I agree with Francois, little steps, start with the simple stuff, from modelling and animation, rigging (SOPs specially) and lighting, then move into VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs (dynamics) which is where the meat is.
With regards with Redshift, I really hope so. Regarding freelance work... you will have less competition for a high end market that is desperate for talent. How does it sound? ;) jb > On 18 Mar 2015, at 14:37, Byron Nash <byronn...@gmail.com> wrote: > > Does Redshift have any plans for Houdini? Have you all found there are many > opportunities for remote Houdini work? I wonder since it's a smaller market > share that the competent artists may be able to negotiate better > circumstances like remote or better pay? > > On Wed, Mar 18, 2015 at 9:54 AM, Francois Lord <flordli...@gmail.com > <mailto:flordli...@gmail.com>> wrote: > If you are a Softimage power user, it will take a lot of time to get back to > that level in Houdini. However, you don't need to be a Houdini power user to > use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, > etc) and then choose an area where you want to dive first. Most people choose > simulation because it's where Houdini really excels, but you don't have to do > like everyone. If you choose lookdev, you will quickly realize that Mantra is > very much like Arnold. You end up being up and running very quickly, and can > work on production shots. > > Houdini is a lot more fun to learn and work with than all the rumors I heard > about it over the years. And no, it's not just for technical people. > > > On 18-Mar-15 08:51, Leendert A. Hartog wrote: > I might have quoted too much in my previous post. The idea that you're thrown > back to (almost) entry-level skill set, competing "against people straight > out of collage" is a plight, > one would imagine, every Softimage user will have to suffer as it takes time > to get back on track (on a "serious" level with new software regardless of > which software he or she choses. > I just expressed my concerns that "in the end" this wouldn't take any less > long with Houdini (although the "ride" would undoubtedly be more enjoyable, > one would think). > And the sentiments towards Autodesk go without saying, I guess... ;) > > Greetz > Leendert > > Gerbrand Nel schreef op 18-3-2015 om 13:23: > and got to a point where I can compete against people straight out of collage. > > >