Oh, I forgot to mention groups, but I’ll add that one thing I’ve always wished 
for is “exclusive groups”. 
Basically they would behave like partitions in that objects can only be in one 
at a time, just that they would work outside of the context of a pass (and 
obviously would be able to contain any object type)

JL





Jean-Louis Billard

Digital Golem
BE: +32 (0) 484 263 563
UK: +44 (0) 7973 660 119
jean-lo...@digitalgolem.com
http://www.digitalgolem.com/
53 Rue Gustave Huberti
1030 Brussels




On 25 Mar 2014, at 15:02, Jean-Louis Billard <jean-lo...@photon3.com> wrote:

> Here’s a few.
> (I include many that have been already mentioned because I’m assuming that 
> this brings them higher up in the list of what’s important. This means that 
> inevitably I’m having to put down more than 5 so that some other ones can get 
> mentioned - sorry Alastair!)
> 
> - Sticky Keys/Supra Keys system
> - Multi selection PPGs
> - Snapping / Pivot placement & alignment (it’s done so well in Soft it always 
> amazes me)
> - Middle click repeat command (which works at any submenu level BTW)
> - EXPLORER - not just how legible it is but also the way we can change its 
> context (scene/pass/layer/etc.), use filters, perform searches...
> - Transient explorer - I have mine remapped to tab and I use it all the time, 
> it avoids having to open an explorer window for many quick tasks
> - Text menus
> - Drag&drop throughout
> - Perform calculations in number/text boxes
> - Single selection mode
> - Memo cameras
> - Ease of customisability
> - Legibility of interface
> 
> Also, something I very much used in the old SI3D interface was the ability to 
> map commands to spacebar+<any key> 
> It instantly gave you a huge amount of possibilities. 
> I find it odd in Maya that the biggest key on the keyboard is used to 
> minimise/maximise views.
> 
> Cheers,
> Jean-Louis
> 
> 
> 
> Jean-Louis Billard
> 
> Digital Golem
> BE: +32 (0) 484 263 563
> UK: +44 (0) 7973 660 119
> jean-lo...@digitalgolem.com
> http://www.digitalgolem.com/
> 53 Rue Gustave Huberti
> 1030 Brussels
> 
> 
> 
> 
> On 25 Mar 2014, at 11:16, Alastair Hearsum <hear...@glassworks.co.uk> wrote:
> 
>> Hello friends
>> 
>> Me again with my TOP 5's
>> 
>> I have had some minimal contact with the Humanize Maya people. Lets get our 
>> views across with our TOP 5 Softimage user workflow/interface experiences. 
>> As usual a list with a brief description.
>> Here are some random examples 
>> 
>> 1)Middle mouse to repeat last function
>> 2)Multiple windows
>> You can have many graph editors, outliners, property pages open at once.
>> 3) Really contextual menus
>> 4) Comprehensive universal drag and drop of parameters
>> Quickly set up expressions.
>> 5) Text rather than icons, general stylishness of interface
>> 
>> 
>> Alastair
>> 
>> 
>> 
>> -- 
>> Alastair Hearsum
>> Head of 3d
>> 
>> 33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk
>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
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>> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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