Just great Emilio. You said pratically everything and in precise words. One can be only crazy to start to answer against it.
I'd like your post to be on a web page and sharing the link, as that really represent the real situation AD is trying to hide. 2014-03-08 18:26 GMT+01:00 Emilio Hernandez <emi...@e-roja.com>: > @Chris. > > Oh by the way did you know that now also Lightwave besides The Foundry is > giving us a big discount to switch from Softimage to them? > > Does this gives you a clue of what is coming? > > Definitivley I would seriosuly start thinking of that second meeting with > the board, and stock holders that I told you. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-08 11:19 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>: > > Thank you guys >> >> I am more cooled down now. >> >> I would like this, as you said, gets out of this list and starts >> spreading. I am just wondering where it would be good to post it, so it >> can reach further and into the eyes of the stock holders, and general >> public. That my bet is they have been decieved by the guys who are afraid >> of loosing their big and fancy titled jobs at Autodesk for such bad >> decisions they have made, and now they are covering their asses by covering >> themselves into a big "finanacial" smoke cloud by telling them: >> >> * "Ohh we tried, and Softimage is the responsible of making us loose >> money, not our stupid decisions and acquirments we've made that we are >> incompetent to further develop. Becuase we ripped their devs team and put >> them into Maya. Because you know my fellow stock holders...., Maya is the >> industry standard..."* >> >> If you want to start posting what I've mentioned in other places, feel >> free to do it. Great things have been said in this list, and I believe >> that all of our statements deserve to be heard, and not kept behind the >> curtains like Autodesk did with Softimage. >> >> Yes exactly, how odd is that just when Softimage is starting to gain >> momentum again, even without branding/marketing, Autodesk once again bury >> Softimage, but this time they burried it for sure, instead of saying " >> *Hey guys, finally after all of our trying, we are getting there!" * >> And before we started all this riot, because maybe Autodesk thought that >> we will be like sheeps been taken the slaughter house, will simply say "*Oh >> bad thing. Ok, we will start using Maya...*", they had this policy of* >> "And you know sheeps, If any of you, plans on sticking with Softimage >> after April 2016, you will be hunted by our special butcher".* >> >> Autodesk claims that they have tried. I would like to know exactly how >> they tried. @Chirs, I believe we are all ears if you want to explain us >> how Autodesk "tried". And don't tell us "Oh it is because Maya is settled >> in the industry being the standard tool". Your hell suite AKA Inferno, >> Flame, Smoke, Flint *was* the standard tool. Unitl The Foundry came out >> with Nuke. >> >> I am planning on doing more unbiased videos comparing more workflows to >> achieve the same in both softwares. Maybe this videos will reach the eyes >> of the stock holders, and they will find how they have been lied. >> >> @Chris, You are listening, well, we are acting. >> >> As Jordi said: You are still in a position where you can revert things, >> and really get into track. First step to do so. Bring back to us >> Softimage and really think into proper branding/marketing. >> >> If you want to cover your asses, blame it on us. Tell the stockholders >> that the Softimage community was relectuant to change to Maya. That you >> *tried*. >> >> Tell them also, that in a second analysis, you discovered that instead of >> keeping the Softimage user base, we were stating to look at other options, >> but none of them were from Autodesk products. >> >> Tell them that the most you were worried about is that some of us were >> seriously taking the option of going with a MODO-Houding solution instead >> of Maya, others will not upgrade to Softimage 2015 because we will stick >> with Softimage, and that you are already loosing pace against * The >> Foundry* and* SideFX*. So the most suitable of the three DCC tools that >> you have to be a strong oponent with the rescent events of what is coming, >> is that, if you develop further is Softimage as besides being a 3D >> modeling, animation and rendering production proven software (and then you >> pull out the PETA commercial, Elysium, and The Lego movie), it also has >> already an integrated comp solution, that with just with a little bit of >> further development, you will be ahead of the Nuke/Modo solution that The >> Foundry is coming with at a very fast pace. >> >> You can close your presentation with your puss on boots eyes from Shrek >> and tell them *"We tried..."* >> >> So, I gave you an idea of another smoke cloud to cover you asses again. >> But this time in the right direction. >> >> >> >> >> >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-03-08 8:09 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com>: >> >> That's the problem with big corporations (and governments): Not a >>> single person is ever responsible for anything. >>> >>> >>> >>> Come on ... is not like he has the final say on things. Attacking him >>> personally won't solve a thing. >>> >>> Let's all act like grown ups. >>> >>> >>> I curse AD as a company ... but as a company it has employees and most >>> of the time they don't have a fault on how things worked out. >>> >>> >>> Anyway ... just chill out on the personal attacks. >>> >>> >>> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta <mihai...@gmail.com> wrote: >>> >>>> You are listening?? >>>> >>>> Ok, listen to your own bullshit: >>>> >>>> "The first is to flatly call out that the rumor that the eol of >>>> Softimage and 3dsmax is upon us is totally false." >>>> >>>> "Cory Mogk is now also responsible for Softimage and we have been >>>> working with the team on the future of the product with lots of key >>>> customers." >>>> >>>> "We understand people make their living from this software and that >>>> they make huge decisions about their projects and companies and we take >>>> that responsibility very seriously." >>>> >>>> "Again the door is open to contact us or challenge us. Please let >>>> everyone you know their products are safe." >>>> >>>> >>>> So today, we can safely say you are a lying piece of shit. You have no >>>> dignity, you have no character, and you have no word. I can't imagine any >>>> developer feeling any pride anymore working for you or this fucked up >>>> company. What you have done here and HOW you've done it, is irreparable and >>>> you and your company is from now on going downhill. You expect anybody to >>>> ever trust you or your company again? Is that worth anything for a >>>> business? It's worth everything. >>>> >>>> Nobody finds it in the least suspicious why SI was killed now? When the >>>> whole community around SI and the nr of independent developers working >>>> developing tools for it was at an all time high??? >>>> >>>> I don't know when you lost your balls and your word Mr. Vienneau, but >>>> "good luck" regaining both. >>>> >>>> Piece of shit. >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas >>>> <perryharo...@gmail.com>wrote: >>>> >>>>> While Dan's heart is breaking (and so is mine), I still have (at >>>>> least) one nagging question: >>>>> >>>>> Clearly this has been under discussion for a while at Autodesk, so why >>>>> were the following comments >>>>> from September 5th of 2012 made: >>>>> >>>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is >>>>> totally false."* >>>>> >>>>> So, if I understand this correctly, what I get out of it is that when >>>>> Autodesk assures customers that their product is not on the chopping >>>>> block, >>>>> that statement is really only good for about a year and a half (less >>>>> if you take into account that this EOL must have been decided a while >>>>> back). >>>>> >>>>> That doesn't imbue anyone with much confidence. I am not a 3DS Max >>>>> user, but if I was, I think I'd be worried, and would take any Autodesk >>>>> assurances that there was no reason to worry >>>>> with a very large grain of salt. >>>>> >>>>> Can someone please, finally, address this? >>>>> >>>>> Thank you >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson < >>>>> tim.crow...@magneticdreams.com> wrote: >>>>> >>>>>> Thanks Chris! And thanks as well for the update to the licensing >>>>>> terms. That's a big deal. >>>>>> -Tim >>>>>> >>>>>> >>>>>> On 3/7/2014 2:14 PM, Dan Pejril wrote: >>>>>> >>>>>> Good to know you are listening. >>>>>> >>>>>> If you listen closely, you can heart my heart breaking.... >>>>>> >>>>>> On 3/7/2014 3:01 PM, Chris Vienneau wrote: >>>>>> >>>>>> Hi everyone, >>>>>> >>>>>> I just want to let you know there are people from the maya dev and pm >>>>>> teams coming online to this forum but we are shipping software and >>>>>> answering a lot of calls but the mails you are writing are being passed >>>>>> back and forth as they are coming at a furious pace. Stay tuned for some >>>>>> answers and we plan on doing some private webinars under NDA for soft >>>>>> users >>>>>> to ask questions direct to us. Anyone interested in such a thing please >>>>>> write me a private mail at chris.vienn...@autodesk.com >>>>>> <mailto:chris.vienn...@autodesk.com> <chris.vienn...@autodesk.com> . >>>>>> >>>>>> Thx. >>>>>> >>>>>> Cv/ >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Perry Harovas >>>>> 203-448-7206 >>>>> Animation and Visual Effects >>>>> >>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>> >>>>> -24 years experience >>>>> -Co-Author of "Mastering >>>>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> >>>>> -Member of the Visual Effects Society >>>>> (VES)<http://www.visualeffectssociety.com/> >>>>> >>>> >>>> >>> >>> >>> -- >>> gonebadfx.com >>> - your source for bad fx >>> >>> >>> >>> >>> -- >>> ------------------------------------------- >>> Stefan Kubicek >>> ------------------------------------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43/699/12614231 >>> www.keyvis.at ste...@keyvis.at >>> -- This email and its attachments are -- >>> --confidential and for the recipient only-- >>> >> >> > -- ...superpositiviii...qualunque cosa accada!...