if autodesk will kill softimage...  autodesk  will be piece of shit ...

2014-02-28 16:19 GMT+04:00 pedro santos <probi...@gmail.com>:

> Not really Simon. As someone that an year later was solely a LightWave,
> while you could define modeling just like taking vertices where ever you
> want them, but each application as its ways to get there. Honestly I don't
> think SI ways are simple and clear from start, but almost every problem I
> threw at it solved.
>
> As for the I/O bit, true, but again in my experience my SI experience
> would be much more difficult and incomplete if I treated Softimage like I
> do my LightWave's Layout. A split environment, where you don't take benefit
> from modeling in context, modeling relations and history.
>
> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
> more info.
>
>
> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com>wrote:
>
>> People talk about modelling but I always feel that's pretty much the last 
>> thing
>> you would need to learn in a new app, there isn't an easier thing to I/o
>> than a mesh with subd with or without uvs.
>>
>>
>>
>> On Friday, 28 February 2014, Brent McPherson <
>> brent.mcpher...@autodesk.com> wrote:
>>
>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>> preview display. In subd display mode the Page Up/Down keys change the subd
>>> preview level. (the default value is 2)
>>>
>>> So the workflow is something like this...
>>>
>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>> level.
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>> Sent: 28 February 2014 01:30
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Best online resources to help with a Maya migration.
>>>
>>> By the way, to help on the transition.
>>>
>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>> scripts, if you do character, and rigging.  Without this scripts you will
>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>> you memorize the order to pick obj, as for parenting and constraining is
>>> different for each one.
>>> If an object is a child of other object and you want to hide just the
>>> parent, well good luck.  All this kind of parameters propagate from the
>>> parent to all of its childs.  Be patient with the selection tool, and
>>> remember to click in the window you are using, cause it is not like
>>> Softimage that it works where the cursor is.  You need to activate the
>>> window or viewport by clicking in it.
>>> Each object has at least two nodes the object and the shape.  If you
>>> want your object to display in something different than 2 subdivision
>>> levels, forget about something like the +/-.   You will need to go to the
>>> object shape node and set the preview subdivision levels to modify it in an
>>> object per object basis as there is no (MULT) selection like in Softimage.
>>> Unless of course you make or have a script for doing this.
>>> Well just for a begging guide.
>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>> object a nasty pop up menu will appear in front of you with a dial like
>>> options.  For last take a deep breath when you are looking for a parameter
>>> as the ChannelBox/Layer editor will dispaly all the connections the object
>>> has.
>>> Good luck with your transition.
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto:
>>> emi...@e-roja.com>>:
>>> Exactly Stefan!
>>> The client does not care whatever you are using.  He only cares about
>>> time, money and quality.
>>> Go ahead make your transition, start thinking of hiring additional
>>> people, specially devs.  Make sure you search under the stones for scripts
>>> and plugins.  Spend more money to keep it up.
>>>
>>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>>> expect too much. Go with the "latest" technology....  You will soon be bald
>>> of pulling out your hairs.
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com<mailto:
>>> s...@tidbit-images.com>>:
>>>
>>> Amen to that!
>>> I'm doing my own projects and my clients could not care less what
>>> program their pictures were made in. I could use Maya
>>> but that would mean I'd make 30% less profit. Why would I want to do
>>> that? As long as XSI remains that much ahead in the bread and butter
>>> disciplines I will continue to use it. Why waste money?
>>>
>>> Softimage for me will be dead the time I will stop using it.
>>> Don't know why is the rush to switch if you have your own clients, your
>>> own projects and you have been delivering amazing work done with Softimage.
>>> The Maya 2015 won't be better than Softimage to get the job done.
>>> So because SI 2015 unoficially yet is the latest version you are going
>>> to run to other options while you can still deliver superb work?
>>> The clients don't care if you made it with paintbrush as long as they
>>> are satisfied with the end result.
>>>
>>>
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>>> If you are moving a team from SI to Maya, you are going to need to
>>> create a tone of scripts to improve functionality, last place i was in they
>>> proudly showed off their modeling script "ow look at these !" and "won't
>>> these make your life so much easier ?!" not really cause all those scripts
>>> where already a given in SI.
>>>
>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto:
>>> vfor...@gmail.com>> wrote:
>>> SideFX's Masterclasses
>>> CMIVFX
>>> Odforce.net
>>> http://www.sidefx.com/docs/houdini13.0/
>>>
>>> There's enough information there to make your head explode :-)
>>>
>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <alan.fregt...@gmail.com
>>> <mailto:alan.fregt...@gmail.com>> wrote:
>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>> have some, but besides those?
>>>
>>>
>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>>> trust me there is no tutorial that can help with frustration that you
>>> will have to deal with .... good luck. I know that I'm staying with SI for
>>> years to come.
>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>
>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com
>>> <mailto:3dv...@gmail.com>> wrote:
>>> Oh my god, its started!
>>>
>>> I guess Digital Tutors would be a good starting point ;)
>>>
>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com
>>> <mailto:tim.crow...@magneticdreams.com>>:
>>>
>>> sigh.... Is it that time already?
>>>
>>> -Tim
>>>
>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>> I'm separating this out from the "upgrade policy" thread and would like
>>> to keep it some what on topic as I am sure there will be plenty of artists
>>> in the coming months asking the same questions. Please start a new thread
>>> to talk about the politics.
>>>
>>> What are the best resources for migration, especially to Maya, for long
>>> time Softimage users. Has anyone done the Maya training from Digital
>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>> with years of production experience? Does anyone know of any gem video's
>>> (for example: a Softimage video I always recommend for anyone wanting to
>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>> resources out there?
>>>
>>> Lawrence
>>>
>>>
>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |
>>>  10022  |  o 212.317.0077<tel:212.317.0077>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> -------------------------------------------
>>> Stefan Kubicek
>>> -------------------------------------------
>>> keyvis digital imagery
>>> Alfred Feierfeilstraße 3
>>> A-2380 Perchtoldsdorf bei Wien
>>> Phone: +43/699/12614231
>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:
>>> ste...@keyvis.at>
>>> -- This email and its attachments are --
>>> --confidential and for the recipient only--
>>>
>>>
>>>
>>
>> --
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com <si...@simonreeves.com>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>
>
> --
> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>



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