if autodesk will kill softimage... autodesk will be piece of shit ...
2014-02-28 16:19 GMT+04:00 pedro santos <probi...@gmail.com>: > Not really Simon. As someone that an year later was solely a LightWave, > while you could define modeling just like taking vertices where ever you > want them, but each application as its ways to get there. Honestly I don't > think SI ways are simple and clear from start, but almost every problem I > threw at it solved. > > As for the I/O bit, true, but again in my experience my SI experience > would be much more difficult and incomplete if I treated Softimage like I > do my LightWave's Layout. A split environment, where you don't take benefit > from modeling in context, modeling relations and history. > > Anyways... one year in for me and the boat is sinking? o_O Waiting for > more info. > > > On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com>wrote: > >> People talk about modelling but I always feel that's pretty much the last >> thing >> you would need to learn in a new app, there isn't an easier thing to I/o >> than a mesh with subd with or without uvs. >> >> >> >> On Friday, 28 February 2014, Brent McPherson < >> brent.mcpher...@autodesk.com> wrote: >> >>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >>> preview display. In subd display mode the Page Up/Down keys change the subd >>> preview level. (the default value is 2) >>> >>> So the workflow is something like this... >>> >>> Hit 3 key and then use page up/down to adjust subd level. From then on >>> just hit 1 & 3 to toggle between base mesh and your chosen subd display >>> level. >>> -- >>> Brent >>> >>> From: softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez >>> Sent: 28 February 2014 01:30 >>> To: softimage@listproc.autodesk.com >>> Subject: Re: Best online resources to help with a Maya migration. >>> >>> By the way, to help on the transition. >>> >>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas >>> scripts, if you do character, and rigging. Without this scripts you will >>> be in a dead end. Also make sure you find a good UV plugin. That is just >>> for start. You will not be able to envelope (skin in Maya) with nothing >>> but joints and geometry. Say goodbye to implicit objects. And make sure >>> you memorize the order to pick obj, as for parenting and constraining is >>> different for each one. >>> If an object is a child of other object and you want to hide just the >>> parent, well good luck. All this kind of parameters propagate from the >>> parent to all of its childs. Be patient with the selection tool, and >>> remember to click in the window you are using, cause it is not like >>> Softimage that it works where the cursor is. You need to activate the >>> window or viewport by clicking in it. >>> Each object has at least two nodes the object and the shape. If you >>> want your object to display in something different than 2 subdivision >>> levels, forget about something like the +/-. You will need to go to the >>> object shape node and set the preview subdivision levels to modify it in an >>> object per object basis as there is no (MULT) selection like in Softimage. >>> Unless of course you make or have a script for doing this. >>> Well just for a begging guide. >>> Ohh and there is no such thing as the RMB when you are maniupalting an >>> object a nasty pop up menu will appear in front of you with a dial like >>> options. For last take a deep breath when you are looking for a parameter >>> as the ChannelBox/Layer editor will dispaly all the connections the object >>> has. >>> Good luck with your transition. >>> >>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>> >>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto: >>> emi...@e-roja.com>>: >>> Exactly Stefan! >>> The client does not care whatever you are using. He only cares about >>> time, money and quality. >>> Go ahead make your transition, start thinking of hiring additional >>> people, specially devs. Make sure you search under the stones for scripts >>> and plugins. Spend more money to keep it up. >>> >>> Maya out of the box is a piece of crap compared to Softimage. So don't >>> expect too much. Go with the "latest" technology.... You will soon be bald >>> of pulling out your hairs. >>> >>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>> >>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com<mailto: >>> s...@tidbit-images.com>>: >>> >>> Amen to that! >>> I'm doing my own projects and my clients could not care less what >>> program their pictures were made in. I could use Maya >>> but that would mean I'd make 30% less profit. Why would I want to do >>> that? As long as XSI remains that much ahead in the bread and butter >>> disciplines I will continue to use it. Why waste money? >>> >>> Softimage for me will be dead the time I will stop using it. >>> Don't know why is the rush to switch if you have your own clients, your >>> own projects and you have been delivering amazing work done with Softimage. >>> The Maya 2015 won't be better than Softimage to get the job done. >>> So because SI 2015 unoficially yet is the latest version you are going >>> to run to other options while you can still deliver superb work? >>> The clients don't care if you made it with paintbrush as long as they >>> are satisfied with the end result. >>> >>> >>> >>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>> >>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < >>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>: >>> If you are moving a team from SI to Maya, you are going to need to >>> create a tone of scripts to improve functionality, last place i was in they >>> proudly showed off their modeling script "ow look at these !" and "won't >>> these make your life so much easier ?!" not really cause all those scripts >>> where already a given in SI. >>> >>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto: >>> vfor...@gmail.com>> wrote: >>> SideFX's Masterclasses >>> CMIVFX >>> Odforce.net >>> http://www.sidefx.com/docs/houdini13.0/ >>> >>> There's enough information there to make your head explode :-) >>> >>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <alan.fregt...@gmail.com >>> <mailto:alan.fregt...@gmail.com>> wrote: >>> Anyone have recommendations for great Houdini tutorials? I know SideFx >>> have some, but besides those? >>> >>> >>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic < >>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >>> trust me there is no tutorial that can help with frustration that you >>> will have to deal with .... good luck. I know that I'm staying with SI for >>> years to come. >>> Zombies are popular anyway so why not SI Zombie edition too :) >>> >>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com >>> <mailto:3dv...@gmail.com>> wrote: >>> Oh my god, its started! >>> >>> I guess Digital Tutors would be a good starting point ;) >>> >>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com >>> <mailto:tim.crow...@magneticdreams.com>>: >>> >>> sigh.... Is it that time already? >>> >>> -Tim >>> >>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>> I'm separating this out from the "upgrade policy" thread and would like >>> to keep it some what on topic as I am sure there will be plenty of artists >>> in the coming months asking the same questions. Please start a new thread >>> to talk about the politics. >>> >>> What are the best resources for migration, especially to Maya, for long >>> time Softimage users. Has anyone done the Maya training from Digital >>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >>> with years of production experience? Does anyone know of any gem video's >>> (for example: a Softimage video I always recommend for anyone wanting to >>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training >>> resources out there? >>> >>> Lawrence >>> >>> >>> Lawrence Nimrichter | Associate Creative Director/Director of >>> Animation | Spontaneous | 575 Lexington Avenue | New York | NY | >>> 10022 | o 212.317.0077<tel:212.317.0077> >>> >>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> -- >>> ------------------------------------------- >>> Stefan Kubicek >>> ------------------------------------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43/699/12614231 >>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto: >>> ste...@keyvis.at> >>> -- This email and its attachments are -- >>> --confidential and for the recipient only-- >>> >>> >>> >> >> -- >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com <si...@simonreeves.com>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> > > > -- > [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] > -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos ------------------------------------------------------- Хорошего Вам настроения !!! :-)