Here is another little one to look forward, in the maya channel box,
default values are shown with three decimals after the dot, "0.256" now
sometimes riggers like to expose more digits to get really precise values
eg: "0.25655", now if someone does this then sends it to another person
who's preferences are set to 3 decimals ("0.256") then the other 2 digits
are actually still there but hidden, and when you zero out a channel THEY
REMAIN ! unaltered ! if you then expose the extra digits you will get:

what you see: 0.000

exposed: 0.00055

so you may think you have correctly zeroed out a transform, but you would
be WRONG !!!


On 28 February 2014 15:19, Marco Peixoto <mpe...@gmail.com> wrote:

> Actually you can use Math Operation on the value Boxes (in the Graph
> Editor), not so straight forward as in XSi but you can. For example if you
> need to multiply a value by 10 its like this: *=10. If needed to Add its
> +=10
>
> But yes for someone coming from XSI Maya will make you grabbing you hair
> various times a day ;)
>
> Constraining makes you select first the Constraint to Object and then the
> Constrained One. If you want to Constraint A to B first select A then B and
> hit Constraint.
>
> The Outliner is a piece of shit compared to XSI Explorer, its basic to say
> the least and selecting a father will highlight all of its children, so you
> never know what is selected at first sight, although in 2014 there's an
> Option to don't Highlight the Children. Hiding the father will hide the
> Children though... yeah retarded and I wonder why no one ever complained
> about this during all these years...
>
> Locators (Nulls) only have one shape, the regular cross shape. Some one
> coded a Maya Locators Shapes like the one in XSI, You can see it in action
> here (he made a tut so we can even make or owns):
>
> https://www.youtube.com/watch?v=t4qajUax-vg
>
> His site:
>
> https://sites.google.com/site/resumedanielbelair/tutorials/maya
>
> Botom end of that page there are links to download the script (press the
> arrow on the lower right corner)
>
> He also uses XSI ;)
>
> So far I only have to use Maya as a only Character Animator so Im not in
> going crazy so much, but and to be honest I kinda prefer Character
> Animation in Maya than in XSi, I don't how to explain it, there's a certain
> feeling in Maya that things feel "nice" and responsive. For instance not
> having to press any F key to use the virtual Sliders, make a Constraint and
> the Constrain Weight get automatically added to the Channel Box so I can
> see it right away instead of having to open a PPG.
>
> A Constrained Object gets a different color on the value boxes so I know
> right away it is Constrained to something, but knowing to which object is
> it Constrained to its not as easy as in Xsi... and a Pain to find...
>
> Match All Transforms is something Maya doesn't have by default, what I did
> was to make a Parent Constraint and then removing the Constraint...
>
> My last gig I had sometimes in various shoots to Constrain objects to
> several other objects, for instance I had to constrain a shampoo Bottle to
> first the Right Hand, then passes to the Left hand, then to the Chest and
> then passes to another characters Hands. So 4 Constraints to deal with...
> in Maya I simply saw them on the channel Box of the Bottle and just Key
> them all at once when needed, 1 for 0 for the others etc etc.. at the time
> I was thinking in Xsi this would make me to have open 4 PPGS all the time,
> cluttering my space and probably confusing me since we cant even rename
> Constraints.... Asking for this feature to be right on the Rig was a No No,
> as Animators we are give then rigs already in the scene an then all the
> constraining between objects its done by us as needed, we cant ask this to
> the Riggers.
>
> Another Maya beef I had.. the Fractionals Keys... if you by accident make
> one, there's no way to force Maya to don't use them, if we got one we need
> to select it and then tell Maya to move it to an Integer, now imagine
> getting a retake on someone else animation where the Animator decided to
> shrink all the keys so everything is on Fractional s... arghhhhh!!!!!!!!!
> Usually when moving Keys on the timeline after the moving we select the
> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
> options that the Xsi one.
>
> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us,
> specially for Animation, Ill name those I used more regularly in case
> someone needs them:
>
> -TweenMachine (I guess any Animator knows about this one, it exists a
> version for Xsi as well)
>
> -Parenting4Animators (I used it when I simply need an on off parenting
> relation with a Grab and Let go, It showsn on wich key the Constraint
> starts and when it stops, you can change the atwhat time this happens later
> on as well, I think  there's a similar script for Xsi)
>
> -RotationOrders (Life saver, sometimes we forget to adjust the correct
> rotation order for a specific shoot and later realized that it should ha
> been YXZ instead of ZYX, with this I can change it on the fly and it
> preserves all the animation like it was..Oh Yeahhh!!!!!!!! )
>
> -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)
>
> -ColorKeys (yes now we can have multiple colors on the timeline so we can
> know right away which are the Golden, Breakdowns and InBetween Poses,
> instead of all the keys be the same colors, I asked this for years in
> Softimage, seems I was the only one, Maya has a default similar thing, its
> the specially Thick Key but we can only choose 2 colors)
>
> A Change it will be a long and painful ride, specially because I usually
> also Rig and Model in Xsi... but what are real alternatives are there for
> character work? From what I saw and read about Houdini... its overkill for
> Modeling and Character Animation, I don't use ICE for what I do so getting
> into a super complex prog like Houdini is not really my thing right now.
> Modo.. last time I try their Character Animation tools, everything is so
> slow compared to what im used for all these years...
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves <si...@simonreeves.com>wrote:
>
>> My point wasn't about if one app was better than another for modelling,
>> it was more about the *need* to learn modelling in a new app because you
>> are switching to it in general.
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com <si...@simonreeves.com>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>> On 28 February 2014 12:19, pedro santos <probi...@gmail.com> wrote:
>>
>>> Not really Simon. As someone that an year later was solely a LightWave,
>>> while you could define modeling just like taking vertices where ever you
>>> want them, but each application as its ways to get there. Honestly I don't
>>> think SI ways are simple and clear from start, but almost every problem I
>>> threw at it solved.
>>>
>>> As for the I/O bit, true, but again in my experience my SI experience
>>> would be much more difficult and incomplete if I treated Softimage like I
>>> do my LightWave's Layout. A split environment, where you don't take benefit
>>> from modeling in context, modeling relations and history.
>>>
>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>>> more info.
>>>
>>>
>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com>wrote:
>>>
>>>> People talk about modelling but I always feel that's pretty much the
>>>> last thing you would need to learn in a new app, there isn't an easier
>>>> thing to I/o than a mesh with subd with or without uvs.
>>>>
>>>>
>>>>
>>>> On Friday, 28 February 2014, Brent McPherson <
>>>> brent.mcpher...@autodesk.com> wrote:
>>>>
>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>> subd
>>>>> preview level. (the default value is 2)
>>>>>
>>>>> So the workflow is something like this...
>>>>>
>>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>>> level.
>>>>> --
>>>>> Brent
>>>>>
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>>> Sent: 28 February 2014 01:30
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>
>>>>> By the way, to help on the transition.
>>>>>
>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>>> different for each one.
>>>>> If an object is a child of other object and you want to hide just the
>>>>> parent, well good luck.  All this kind of parameters propagate from the
>>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>>> remember to click in the window you are using, cause it is not like
>>>>> Softimage that it works where the cursor is.  You need to activate the
>>>>> window or viewport by clicking in it.
>>>>> Each object has at least two nodes the object and the shape.  If you
>>>>> want your object to display in something different than 2 subdivision
>>>>> levels, forget about something like the +/-.   You will need to go to the
>>>>> object shape node and set the preview subdivision levels to modify it in 
>>>>> an
>>>>> object per object basis as there is no (MULT) selection like in Softimage.
>>>>> Unless of course you make or have a script for doing this.
>>>>> Well just for a begging guide.
>>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>>> object a nasty pop up menu will appear in front of you with a dial like
>>>>> options.  For last take a deep breath when you are looking for a parameter
>>>>> as the ChannelBox/Layer editor will dispaly all the connections the object
>>>>> has.
>>>>> Good luck with your transition.
>>>>>
>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>
>>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto:
>>>>> emi...@e-roja.com>>:
>>>>> Exactly Stefan!
>>>>> The client does not care whatever you are using.  He only cares about
>>>>> time, money and quality.
>>>>> Go ahead make your transition, start thinking of hiring additional
>>>>> people, specially devs.  Make sure you search under the stones for scripts
>>>>> and plugins.  Spend more money to keep it up.
>>>>>
>>>>> Maya out of the box is a piece of crap compared to Softimage.  So
>>>>> don't expect too much. Go with the "latest" technology....  You will soon
>>>>> be bald of pulling out your hairs.
>>>>>
>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>
>>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com
>>>>> <mailto:s...@tidbit-images.com>>:
>>>>>
>>>>> Amen to that!
>>>>> I'm doing my own projects and my clients could not care less what
>>>>> program their pictures were made in. I could use Maya
>>>>> but that would mean I'd make 30% less profit. Why would I want to do
>>>>> that? As long as XSI remains that much ahead in the bread and butter
>>>>> disciplines I will continue to use it. Why waste money?
>>>>>
>>>>> Softimage for me will be dead the time I will stop using it.
>>>>> Don't know why is the rush to switch if you have your own clients,
>>>>> your own projects and you have been delivering amazing work done with
>>>>> Softimage.
>>>>> The Maya 2015 won't be better than Softimage to get the job done.
>>>>> So because SI 2015 unoficially yet is the latest version you are going
>>>>> to run to other options while you can still deliver superb work?
>>>>> The clients don't care if you made it with paintbrush as long as they
>>>>> are satisfied with the end result.
>>>>>
>>>>>
>>>>>
>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>
>>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>>>>> If you are moving a team from SI to Maya, you are going to need to
>>>>> create a tone of scripts to improve functionality, last place i was in 
>>>>> they
>>>>> proudly showed off their modeling script "ow look at these !" and "won't
>>>>> these make your life so much easier ?!" not really cause all those scripts
>>>>> where already a given in SI.
>>>>>
>>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto:
>>>>> vfor...@gmail.com>> wrote:
>>>>> SideFX's Masterclasses
>>>>> CMIVFX
>>>>> Odforce.net
>>>>> http://www.sidefx.com/docs/houdini13.0/
>>>>>
>>>>> There's enough information there to make your head explode :-)
>>>>>
>>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <
>>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>>>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>>>> have some, but besides those?
>>>>>
>>>>>
>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>>>>> trust me there is no tutorial that can help with frustration that you
>>>>> will have to deal with .... good luck. I know that I'm staying with SI for
>>>>> years to come.
>>>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>>>
>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com
>>>>> <mailto:3dv...@gmail.com>> wrote:
>>>>> Oh my god, its started!
>>>>>
>>>>> I guess Digital Tutors would be a good starting point ;)
>>>>>
>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com
>>>>> <mailto:tim.crow...@magneticdreams.com>>:
>>>>>
>>>>> sigh.... Is it that time already?
>>>>>
>>>>> -Tim
>>>>>
>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>>> I'm separating this out from the "upgrade policy" thread and would
>>>>> like to keep it some what on topic as I am sure there will be plenty of
>>>>> artists in the coming months asking the same questions. Please start a new
>>>>> thread to talk about the politics.
>>>>>
>>>>> What are the best resources for migration, especially to Maya, for
>>>>> long time Softimage users. Has anyone done the Maya training from Digital
>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>>>> with years of production experience? Does anyone know of any gem video's
>>>>> (for example: a Softimage video I always recommend for anyone wanting to
>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>>>> resources out there?
>>>>>
>>>>> Lawrence
>>>>>
>>>>>
>>>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |
>>>>>  10022  |  o 212.317.0077<tel:212.317.0077>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -------------------------------------------
>>>>> Stefan Kubicek
>>>>> -------------------------------------------
>>>>> keyvis digital imagery
>>>>> Alfred Feierfeilstraße 3
>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>> Phone: +43/699/12614231
>>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:
>>>>> ste...@keyvis.at>
>>>>> -- This email and its attachments are --
>>>>> --confidential and for the recipient only--
>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>
>>>>
>>>
>>>
>>> --
>>> [img]
>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>>>
>>
>>
>

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