaded before the freeze the
release team will
Greetings all.
Talking with sourceforge, they said if we are still having issues with
svn being slow, we can open a ticket with them, and they can migrate
us over to their BETA svn server which would need svn:// access
instead of https:// access that we have now.
Buginator: Submit a ticket.
On Thursday, 28 January 2010 at 13:48, Per Inge Mathisen wrote:
> The Qt port branch has come a long way recently, and now runs entirely
> without SDL and QuesoGLC (and all its dependencies). I would like to
> merge it into trunk soon, so I would encourage everyone to take the
> branch for a test r
On 1/28/10, Per Inge Mathisen wrote:
> Hello,
>
> The Qt port branch has come a long way recently, and now runs entirely
> without SDL and QuesoGLC (and all its dependencies). I would like to
> merge it into trunk soon, so I would encourage everyone to take the
> branch for a test run, and see
On 1/29/10, Guangcong Luo wrote:
> On Fri, Jan 29, 2010 at 7:36 AM, Per Inge Mathisen
>
> wrote:
>
> > I highly doubt that forum users are in any way statistically
> > representative of ordinary users, nor in my experience are they good
> > representatives of the interests of ordinary users. We
On 1/16/10, dak180 wrote:
> Because Zarel is currently unable to post to the list he asked me to pass
> this on; http://developer.wz2100.net/ticket/1415
>
>
Yeah, I know this is obviously too late now, and I don't see any
replies here on the ML, but I assume that the replies about this patch
was r
On 1/28/10, Per Inge Mathisen wrote:
> On Thu, Jan 28, 2010 at 10:34 AM, wrote:
> > Revision: 9538
> >
> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9538&view=rev
> > Author: zarelsl
> > Date: 2010-01-28 09:34:18 + (Thu, 28 Jan 2010)
> >
> > Log Message:
>
On 1/7/10, Per Inge Mathisen wrote:
> On Thu, Jan 7, 2010 at 4:01 AM, wrote:
> > PNG optimization, also known as 'Crush them all!'.
>
> Again?
>
> Did you measure any significant savings from doing this? It is kinda
> annoying to have to download every image anew for every working copy,
> y
On 1/25/10, wp1004671-obooma wrote:
>
> First of all, hello everybody in the mailing list.
> I am not going, for now, to commit to anything else but DyDo, for the
> future let`s see but my programmer skills are not that good...and here to
> the second point, I have no idea how this all works ->
This was sitting in my inbox, and I thought it could help our userbase
with their PulseAudio issues.
-- Forwarded message --
From: Chris Robinson
Date: Jan 17, 2010 10:25 PM
Subject: [Openal-devel] OpenAL Soft 1.11.753 released!
To: ope...@opensource.creative.com
Cc: openal-de...@
On 1/16/10, C yp wrote:
> Hi, I was told big commits should go on this mailing list before being
> committed. And apparently a quick rewrite of a few files is considered a big
> commit.
Sounds good, but just a slight note, since we are still using svn for
our VCS, all patches should be in svn-dif
On 1/4/10, Kreuvf wrote:
> Per Inge Mathisen wrote:
> > So here is my suggestion: We pick one branch as the final campaign
> > release tree, and at some point branch it to become an "original
> > campaign only" branch, removing anything other than campaign from it
> > (ie no skirmish, multipla
On 1/2/10, NoName wrote:
> Am 02.01.2010 19:03, schrieb Dennis Schridde:
>
> > Hello!
> >
> > Am Samstag, 2. Januar 2010 18:07:36 schrieb Daniel Kliman:
> > Kamaze likes to maintain a server and provide us with hosting. (At least
> > last
> > time I talked to him.)
> >
> I still do, but i'm a
On 1/1/10, Per Inge Mathisen wrote:
> On Fri, Jan 1, 2010 at 5:14 PM, Dennis Schridde wrote:
> > Am Freitag, 1. Januar 2010 17:01:58 schrieb ...@users.sourceforge.net:
> >> Revision: 8906
> >> Property Changed:
> >>
> >> branches/2.3/
> >> branches/2.3/data/mods
On Fri, Jan 29, 2010 at 7:36 AM, Per Inge Mathisen
wrote:
> I highly doubt that forum users are in any way statistically
> representative of ordinary users, nor in my experience are they good
> representatives of the interests of ordinary users. We should be
> really wary of letting expert tweaker
#1505: Fix multisync
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Reporter: Per | Owner:
Type: bug | Status: new
Priority: major | Milestone: 2.
On Fri, 29 Jan 2010 14:36:05 +0100, Per Inge Mathisen
wrote:
>
> I highly doubt that forum users are in any way statistically
> representative of ordinary users, nor in my experience are they good
> representatives of the interests of ordinary users. We should be
> really wary of letting expert
On Fri, Jan 29, 2010 at 1:51 PM, wp1004671-obooma wrote:
> Yes the forum poll would be the most democratic solution ;-)
I highly doubt that forum users are in any way statistically
representative of ordinary users, nor in my experience are they good
representatives of the interests of ordinary us
#1504: Display crash in trunk with intel gfx
-+--
Reporter: Per |Type: bug
Status: new |Priority: major
Milestone: 3.0
On Wed, 27 Jan 2010 14:49:11 -0600, Zarel wrote:
> On Wed, Jan 27, 2010 at 9:26 AM, Per Inge Mathisen
> wrote:
>> A while ago we disabled multi-turret because they had graphical
>> glitches that made them look horrible. Now they have been re-enabled
>> again, for only the stated reason that a lo
On Thu, 28 Jan 2010 03:21:44 -0600, Zarel wrote:
> On Wed, Jan 27, 2010 at 1:14 PM, wp1004671-obooma
wrote:
>> ...help requried! please give me some advice on how to replace
AIvolution
>> with DyDo.
>> I took a look but I have no idea where to start from.
>
> Go into data/mods/multiplay/
>
> D
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