I did - and we locked everything that was not supposed to move/key. Worked fine and it is not so difficult to write the tools to do a model update. Also one BIG plus to this method against referencing is that you avoid surprises when something changes in the rig that affects animation and it gets auto updated in a reference, THAT has happened to me before, largely due to the nature of the overlapping schedules we work with in SA.

S.

On 22/05/2013 04:48, Enrique Caballero wrote:
Jeremie, I considered letting them animate in local mode but i decided that the risks outweighed the benefits.

I am just 100% uncomfortable with trusting the animators with Local models. They will start deleting objects and changing heirarchy.

So instead I stripped down the rig of unecessary stuff. I took all the cloth controls away and seperated it into a different rig, and then aggressively cut down the amount of keyable params.

Its at least manageable now.

Are you really comfortable letting the animators animate local models? I don't think I could ever let it happen


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