+ 1

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Emilio Hernández   VFX & 3D animation.


2014-03-26 6:58 GMT-06:00 Andi Farhall <hack...@outlook.com>:

>
>
> +1
> ------------------------------------------------------------
>
>
> > From: p...@bustykelp.com
>
> > To: softimage@listproc.autodesk.com
> > Subject: Re: An Open Letter to Carl Bass
> > Date: Wed, 26 Mar 2014 12:55:10 +0000
>
> >
> > "What we can do is listen to how this has impacted you and be
> responsible
> > for helping you get back to a place where each of you are back to
> creating
> > 3D art without thinking about the platform you use. "
> >
> > And what if your "Creating 3D art" relies on the unique abilities that
> ICE
> > affords you? To be able to control everything programatically down to
> its
> > fundemental component parts?
> >
> > There seems to be an assumption that skills can just be swapped over to
> > Maya, and this is probably true if your work doesn't deeply involve
> > inventing tools with ICE.
> > If you just model, put some bones in and add some blendshapes, animate
> and
> > render, then I'm sure Maya will do fine. What about those of us who
> evolved
> > way past that kind of workflow years ago?
> >
> > I'm not just "thinking about the platform I use". Its the ONLY platform
> > that can actually do what I'm doing unless you include Houdini or
> Fabric,
> > and neither of them are near the speed of iteration of ICE yet.
> >
> > Please could I request that you get a Maya guy to try making Maya
> > equivalents of some ICE tools I could demonstrate.. I think the problem
> > would soon become very clear and its not about personal preference. Its
> > about being able to do this stuff at all.
> >
> > Paul
> >
> >
>

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