Not really Simon. As someone that an year later was solely a LightWave,
while you could define modeling just like taking vertices where ever you
want them, but each application as its ways to get there. Honestly I don't
think SI ways are simple and clear from start, but almost every problem I
threw at it solved.

As for the I/O bit, true, but again in my experience my SI experience would
be much more difficult and incomplete if I treated Softimage like I do my
LightWave's Layout. A split environment, where you don't take benefit from
modeling in context, modeling relations and history.

Anyways... one year in for me and the boat is sinking? o_O  Waiting for
more info.


On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com> wrote:

> People talk about modelling but I always feel that's pretty much the last 
> thing
> you would need to learn in a new app, there isn't an easier thing to I/o
> than a mesh with subd with or without uvs.
>
>
>
> On Friday, 28 February 2014, Brent McPherson <brent.mcpher...@autodesk.com>
> wrote:
>
>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>> preview display. In subd display mode the Page Up/Down keys change the subd
>> preview level. (the default value is 2)
>>
>> So the workflow is something like this...
>>
>> Hit 3 key and then use page up/down to adjust subd level. From then on
>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>> level.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>> Sent: 28 February 2014 01:30
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Best online resources to help with a Maya migration.
>>
>> By the way, to help on the transition.
>>
>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>> scripts, if you do character, and rigging.  Without this scripts you will
>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>> for start.  You will not be able to envelope (skin in Maya) with nothing
>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>> you memorize the order to pick obj, as for parenting and constraining is
>> different for each one.
>> If an object is a child of other object and you want to hide just the
>> parent, well good luck.  All this kind of parameters propagate from the
>> parent to all of its childs.  Be patient with the selection tool, and
>> remember to click in the window you are using, cause it is not like
>> Softimage that it works where the cursor is.  You need to activate the
>> window or viewport by clicking in it.
>> Each object has at least two nodes the object and the shape.  If you want
>> your object to display in something different than 2 subdivision levels,
>> forget about something like the +/-.   You will need to go to the object
>> shape node and set the preview subdivision levels to modify it in an object
>> per object basis as there is no (MULT) selection like in Softimage.
>> Unless of course you make or have a script for doing this.
>> Well just for a begging guide.
>> Ohh and there is no such thing as the RMB when you are maniupalting an
>> object a nasty pop up menu will appear in front of you with a dial like
>> options.  For last take a deep breath when you are looking for a parameter
>> as the ChannelBox/Layer editor will dispaly all the connections the object
>> has.
>> Good luck with your transition.
>>
>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>
>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto:
>> emi...@e-roja.com>>:
>> Exactly Stefan!
>> The client does not care whatever you are using.  He only cares about
>> time, money and quality.
>> Go ahead make your transition, start thinking of hiring additional
>> people, specially devs.  Make sure you search under the stones for scripts
>> and plugins.  Spend more money to keep it up.
>>
>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>> expect too much. Go with the "latest" technology....  You will soon be bald
>> of pulling out your hairs.
>>
>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>
>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com<mailto:
>> s...@tidbit-images.com>>:
>>
>> Amen to that!
>> I'm doing my own projects and my clients could not care less what program
>> their pictures were made in. I could use Maya
>> but that would mean I'd make 30% less profit. Why would I want to do
>> that? As long as XSI remains that much ahead in the bread and butter
>> disciplines I will continue to use it. Why waste money?
>>
>> Softimage for me will be dead the time I will stop using it.
>> Don't know why is the rush to switch if you have your own clients, your
>> own projects and you have been delivering amazing work done with Softimage.
>> The Maya 2015 won't be better than Softimage to get the job done.
>> So because SI 2015 unoficially yet is the latest version you are going to
>> run to other options while you can still deliver superb work?
>> The clients don't care if you made it with paintbrush as long as they are
>> satisfied with the end result.
>>
>>
>>
>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>
>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>> If you are moving a team from SI to Maya, you are going to need to create
>> a tone of scripts to improve functionality, last place i was in they
>> proudly showed off their modeling script "ow look at these !" and "won't
>> these make your life so much easier ?!" not really cause all those scripts
>> where already a given in SI.
>>
>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto:
>> vfor...@gmail.com>> wrote:
>> SideFX's Masterclasses
>> CMIVFX
>> Odforce.net
>> http://www.sidefx.com/docs/houdini13.0/
>>
>> There's enough information there to make your head explode :-)
>>
>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <alan.fregt...@gmail.com
>> <mailto:alan.fregt...@gmail.com>> wrote:
>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>> have some, but besides those?
>>
>>
>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>> trust me there is no tutorial that can help with frustration that you
>> will have to deal with .... good luck. I know that I'm staying with SI for
>> years to come.
>> Zombies are popular anyway so why not SI Zombie edition too :)
>>
>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com
>> <mailto:3dv...@gmail.com>> wrote:
>> Oh my god, its started!
>>
>> I guess Digital Tutors would be a good starting point ;)
>>
>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com
>> <mailto:tim.crow...@magneticdreams.com>>:
>>
>> sigh.... Is it that time already?
>>
>> -Tim
>>
>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>> I'm separating this out from the "upgrade policy" thread and would like
>> to keep it some what on topic as I am sure there will be plenty of artists
>> in the coming months asking the same questions. Please start a new thread
>> to talk about the politics.
>>
>> What are the best resources for migration, especially to Maya, for long
>> time Softimage users. Has anyone done the Maya training from Digital
>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>> with years of production experience? Does anyone know of any gem video's
>> (for example: a Softimage video I always recommend for anyone wanting to
>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>> resources out there?
>>
>> Lawrence
>>
>>
>> Lawrence Nimrichter  |  Associate Creative Director/Director of Animation
>>  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |
>>  o 212.317.0077<tel:212.317.0077>
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:
>> ste...@keyvis.at>
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
>>
>>
>>
>
> --
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>


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