Viktoras maitain also a GitHub account and a google group forum for the tool. Maybe you want to contact him there. He is looking for help to improve the tool.
https://github.com/viktorasm/ngSkinTools https://groups.google.com/forum/#!forum/ngskintools On Thu, Apr 17, 2014 at 8:33 AM, Eric Turman <i.anima...@gmail.com> wrote: > Thank you for sharing Cesar, > > There are some interesting improvements there, but it still looks like > you're dealing with Maya's goofy single-bone-at-a-time-mask-style > weighting. So while, better than Maya standard, it still adhere's pretty > hard to Maya's flawed core paradigm. > > The other and bigger problem--and this is a deal-breaker for me--is that > it is only for 2014 and older. Since we received 2015 with our $0 > transitions, this is a no-go. For the meantime I'll have to stick with the > bind it in Maya, export to Soft, weight in Soft, export to Maya and > constrain to rig in Maya approach. > > The relax algorithm looks much better than either Maya or Soft, and > weighting on layers is intriguing. Maybe Viktoras would be open to adapting > his tools to work more like a Soft paradigm. > > Cheers, > > -=Eric > > > > On Thu, Apr 17, 2014 at 2:01 AM, Cesar Saez <cesa...@gmail.com> wrote: > >> ngSkinTools to the rescue! >> http://www.ngskintools.com/ >> >> >> On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman <i.anima...@gmail.com>wrote: >> >>> Agreed, point weighting in Maya is horrible. I'm doing some freelance >>> Maya rigs now and bringing them into Softimage to point weight because >>> Maya's point weighting wants to make me want to lobotomize myself with >>> chopsticks through my eyes :P >>> >>> >>> On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling < >>> sebastien.sterl...@gmail.com> wrote: >>> >>>> Has anyone mentioned the horrible Maya weight painting ? the fact you >>>> have to lock every bone you are not skinning to, less influences be >>>> splattered throughout the mesh Jackson Pollock style? >>>> >>>> I know it's a classic complaint but a lot of people are going to feel >>>> the pain. >>>> >>>> > > > -- > > > > > -=T=- >