You are talking about SideFX here? Like SideFX Houdini, Houdini FX and Houdini Animate? If so, that would be cool.
On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto <mpe...@gmail.com> wrote: > Studio I was before we were told that the Programmers had are already > started to code an only Animation Program, since vast majority of the > studio only used Maya for Animation and it was in reality a waste of money > to support Maya for everything when 70-80% of us only Animate on it. We > were asked to give all feature requests when asked.But these things can > take years and years. > > At the time I thought, if theres already a Free Blender that anyone can > use and change why not custom tailor it for only Animation? I mean the bulk > of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator > would only had to deal with Animating on it. Blender being open source Im > sure its possible to go deep and change it to become more "familiar" to us > used to Commercial software. > > Im not a programer so I dont know if im saying the most stupidt hing in > the world, if someone care to enlighten about changing Blender please do :) > > > On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov <summ...@gmail.com> wrote: > >> I hope in the future there appear an alternative to Maya to animate. I >> hope sideFX will entice many users from Autodesk for the production of >> special effects. avtodesk is evil >> >> >> >> 2014-02-28 18:19 GMT+04:00 Marco Peixoto <mpe...@gmail.com>: >> >> Actually you can use Math Operation on the value Boxes (in the Graph >>> Editor), not so straight forward as in XSi but you can. For example if you >>> need to multiply a value by 10 its like this: *=10. If needed to Add its >>> +=10 >>> >>> But yes for someone coming from XSI Maya will make you grabbing you hair >>> various times a day ;) >>> >>> Constraining makes you select first the Constraint to Object and then >>> the Constrained One. If you want to Constraint A to B first select A then B >>> and hit Constraint. >>> >>> The Outliner is a piece of shit compared to XSI Explorer, its basic to >>> say the least and selecting a father will highlight all of its children, so >>> you never know what is selected at first sight, although in 2014 there's an >>> Option to don't Highlight the Children. Hiding the father will hide the >>> Children though... yeah retarded and I wonder why no one ever complained >>> about this during all these years... >>> >>> Locators (Nulls) only have one shape, the regular cross shape. Some one >>> coded a Maya Locators Shapes like the one in XSI, You can see it in action >>> here (he made a tut so we can even make or owns): >>> >>> https://www.youtube.com/watch?v=t4qajUax-vg >>> >>> His site: >>> >>> https://sites.google.com/site/resumedanielbelair/tutorials/maya >>> >>> Botom end of that page there are links to download the script (press the >>> arrow on the lower right corner) >>> >>> He also uses XSI ;) >>> >>> So far I only have to use Maya as a only Character Animator so Im not in >>> going crazy so much, but and to be honest I kinda prefer Character >>> Animation in Maya than in XSi, I don't how to explain it, there's a certain >>> feeling in Maya that things feel "nice" and responsive. For instance not >>> having to press any F key to use the virtual Sliders, make a Constraint and >>> the Constrain Weight get automatically added to the Channel Box so I can >>> see it right away instead of having to open a PPG. >>> >>> A Constrained Object gets a different color on the value boxes so I know >>> right away it is Constrained to something, but knowing to which object is >>> it Constrained to its not as easy as in Xsi... and a Pain to find... >>> >>> Match All Transforms is something Maya doesn't have by default, what I >>> did was to make a Parent Constraint and then removing the Constraint... >>> >>> My last gig I had sometimes in various shoots to Constrain objects to >>> several other objects, for instance I had to constrain a shampoo Bottle to >>> first the Right Hand, then passes to the Left hand, then to the Chest and >>> then passes to another characters Hands. So 4 Constraints to deal with... >>> in Maya I simply saw them on the channel Box of the Bottle and just Key >>> them all at once when needed, 1 for 0 for the others etc etc.. at the time >>> I was thinking in Xsi this would make me to have open 4 PPGS all the time, >>> cluttering my space and probably confusing me since we cant even rename >>> Constraints.... Asking for this feature to be right on the Rig was a No No, >>> as Animators we are give then rigs already in the scene an then all the >>> constraining between objects its done by us as needed, we cant ask this to >>> the Riggers. >>> >>> Another Maya beef I had.. the Fractionals Keys... if you by accident >>> make one, there's no way to force Maya to don't use them, if we got one we >>> need to select it and then tell Maya to move it to an Integer, now imagine >>> getting a retake on someone else animation where the Animator decided to >>> shrink all the keys so everything is on Fractional s... arghhhhh!!!!!!!!! >>> Usually when moving Keys on the timeline after the moving we select the >>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more >>> options that the Xsi one. >>> >>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid >>> us, specially for Animation, Ill name those I used more regularly in case >>> someone needs them: >>> >>> -TweenMachine (I guess any Animator knows about this one, it exists a >>> version for Xsi as well) >>> >>> -Parenting4Animators (I used it when I simply need an on off parenting >>> relation with a Grab and Let go, It showsn on wich key the Constraint >>> starts and when it stops, you can change the atwhat time this happens later >>> on as well, I think there's a similar script for Xsi) >>> >>> -RotationOrders (Life saver, sometimes we forget to adjust the correct >>> rotation order for a specific shoot and later realized that it should ha >>> been YXZ instead of ZYX, with this I can change it on the fly and it >>> preserves all the animation like it was..Oh Yeahhh!!!!!!!! ) >>> >>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim >>> script) >>> >>> -ColorKeys (yes now we can have multiple colors on the timeline so we >>> can know right away which are the Golden, Breakdowns and InBetween Poses, >>> instead of all the keys be the same colors, I asked this for years in >>> Softimage, seems I was the only one, Maya has a default similar thing, its >>> the specially Thick Key but we can only choose 2 colors) >>> >>> A Change it will be a long and painful ride, specially because I usually >>> also Rig and Model in Xsi... but what are real alternatives are there for >>> character work? From what I saw and read about Houdini... its overkill for >>> Modeling and Character Animation, I don't use ICE for what I do so getting >>> into a super complex prog like Houdini is not really my thing right now. >>> Modo.. last time I try their Character Animation tools, everything is so >>> slow compared to what im used for all these years... >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves <si...@simonreeves.com>wrote: >>> >>>> My point wasn't about if one app was better than another for modelling, >>>> it was more about the *need* to learn modelling in a new app because >>>> you are switching to it in general. >>>> >>>> >>>> >>>> Simon Reeves >>>> London, UK >>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>> >>>> >>>> On 28 February 2014 12:19, pedro santos <probi...@gmail.com> wrote: >>>> >>>>> Not really Simon. As someone that an year later was solely a >>>>> LightWave, while you could define modeling just like taking vertices where >>>>> ever you want them, but each application as its ways to get there. >>>>> Honestly >>>>> I don't think SI ways are simple and clear from start, but almost every >>>>> problem I threw at it solved. >>>>> >>>>> As for the I/O bit, true, but again in my experience my SI experience >>>>> would be much more difficult and incomplete if I treated Softimage like I >>>>> do my LightWave's Layout. A split environment, where you don't take >>>>> benefit >>>>> from modeling in context, modeling relations and history. >>>>> >>>>> Anyways... one year in for me and the boat is sinking? o_O Waiting >>>>> for more info. >>>>> >>>>> >>>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves >>>>> <si...@simonreeves.com>wrote: >>>>> >>>>>> People talk about modelling but I always feel that's pretty much the >>>>>> last thing you would need to learn in a new app, there isn't an >>>>>> easier thing to I/o than a mesh with subd with or without uvs. >>>>>> >>>>>> >>>>>> >>>>>> On Friday, 28 February 2014, Brent McPherson < >>>>>> brent.mcpher...@autodesk.com> wrote: >>>>>> >>>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >>>>>>> preview display. In subd display mode the Page Up/Down keys change the >>>>>>> subd >>>>>>> preview level. (the default value is 2) >>>>>>> >>>>>>> So the workflow is something like this... >>>>>>> >>>>>>> Hit 3 key and then use page up/down to adjust subd level. From then >>>>>>> on just hit 1 & 3 to toggle between base mesh and your chosen subd >>>>>>> display >>>>>>> level. >>>>>>> -- >>>>>>> Brent >>>>>>> >>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto: >>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio >>>>>>> Hernandez >>>>>>> Sent: 28 February 2014 01:30 >>>>>>> To: softimage@listproc.autodesk.com >>>>>>> Subject: Re: Best online resources to help with a Maya migration. >>>>>>> >>>>>>> By the way, to help on the transition. >>>>>>> >>>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas >>>>>>> scripts, if you do character, and rigging. Without this scripts you >>>>>>> will >>>>>>> be in a dead end. Also make sure you find a good UV plugin. That is >>>>>>> just >>>>>>> for start. You will not be able to envelope (skin in Maya) with nothing >>>>>>> but joints and geometry. Say goodbye to implicit objects. And make sure >>>>>>> you memorize the order to pick obj, as for parenting and constraining is >>>>>>> different for each one. >>>>>>> If an object is a child of other object and you want to hide just >>>>>>> the parent, well good luck. All this kind of parameters propagate from >>>>>>> the >>>>>>> parent to all of its childs. Be patient with the selection tool, and >>>>>>> remember to click in the window you are using, cause it is not like >>>>>>> Softimage that it works where the cursor is. You need to activate the >>>>>>> window or viewport by clicking in it. >>>>>>> Each object has at least two nodes the object and the shape. If you >>>>>>> want your object to display in something different than 2 subdivision >>>>>>> levels, forget about something like the +/-. You will need to go to >>>>>>> the >>>>>>> object shape node and set the preview subdivision levels to modify it >>>>>>> in an >>>>>>> object per object basis as there is no (MULT) selection like in >>>>>>> Softimage. >>>>>>> Unless of course you make or have a script for doing this. >>>>>>> Well just for a begging guide. >>>>>>> Ohh and there is no such thing as the RMB when you are maniupalting >>>>>>> an object a nasty pop up menu will appear in front of you with a dial >>>>>>> like >>>>>>> options. For last take a deep breath when you are looking for a >>>>>>> parameter >>>>>>> as the ChannelBox/Layer editor will dispaly all the connections the >>>>>>> object >>>>>>> has. >>>>>>> Good luck with your transition. >>>>>>> >>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>>> >>>>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com >>>>>>> <mailto:emi...@e-roja.com>>: >>>>>>> Exactly Stefan! >>>>>>> The client does not care whatever you are using. He only cares >>>>>>> about time, money and quality. >>>>>>> Go ahead make your transition, start thinking of hiring additional >>>>>>> people, specially devs. Make sure you search under the stones for >>>>>>> scripts >>>>>>> and plugins. Spend more money to keep it up. >>>>>>> >>>>>>> Maya out of the box is a piece of crap compared to Softimage. So >>>>>>> don't expect too much. Go with the "latest" technology.... You will >>>>>>> soon >>>>>>> be bald of pulling out your hairs. >>>>>>> >>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>>> >>>>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com >>>>>>> <mailto:s...@tidbit-images.com>>: >>>>>>> >>>>>>> Amen to that! >>>>>>> I'm doing my own projects and my clients could not care less what >>>>>>> program their pictures were made in. I could use Maya >>>>>>> but that would mean I'd make 30% less profit. Why would I want to do >>>>>>> that? As long as XSI remains that much ahead in the bread and butter >>>>>>> disciplines I will continue to use it. Why waste money? >>>>>>> >>>>>>> Softimage for me will be dead the time I will stop using it. >>>>>>> Don't know why is the rush to switch if you have your own clients, >>>>>>> your own projects and you have been delivering amazing work done with >>>>>>> Softimage. >>>>>>> The Maya 2015 won't be better than Softimage to get the job done. >>>>>>> So because SI 2015 unoficially yet is the latest version you are >>>>>>> going to run to other options while you can still deliver superb work? >>>>>>> The clients don't care if you made it with paintbrush as long as >>>>>>> they are satisfied with the end result. >>>>>>> >>>>>>> >>>>>>> >>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>>> >>>>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < >>>>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>: >>>>>>> If you are moving a team from SI to Maya, you are going to need to >>>>>>> create a tone of scripts to improve functionality, last place i was in >>>>>>> they >>>>>>> proudly showed off their modeling script "ow look at these !" and "won't >>>>>>> these make your life so much easier ?!" not really cause all those >>>>>>> scripts >>>>>>> where already a given in SI. >>>>>>> >>>>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto: >>>>>>> vfor...@gmail.com>> wrote: >>>>>>> SideFX's Masterclasses >>>>>>> CMIVFX >>>>>>> Odforce.net >>>>>>> http://www.sidefx.com/docs/houdini13.0/ >>>>>>> >>>>>>> There's enough information there to make your head explode :-) >>>>>>> >>>>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman < >>>>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote: >>>>>>> Anyone have recommendations for great Houdini tutorials? I know >>>>>>> SideFx have some, but besides those? >>>>>>> >>>>>>> >>>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic < >>>>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >>>>>>> trust me there is no tutorial that can help with frustration that >>>>>>> you will have to deal with .... good luck. I know that I'm staying with >>>>>>> SI >>>>>>> for years to come. >>>>>>> Zombies are popular anyway so why not SI Zombie edition too :) >>>>>>> >>>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com >>>>>>> <mailto:3dv...@gmail.com>> wrote: >>>>>>> Oh my god, its started! >>>>>>> >>>>>>> I guess Digital Tutors would be a good starting point ;) >>>>>>> >>>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson < >>>>>>> tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com >>>>>>> >>: >>>>>>> >>>>>>> sigh.... Is it that time already? >>>>>>> >>>>>>> -Tim >>>>>>> >>>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>>>>>> I'm separating this out from the "upgrade policy" thread and would >>>>>>> like to keep it some what on topic as I am sure there will be plenty of >>>>>>> artists in the coming months asking the same questions. Please start a >>>>>>> new >>>>>>> thread to talk about the politics. >>>>>>> >>>>>>> What are the best resources for migration, especially to Maya, for >>>>>>> long time Softimage users. Has anyone done the Maya training from >>>>>>> Digital >>>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >>>>>>> with years of production experience? Does anyone know of any gem video's >>>>>>> (for example: a Softimage video I always recommend for anyone wanting to >>>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training >>>>>>> resources out there? >>>>>>> >>>>>>> Lawrence >>>>>>> >>>>>>> >>>>>>> Lawrence Nimrichter | Associate Creative Director/Director of >>>>>>> Animation | Spontaneous | 575 Lexington Avenue | New York | NY >>>>>>> | >>>>>>> 10022 | o 212.317.0077<tel:212.317.0077> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> ------------------------------------------- >>>>>>> Stefan Kubicek >>>>>>> ------------------------------------------- >>>>>>> keyvis digital imagery >>>>>>> Alfred Feierfeilstraße 3 >>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>> Phone: +43/699/12614231 >>>>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto: >>>>>>> ste...@keyvis.at> >>>>>>> -- This email and its attachments are -- >>>>>>> --confidential and for the recipient only-- >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> Simon Reeves >>>>>> London, UK >>>>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> [img] >>>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>>>> >>>> >>>> >>> >> >> >> -- >> Евграфов Максим.(Summatr) >> https://vimeo.com/user3098735/videos >> ------------------------------------------------------- >> Хорошего Вам настроения !!! :-) >> > > -- gonebadfx.com - your source for bad fx