Look, I can't comment exactly on where we're going with Bifrost, this is where I run into all sorts of SEC limitations and stuff. I could defer to ChrisV to answer those questions in a more official manner.
Rest assured we're aware that ICE is more than just FX, more than particles and simulation, that it's a complete procedural workflow involving all kinds of data, throughout the package. Adrian From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski Sent: Friday, March 21, 2014 10:38 AM To: softimage@listproc.autodesk.com Subject: Re: ICE - When will we have todays functionality in Maya? thats is my concern too. as much as I embrace a decoupling from maya, its how ICE is capable to talk to different scene elements that makes it so powerful. managing data until the very least work process at render time. and we are in full control. as beautiful big ass fluid sims look, its not what we day for day. please have a look on the 'what uses is ICE?' thread (https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE) thanks Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>: Hi Adrian I'm no egg head so forgive the simplicity of my question. Would this platform agnostic scenario actively prevent any of the procedures and scenarios that we currently use ICE for? Is ICE so functional because its embedded in Softimage? Can we have the same functionality with a non embedded engine? Alastair Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk<http://www.glassworks.co.uk/> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk<http://glassworks.co.uk/> (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 16:53, Adrian Graham wrote: Ah, but may I respectfully point out that this was one of the problems with ICE, in that its complete and total integration into Softimage makes it difficult to engineer and manage, from a software and, unfortunately, a marketing point of view. Most modern software libraries are platform-agnostic, and this is what we're aiming for with Bifrost. The problem with ICE is that you had to use Softimage in order to gain access to it. Nothing against Softimage, just that you're limiting ICE's exposure to the industry at large. Would a renderer be more or less popular if it only worked with Maya, and not with Max or Houdini? No, it should be available on all applications, on all OSs if you want it to be successful. Adrian
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