If the owner expects the sim to never have more than like at most 10
people in it at any given moment, use up the memory that is left after
10  use up all their quota, no crashing unless more than 10 people get
in the sim at the same time


Ambrosia escreveu:
> But in your example, the script uses the max of the sim til the avatar
> comes in. The script will crash, as the avatar takes his own share of
> memory, and the script suddenly has less than it actually uses (not
> what it -could- use but doesn't).
>
> Scripts -will- be able to check available memory, that much has been
> stated, and they reserve additional memory they need with another
> function, but that available memory should not depend on factors of
> what's going on outside the parcel or on other avatars aside of the
> own.
>
> Quite frankly, the only thing that makes sense for scripters and
> content creators are hard numbers they can work with. Fixed memory
> amounts. Every 512sqm parcel should always (normally) support X mb
> max. Every avatar should normally support Y mb max. A solid api to
> build scripts upon. Available memory depends on the scripts already
> attached to the -same- avatar or on the -same- parcel, but a parcel's
> or avatar's memory should -not- be dependant in any way on external
> factors like other avatars or parcels. It makes things unreliable,
> unpredictable.
>
> On Thu, Dec 17, 2009 at 16:10, Tigro Spottystripes
> <tigrospottystri...@gmail.com> wrote:
>   
>> There should be a way for scripts to check how much memory is avaiable
>> int he pool for the sim, and for the parcel, and also how much memory
>> the script will be limited to under a worse case scenario,
>>     
>
>   

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