To really recreate something close to ICE in Maya would mean a HUGE change to the way Maya works internally. Something I never see Autodesk doing.
EVER. They still have never solv ed the problem of a plugin mysteriously not loading willy-nilly. Even Mental Ray doesn't show up as a renderer like 20% of the time. This isn't isolated, in every place I have worked, in every installation I have done of Maya, for the entire 17 or so years I have used Maya, this is STILL a problem. For God sake, they can't get their shit together to reliably load a plugin! How they will ever recreate anything close to ICE is beyond me. No, actually, it is impossible. They don't have the attention to detail and customer driven awareness for user experience to ever do anything like ICE. Maya is a feature graveyard. Every time there is a shiny new way to do something, they leave the last 2 or 3 ways inside Maya as dead ends, and they often never can communicate with newer parts of Maya. Here is one more problem: Every time a new version of Maya comes out, EVERY plugin has to be re-compiled. EVERY ONE. If it isn't, it won't work in a new version of Maya. How the hell will they ever get out of their own way? On Fri, Mar 14, 2014 at 3:25 PM, Daniel Sweeney <dan...@northforge.co.uk>wrote: > I will be surprised if bit frost is anything compared to ice. But who > knows. I will be honest I have never used Maya, and never have ventured > into that territory from things I have heard. With all the thing I'm > reading after the EOL was announce I just think out the box it far too > technical/hardwork for my personal work flow. > > Let's be rational, ice is 5 some years old and was 2-3 years in the making > before that. So that's 7-8 years. I would be interested to find out how > long this bit frost has been in the making.....now considering they only > bought niad not too long ago and I read its based somehow on that, I would > be sceptical how well it could work or how mature it is. I just think all > of this is based on pure market share and pleasing the share holders. > > But like I said I don't know. But I know I will be looking for another > route away from autocash for sure. > > I hope most people follow another path to show these bully tactics are > bull shit and the customer is always right. > > Daniel > On 14 Mar 2014 18:43, "Nuno Conceicao" <nunoalexconcei...@gmail.com> > wrote: > >> Gee, I guess how many features wont be supported in Bifrost, or how long >> it will take them to have it at the level ICE currently is... >> >> >> On Fri, Mar 14, 2014 at 6:37 PM, Ahmidou Lyazidi >> <ahmidou....@gmail.com>wrote: >> >>> # mean mode on >>> They should introduce first the concept of weight map object in Maya as >>> currently it's all blackboxed in the different nodes, >>> and all with different SDK access... >>> # mean mode off >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> http://www.cappuccino-films.com >>> >>> >>> 2014-03-14 19:29 GMT+01:00 Nuno Conceicao <nunoalexconcei...@gmail.com>: >>> >>> Something just came up on my head while doing blendshapes and using ICE >>>> to help along. >>>> >>>> Can you guys imagine how would ICE (or Biftrost) would work in Maya >>>> without a proper modelling stack like XSI''s? >>>> >>>> Even something as simple as using ICE to invert weight maps that are >>>> hooked with shapes with an already enveloped character or fixing some poses >>>> maybe... >>>> >>> >>> >> -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -24 years experience -Co-Author of "Mastering Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> -Member of the Visual Effects Society (VES)<http://www.visualeffectssociety.com/>