Thanks, I read Deadline can assign 2 gpu's per frame in redshift. Is this correct?
2016-01-19 13:34 GMT+01:00 Gerbrand Nel <nagv...@gmail.com>: > Are you using blender only, or other apps with blender? > I ask because I'm always looking for ways to get my work into blender, to > use cycles as my main render. > At the moment I use mdd cache for animation with no topology change, and a > script called meshfoot for things like liquids or other changing topology > geo. > Cameras are also a real pain, but I have a workaround for that from > houdini. > particles and volumes I still render in mantra. > Cant wait for blender to get alembic and openVDB > G > > > On 19/01/2016 14:13, Doeke Wartena wrote: > > I switched to blender cause I like to complicate my life... > So no redshift anymore which I really regret. I hope they will add Blender > support some day but as the developers said, they are small on resources... > > 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > >> It mostly come down to this... if frame is rather fast to render go with >> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes >> not much sense to go over 2GPU per frame due to scaling. >> 2 cards is almost 2x speed >> 3 cards ~2.4x >> 4 cards ~2.9x >> If I recall some of the measuring we took. >> But still 4 GPU per render node is good combo, less space taken, less >> licences cost, less strain on network etc... >> >> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < <matt...@gmail.com> >> matt...@gmail.com> wrote: >> >>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes >>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around >>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per >>> gpu. >>> >>> On 19 January 2016 at 00:39, Artur Woźniak < <artur.w...@gmail.com> >>> artur.w...@gmail.com> wrote: >>> >>>> SO the question. >>>> How do you setup your farm. Which is better? Multiple cards per frame >>>> or a card per frame? >>>> >>>> Artur >>>> >>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < >>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com>: >>>> >>>>> We're use a 'garden' really... about a dozen dedicated machines, most >>>>> with 2xTitanX cards, and we have some workstations that can kick in if >>>>> needed. You can get through a lot with far less than before. And if you >>>>> need to upgrade, just pop in a different card. We went from dual 770s to >>>>> dual TitanXs with zero hassle and the performance improvement was as >>>>> expected: awesome. >>>>> >>>>> -Tim >>>>> >>>>> >>>>> >>>>> >>>>> On 1/17/2016 11:38 AM, Graham Bell wrote: >>>>> >>>>> I'd really like us to look at Redshift but too embedded with Vray. >>>>> Keeping an eye on the possible Max integration as that could turn heads. >>>>> How big a farm are people using for Redshift, because we do a lot of >>>>> rendering. >>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com> >>>>> fospu...@gmail.com> wrote: >>>>> >>>>>> Hi Morten, >>>>>> >>>>>> we're also on redshift here, and I've made another small studio to >>>>>> switch too ( by showing a few frames and the corresponding render times >>>>>> ).. >>>>>> great stuff :) >>>>>> >>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com> >>>>>> krisri...@gmail.com> wrote: >>>>>> >>>>>>> Loooooove RS! Switched over after briefly playing with Vray and >>>>>>> never looked back. It has been amazing so far. >>>>>>> >>>>>>> Kris >>>>>>> >>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <ognj...@gmail.com> >>>>>>> ognj...@gmail.com> wrote: >>>>>>> >>>>>>>> I thought they mentioned having rendermaps in soft actually working >>>>>>>> partially, they were just looking for a method on how to implement it >>>>>>>> across the board. >>>>>>>> I could be completely wrong though. Either way i would like the >>>>>>>> volumes more :), sorry baking guys. >>>>>>>> >>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <matt...@gmail.com> >>>>>>>> matt...@gmail.com> wrote: >>>>>>>> >>>>>>>>> I'd say the timescale for rendermapping/baking will be months >>>>>>>>> rather than weeks - seems like complex volume rendering will come >>>>>>>>> before >>>>>>>>> baking. >>>>>>>>> >>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <ognj...@gmail.com> >>>>>>>>> ognj...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> It wasn't supported up till now, I think they will be introducing >>>>>>>>>> it in the coming weeks. >>>>>>>>>> >>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling < >>>>>>>>>> <james.decoll...@gmail.com>james.decoll...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> sorry for the potentially silly question, but how is redshift >>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need >>>>>>>>>>> redshift to >>>>>>>>>>> have the same capability >>>>>>>>>>> >>>>>>>>>>> James, >>>>>>>>>>> >>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy < >>>>>>>>>>> <x...@colorshopvfx.dk>x...@colorshopvfx.dk> wrote: >>>>>>>>>>> >>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made >>>>>>>>>>>> already. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> I have done a fair amount of testing with Redshift too and find >>>>>>>>>>>> on average scenes to be 5-10 times faster than Arnold with >>>>>>>>>>>> comparable >>>>>>>>>>>> quality, plus a number of things are simpler to set up the way you >>>>>>>>>>>> want it, >>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have >>>>>>>>>>>> yet to >>>>>>>>>>>> test it on really complex scenes, so that will be the next thing >>>>>>>>>>>> to check. >>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially >>>>>>>>>>>> compared >>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so >>>>>>>>>>>> responsive >>>>>>>>>>>> :) >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> We will likely also incorporate it to some extent when it >>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Morten >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" < >>>>>>>>>>>> <emi...@e-roja.com>emi...@e-roja.com>: >>>>>>>>>>>> >>>>>>>>>>>> Softimage and Redshift. Best marriage ever! >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> I have 4 licenses. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> <http://www.matinai.com>www.matinai.com >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>>>> *Tim Crowson **Lead CG Artist* >>>>> >>>>> >>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, >>>>> Nashville, TN 37214 >>>>> *Ph* 615.885.6801 | *Fax* 615.889.4768 | >>>>> <http://www.magneticdreams.com>www.magneticdreams.com >>>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com >>>>> >>>>> *Confidentiality Notice: This email, including attachments, is >>>>> confidential and should not be used by anyone who is not the original >>>>> intended recipient(s). If you have received this e-mail in error please >>>>> inform the sender and delete it from your mailbox or any other storage >>>>> mechanism. 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