I think a good way to go about things would be for someone to go through
the list archives and create a single master document that contains all the
relevant information & sentiment without name-calling, foul language, etc.
 Once you have something like that, start contacting places like Variety,
The Hollywood Reporter, Markee, Post, American Cinematographer, CineFX, and
so on.  The more public noise you can make, the better.  Hopefully at some
point, a journalist will pick up the torch and make it his/her "cause".

You have to reach beyond the VFX/animation industry and get "average
people" to pay attention.  Because honestly, the question anyone using any
ADSK products have to ask themselves is, "is it safe for my company to
invest itself in an Autodesk product based on how Softimage was handled?".

-Paul


ᐧ


On Sat, Mar 8, 2014 at 12:34 PM, Luca!!!! <superposit...@gmail.com> wrote:

> Just great Emilio. You said pratically everything and in precise words.
> One can be only crazy to start to answer against it.
>
> I'd like your post to be on a web page and sharing the link, as that
> really represent the real situation AD is trying to hide.
>
>
> 2014-03-08 18:26 GMT+01:00 Emilio Hernandez <emi...@e-roja.com>:
>
> @Chris.
>>
>> Oh by the way did you know that now also Lightwave besides The Foundry is
>> giving us a big discount to switch from Softimage to them?
>>
>> Does this gives you a clue of what is coming?
>>
>> Definitivley I would seriosuly start thinking of that second meeting with
>> the board, and stock holders that I told you.
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-08 11:19 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>:
>>
>> Thank you guys
>>>
>>> I am more cooled down now.
>>>
>>> I would like this, as you said, gets out of this list and starts
>>> spreading.   I am just wondering where it would be good to post it, so it
>>> can reach further and into the eyes of the stock holders, and general
>>> public.  That my bet is they have been decieved by the guys who are afraid
>>> of loosing their big and fancy titled jobs at Autodesk for such bad
>>> decisions they have made, and now they are covering their asses by covering
>>> themselves into a big  "finanacial" smoke cloud by telling them:
>>>
>>> * "Ohh we tried, and Softimage is the responsible of making us loose
>>> money, not our stupid decisions and acquirments we've made that we are
>>> incompetent to further develop. Becuase we ripped their devs team and put
>>> them into Maya. Because you know my fellow stock holders...., Maya is the
>>> industry standard..."*
>>>
>>> If you want to start posting what I've mentioned in other places, feel
>>> free to do it.   Great things have been said in this list, and I believe
>>> that all of our statements deserve to be heard, and not kept behind the
>>> curtains like Autodesk did with Softimage.
>>>
>>> Yes exactly, how odd is that just when Softimage is starting to gain
>>> momentum again, even without branding/marketing,  Autodesk once again bury
>>> Softimage, but this time they burried it for sure, instead of saying "
>>> *Hey guys, finally after all of our trying, we are getting there!" *
>>> And before we started all this riot, because maybe Autodesk thought that
>>> we will be like sheeps been taken the slaughter house, will simply say "*Oh
>>> bad thing. Ok, we will start using Maya...*", they had this policy of*
>>> "And you know sheeps,  If any of you, plans on sticking with Softimage
>>> after April 2016, you will be hunted by our special butcher".*
>>>
>>> Autodesk claims that they have tried.  I would like to know exactly how
>>> they tried.   @Chirs, I believe we are all ears if you want to explain us
>>> how Autodesk "tried".  And don't tell us "Oh it is because Maya is settled
>>> in the industry being the standard tool".    Your hell suite AKA Inferno,
>>> Flame, Smoke, Flint *was* the standard tool.  Unitl The Foundry came
>>> out with Nuke.
>>>
>>> I am planning on doing more unbiased videos comparing more workflows to
>>> achieve the same in both softwares.  Maybe this videos will reach the eyes
>>> of the stock holders, and they will find how they have been lied.
>>>
>>> @Chris, You are listening, well, we are acting.
>>>
>>> As Jordi said:  You are still in a position where you can revert things,
>>> and really get into track.  First step to do so.  Bring back to us
>>> Softimage and really think into proper branding/marketing.
>>>
>>> If you want to cover your asses, blame it on us.  Tell the stockholders
>>> that the Softimage community was relectuant to change to Maya.  That you
>>> *tried*.
>>>
>>> Tell them also, that in a second analysis, you discovered that instead
>>> of keeping the Softimage user base, we were stating to look at other
>>> options, but none of them were from Autodesk products.
>>>
>>> Tell them that the most you were worried about is that  some of us were
>>> seriously taking the option of going with a MODO-Houding solution instead
>>> of Maya, others will not upgrade to Softimage 2015 because we will stick
>>> with Softimage, and that you are already loosing pace against * The
>>> Foundry* and* SideFX*.  So the most suitable of the three DCC tools
>>> that you have to be a strong oponent with the rescent events of what is
>>> coming, is that, if you develop further is Softimage as besides being a 3D
>>> modeling, animation and rendering production proven software (and then you
>>> pull out the PETA commercial, Elysium, and The Lego movie), it also has
>>> already an integrated comp solution, that with just with a little bit of
>>> further development, you will be ahead of the Nuke/Modo solution that The
>>> Foundry is coming with at a very fast pace.
>>>
>>> You can close your presentation with your puss on boots eyes from Shrek
>>> and tell them *"We tried..."*
>>>
>>> So, I gave you an idea of another smoke cloud to cover you asses again.
>>> But this time in the right direction.
>>>
>>>
>>>
>>>
>>>
>>>
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-08 8:09 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com>:
>>>
>>>  That's the problem with big corporations (and governments): Not a
>>>> single person is ever responsible for anything.
>>>>
>>>>
>>>>
>>>> Come on ... is not like he has the final say on things. Attacking him
>>>> personally won't solve a thing.
>>>>
>>>> Let's all act like grown ups.
>>>>
>>>>
>>>> I curse AD as a company ... but as a company it has employees and most
>>>> of the time they don't have a fault on how things worked out.
>>>>
>>>>
>>>> Anyway ... just chill out on the personal attacks.
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta <mihai...@gmail.com>wrote:
>>>>
>>>>> You are listening??
>>>>>
>>>>> Ok, listen to your own bullshit:
>>>>>
>>>>> "The first is to flatly call out that the rumor that the eol of
>>>>> Softimage and 3dsmax is upon us is totally false."
>>>>>
>>>>> "Cory Mogk is now also responsible for Softimage and we have been
>>>>> working with the team on the future of the product with lots of key
>>>>> customers."
>>>>>
>>>>> "We understand people make their living from this software and that
>>>>> they make huge decisions about their projects and companies and we take
>>>>> that responsibility very seriously."
>>>>>
>>>>> "Again the door is open to contact us or challenge us. Please let
>>>>> everyone you know their products are safe."
>>>>>
>>>>>
>>>>> So today, we can safely say you are a lying piece of shit. You have no
>>>>> dignity, you have no character, and you have no word. I can't imagine any
>>>>> developer feeling any pride anymore working for you or this fucked up
>>>>> company. What you have done here and HOW you've done it, is irreparable 
>>>>> and
>>>>> you and your company is from now on going downhill. You expect anybody to
>>>>> ever trust you or your company again? Is that worth anything for a
>>>>> business? It's worth everything.
>>>>>
>>>>> Nobody finds it in the least suspicious why SI was killed now? When
>>>>> the whole community around SI and the nr of independent developers working
>>>>> developing tools for it was at an all time high???
>>>>>
>>>>> I don't know when you lost your balls and your word Mr. Vienneau, but
>>>>> "good luck" regaining both.
>>>>>
>>>>> Piece of shit.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas <perryharo...@gmail.com
>>>>> > wrote:
>>>>>
>>>>>> While Dan's heart is breaking (and so is mine), I still have (at
>>>>>> least) one nagging question:
>>>>>>
>>>>>> Clearly this has been under discussion for a while at Autodesk, so
>>>>>> why were the following comments
>>>>>> from September 5th of 2012 made:
>>>>>>
>>>>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is
>>>>>> totally false."*
>>>>>>
>>>>>> So, if I understand this correctly, what I get out of it is that when
>>>>>> Autodesk assures customers that their product is not on the chopping 
>>>>>> block,
>>>>>> that statement is really only good for about a year and a half (less
>>>>>> if you take into account that this EOL must have been decided a while 
>>>>>> back).
>>>>>>
>>>>>> That doesn't imbue anyone with much confidence. I am not a 3DS Max
>>>>>> user, but if I was, I think I'd be worried, and would take any Autodesk
>>>>>> assurances that there was no reason to worry
>>>>>> with a very large grain of salt.
>>>>>>
>>>>>> Can someone please, finally, address this?
>>>>>>
>>>>>> Thank you
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson <
>>>>>> tim.crow...@magneticdreams.com> wrote:
>>>>>>
>>>>>>>  Thanks Chris! And thanks as well for the update to the licensing
>>>>>>> terms. That's a big deal.
>>>>>>> -Tim
>>>>>>>
>>>>>>>
>>>>>>> On 3/7/2014 2:14 PM, Dan Pejril wrote:
>>>>>>>
>>>>>>> Good to know you are listening.
>>>>>>>
>>>>>>> If you listen closely, you can heart my heart breaking....
>>>>>>>
>>>>>>> On 3/7/2014 3:01 PM, Chris Vienneau wrote:
>>>>>>>
>>>>>>> Hi everyone,
>>>>>>>
>>>>>>> I just want to let you know there are people from the maya dev and
>>>>>>> pm teams coming online to this forum but we are shipping software and
>>>>>>> answering a lot of calls but the mails you are writing are being passed
>>>>>>> back and forth as they are coming at a furious pace. Stay tuned for some
>>>>>>> answers and we plan on doing some private webinars under NDA for soft 
>>>>>>> users
>>>>>>> to ask questions direct to us. Anyone interested in such a thing please
>>>>>>> write me a private mail at chris.vienn...@autodesk.com
>>>>>>> <mailto:chris.vienn...@autodesk.com> <chris.vienn...@autodesk.com>.
>>>>>>>
>>>>>>> Thx.
>>>>>>>
>>>>>>> Cv/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Perry Harovas
>>>>>> 203-448-7206
>>>>>> Animation and Visual Effects
>>>>>>
>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>>>
>>>>>> -24 years experience
>>>>>> -Co-Author of "Mastering 
>>>>>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
>>>>>> -Member of the Visual Effects Society 
>>>>>> (VES)<http://www.visualeffectssociety.com/>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> gonebadfx.com
>>>> - your source for bad fx
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> -------------------------------------------
>>>> Stefan Kubicek
>>>> -------------------------------------------
>>>> keyvis digital imagery
>>>> Alfred Feierfeilstraße 3
>>>> A-2380 Perchtoldsdorf bei Wien
>>>> Phone: +43/699/12614231
>>>> www.keyvis.at ste...@keyvis.at
>>>> -- This email and its attachments are --
>>>> --confidential and for the recipient only--
>>>>
>>>
>>>
>>
>
>
> --
> ...superpositiviii...qualunque cosa accada!...
>

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