To make matters worse for the Bifrost-replacing-ice idea-

Bifrost, at the moment, is fluid simulation. Hell, Bifrost hasn't even been
proven to be good at fluid simulation yet, although I have no doubt it
eventually can be. But as for Bifrost-the-ICE-replacement, it's not even at
the level of vaporware. It hasn't been officially promised, just vaguely
hinted at. Once Bifrost actually succeeds at its current purpose- fluid
simulation- then we can talk about what it might take to rebuild ICE based
on it.

I'm imagining one possible future a couple years down the line everyone is
happy that Maya finally solved their fluid simulation problem which is
apparently holding Maya back, and team Bifrost turns their attention to
replacing ICE. At this point, they're several years away from making
something as good as ICE and we can start having this conversation in
earnest. This is a best case scenario.

There's another possible future where where it turns out people are using
Houdini and/or Realflow for their fluid simulation needs, and nobody cares
very much about having one directly in Maya, even if it's awesome, and
Bifrost is deemed yet another misguided direction Maya was taken in by AD.
And in this future, no matter how good the technical underpinnings of
bifrost are, and ICE is a distant memory and Bifrost is just more
abandonware in Maya.

So yeah, I wouldn't hold my breath for an ice replacement from Autodesk.




On Fri, Mar 14, 2014 at 3:25 PM, Daniel Sweeney <dan...@northforge.co.uk>wrote:

> I will be surprised if bit frost is anything compared to ice. But who
> knows. I will be honest I have never used Maya, and never have ventured
> into that territory from things I have heard. With all the thing I'm
> reading after the EOL was announce I just think out the box it far too
> technical/hardwork for my personal work flow.
>
> Let's be rational, ice is 5 some years old and was 2-3 years in the making
> before that. So that's 7-8 years. I would be interested to find out how
> long this bit frost has been in the making.....now considering they only
> bought niad not too long ago and I read its based somehow on that, I would
> be sceptical how well it could work or how mature it is. I just think all
> of this is based on pure market share and pleasing the share holders.
>
> But like I said I don't know. But I know I will be looking for another
> route away from autocash for sure.
>
> I hope most people follow another path to show these bully tactics are
> bull shit and the customer is always right.
>
> Daniel
> On 14 Mar 2014 18:43, "Nuno Conceicao" <nunoalexconcei...@gmail.com>
> wrote:
>
>> Gee, I guess how many features wont be supported in Bifrost, or how long
>> it will take them to have it at the level ICE currently is...
>>
>>
>> On Fri, Mar 14, 2014 at 6:37 PM, Ahmidou Lyazidi 
>> <ahmidou....@gmail.com>wrote:
>>
>>> # mean mode on
>>> They should introduce first the concept of weight map object in Maya as
>>> currently it's all blackboxed in the different nodes,
>>> and all with different SDK access...
>>> # mean mode off
>>>
>>> -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2014-03-14 19:29 GMT+01:00 Nuno Conceicao <nunoalexconcei...@gmail.com>:
>>>
>>> Something just came up on my head while doing blendshapes and using ICE
>>>> to help along.
>>>>
>>>> Can you guys imagine how would ICE (or Biftrost) would work in Maya
>>>> without a proper modelling stack like XSI''s?
>>>>
>>>> Even something as simple as using ICE to invert weight maps that are
>>>> hooked with shapes with an already enveloped character or fixing some poses
>>>> maybe...
>>>>
>>>
>>>
>>

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