+ 1 ------------------------------------------------------- Emilio Hernández VFX & 3D animation.
2014-03-26 6:58 GMT-06:00 Andi Farhall <hack...@outlook.com>: > > > +1 > ------------------------------------------------------------ > > > > From: p...@bustykelp.com > > > To: softimage@listproc.autodesk.com > > Subject: Re: An Open Letter to Carl Bass > > Date: Wed, 26 Mar 2014 12:55:10 +0000 > > > > > "What we can do is listen to how this has impacted you and be > responsible > > for helping you get back to a place where each of you are back to > creating > > 3D art without thinking about the platform you use. " > > > > And what if your "Creating 3D art" relies on the unique abilities that > ICE > > affords you? To be able to control everything programatically down to > its > > fundemental component parts? > > > > There seems to be an assumption that skills can just be swapped over to > > Maya, and this is probably true if your work doesn't deeply involve > > inventing tools with ICE. > > If you just model, put some bones in and add some blendshapes, animate > and > > render, then I'm sure Maya will do fine. What about those of us who > evolved > > way past that kind of workflow years ago? > > > > I'm not just "thinking about the platform I use". Its the ONLY platform > > that can actually do what I'm doing unless you include Houdini or > Fabric, > > and neither of them are near the speed of iteration of ICE yet. > > > > Please could I request that you get a Maya guy to try making Maya > > equivalents of some ICE tools I could demonstrate.. I think the problem > > would soon become very clear and its not about personal preference. Its > > about being able to do this stuff at all. > > > > Paul > > > > >