[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-26 Thread Mark de Wever
Update of bug #9144 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-24 Thread Mark de Wever
Update of bug #9144 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-23 Thread Frank Gevaerts
Follow-up Comment #19, bug #9144 (project wesnoth): It seems to be fixed now. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-23 Thread Mark de Wever
Update of bug #9144 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #18: I added a fix based on your patch, could you test whether it fixes the bug? I managed to reprod

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread Ali El Gariani
Follow-up Comment #15, bug #9144 (project wesnoth): @Mordante Mmmh I think there was some misunderstanding here. I talked about my old (april 12) 16791 just for inspiration before you restart to work on halo.cpp (adding/moving an other overlayed_hexes_.clear() was maybe a solution to this huge si

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread anonymous
Follow-up Comment #14, bug #9144 (project wesnoth): I think I'm getting somewhere. I added code that prints out the id (halo_id and friends) whenever one of the lists changes, and it seems that changing_haloes is not cleared when a savegame is loaded, so old invalid halo ids get used. I'm attachi

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread anonymous
Follow-up Comment #13, bug #9144 (project wesnoth): #9172 indeed looks the same. I added some debugging output, and whenever it hangs it looks like the effect object was not initialized properly, and has an address that differs from "normal" addresses. __

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread Mark de Wever
Update of bug #9144 (project wesnoth): Status: In Progress => Confirmed ___ Follow-up Comment #11: bug #9172 looks like a duplicate of this bug. I used the savegame there to reproduce the proble

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread Frank Gevaerts
Follow-up Comment #10, bug #9144 (project wesnoth): The last commit to halo.cpp I see is for r16791, so yes, I can see the problem after that one (and before). I haven't been able to trace any further. I had to stop my debug session shortly after my last message, and the bug is very hard to trigg

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread Mark de Wever
Update of bug #9144 (project wesnoth): Status: Need Info => In Progress ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-21 Thread Mark de Wever
Follow-up Comment #9, bug #9144 (project wesnoth): @gevaerts the size is really odd, can't make anything of it. Have you been able to trace how it gets to that number? Does the problem still occur after the commit alink did? @alink, the only problem is that with your change is that the MoL's ha

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-17 Thread Ali El Gariani
Follow-up Comment #8, bug #9144 (project wesnoth): Mordante, in my last commit in halo.cpp, I added a clear() of overlayed_hexes_ if the halo was moved, I remember that I didn't see where these data was cleared and so the teleport bug and my fix. Maybe move/copy this clear() to a better place ?

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-17 Thread Frank Gevaerts
Follow-up Comment #7, bug #9144 (project wesnoth): I managed to reproduce the problem on 17712 with --enable-debug, so I can now look at data structure contents a bit better. The problem seems to be caused by: (gdb) print overlayed_hexes_.size() $12 = 4290121385 I'm trying to find out where that

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-16 Thread anonymous
Follow-up Comment #6, bug #9144 (project wesnoth): 16390 does show the problem, 16389 not. I'm not entirely sure about the best way to reproduce this. The Elvish Sylph seems to be more risky than average (a more complex halo ?) Sometimes the game only hangs for a few seconds and then continues.

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-16 Thread Mark de Wever
Follow-up Comment #5, bug #9144 (project wesnoth): If you want to search I guess commit 16390 might have introduced the problem. I'll test on my machine as well I'm using a slightly older compiler 4.1.2 20061115 (prerelease) (Debian 4.1.1-21). __

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-16 Thread anonymous
Follow-up Comment #4, bug #9144 (project wesnoth): I managed to get a stack trace with -O2 -g. It doesn't seem to get out of the loop at halo.cpp:227. invalidated_locations keeps growing, until I run out of RAM (I killed it when it got to 1.9 GB) #0 0x08077dc0 in std::_Rb_tree, std::less, std:

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-16 Thread anonymous
Follow-up Comment #3, bug #9144 (project wesnoth): I'll try to find the exact revision where the problems start later today, but I think 1.3.2 already had problems. I'm using g++ (GCC) 4.1.3 20070429 (prerelease) (Debian 4.1.2-6), with whatever compiler flags configure gives me (which means -O0

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-16 Thread Mark de Wever
Update of bug #9144 (project wesnoth): Status:None => Need Info Assigned to:None => mordante ___ Follow-up Comment #2: Thanks for the repo

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-15 Thread anonymous
Follow-up Comment #1, bug #9144 (project wesnoth): This is fun. Building with --enable-debug makes the problem go away... ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #9144] game frequently hangs while showing halo effect

2007-05-15 Thread anonymous
URL: Summary: game frequently hangs while showing halo effect Project: Battle for Wesnoth Submitted by: None Submitted on: Tuesday 15/05/07 at 23:21 CEST Category: Bug Severity: