Look, I can't comment exactly on where we're going with Bifrost, this is where 
I run into all sorts of SEC limitations and stuff. I could defer to ChrisV to 
answer those questions in a more official manner.

Rest assured we're aware that ICE is more than just FX, more than particles and 
simulation, that it's a complete procedural workflow involving all kinds of 
data, throughout the package.

Adrian

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?

thats is my concern too. as much as I embrace a decoupling from maya, its how 
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process  at render time. and we are in 
full control.
as beautiful big ass fluid sims look, its not what we day for day.
please have a look on the 'what uses is ICE?' thread 
(https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)

thanks

Am 21.03.2014 um 18:29 schrieb Alastair Hearsum 
<hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>:


Hi Adrian

I'm no egg head so forgive the simplicity of my question. Would this platform 
agnostic scenario actively prevent any of the procedures and scenarios that we 
currently use ICE for?  Is ICE so functional because its embedded in Softimage? 
 Can we have the same functionality with a non embedded engine?

Alastair
Alastair Hearsum
Head of 3d
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On 21/03/2014 16:53, Adrian Graham wrote:

Ah, but may I respectfully point out that this was one of the problems with 
ICE, in that its complete and total integration into Softimage makes it 
difficult to engineer and manage, from a software and, unfortunately, a 
marketing point of view.



Most modern software libraries are platform-agnostic, and this is what we're 
aiming for with Bifrost. The problem with ICE is that you had to use Softimage 
in order to gain access to it. Nothing against Softimage, just that you're 
limiting ICE's exposure to the industry at large.



Would a renderer be more or less popular if it only worked with Maya, and not 
with Max or Houdini? No, it should be available on all applications, on all OSs 
if you want it to be successful.



Adrian



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