Given the endlessly long list of bought out and discontinued products I'd say it has simply become too risky to invest in Autodesk products.
I remember when Autodesk bought Softimage from Avid I bought my license from a German Studio that "threw Softimage out" that very day because it had just been labelled "Autodesk". I found that a bit over the top back then, but in hindsight....


AD  was just a piece of shit. But It will be a big piece of shit


2014-02-28 18:03 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
lol AD IS piece of shit for long time now :)


On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov <summ...@gmail.com> wrote:
if autodesk will kill softimage...  autodesk  will be piece of shit ...


2014-02-28 16:19 GMT+04:00 pedro santos <probi...@gmail.com>:

Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved.

As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history.

Anyways... one year in for me and the boat is sinking? o_O  Waiting for more info.


On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com> wrote:
People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. 



On Friday, 28 February 2014, Brent McPherson <brent.mcpher...@autodesk.com> wrote:
In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2)

So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 & 3 to toggle between base mesh and your chosen subd display level.
--
Brent

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging.  Without this scripts you will be in a dead end.  Also make sure you find a good UV plugin.  That is just for start.  You will not be able to envelope (skin in Maya) with nothing but joints and geometry.  Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one.
If an object is a child of other object and you want to hide just the parent, well good luck.  All this kind of parameters propagate from the parent to all of its childs.  Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is.  You need to activate the window or viewport by clicking in it.
Each object has at least two nodes the object and the shape.  If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-.   You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage.
Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options.  For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has.
Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto:emi...@e-roja.com>>:
Exactly Stefan!
The client does not care whatever you are using.  He only cares about time, money and quality.
Go ahead make your transition, start thinking of hiring additional people, specially devs.  Make sure you search under the stones for scripts and plugins.  Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't expect too much. Go with the "latest" technology....  You will soon be bald of pulling out your hairs.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com<mailto:s...@tidbit-images.com>>:

Amen to that!
I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya
but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money?

Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work?
The clients don't care if you made it with paintbrush as long as they are satisfied with the end result.



[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 15:24 GMT-06:00 Sebastien Sterling <sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script "ow look at these !" and "won't these make your life so much easier ?!" not really cause all those scripts where already a given in SI.

On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto:vfor...@gmail.com>> wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those?


On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
trust me there is no tutorial that can help with frustration that you will have to deal with .... good luck. I know that I'm staying with SI for years to come.
Zombies are popular anyway so why not SI Zombie edition too :)

On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com<mailto:3dv...@gmail.com>> wrote:
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)

2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>:

sigh.... Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the "upgrade policy" thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics.

What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there?

Lawrence


Lawrence Nimrichter  |  Associate Creative Director/Director of Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |  o 212.317.0077<tel:212.317.0077>





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Евграфов Максим.(Summatr)
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Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos  
-------------------------------------------------------
Хорошего Вам настроения !!! :-)



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Stefan Kubicek
-------------------------------------------
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
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