Viktoras maitain also a GitHub account and a google group forum for the
tool. Maybe you want to contact him there. He is looking for help to
improve the tool.

https://github.com/viktorasm/ngSkinTools
https://groups.google.com/forum/#!forum/ngskintools



On Thu, Apr 17, 2014 at 8:33 AM, Eric Turman <i.anima...@gmail.com> wrote:

> Thank you for sharing Cesar,
>
> There are some interesting improvements there, but it still looks like
> you're dealing with Maya's goofy single-bone-at-a-time-mask-style
> weighting. So while, better than Maya standard, it still adhere's pretty
> hard to Maya's flawed core paradigm.
>
> The other and bigger problem--and this is a deal-breaker for me--is that
> it is only for 2014 and older. Since we received 2015 with our $0
> transitions, this is a no-go. For the meantime I'll have to stick with the
> bind it in Maya, export to Soft, weight in Soft, export to Maya and
> constrain to rig in Maya approach.
>
> The relax algorithm looks much better than either Maya or Soft, and
> weighting on layers is intriguing. Maybe Viktoras would be open to adapting
> his tools to work more like a Soft paradigm.
>
> Cheers,
>
> -=Eric
>
>
>
> On Thu, Apr 17, 2014 at 2:01 AM, Cesar Saez <cesa...@gmail.com> wrote:
>
>> ngSkinTools to the rescue!
>> http://www.ngskintools.com/
>>
>>
>> On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman <i.anima...@gmail.com>wrote:
>>
>>> Agreed, point weighting in Maya is horrible. I'm doing some freelance
>>> Maya rigs now and bringing them into Softimage to point weight because
>>> Maya's point weighting wants to make me want to lobotomize myself with
>>> chopsticks through my eyes :P
>>>
>>>
>>> On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>>> Has anyone mentioned the horrible Maya weight painting ? the fact you
>>>> have to lock every bone you are not skinning to, less influences be
>>>> splattered throughout the mesh Jackson Pollock style?
>>>>
>>>> I know it's a classic complaint but a lot of people are going to feel
>>>> the pain.
>>>>
>>>>
>
>
> --
>
>
>
>
> -=T=-
>

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