I am emotional too Sven, But i am also realist, 

By saying putting a new coating on the old car was a bit sarcastic dood. Take 
it easy smooth. 

I hear you…And I am with you if you didnt catch it. 

You’ve never heard about a company blending 2 softwares togheter because there 
was no existing one that needed to do so. Ever! Pretty normal.  Of course! 
Newtek never had to blend 2 softwares togheter per exemple.  Nor does SideFx. 

It’s not about blending 2 softwares togheter. Its about blending workflows 
togheter.  Its a bit different. I mean workflow things. Wich I hope will come 
more and more.  The best from Xsi inside of Maya. When you hit H shortchut….it 
hide’s the object….if you hit H again…it shows up the object back.  Simple.  
Multiple selection property changes for example… The list can go on and on.   

They didnt changed it’s look… just the icons.  A simple refresh at the UI.  I 
know!!!


I could write a bitching novel on Maya that would take me years to write. But 
since my old email rant (wich you probably all remember)  on how much i was 
upset on the desmise of XSI and then after our switch to Maya to test the 
waters, …. i can say that I have find positives things in Maya. While I still 
miss so many things from Xsi.   Render passes in front of the line. But we got 
a powerfull pre render script that encompass this. Thanks to Laurent.  

Still Maya make’s us able to deliver our jobs. It’s not as funny as before, of 
course. 


it’s not the end of the world.  




sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau <s...@shedmtl.com> wrote:
> 
> You point is still good Sven. 
> 
> Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly 
> think that Xsi got the best Gui in all softwares that ever existed.  The new 
> aqua icons are not a revolution of course. Still good to the eye to paint the 
> old car with a fresh clear coating. :-) 
> 
> We’ve had Autodesk at our studio a couple of times and I must admit they 
> we’re very opened to listen to us softimage users. And they we’re taking good 
> notes. I think they are doing good efforts to keep Xsi users happy in the 
> transition while at the same time not frustrate good old Maya users.  It will 
> take time to blend the two. 
> 
> 
> About ICE.  Maya is node based all around and I cannot imagine AD to own 
> these (ICE) pattents and not create the same workflow inside of Maya. With 
> new operops, and merging all of it’s tools inside of a new unified workflow 
> node UI. Of course this will take time to make everything talk togheter. But 
> to me, it should be the priority for AD to implement this.  
> 
> I barely see any other futur ventures that could bring back Maya as the top 
> contender in the 3D world. Houdini is pushing hard. And it’s doing just that 
> at it’s roots.  So if they want to compete in the long term, it really should 
> be in the oven.  Well I hope so for them. 
> 
> 
> Does 2016 finally got the node based UI for Bitfrost? Would be a good start. 
> I was on beta but never got the time to play with it. 
> 
> 
> We’ll see in a week or two. But so far nothing about this in the videos. 
> 
> sly
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
> <am.png>
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com <mailto:s...@shedmtl.com>
> 
> 
> 
> 
>> On Apr 13, 2015, at 8:26 PM, Sven Constable <sixsi_l...@imagefront.de 
>> <mailto:sixsi_l...@imagefront.de>> wrote:
>> 
>> sry, didn’t want to adress the developers of course. But the company behind 
>> them. Marketing means something. The more overwhelming positive it is, the 
>> more it turns me towards other directions. Same with Newtek and lightwave 
>> years ago.
>>   <>
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Sven Constable
>> Sent: Tuesday, April 14, 2015 2:18 AM
>> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
>> Subject: RE: OT: Hypershade changes in Maya 2016
>>  
>> I had a look at the vids and must say the whole GUI looks as sturdy and 
>> antique like before. Besides this, if a developer says something is the 
>> "biggest thing ever"…I'll take it as a  warning sign.
>>  
>> sven 
>>  
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of adrian wyer
>> Sent: Monday, April 13, 2015 6:32 PM
>> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
>> Subject: RE: OT: Hypershade changes in Maya 2016
>>  
>> looks like a biog step in the right direction, kudos to the devs
>>  
>> now, about ICE.......
>>  
>> a
>>  
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Luc-Eric 
>> Rousseau
>> Sent: 13 April 2015 17:11
>> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
>> Subject: Re: OT: Hypershade changes in Maya 2016
>>  
>> The node editor remembers the last graph when you reopen it.  Tabs allow you 
>> to remember multiple graphs.
>> 
>> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <ognj...@gmail.com 
>> <mailto:ognj...@gmail.com>> wrote:
>> What irkes me is the fact that you need to create tabs to save your network 
>> graph lay out. This should just be default instead of drawing it out every 
>> time you decide you to graph it... Its not really that important, but its 
>> just shabby.
>>  
>> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <si...@simonreeves.com 
>> <mailto:si...@simonreeves.com>> wrote:
>> yeah it's much better, the node editor is much improved, responsive when 
>> making connections much more rendertree/ice like than the clumsy old version
>>  
>> They could have improved the horrible shaderball area though...
>>  
>>  
>> 
>> 
>> 
>> Simon Reeves
>> London, UK
>> si...@simonreeves.com <mailto:si...@simonreeves.com>
>> www.simonreeves.com <http://www.simonreeves.com/>
>> www.analogstudio.co.uk <http://www.analogstudio.co.uk/>
>>  
>> On 13 April 2015 at 10:47, Angus Davidson <angus.david...@wits.ac.za 
>> <mailto:angus.david...@wits.ac.za>> wrote:
>> Makes me somewhat sad that there will be no new features for  Si 2016, 
>> However must say while I am forced to use Maya I am at least excited about 
>> the hypershade finally getting some much needed love. 
>>  
>> https://www.youtube.com/watch?v=VRVXXw5NZC0 
>> <https://www.youtube.com/watch?v=VRVXXw5NZC0>
>>  
>>  
>>  
>>  
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