Am Freitag, 30. Juli 2010 schrieb Guillaume Melquiond:
it; I was wrong. So I'm sending a mail to this mailing list to explain
my move.
Just make sure that you document the reason at a prominent place so
distributions like gentoo won't switch to the system copy and reintroduce
problems.
Bye,
Am Sonntag 01 Februar 2009 schrieb shadowm2...@gmail.com:
Removed an unnecessary virtual destructor (a trivial virtual
destructor).
Why is that one unnecessary? There are classes derived from this one which
have member variables. If you delete them through a pointer to the base
you'll be in
Am Donnerstag 08 Januar 2009 schrieb Arc Riley:
On proper design, specifically you'll want to avoid using the string type
for strings, use unicode exclusively for text. Write and use a collection
of #define's that does char*-PyObject* conversion so this can be changed
from (ie)
Am Mittwoch 03 Dezember 2008 schrieb [EMAIL PROTECTED]:
URL: http://svn.gna.org/viewcvs/wesnoth?rev=31239view=rev
Log:
Change CXXFLAGS to CCFLAGS so .c sources will be affected too.
I wouldn't consider this a good idea. It's perfectly valid to put options into
CXXFLAGS which are not available
Hi,
I've just seen another thread about a piece of music and TimothyP stating that
it's good enough for mainline. I'm pretty sure there were other well done
tracks lately but I can't seem to remember any commits? So do we have someone
who commits music once people with the required skills
Am Montag 18 August 2008 schrieb [EMAIL PROTECTED]:
I have one example where this might be nice to have this ouside areas
where we have WML variable : scenarios generated from WML macros where
you might want one of the macro parameters to appear i the title or
description.
I think that case
Am Mittwoch 16 April 2008 schrieb Richard Kettering:
The only change I'm suggesting is foregoing the big download link at
the top,
Sounds like a very good idea. Make it a tiny one for those who search it and
switch to a big one once 1.5 becomes suitable for the average user.
Bye,
David
Am Freitag 28 März 2008 schrieb [EMAIL PROTECTED]:
Switch off abort checks for missing library if user specified CXXFLAGS
or LDFLAGS. (Assume he knows what he's doing.)
Sorry but this is nonsense. Putting libs into CXXFLAGS is dead stupid and
neither of those is usually used for this purpose.
Am Mittwoch 26 März 2008 schrieb Eric S. Raymond:
2. Documentation formatting
5. Translations handling.
I'd guess that for both of those ettin is the one who knows most about how
it's done.
Bye,
David
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Am Sonntag 02 März 2008 schrieb Nils Kneuper:
And one requirement before anything gets lifted from now on is 2 complete
months with the *revised* texts in wescamp. I do not want to see such
Just to make sure...
1. WesCamp-i18n is currently not supported well by g.w.o ...
2. Developing
Am Dienstag 12 Februar 2008 schrieb jeremy rosen:
and if a forum mod could upgrade your title, that would be grat :)
He's a Lord of Music now.
David
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Am Dienstag 12 Februar 2008 schrieb Mattias Westlund:
gna.org, I assume?
Right. BTW don't forget to search through the forum for older stuff which
didn't make it into mainline just because nobody felt responsible...
David
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Am Montag 11 Februar 2008 schrieb Mattias Westlund:
Well yeah, sure. What is expected of me, more exactly?
Judge the music submitted and decide which track is good enough to get
committed.
Bye,
David
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Am Montag 28 Januar 2008 schrieb Mark de Wever:
As a side note I'd like to have boost::smart_ptr and not the tr1
variation since not all platforms have easy support for boost 1.34(.1).
Debian Etch uses boost 1.33.1.
I consider that a very bad argument. 1.5 is geared towards the future, don't
Am Montag 28 Januar 2008 schrieb Mark de Wever:
Since boost 1.34(.1) supports both boost::shared_ptr and
boost::tr1::shared_ptr I see no reason to break backwards compatibility.
Tr1 is supposed to become the new standard which looks better to me. That one
will be documented in future books.
Am Montag 28 Januar 2008 schrieb Jens Seidel:
This confuses me. Not sure whether you want ::boost::smart_ptr or
::tr1::smart_ptr.
If they've got the same syntax, it's a simple matter of changing using
declarations. ;-)
Greetings,
David
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Am Montag 28 Januar 2008 schrieb [EMAIL PROTECTED]:
However, I would like to limit its use to situations where it is
highly useful. It would be easy to get into a habit of using it
everywhere, and I think this would create more confusion for new
developers. The config class is a good example
Am Freitag 25 Januar 2008 schrieb Eric S. Raymond:
What's different today is that autotools has gotten to be a worse and
worse tarpit over time. Thus, its challengers have a better competitive
position today then they did back when they were less mature and
autotools was less encrusted.
Am Donnerstag 24 Januar 2008 schrieb Nils Kneuper:
I think that is currently one of the main benefits of cmake, it is
crossplatform and supports the basic and known build systems of each.
It has its downsides as well...
Am Dienstag 25 Dezember 2007 schrieb David White:
Any thoughts on this? Does anyone have any objections to us changing
this from opt-in to opt-out?
I guess the opt-out should be a one time pop-up with at least 5 seconds screen
presence (prevent accidental click away). Along with the icon
Am Montag 24 Dezember 2007 schrieb Jens Seidel:
Isn't Mesa a software implementation of OpenGL and everywhere available?
It would be not accellerated by hardware but isn't this how it currently
works?
Sure, if you want about 3 FPS... Mesa helps you if some feature isn't
supported by your card
Am Sonntag 02 Dezember 2007 schrieb Mark de Wever:
titlescreen. This avoids terminations due to asserts, which users see as
crashes. I'll look into converting the existing code to use this kind of
assert and also look at which asserts should be a runtime check.
I guess in 1.3.x / 1.5.x etc.
Am Freitag 28 September 2007 schrieb jeremy rosen:
I am trying to make the animation syntax evolve some more...
this involves some complicated upgrades of WML, which in trun might require
a couple of releases to avoid pushing too much changes in one go to the
user...
As long as the old
Reading the forums it seems like we've got a problem in this area. There are
quite a few contributions of which some are even good. While the talent and
skill of Aleksi and TimothyP are not in any doubt, the fact that they seem to
have little time is somewhat blocking in this field.
My idea
Am Dienstag 25 September 2007 schrieb Mattias Westlund:
That said, I *do* consider myself capable of telling a good piece from a
bad one, or a piece with potential from an unsalvageable mess ;)
I think the most important part would be to get good music in right now and
before 1.4 there should
Am Donnerstag 02 August 2007 schrieb Hans-Joachim Gurt:
ML and forum are fine, but I haven't seen
much discussion herethere lately.
That's because they happen on IRC and don't worry. German evening is the time
when most people are to be found there. Many developers are european after
all. Of
Am Donnerstag 24 Mai 2007 schrieb Eric S. Raymond:
Ivanovic, myself, alink, and allefant have all been whacking at this
problem but have failed to solve it. There is a suggestion on the
table that we ought to drop a nuke on the problem by linking the
Boost filesystem library and using its
Am Donnerstag 24 Mai 2007 schrieb jeremy rosen:
* it's not GPL (might be GPL-compatible, but I havn't checked)
It is compatible and used by other (L)GPL projects like OpenOffice.org
The license is like that für libstdc++ - the goal is to be usable by everyone.
* any thought from our tiny-GUI
Am Montag 14 Mai 2007 schrieb Eric S. Raymond:
Fine, let's define a standard. Is PG-13 unobjectionable?
Wesnoth has many players younger then 10 AFAIK.
Bye David
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Am Dienstag 08 Mai 2007 schrieb Nils Kneuper:
- Eastern Ivasion - Turin
Didn't Turin state just yesterday on IRC that he's only doing bugfixes and
would be happy to hand over the campaign to someone else?
Bye David
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Hello,
while talking to the chinese translator about this topic, I spotted a problem
in our usage.
msgid Friendly unit sighted
msgid_plural $friends friendly units sighted
Looks very fine. You've got the singular and the plural variant with a number
so translations with multiple plural
Am Freitag 27 April 2007 schrieb Mist:
Proposed implementation
1) Change the parser to accept filename as an argument (if it's not done
already).
2) Change next_scenario key to make it keep scenario filename instead of
scenario id
This is error prone as Windows doesn't care for case on
Am Donnerstag 26 April 2007 schrieb John McNabb:
I am not sure that I would refuse to load it completely. I would
suggest popping up a warning window that says something like, You are
attempting to load a save file from an incompatable version.
Continuing will likely cause Wesnoth to crash.
Am Donnerstag 26 April 2007 schrieb John McNabb:
Because I see potential for different types of incompatability in the
future. Imagine that in the future there is an incompatablity that
only causes problems if a particular event is used (or unit, whatever)
But that's not what this proposal is
Am Sonntag 15 April 2007 schrieb ott:
But why add them to the main repository? I thought Dave wanted to
move to a smaller game core and content that could be created more
independently of the core. Or has this direction been abandoned?
Where's the problem with many campaigns in the core? If
Am Samstag 14 April 2007 schrieb Mark de Wever:
I can live with the fact that the maintaince dev is free to do
maintainance WML changes, but not allowed to make radical changes as long
as the campaign is being maintained. Once it's no longer maintained the
maintainance dev is free to do as
Am Samstag 14 April 2007 schrieb Nils Kneuper:
I don't think this would be a problem. We could make the campaignserver
to use some special fomat commit message and you could filter your mails
for that very message (and maybe move all others either to trash or to
somewhere else).
The main
Am Freitag 13 April 2007 schrieb Isaac Clerencia:
Any clues about this?
Well, I see nothing that prevents a GPL game from including music which isn't
under GPL. So if he never explicitely released it under GPL, he can demand
that others don't use it.
Of course, for this very reason Adonthell
Am Freitag 13 April 2007 schrieb Bruno Wolff III:
In the case at hand it is possible, that the copyright owner didn't realize
what licensing under the gpl really meant and didn't intend to do that.
I've seen no proof that he released it under the GPL. He put it into a GPL
project but if he
Am Freitag 13 April 2007 schrieb Mattias Westlund:
Being a musician, this discussion raises an interesting question. Does
the exact same rules apply for music as for software? If music is GPL'd,
The GPL was designed for code, your question is more or less unanswered. But
actually not you would
Am Sonntag 08 April 2007 schrieb Eric S. Raymond:
1) We can, and probably should, require people modifying either
mainline or UMC data to run macroscope on it before committing
or shipping.
So you'll provide self-contained binaries for Windows / OS X? I've got the
feeling that quite a
Hello,
I just thought a bit about this topic again. We're at the start of a new
unstable tree and the bars to get in new code are low - why not also for
campaigns? My idea would be to freely include anything which is rather
complete, not braindead and maintained (using new terrain letter
Am Freitag 30 März 2007 schrieb Mark de Wever:
I'd say _if_ we decide to do it all possible problems need to be fixed
before the next stable release. For now I just want to have it as is in
1.3.2 and see what the players think.
Wouldn't it make more sense to first get the ok from the artists
Am Donnerstag 15 Februar 2007 schrieb Richard Kettering:
a] a boost of one MP, to get the magic number 6 (two 3mp terrains/turn)
I guess this would be useful to most units which have 5 MP. Unless they're
quick they're seriously worse on such terrain. If you brought your unit up to
AMLA it's
Am Donnerstag 15 Februar 2007 schrieb john w. bjerk:
If units gain AMLAs too quickly the XP increase could be changed from
25% to 50%.
Yes, this is an important point. AMLA gets soon very expensive. Especially if
you always have to decide between HP bonus + heal or special bonus and no
heal.
Am Mittwoch 14 Februar 2007 schrieb john w. bjerk:
I think a good guideline for AMLA upgrades is that a unit shouldn't
loose it's distinctivness.
That's why I never proposed something which would make a unit exactly equal to
another. Sure the Great Mage would get teleport but never as
Am Freitag 22 Dezember 2006 20:06 schrieb Jens Seidel:
How does is work on your systems? Can you please verify that the X11
related definition of SDL_SysWMinfo is used (add #warning Debug message).
If this is true, please tell me where SDL_VIDEO_DRIVER_X11 is defined in
your system. In a SDL
Am Montag 13 November 2006 11:19 schrieb [EMAIL PROTECTED]:
URL: http://svn.gna.org/viewcvs/wesnoth?rev=14227view=rev
Log:
Made the textdomain explicit, so the righ translation would be used in user
eras that use these files
+#textdomain wesnoth
Seems like not everyone knows that this
Am Montag 13 November 2006 11:46 schrieb [EMAIL PROTECTED]:
I had bad surprises when testing the translations of some use era that use
these files (Extended ans Default + Kalifa Eras), they were NOT translated
correctly. It look it was looking for the translation in the wrong
textdomain
Am Montag 13 November 2006 12:03 schrieb [EMAIL PROTECTED]:
It looks the default textdomain is not necessarily wesnoth, but the one
used in the parent file (where the file is included from).
This makes sense IMHO and it is not necessarily a bug.
Well, I was told that the textdomain is not
Am Freitag 10 November 2006 16:41 schrieb Hogne Håskjold:
shreedhar aka nataraj wrote:
My vote: no. Games using either GTK or QT doesn't look like games, they
look like spreadsheets... (fx freeciv).
I agree, games don't want to use a standard toolkit.
Bye David
Am Montag 30 Oktober 2006 11:40 schrieb Rusty Russell:
3) Any ideas if the performance improvements have a *real* chance to be
completed soon so that we should wait for them to release 1.2?
I doubt it. The ones I've seen are all non-trivial, and would take one
release to check them alone.
Am Mittwoch 11 Oktober 2006 20:12 schrieb Isaac Clerencia:
Are you guys arguing about whether to let someone put in a Valencian
translation or just what to call it?
The latter.
From the discussion so far - shouldn't we simply keep the locale at
[EMAIL PROTECTED] and call the translation
Am Montag 12 Juni 2006 13:20 schrieb Rusty Russell:
I'm happy to do the work and fix any bugs which arise, but I wanted to
make sure that others see the performance issues as enough of a problem
that it's worth doing at this late stage...
I think it's a usefull change but we should be
Am Freitag 02 Juni 2006 20:53 schrieb Daniel Bruegmann:
I've tried compiling Wesnoth from svn (I typed svn update just before
building), using ./configure and make. I get the following error message
Try to do a ./autogen.sh before the ./configure.
Bye David
Am Mittwoch 24 Mai 2006 20:28 schrieb Bruno Wolff III:
Yes. That's why the difficulty level is easy. There should be no
frustrating replaying of previous scenarios no matter how just barely the
person advanced from the previous scenario.
I don't agree. Relying on some success in earlier
Am Dienstag 23 Mai 2006 22:02 schrieb Lari Nieminen:
My reasoning for a change is that having to hoard gold is simply not
fun. Leveling up units to build up a good army is fun, while trying to
hoard unknown amounts of gold is not.
If we want to restrict the changes to gold I'm not opposed.
Am Samstag 20 Mai 2006 13:20 schrieb Nils Kneuper:
beginning!. I really dislike stuff like this and would welcome a
balancing that does not depend this much on the success in the earlier
missions. I think it would enhance the fun since it reduces frustration
in some missions.
I think this
Am Mittwoch 17 Mai 2006 13:34 schrieb Jens Seidel:
Ah, OK. I thought someone tried just to reduce the number of used colours
or applied any other not lossless optimisation (instead of using a buggy
but as far as I understand lossless optimisation program; I hope you filled
a bug report).
I
Am Montag 15 Mai 2006 10:39 schrieb Jens Seidel:
optipng optimised losslessly and I verified for a few files that the
content was not changed (by converting old and new files to XPM and
comparing both files). Nevertheless I do not know whether PNG carries
attributes which need to be preserved.
Am Donnerstag 11 Mai 2006 08:22 schrieb Jörg Hinrichs:
So i am stuck on this, i could need some more information. Your turn... :-)
As it's not listed in your list of solutions - you thought about using gzip on
the data? Should be highly redundant I'd think.
Bye David
Am Mittwoch 10 Mai 2006 00:14 schrieb Hansenet Mail:
Indeed, this is an annoyance. Since this is an ongoing problem as long as
we have windows devs, i suggest to write a little script to get those
additional characters out of there again. Then me, Sapient and who else is
You mean something
Am Sonntag 07 Mai 2006 19:09 schrieb David White:
I think the most important thing is to be reasonable. If a new image
looks much better than an old one, but doesn't have any animations, then
that is still probably acceptable.
I'm with the group stating that 1.2 shouldn't have as strict rules
Am Montag 08 Mai 2006 13:56 schrieb Jérémy Rosen:
if nobody is against it, I'll remove the option, making display of halos
mandatory
Why not simply add a tooltip stating that you're loosing some animations in
favor of speed when disabling them?
Bye David
Am Donnerstag 20 April 2006 12:58 schrieb Isaac Clerencia:
* how would you like to do it? last time we had trunk in freeze for a long
time and developers were unable to do any new work on wesnoth at all. I
would like to branch 1.2 out of trunk as soon as it's in a decent shape.
That
Am Freitag 21 April 2006 01:29 schrieb John McNabb:
It doesn't
make sense to me for the translators for a particular language to be
working on the unstable version if the stable version isn't finished,
but it also doesn't make sense to me to wait too long just to add a
few more translations.
Am Dienstag 11 April 2006 19:33 schrieb Laurent Birtz:
With Xan's addition of cumulative and non-cumulative ADD and MUL modifiers,
the computations are even more complex.
So why not simply take this as an indication that this change is a bad one?
The current formula was found after long tries
Am Dienstag 11 April 2006 20:30 schrieb Laurent Birtz:
I'm not arguing wheter its reasonable or not. I think
it is. Your statements seem to imply that (! unexpected) =
understandable. These are different issues. It is
important that the user may know precisisely wheter he
can kill a unit with
Am Dienstag 11 April 2006 20:49 schrieb Laurent Birtz:
In MP games I do compute them by hand.
You're not really considering yourself an average user I hope?
Bye David
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Am Dienstag 04 April 2006 23:05 schrieb Jörg Hinrichs:
Any suggestions/comments/whatever are highly welcome :-)
I think the idea in itself is a good one but please try to do it in a C++ way
using templates and such and not with some weird C methods. I know that those
work but I also know how
Am Dienstag 28 März 2006 09:07 schrieb Richard Kettering:
This is always a hard recruit, because it's not easy for us to judge
the competency of the person at doing their job. SVN access is
usually granted for competency at _other_ tasks, and not as an end in
itself. Plus it's a catch-22 if
Am Samstag, den 26.11.2005, 14:17 +0100 schrieb Yann Dirson:
- improve the zipios thing, which is really not efficient
performance-wise
Just out of curiosity - what is the main advantage of zipios? AFAIK few
are using it because it slows the game considerably. If it is just disk
space,
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