Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved.
As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com> wrote: > People talk about modelling but I always feel that's pretty much the last > thing > you would need to learn in a new app, there isn't an easier thing to I/o > than a mesh with subd with or without uvs. > > > > On Friday, 28 February 2014, Brent McPherson <brent.mcpher...@autodesk.com> > wrote: > >> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >> preview display. In subd display mode the Page Up/Down keys change the subd >> preview level. (the default value is 2) >> >> So the workflow is something like this... >> >> Hit 3 key and then use page up/down to adjust subd level. From then on >> just hit 1 & 3 to toggle between base mesh and your chosen subd display >> level. >> -- >> Brent >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez >> Sent: 28 February 2014 01:30 >> To: softimage@listproc.autodesk.com >> Subject: Re: Best online resources to help with a Maya migration. >> >> By the way, to help on the transition. >> >> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas >> scripts, if you do character, and rigging. Without this scripts you will >> be in a dead end. Also make sure you find a good UV plugin. That is just >> for start. You will not be able to envelope (skin in Maya) with nothing >> but joints and geometry. Say goodbye to implicit objects. And make sure >> you memorize the order to pick obj, as for parenting and constraining is >> different for each one. >> If an object is a child of other object and you want to hide just the >> parent, well good luck. All this kind of parameters propagate from the >> parent to all of its childs. Be patient with the selection tool, and >> remember to click in the window you are using, cause it is not like >> Softimage that it works where the cursor is. You need to activate the >> window or viewport by clicking in it. >> Each object has at least two nodes the object and the shape. If you want >> your object to display in something different than 2 subdivision levels, >> forget about something like the +/-. You will need to go to the object >> shape node and set the preview subdivision levels to modify it in an object >> per object basis as there is no (MULT) selection like in Softimage. >> Unless of course you make or have a script for doing this. >> Well just for a begging guide. >> Ohh and there is no such thing as the RMB when you are maniupalting an >> object a nasty pop up menu will appear in front of you with a dial like >> options. For last take a deep breath when you are looking for a parameter >> as the ChannelBox/Layer editor will dispaly all the connections the object >> has. >> Good luck with your transition. >> >> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >> >> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto: >> emi...@e-roja.com>>: >> Exactly Stefan! >> The client does not care whatever you are using. He only cares about >> time, money and quality. >> Go ahead make your transition, start thinking of hiring additional >> people, specially devs. Make sure you search under the stones for scripts >> and plugins. Spend more money to keep it up. >> >> Maya out of the box is a piece of crap compared to Softimage. So don't >> expect too much. Go with the "latest" technology.... You will soon be bald >> of pulling out your hairs. >> >> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >> >> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com<mailto: >> s...@tidbit-images.com>>: >> >> Amen to that! >> I'm doing my own projects and my clients could not care less what program >> their pictures were made in. I could use Maya >> but that would mean I'd make 30% less profit. Why would I want to do >> that? As long as XSI remains that much ahead in the bread and butter >> disciplines I will continue to use it. Why waste money? >> >> Softimage for me will be dead the time I will stop using it. >> Don't know why is the rush to switch if you have your own clients, your >> own projects and you have been delivering amazing work done with Softimage. >> The Maya 2015 won't be better than Softimage to get the job done. >> So because SI 2015 unoficially yet is the latest version you are going to >> run to other options while you can still deliver superb work? >> The clients don't care if you made it with paintbrush as long as they are >> satisfied with the end result. >> >> >> >> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >> >> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < >> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>: >> If you are moving a team from SI to Maya, you are going to need to create >> a tone of scripts to improve functionality, last place i was in they >> proudly showed off their modeling script "ow look at these !" and "won't >> these make your life so much easier ?!" not really cause all those scripts >> where already a given in SI. >> >> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto: >> vfor...@gmail.com>> wrote: >> SideFX's Masterclasses >> CMIVFX >> Odforce.net >> http://www.sidefx.com/docs/houdini13.0/ >> >> There's enough information there to make your head explode :-) >> >> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <alan.fregt...@gmail.com >> <mailto:alan.fregt...@gmail.com>> wrote: >> Anyone have recommendations for great Houdini tutorials? I know SideFx >> have some, but besides those? >> >> >> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic < >> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >> trust me there is no tutorial that can help with frustration that you >> will have to deal with .... good luck. I know that I'm staying with SI for >> years to come. >> Zombies are popular anyway so why not SI Zombie edition too :) >> >> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com >> <mailto:3dv...@gmail.com>> wrote: >> Oh my god, its started! >> >> I guess Digital Tutors would be a good starting point ;) >> >> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com >> <mailto:tim.crow...@magneticdreams.com>>: >> >> sigh.... Is it that time already? >> >> -Tim >> >> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >> I'm separating this out from the "upgrade policy" thread and would like >> to keep it some what on topic as I am sure there will be plenty of artists >> in the coming months asking the same questions. Please start a new thread >> to talk about the politics. >> >> What are the best resources for migration, especially to Maya, for long >> time Softimage users. Has anyone done the Maya training from Digital >> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >> with years of production experience? Does anyone know of any gem video's >> (for example: a Softimage video I always recommend for anyone wanting to >> learn ICE is the Brad's Ice: An Artist Tour). What are the best training >> resources out there? >> >> Lawrence >> >> >> Lawrence Nimrichter | Associate Creative Director/Director of Animation >> | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | >> o 212.317.0077<tel:212.317.0077> >> >> >> >> >> >> -- >> >> >> >> >> >> >> >> >> >> >> >> >> -- >> ------------------------------------------- >> Stefan Kubicek >> ------------------------------------------- >> keyvis digital imagery >> Alfred Feierfeilstraße 3 >> A-2380 Perchtoldsdorf bei Wien >> Phone: +43/699/12614231 >> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto: >> ste...@keyvis.at> >> -- This email and its attachments are -- >> --confidential and for the recipient only-- >> >> >> > > -- > > > Simon Reeves > London, UK > *si...@simonreeves.com <si...@simonreeves.com>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]