Yep they are also being incredibly helpful with me. Thanks Softimage Team.
 I'm getting our IT guy to fill out the paperwork for a QFE now


On Wed, May 22, 2013 at 12:59 AM, Jeremie Passerin <gerem....@gmail.com>wrote:

> Good to hear that the issue has been reported. This is a big deal for us
> here too.
> We love Softimage referencing system a lot but are in a situation now
> where animator are creating local copy of the rigs just to work around the
> issue, which is obviously a big problem for us.
>
> The new team has impressed me with all the bug fix they did on 2014.
> Seeing very old bug fixed is giving me faith in the new team. Keep up the
> good work, and I'm crossing my fingers to see that one updated in the next
> release ;-)
>
>
> On 21 May 2013 05:52, ivan tay <ivansoftim...@gmail.com> wrote:
>
>> HI,
>>
>>
>> Had an exchange with Enrique. This is a known issue - logged as SOFT-7029
>> - Key Referenced Parameter Slower.
>>
>> Thanks for bringing this up.
>>
>> -Ivan
>>
>>
>> On Tue, May 21, 2013 at 11:44 AM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> Even with no C++ knowledge you should be able to take different routes
>>> around it, just to see if the bottleneck is specifically in one of the
>>> wrappers or far enough upstream. Give it a shot.
>>>
>>>
>>> On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
>>>> Thanks raf and everyone for the advice, its really helpful.
>>>>
>>>>
>>>> I will now reduce their ability to key scaling on the majority of the
>>>> rig. I will also try to code my way around it, problem is I don't know c++
>>>> so I'm stuck with python which I doubt will be able to save me when it
>>>> comes to slow keying.
>>>>
>>>>
>>>> I did test in 2014 btw, and it is a bit faster, but its still massively
>>>> slow.
>>>>
>>>> I've sent the scene to Autodesk, we still have a year on Subscription
>>>> so hopefully they can send us a QFE
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, May 21, 2013 at 11:36 AM, Raffaele Fragapane <
>>>> raffsxsil...@googlemail.com> wrote:
>>>>
>>>>> Sounds like a regression.
>>>>> I've had rigs with controls in the hundreds of objects with quite a
>>>>> few added properties and custom parameters, adding up to packs of 
>>>>> thousands
>>>>> of keyframes at a pop. It's never been blazing fast, even with rig-centric
>>>>> dedicated commands, but I would have been skinned alive if it took more
>>>>> than a second or two to key out a couple thousand curves.
>>>>>
>>>>> Consider trying to write your way around it to see how pervasive it
>>>>> is, and if not too far reaching possibly stop them from staring daggers at
>>>>> you.
>>>>>
>>>>> Keying a ref model will always be slower, there's no two ways about it
>>>>> when you have to deal with delta tracking rather than simply adding data
>>>>> somewhere, but shouldn't be in that measure, it should be just a few
>>>>> percentage points at the most.
>>>>>
>>>>>
>>>>> On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero <
>>>>> enriquecaball...@gmail.com> wrote:
>>>>>
>>>>>> the keys are being set just by pressing the K key and the keying mode
>>>>>> set to "Key all Keyable"
>>>>>>
>>>>>> this is the command that gets spit out
>>>>>>
>>>>>> Application.SaveKeyOnKeyable()
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero <
>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>
>>>>>>> thanks guys,
>>>>>>>   yep I've already sent the scene to Softimage. Its definitely a
>>>>>>> Softimage 2013 Sp1 issue though and not scene related.
>>>>>>>
>>>>>>> The parameters that the animators can key is already fairly limited
>>>>>>> as I'm pretty careful with keyable parameters. but I will strip down 
>>>>>>> what i
>>>>>>> can for now.
>>>>>>>
>>>>>>> It is slow whether or not the Fcurve editor is open.  Basically
>>>>>>> setting a key on a gear rig referenced model with 180 objects takes 6
>>>>>>> seconds, a local model is instant.
>>>>>>>
>>>>>>> I've stripped down our workgroup to nothing but gear, same problem.
>>>>>>>
>>>>>>> Really quite distressing! The animators are giving me dirty looks!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane <
>>>>>>> raffsxsil...@googlemail.com> wrote:
>>>>>>>
>>>>>>>> Have you tried changing how the keys are set?
>>>>>>>> 150 objects with the entire local transform set isn't that many
>>>>>>>> curves, we have had issues but that's with thousands piled up on more
>>>>>>>> thousands.
>>>>>>>> Lastly, is that with the FCurve editor open or not?
>>>>>>>>
>>>>>>>> I suggest you send the scene to Soft if it can be packaged up.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero <
>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> well its a gear rig so there are a fair but of custom parameters.
>>>>>>>>> but not an obscene amount. And as far as I know, no parameters driven 
>>>>>>>>> by
>>>>>>>>> ICE. although I am using the dual quaternion skinning compound for the
>>>>>>>>> envelope.  I've already tested with this removed and it wasnt the 
>>>>>>>>> issue.
>>>>>>>>>
>>>>>>>>> I have tested in 2014 and it is better, by like 30 % but its still
>>>>>>>>> massively slower than it would be if the model was in Local Mode.
>>>>>>>>>
>>>>>>>>> Seeing as how well Softimage's referenced model and Deltas work
>>>>>>>>> together, it is a major reason we use Softimage here at this studio, I
>>>>>>>>> would expect the speed of keyframing to be very fast on referenced 
>>>>>>>>> models,
>>>>>>>>> it should be just as fast I dare say, otherwise its a massive hit on 
>>>>>>>>> their
>>>>>>>>> usability.
>>>>>>>>>
>>>>>>>>> I have also tested with other rigs as well,  Gear rigs, the
>>>>>>>>> malcolm rig, and rigs of my own making, its a pretty major speed 
>>>>>>>>> difference
>>>>>>>>> when setting and manipulating keys on referenced models vs local 
>>>>>>>>> models.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> As far as how many fcurves.  well... A lot, its an entire rig,
>>>>>>>>>  its like 150 objects, and we are keying their entire srt. as the 
>>>>>>>>> animators
>>>>>>>>> are currently blocking animation, so they key the entire character at 
>>>>>>>>> once.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2014 is a bit faster, but not massively so. And we don't have the
>>>>>>>>> luxury of moving our pipeline to 2014 right now, our tools are 
>>>>>>>>> written for
>>>>>>>>> 2013 at the moment and we are going through a major tools development 
>>>>>>>>> phase
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane <
>>>>>>>>> raffsxsil...@googlemail.com> wrote:
>>>>>>>>>
>>>>>>>>>> There are two issues, a regression, which Matt does a good job of
>>>>>>>>>> pointing out and that should be fixed in 2014 (to my knowledge, but 
>>>>>>>>>> haven't
>>>>>>>>>> tested), and other things we found out when a mix of ICE and custom
>>>>>>>>>> parameters are involved (which is not related to ICE slow at setting 
>>>>>>>>>> them,
>>>>>>>>>> which was addressed in 2013 already, I believe).
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin <
>>>>>>>>>> gerem....@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I heard the same thing here, and also heard it's much faster in
>>>>>>>>>>> 2014. Have you tested that ?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 20 May 2013 16:20, Raffaele Fragapane <
>>>>>>>>>>> raffsxsil...@googlemail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> How many custom attributes and specifically some feeding into
>>>>>>>>>>>> ICE do you have?
>>>>>>>>>>>> And how many FCurves at a time are we talking about?
>>>>>>>>>>>>
>>>>>>>>>>>> We encountered several related issues (and occasionally solved
>>>>>>>>>>>> or had confirmation of them, and some QFEs that helped a lot)
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 20, 2013 at 8:57 PM, Ivan 
>>>>>>>>>>>> <ivansoftim...@gmail.com>wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks!
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sent from my iPhone, please excuse for typos.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 20 May, 2013, at 6:02 PM, Enrique Caballero <
>>>>>>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hey Ivan,
>>>>>>>>>>>>>   Thank you, Yep I do, I will send it to you in a few minutes,
>>>>>>>>>>>>> just packaging up the referenced models
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 20, 2013 at 5:54 PM, ivan tay <
>>>>>>>>>>>>> ivansoftim...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi Enrique,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Do you have a scene file for this ?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>>> Ivan
>>>>>>>>>>>>>> Email : ivan....@nospam.autodesk.com  (please remove nospam
>>>>>>>>>>>>>> from email)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero <
>>>>>>>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Sorry this is in softimage 2013 sp1
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero <
>>>>>>>>>>>>>>> enriquecaball...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey everyone,
>>>>>>>>>>>>>>>>   I am running into a distressing problem.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> An animator just came up to me and complained about it
>>>>>>>>>>>>>>>> being very slow to key their animation.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> When they select all of the controls on the rig and drag
>>>>>>>>>>>>>>>> the keys around or simply set a key there is a fairly major 
>>>>>>>>>>>>>>>> delay.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I just did some testing and verified that it is quite slow.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> *I made the referenced model local, and the speed of
>>>>>>>>>>>>>>>> setting or manipulating keys increased quite dramatically.*
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> We are using GEAR rigs on this project, which I've never
>>>>>>>>>>>>>>>> had an issue with before, and I don't really think its gears 
>>>>>>>>>>>>>>>> fault. Maybe
>>>>>>>>>>>>>>>> its something I layered ontop.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Has anyone run into this problem before?  Our pipeline is
>>>>>>>>>>>>>>>> heavily dependent on referenced models and I have no plans to 
>>>>>>>>>>>>>>>> use local
>>>>>>>>>>>>>>>> models in our pipeline at all.  I'm hoping that its just one 
>>>>>>>>>>>>>>>> little
>>>>>>>>>>>>>>>> oversight that is causing this.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Any insight would be appreciated.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> -Enrique
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Our users will know fear and cower before our software! Ship
>>>>>>>>>>>> it! Ship it and let them flee like the dogs they are!
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>

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