Thanks,

I read Deadline can assign 2 gpu's per frame in redshift.
Is this correct?

2016-01-19 13:34 GMT+01:00 Gerbrand Nel <nagv...@gmail.com>:

> Are you using blender only, or other apps with blender?
> I ask because I'm always looking for ways to get my work into blender, to
> use cycles as my main render.
> At the moment I use mdd cache for animation with no topology change, and a
> script called meshfoot for things like liquids or other changing topology
> geo.
> Cameras are also a real pain, but I have a workaround for that from
> houdini.
> particles and volumes I still render in mantra.
> Cant wait for blender to get alembic and openVDB
> G
>
>
> On 19/01/2016 14:13, Doeke Wartena wrote:
>
> I switched to blender cause I like to complicate my life...
> So no redshift anymore which I really regret. I hope they will add Blender
> support some day but as the developers said, they are small on resources...
>
> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
>> It mostly come down to this... if frame is rather fast to render go with
>> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
>> not much sense to go over 2GPU per frame due to scaling.
>> 2 cards is almost 2x speed
>> 3 cards ~2.4x
>> 4 cards ~2.9x
>> If I recall some of the measuring we took.
>> But still 4 GPU per render node is good combo, less space taken, less
>> licences cost, less strain on network etc...
>>
>> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < <matt...@gmail.com>
>> matt...@gmail.com> wrote:
>>
>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>> gpu.
>>>
>>> On 19 January 2016 at 00:39, Artur Woźniak < <artur.w...@gmail.com>
>>> artur.w...@gmail.com> wrote:
>>>
>>>> SO the question.
>>>> How do you setup your farm. Which is better? Multiple cards per frame
>>>> or a card per frame?
>>>>
>>>> Artur
>>>>
>>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com>:
>>>>
>>>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>>>> needed. You can get through a lot with far less than before. And if you
>>>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>>>> dual TitanXs with zero hassle and the performance improvement was as
>>>>> expected: awesome.
>>>>>
>>>>> -Tim
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>>>
>>>>> I'd really like us to look at Redshift but too embedded with Vray.
>>>>> Keeping an eye on the possible Max integration as that could turn heads.
>>>>> How big a farm are people using for Redshift, because we do a lot of
>>>>> rendering.
>>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com>
>>>>> fospu...@gmail.com> wrote:
>>>>>
>>>>>> Hi Morten,
>>>>>>
>>>>>> we're also on redshift here, and I've made another small studio to
>>>>>> switch too ( by showing a few frames and the corresponding render times 
>>>>>> )..
>>>>>> great stuff :)
>>>>>>
>>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com>
>>>>>> krisri...@gmail.com> wrote:
>>>>>>
>>>>>>> Loooooove RS! Switched over after briefly playing with Vray and
>>>>>>> never looked back. It has been amazing so far.
>>>>>>>
>>>>>>> Kris
>>>>>>>
>>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <ognj...@gmail.com>
>>>>>>> ognj...@gmail.com> wrote:
>>>>>>>
>>>>>>>> I thought they mentioned having rendermaps in soft actually working
>>>>>>>> partially, they were just looking for a method on how to implement it
>>>>>>>> across the board.
>>>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>>>> volumes more :), sorry baking guys.
>>>>>>>>
>>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <matt...@gmail.com>
>>>>>>>> matt...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> I'd say the timescale for rendermapping/baking will be months
>>>>>>>>> rather than weeks - seems like complex volume rendering will come 
>>>>>>>>> before
>>>>>>>>> baking.
>>>>>>>>>
>>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <ognj...@gmail.com>
>>>>>>>>> ognj...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> It wasn't supported up till now, I think they will be introducing
>>>>>>>>>> it in the coming weeks.
>>>>>>>>>>
>>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>>>> <james.decoll...@gmail.com>james.decoll...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> sorry for the potentially silly question, but how is redshift
>>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need 
>>>>>>>>>>> redshift to
>>>>>>>>>>> have the same capability
>>>>>>>>>>>
>>>>>>>>>>> James,
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>>>> <x...@colorshopvfx.dk>x...@colorshopvfx.dk> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>>>> already.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> I have done a fair amount of testing with Redshift too and find
>>>>>>>>>>>> on average scenes to be 5-10 times faster than Arnold with 
>>>>>>>>>>>> comparable
>>>>>>>>>>>> quality, plus a number of things are simpler to set up the way you 
>>>>>>>>>>>> want it,
>>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have 
>>>>>>>>>>>> yet to
>>>>>>>>>>>> test it on really complex scenes, so that will be the next thing 
>>>>>>>>>>>> to check.
>>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>>>> compared
>>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>>>> responsive
>>>>>>>>>>>> :)
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Morten
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>>>> <emi...@e-roja.com>emi...@e-roja.com>:
>>>>>>>>>>>>
>>>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> <http://www.matinai.com>www.matinai.com
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *Tim Crowson **Lead CG Artist*
>>>>>
>>>>>
>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>>> Nashville, TN 37214
>>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 |
>>>>> <http://www.magneticdreams.com>www.magneticdreams.com
>>>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com
>>>>>
>>>>> *Confidentiality Notice: This email, including attachments, is
>>>>> confidential and should not be used by anyone who is not the original
>>>>> intended recipient(s). If you have received this e-mail in error please
>>>>> inform the sender and delete it from your mailbox or any other storage
>>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
>>>>> made which are clearly the sender's own and not expressly made on behalf 
>>>>> of
>>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>
>

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