@Chris.

Oh by the way did you know that now also Lightwave besides The Foundry is
giving us a big discount to switch from Softimage to them?

Does this gives you a clue of what is coming?

Definitivley I would seriosuly start thinking of that second meeting with
the board, and stock holders that I told you.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-08 11:19 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>:

> Thank you guys
>
> I am more cooled down now.
>
> I would like this, as you said, gets out of this list and starts
> spreading.   I am just wondering where it would be good to post it, so it
> can reach further and into the eyes of the stock holders, and general
> public.  That my bet is they have been decieved by the guys who are afraid
> of loosing their big and fancy titled jobs at Autodesk for such bad
> decisions they have made, and now they are covering their asses by covering
> themselves into a big  "finanacial" smoke cloud by telling them:
>
> * "Ohh we tried, and Softimage is the responsible of making us loose
> money, not our stupid decisions and acquirments we've made that we are
> incompetent to further develop. Becuase we ripped their devs team and put
> them into Maya. Because you know my fellow stock holders...., Maya is the
> industry standard..."*
>
> If you want to start posting what I've mentioned in other places, feel
> free to do it.   Great things have been said in this list, and I believe
> that all of our statements deserve to be heard, and not kept behind the
> curtains like Autodesk did with Softimage.
>
> Yes exactly, how odd is that just when Softimage is starting to gain
> momentum again, even without branding/marketing,  Autodesk once again bury
> Softimage, but this time they burried it for sure, instead of saying "
> *Hey guys, finally after all of our trying, we are getting there!" *
> And before we started all this riot, because maybe Autodesk thought that
> we will be like sheeps been taken the slaughter house, will simply say "*Oh
> bad thing. Ok, we will start using Maya...*", they had this policy of*
> "And you know sheeps,  If any of you, plans on sticking with Softimage
> after April 2016, you will be hunted by our special butcher".*
>
> Autodesk claims that they have tried.  I would like to know exactly how
> they tried.   @Chirs, I believe we are all ears if you want to explain us
> how Autodesk "tried".  And don't tell us "Oh it is because Maya is settled
> in the industry being the standard tool".    Your hell suite AKA Inferno,
> Flame, Smoke, Flint *was* the standard tool.  Unitl The Foundry came out
> with Nuke.
>
> I am planning on doing more unbiased videos comparing more workflows to
> achieve the same in both softwares.  Maybe this videos will reach the eyes
> of the stock holders, and they will find how they have been lied.
>
> @Chris, You are listening, well, we are acting.
>
> As Jordi said:  You are still in a position where you can revert things,
> and really get into track.  First step to do so.  Bring back to us
> Softimage and really think into proper branding/marketing.
>
> If you want to cover your asses, blame it on us.  Tell the stockholders
> that the Softimage community was relectuant to change to Maya.  That you
> *tried*.
>
> Tell them also, that in a second analysis, you discovered that instead of
> keeping the Softimage user base, we were stating to look at other options,
> but none of them were from Autodesk products.
>
> Tell them that the most you were worried about is that  some of us were
> seriously taking the option of going with a MODO-Houding solution instead
> of Maya, others will not upgrade to Softimage 2015 because we will stick
> with Softimage, and that you are already loosing pace against * The
> Foundry* and* SideFX*.  So the most suitable of the three DCC tools that
> you have to be a strong oponent with the rescent events of what is coming,
> is that, if you develop further is Softimage as besides being a 3D
> modeling, animation and rendering production proven software (and then you
> pull out the PETA commercial, Elysium, and The Lego movie), it also has
> already an integrated comp solution, that with just with a little bit of
> further development, you will be ahead of the Nuke/Modo solution that The
> Foundry is coming with at a very fast pace.
>
> You can close your presentation with your puss on boots eyes from Shrek
> and tell them *"We tried..."*
>
> So, I gave you an idea of another smoke cloud to cover you asses again.
> But this time in the right direction.
>
>
>
>
>
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-08 8:09 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com>:
>
>  That's the problem with big corporations (and governments): Not a single
>> person is ever responsible for anything.
>>
>>
>>
>> Come on ... is not like he has the final say on things. Attacking him
>> personally won't solve a thing.
>>
>> Let's all act like grown ups.
>>
>>
>> I curse AD as a company ... but as a company it has employees and most of
>> the time they don't have a fault on how things worked out.
>>
>>
>> Anyway ... just chill out on the personal attacks.
>>
>>
>> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta <mihai...@gmail.com> wrote:
>>
>>> You are listening??
>>>
>>> Ok, listen to your own bullshit:
>>>
>>> "The first is to flatly call out that the rumor that the eol of
>>> Softimage and 3dsmax is upon us is totally false."
>>>
>>> "Cory Mogk is now also responsible for Softimage and we have been
>>> working with the team on the future of the product with lots of key
>>> customers."
>>>
>>> "We understand people make their living from this software and that they
>>> make huge decisions about their projects and companies and we take that
>>> responsibility very seriously."
>>>
>>> "Again the door is open to contact us or challenge us. Please let
>>> everyone you know their products are safe."
>>>
>>>
>>> So today, we can safely say you are a lying piece of shit. You have no
>>> dignity, you have no character, and you have no word. I can't imagine any
>>> developer feeling any pride anymore working for you or this fucked up
>>> company. What you have done here and HOW you've done it, is irreparable and
>>> you and your company is from now on going downhill. You expect anybody to
>>> ever trust you or your company again? Is that worth anything for a
>>> business? It's worth everything.
>>>
>>> Nobody finds it in the least suspicious why SI was killed now? When the
>>> whole community around SI and the nr of independent developers working
>>> developing tools for it was at an all time high???
>>>
>>> I don't know when you lost your balls and your word Mr. Vienneau, but
>>> "good luck" regaining both.
>>>
>>> Piece of shit.
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas 
>>> <perryharo...@gmail.com>wrote:
>>>
>>>> While Dan's heart is breaking (and so is mine), I still have (at least)
>>>> one nagging question:
>>>>
>>>> Clearly this has been under discussion for a while at Autodesk, so why
>>>> were the following comments
>>>> from September 5th of 2012 made:
>>>>
>>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is totally
>>>> false."*
>>>>
>>>> So, if I understand this correctly, what I get out of it is that when
>>>> Autodesk assures customers that their product is not on the chopping block,
>>>> that statement is really only good for about a year and a half (less if
>>>> you take into account that this EOL must have been decided a while back).
>>>>
>>>> That doesn't imbue anyone with much confidence. I am not a 3DS Max
>>>> user, but if I was, I think I'd be worried, and would take any Autodesk
>>>> assurances that there was no reason to worry
>>>> with a very large grain of salt.
>>>>
>>>> Can someone please, finally, address this?
>>>>
>>>> Thank you
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson <
>>>> tim.crow...@magneticdreams.com> wrote:
>>>>
>>>>>  Thanks Chris! And thanks as well for the update to the licensing
>>>>> terms. That's a big deal.
>>>>> -Tim
>>>>>
>>>>>
>>>>> On 3/7/2014 2:14 PM, Dan Pejril wrote:
>>>>>
>>>>> Good to know you are listening.
>>>>>
>>>>> If you listen closely, you can heart my heart breaking....
>>>>>
>>>>> On 3/7/2014 3:01 PM, Chris Vienneau wrote:
>>>>>
>>>>> Hi everyone,
>>>>>
>>>>> I just want to let you know there are people from the maya dev and pm
>>>>> teams coming online to this forum but we are shipping software and
>>>>> answering a lot of calls but the mails you are writing are being passed
>>>>> back and forth as they are coming at a furious pace. Stay tuned for some
>>>>> answers and we plan on doing some private webinars under NDA for soft 
>>>>> users
>>>>> to ask questions direct to us. Anyone interested in such a thing please
>>>>> write me a private mail at chris.vienn...@autodesk.com
>>>>> <mailto:chris.vienn...@autodesk.com> <chris.vienn...@autodesk.com> .
>>>>>
>>>>> Thx.
>>>>>
>>>>> Cv/
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Perry Harovas
>>>> 203-448-7206
>>>> Animation and Visual Effects
>>>>
>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>
>>>> -24 years experience
>>>> -Co-Author of "Mastering 
>>>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
>>>> -Member of the Visual Effects Society 
>>>> (VES)<http://www.visualeffectssociety.com/>
>>>>
>>>
>>>
>>
>>
>> --
>> gonebadfx.com
>> - your source for bad fx
>>
>>
>>
>>
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at ste...@keyvis.at
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
>>
>
>

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