I hope in the future there appear an alternative to Maya to animate. I hope
sideFX  will entice   many users  from Autodesk for the production of
special effects. avtodesk is evil



2014-02-28 18:19 GMT+04:00 Marco Peixoto <mpe...@gmail.com>:

> Actually you can use Math Operation on the value Boxes (in the Graph
> Editor), not so straight forward as in XSi but you can. For example if you
> need to multiply a value by 10 its like this: *=10. If needed to Add its
> +=10
>
> But yes for someone coming from XSI Maya will make you grabbing you hair
> various times a day ;)
>
> Constraining makes you select first the Constraint to Object and then the
> Constrained One. If you want to Constraint A to B first select A then B and
> hit Constraint.
>
> The Outliner is a piece of shit compared to XSI Explorer, its basic to say
> the least and selecting a father will highlight all of its children, so you
> never know what is selected at first sight, although in 2014 there's an
> Option to don't Highlight the Children. Hiding the father will hide the
> Children though... yeah retarded and I wonder why no one ever complained
> about this during all these years...
>
> Locators (Nulls) only have one shape, the regular cross shape. Some one
> coded a Maya Locators Shapes like the one in XSI, You can see it in action
> here (he made a tut so we can even make or owns):
>
> https://www.youtube.com/watch?v=t4qajUax-vg
>
> His site:
>
> https://sites.google.com/site/resumedanielbelair/tutorials/maya
>
> Botom end of that page there are links to download the script (press the
> arrow on the lower right corner)
>
> He also uses XSI ;)
>
> So far I only have to use Maya as a only Character Animator so Im not in
> going crazy so much, but and to be honest I kinda prefer Character
> Animation in Maya than in XSi, I don't how to explain it, there's a certain
> feeling in Maya that things feel "nice" and responsive. For instance not
> having to press any F key to use the virtual Sliders, make a Constraint and
> the Constrain Weight get automatically added to the Channel Box so I can
> see it right away instead of having to open a PPG.
>
> A Constrained Object gets a different color on the value boxes so I know
> right away it is Constrained to something, but knowing to which object is
> it Constrained to its not as easy as in Xsi... and a Pain to find...
>
> Match All Transforms is something Maya doesn't have by default, what I did
> was to make a Parent Constraint and then removing the Constraint...
>
> My last gig I had sometimes in various shoots to Constrain objects to
> several other objects, for instance I had to constrain a shampoo Bottle to
> first the Right Hand, then passes to the Left hand, then to the Chest and
> then passes to another characters Hands. So 4 Constraints to deal with...
> in Maya I simply saw them on the channel Box of the Bottle and just Key
> them all at once when needed, 1 for 0 for the others etc etc.. at the time
> I was thinking in Xsi this would make me to have open 4 PPGS all the time,
> cluttering my space and probably confusing me since we cant even rename
> Constraints.... Asking for this feature to be right on the Rig was a No No,
> as Animators we are give then rigs already in the scene an then all the
> constraining between objects its done by us as needed, we cant ask this to
> the Riggers.
>
> Another Maya beef I had.. the Fractionals Keys... if you by accident make
> one, there's no way to force Maya to don't use them, if we got one we need
> to select it and then tell Maya to move it to an Integer, now imagine
> getting a retake on someone else animation where the Animator decided to
> shrink all the keys so everything is on Fractional s... arghhhhh!!!!!!!!!
> Usually when moving Keys on the timeline after the moving we select the
> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
> options that the Xsi one.
>
> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us,
> specially for Animation, Ill name those I used more regularly in case
> someone needs them:
>
> -TweenMachine (I guess any Animator knows about this one, it exists a
> version for Xsi as well)
>
> -Parenting4Animators (I used it when I simply need an on off parenting
> relation with a Grab and Let go, It showsn on wich key the Constraint
> starts and when it stops, you can change the atwhat time this happens later
> on as well, I think  there's a similar script for Xsi)
>
> -RotationOrders (Life saver, sometimes we forget to adjust the correct
> rotation order for a specific shoot and later realized that it should ha
> been YXZ instead of ZYX, with this I can change it on the fly and it
> preserves all the animation like it was..Oh Yeahhh!!!!!!!! )
>
> -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)
>
> -ColorKeys (yes now we can have multiple colors on the timeline so we can
> know right away which are the Golden, Breakdowns and InBetween Poses,
> instead of all the keys be the same colors, I asked this for years in
> Softimage, seems I was the only one, Maya has a default similar thing, its
> the specially Thick Key but we can only choose 2 colors)
>
> A Change it will be a long and painful ride, specially because I usually
> also Rig and Model in Xsi... but what are real alternatives are there for
> character work? From what I saw and read about Houdini... its overkill for
> Modeling and Character Animation, I don't use ICE for what I do so getting
> into a super complex prog like Houdini is not really my thing right now.
> Modo.. last time I try their Character Animation tools, everything is so
> slow compared to what im used for all these years...
>
>
>
>
>
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>
>
> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves <si...@simonreeves.com>wrote:
>
>> My point wasn't about if one app was better than another for modelling,
>> it was more about the *need* to learn modelling in a new app because you
>> are switching to it in general.
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com <si...@simonreeves.com>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>> On 28 February 2014 12:19, pedro santos <probi...@gmail.com> wrote:
>>
>>> Not really Simon. As someone that an year later was solely a LightWave,
>>> while you could define modeling just like taking vertices where ever you
>>> want them, but each application as its ways to get there. Honestly I don't
>>> think SI ways are simple and clear from start, but almost every problem I
>>> threw at it solved.
>>>
>>> As for the I/O bit, true, but again in my experience my SI experience
>>> would be much more difficult and incomplete if I treated Softimage like I
>>> do my LightWave's Layout. A split environment, where you don't take benefit
>>> from modeling in context, modeling relations and history.
>>>
>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>>> more info.
>>>
>>>
>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com>wrote:
>>>
>>>> People talk about modelling but I always feel that's pretty much the
>>>> last thing you would need to learn in a new app, there isn't an easier
>>>> thing to I/o than a mesh with subd with or without uvs.
>>>>
>>>>
>>>>
>>>> On Friday, 28 February 2014, Brent McPherson <
>>>> brent.mcpher...@autodesk.com> wrote:
>>>>
>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>> subd
>>>>> preview level. (the default value is 2)
>>>>>
>>>>> So the workflow is something like this...
>>>>>
>>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>>> level.
>>>>> --
>>>>> Brent
>>>>>
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>>> Sent: 28 February 2014 01:30
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>
>>>>> By the way, to help on the transition.
>>>>>
>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>>> different for each one.
>>>>> If an object is a child of other object and you want to hide just the
>>>>> parent, well good luck.  All this kind of parameters propagate from the
>>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>>> remember to click in the window you are using, cause it is not like
>>>>> Softimage that it works where the cursor is.  You need to activate the
>>>>> window or viewport by clicking in it.
>>>>> Each object has at least two nodes the object and the shape.  If you
>>>>> want your object to display in something different than 2 subdivision
>>>>> levels, forget about something like the +/-.   You will need to go to the
>>>>> object shape node and set the preview subdivision levels to modify it in 
>>>>> an
>>>>> object per object basis as there is no (MULT) selection like in Softimage.
>>>>> Unless of course you make or have a script for doing this.
>>>>> Well just for a begging guide.
>>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>>> object a nasty pop up menu will appear in front of you with a dial like
>>>>> options.  For last take a deep breath when you are looking for a parameter
>>>>> as the ChannelBox/Layer editor will dispaly all the connections the object
>>>>> has.
>>>>> Good luck with your transition.
>>>>>
>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>
>>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto:
>>>>> emi...@e-roja.com>>:
>>>>> Exactly Stefan!
>>>>> The client does not care whatever you are using.  He only cares about
>>>>> time, money and quality.
>>>>> Go ahead make your transition, start thinking of hiring additional
>>>>> people, specially devs.  Make sure you search under the stones for scripts
>>>>> and plugins.  Spend more money to keep it up.
>>>>>
>>>>> Maya out of the box is a piece of crap compared to Softimage.  So
>>>>> don't expect too much. Go with the "latest" technology....  You will soon
>>>>> be bald of pulling out your hairs.
>>>>>
>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>
>>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com
>>>>> <mailto:s...@tidbit-images.com>>:
>>>>>
>>>>> Amen to that!
>>>>> I'm doing my own projects and my clients could not care less what
>>>>> program their pictures were made in. I could use Maya
>>>>> but that would mean I'd make 30% less profit. Why would I want to do
>>>>> that? As long as XSI remains that much ahead in the bread and butter
>>>>> disciplines I will continue to use it. Why waste money?
>>>>>
>>>>> Softimage for me will be dead the time I will stop using it.
>>>>> Don't know why is the rush to switch if you have your own clients,
>>>>> your own projects and you have been delivering amazing work done with
>>>>> Softimage.
>>>>> The Maya 2015 won't be better than Softimage to get the job done.
>>>>> So because SI 2015 unoficially yet is the latest version you are going
>>>>> to run to other options while you can still deliver superb work?
>>>>> The clients don't care if you made it with paintbrush as long as they
>>>>> are satisfied with the end result.
>>>>>
>>>>>
>>>>>
>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>
>>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>>>>> If you are moving a team from SI to Maya, you are going to need to
>>>>> create a tone of scripts to improve functionality, last place i was in 
>>>>> they
>>>>> proudly showed off their modeling script "ow look at these !" and "won't
>>>>> these make your life so much easier ?!" not really cause all those scripts
>>>>> where already a given in SI.
>>>>>
>>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto:
>>>>> vfor...@gmail.com>> wrote:
>>>>> SideFX's Masterclasses
>>>>> CMIVFX
>>>>> Odforce.net
>>>>> http://www.sidefx.com/docs/houdini13.0/
>>>>>
>>>>> There's enough information there to make your head explode :-)
>>>>>
>>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <
>>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>>>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>>>> have some, but besides those?
>>>>>
>>>>>
>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>>>>> trust me there is no tutorial that can help with frustration that you
>>>>> will have to deal with .... good luck. I know that I'm staying with SI for
>>>>> years to come.
>>>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>>>
>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com
>>>>> <mailto:3dv...@gmail.com>> wrote:
>>>>> Oh my god, its started!
>>>>>
>>>>> I guess Digital Tutors would be a good starting point ;)
>>>>>
>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com
>>>>> <mailto:tim.crow...@magneticdreams.com>>:
>>>>>
>>>>> sigh.... Is it that time already?
>>>>>
>>>>> -Tim
>>>>>
>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>>> I'm separating this out from the "upgrade policy" thread and would
>>>>> like to keep it some what on topic as I am sure there will be plenty of
>>>>> artists in the coming months asking the same questions. Please start a new
>>>>> thread to talk about the politics.
>>>>>
>>>>> What are the best resources for migration, especially to Maya, for
>>>>> long time Softimage users. Has anyone done the Maya training from Digital
>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>>>> with years of production experience? Does anyone know of any gem video's
>>>>> (for example: a Softimage video I always recommend for anyone wanting to
>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>>>> resources out there?
>>>>>
>>>>> Lawrence
>>>>>
>>>>>
>>>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |
>>>>>  10022  |  o 212.317.0077<tel:212.317.0077>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -------------------------------------------
>>>>> Stefan Kubicek
>>>>> -------------------------------------------
>>>>> keyvis digital imagery
>>>>> Alfred Feierfeilstraße 3
>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>> Phone: +43/699/12614231
>>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:
>>>>> ste...@keyvis.at>
>>>>> -- This email and its attachments are --
>>>>> --confidential and for the recipient only--
>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>
>>>>
>>>
>>>
>>> --
>>> [img]
>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>>>
>>
>>
>


-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
-------------------------------------------------------
Хорошего Вам настроения !!! :-)

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