Well it was a 27" actually, enough to
think we should be good until 8k HiDPI 35" become commonplace,
or until when hopefully some of us would be happily working in BProd, or Vodoo by then. On 04/13/15 23:22, Raffaele Fragapane wrote:
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- Re: OT: Hypershade changes in Maya 2016 Sebastien Sterling
- RE: OT: Hypershade changes in Maya 2016 Sven Constable
- RE: OT: Hypershade changes in Maya 2016 Sven Constable
- Re: OT: Hypershade changes in Maya 2016 Sylvain Lebeau
- RE: OT: Hypershade changes in Maya 2016 Sven Constable
- Re: OT: Hypershade changes in Maya 2016 Raffaele Fragapane
- Re: OT: Hypershade changes in Maya 2016 Jason S
- Re: OT: Hypershade changes in Maya 2016 Raffaele Fragapane
- Re: OT: Hypershade changes in Maya 2016 Jason S
- Re: OT: Hypershade changes in Maya 2016 Raffaele Fragapane
- Re: OT: Hypershade changes in Maya 2016 Jason S
- Re: OT: Hypershade changes in Maya 2016 Sylvain Lebeau
- Re: OT: Hypershade changes in Maya 2016 Luc-Eric Rousseau
- Re: OT: Hypershade changes in Maya 2016 Nicolas Esposito
- Re: OT: Hypershade changes in Maya 2016 Eric Thivierge
- Re: OT: Hypershade changes in Maya 2016 Eric Thivierge
- Re: Hypershade changes in Maya 2016 peter_b
- Re: OT: Lab for 3DSMax Cesar Saez
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