One thing i just remembered, Dont know if its already been mentioned but pass options.... Where you could set output path per aov, check/uncheck which aov will be rendered place your environment, lens shaders and so on. In maya its all packed into the render settings which is quite a pita.
On Thu, Apr 17, 2014 at 9:01 AM, Cesar Saez <cesa...@gmail.com> wrote: > ngSkinTools to the rescue! > http://www.ngskintools.com/ > > > On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman <i.anima...@gmail.com> wrote: > >> Agreed, point weighting in Maya is horrible. I'm doing some freelance >> Maya rigs now and bringing them into Softimage to point weight because >> Maya's point weighting wants to make me want to lobotomize myself with >> chopsticks through my eyes :P >> >> >> On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling < >> sebastien.sterl...@gmail.com> wrote: >> >>> Has anyone mentioned the horrible Maya weight painting ? the fact you >>> have to lock every bone you are not skinning to, less influences be >>> splattered throughout the mesh Jackson Pollock style? >>> >>> I know it's a classic complaint but a lot of people are going to feel >>> the pain. >>> >>>