One thing i just remembered, Dont know if its already been mentioned but
pass options....  Where you could set output path per aov, check/uncheck
which aov will be rendered  place your environment, lens shaders and so
on.  In maya its all packed into the render settings which is quite a pita.


On Thu, Apr 17, 2014 at 9:01 AM, Cesar Saez <cesa...@gmail.com> wrote:

> ngSkinTools to the rescue!
> http://www.ngskintools.com/
>
>
> On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> Agreed, point weighting in Maya is horrible. I'm doing some freelance
>> Maya rigs now and bringing them into Softimage to point weight because
>> Maya's point weighting wants to make me want to lobotomize myself with
>> chopsticks through my eyes :P
>>
>>
>> On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Has anyone mentioned the horrible Maya weight painting ? the fact you
>>> have to lock every bone you are not skinning to, less influences be
>>> splattered throughout the mesh Jackson Pollock style?
>>>
>>> I know it's a classic complaint but a lot of people are going to feel
>>> the pain.
>>>
>>>

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