That's only an issue with live referencing, which is a pretty bad way to go about it. Versioned referencing will not hold any surprises as you control when a rig reaches what shots. It's a matter of asset management, not of referencing VS localized. If anything localizing takes a liberty away from you, it doesn't ADD security :)
On Wed, May 22, 2013 at 6:36 PM, Sandy Sutherland <sandy.mailli...@gmail.com > wrote: > I did - and we locked everything that was not supposed to move/key. > Worked fine and it is not so difficult to write the tools to do a model > update. Also one BIG plus to this method against referencing is that you > avoid surprises when something changes in the rig that affects animation > and it gets auto updated in a reference, THAT has happened to me before, > largely due to the nature of the overlapping schedules we work with in SA. > > S. > > > On 22/05/2013 04:48, Enrique Caballero wrote: > >> Jeremie, I considered letting them animate in local mode but i decided >> that the risks outweighed the benefits. >> >> I am just 100% uncomfortable with trusting the animators with Local >> models. They will start deleting objects and changing heirarchy. >> >> So instead I stripped down the rig of unecessary stuff. I took all the >> cloth controls away and seperated it into a different rig, and then >> aggressively cut down the amount of keyable params. >> >> Its at least manageable now. >> >> Are you really comfortable letting the animators animate local models? I >> don't think I could ever let it happen >> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!