No, I don't think that's a possibility. Not 100% sure though.

On 1/19/2016 1:06 PM, Artur Woźniak wrote:
Distributed rendering. IS this a possibility?

2016-01-19 19:58 GMT+01:00 Tony Bexley <alb7...@gmail.com <mailto:alb7...@gmail.com>>:

    Oh okay, I think I got it now. We're still on RR 6 but maybe we
    need to upgrade to 7 so we can have multiple render nodes on
    machines.

    Guess I better talk to the bossman and see about getting a license
    upgrade.

    Thanks Tim!

    On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
    <tim.crow...@magneticdreams.com
    <mailto:tim.crow...@magneticdreams.com>> wrote:

        We settled on 2GPUs for most machines. A couple have 3.
        Workstations have 1. Like Matt and Mirko said, because of
        non-linear performance, you'll need to determine at what point
        you want to parallelize.

        And yes, you can have a machine with 4 cards, and 4 instances
        of RS each rendering on a separate card. However, be advised
        that all 4 instances of RS/XSI will pull from shared resources
        like the CPU and system RAM.

        If you can swing Titan Xs, their 12GB of vram make a huge
        difference in performance, even if the specs of the card
        itself might not seem as appealing as the 908Ti.

        -Tim


        On 1/19/2016 2:52 AM, Matt Morris wrote:
        When I was at A Large Evil Corporation we replaced around 40
        cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is
        pretty good (around 1.85x). With 3 or 4 cards it would
        definitely be worth doing one frame per gpu.

        On 19 January 2016 at 00:39, Artur Woźniak
        <artur.w...@gmail.com <mailto:artur.w...@gmail.com>> wrote:

            SO the question.
            How do you setup your farm. Which is better? Multiple
            cards per frame or a card per frame?

            Artur

            2016-01-19 0:50 GMT+01:00 Tim Crowson
            <tim.crow...@magneticdreams.com
            <mailto:tim.crow...@magneticdreams.com>>:

                We're use a 'garden' really... about a dozen
                dedicated machines, most with 2xTitanX cards, and we
                have some workstations that can kick in if needed.
                You can get through a lot with far less than before.
                And if you need to upgrade, just pop in a different
                card. We went from dual 770s to dual TitanXs with
                zero hassle and the performance improvement was as
                expected: awesome.

                -Tim




                On 1/17/2016 11:38 AM, Graham Bell wrote:
                I'd really like us to look at Redshift but too
                embedded with Vray. Keeping an eye on the possible
                Max integration as that could turn heads.
                How big a farm are people using for Redshift,
                because we do a lot of rendering.
                On Fri, 15 Jan 2016 at 16:57, balazs kiss
                <fospu...@gmail.com <mailto:fospu...@gmail.com>> wrote:

                    Hi Morten,

                    we're also on redshift here, and I've made
                    another small studio to switch too ( by showing
                    a few frames and the corresponding render times
                    ).. great stuff :)

                    On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
                    <krisri...@gmail.com
                    <mailto:krisri...@gmail.com>> wrote:

                        Loooooove RS! Switched over after briefly
                        playing with Vray and never looked back. It
                        has been amazing so far.

                        Kris

                        On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
                        Vukovic <ognj...@gmail.com
                        <mailto:ognj...@gmail.com>> wrote:

                            I thought they mentioned having
                            rendermaps in soft actually working
                            partially, they were just looking for a
                            method on how to implement it across the
                            board.
                            I could be completely wrong though.
                            Either way i would like  the volumes
                            more :), sorry baking guys.

                            On Fri, Jan 8, 2016 at 12:13 PM, Matt
                            Morris <matt...@gmail.com
                            <mailto:matt...@gmail.com>> wrote:

                                I'd say the timescale for
                                rendermapping/baking will be months
                                rather than weeks - seems like
                                complex volume rendering will come
                                before baking.

                                On 8 January 2016 at 09:28, Ognjen
                                Vukovic <ognj...@gmail.com
                                <mailto:ognj...@gmail.com>> wrote:

                                    It wasn't supported up till now,
                                    I think they will be introducing
                                    it in the coming weeks.

                                    On Fri, Jan 8, 2016 at 9:18 AM,
                                    James De Colling
                                    <james.decoll...@gmail.com
                                    <mailto:james.decoll...@gmail.com>>
                                    wrote:

                                        sorry for the potentially
                                        silly question, but how is
                                        redshift with Rendermap? we
                                        use it extensively with MR,
                                        and would need redshift to
                                        have the same capability

                                        James,

                                        On Fri, Jan 8, 2016 at 8:01
                                        PM, Morten Bartholdy
                                        <x...@colorshopvfx.dk
                                        <mailto:x...@colorshopvfx.dk>> wrote:

                                            Wow, it is quite
                                            impressive what an
                                            impact Redshift has made
                                            already.

                                            I have done a fair
                                            amount of testing with
                                            Redshift too and find on
                                            average scenes to be
                                            5-10 times faster than
                                            Arnold with comparable
                                            quality, plus a number
                                            of things are simpler to
                                            set up the way you want
                                            it, in part because of
                                            the rapid feedback in
                                            the renderregion. I have
                                            yet to test it on really
                                            complex scenes, so that
                                            will be the next thing
                                            to check. I agree on a
                                            lack of shader support
                                            in certain parts,
                                            especially compared to
                                            Arnold/Sitoa, so it is
                                            reassuring that Burtnyk
                                            and Co are so responsive :)

                                            We will likely also
                                            incorporate it to some
                                            extent when it supports
                                            vdb and volumetric
                                            rendering and see where
                                            it takes us.

                                            Morten


                                            Den 5. januar 2016 kl.
                                            19:50 skrev "Emilio
                                            Hernández"
                                            <emi...@e-roja.com
                                            <mailto:emi...@e-roja.com>>:


                                                    Softimage and
                                                    Redshift. Best
                                                    marriage ever!

                                                    I have 4 licenses.







-- www.matinai.com <http://www.matinai.com>





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