No, I don't think that's a possibility. Not 100% sure though.
On 1/19/2016 1:06 PM, Artur Woźniak wrote:
Distributed rendering. IS this a possibility?
2016-01-19 19:58 GMT+01:00 Tony Bexley <alb7...@gmail.com
<mailto:alb7...@gmail.com>>:
Oh okay, I think I got it now. We're still on RR 6 but maybe we
need to upgrade to 7 so we can have multiple render nodes on
machines.
Guess I better talk to the bossman and see about getting a license
upgrade.
Thanks Tim!
On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
<tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>> wrote:
We settled on 2GPUs for most machines. A couple have 3.
Workstations have 1. Like Matt and Mirko said, because of
non-linear performance, you'll need to determine at what point
you want to parallelize.
And yes, you can have a machine with 4 cards, and 4 instances
of RS each rendering on a separate card. However, be advised
that all 4 instances of RS/XSI will pull from shared resources
like the CPU and system RAM.
If you can swing Titan Xs, their 12GB of vram make a huge
difference in performance, even if the specs of the card
itself might not seem as appealing as the 908Ti.
-Tim
On 1/19/2016 2:52 AM, Matt Morris wrote:
When I was at A Large Evil Corporation we replaced around 40
cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is
pretty good (around 1.85x). With 3 or 4 cards it would
definitely be worth doing one frame per gpu.
On 19 January 2016 at 00:39, Artur Woźniak
<artur.w...@gmail.com <mailto:artur.w...@gmail.com>> wrote:
SO the question.
How do you setup your farm. Which is better? Multiple
cards per frame or a card per frame?
Artur
2016-01-19 0:50 GMT+01:00 Tim Crowson
<tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>>:
We're use a 'garden' really... about a dozen
dedicated machines, most with 2xTitanX cards, and we
have some workstations that can kick in if needed.
You can get through a lot with far less than before.
And if you need to upgrade, just pop in a different
card. We went from dual 770s to dual TitanXs with
zero hassle and the performance improvement was as
expected: awesome.
-Tim
On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too
embedded with Vray. Keeping an eye on the possible
Max integration as that could turn heads.
How big a farm are people using for Redshift,
because we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss
<fospu...@gmail.com <mailto:fospu...@gmail.com>> wrote:
Hi Morten,
we're also on redshift here, and I've made
another small studio to switch too ( by showing
a few frames and the corresponding render times
).. great stuff :)
On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
<krisri...@gmail.com
<mailto:krisri...@gmail.com>> wrote:
Loooooove RS! Switched over after briefly
playing with Vray and never looked back. It
has been amazing so far.
Kris
On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
Vukovic <ognj...@gmail.com
<mailto:ognj...@gmail.com>> wrote:
I thought they mentioned having
rendermaps in soft actually working
partially, they were just looking for a
method on how to implement it across the
board.
I could be completely wrong though.
Either way i would like the volumes
more :), sorry baking guys.
On Fri, Jan 8, 2016 at 12:13 PM, Matt
Morris <matt...@gmail.com
<mailto:matt...@gmail.com>> wrote:
I'd say the timescale for
rendermapping/baking will be months
rather than weeks - seems like
complex volume rendering will come
before baking.
On 8 January 2016 at 09:28, Ognjen
Vukovic <ognj...@gmail.com
<mailto:ognj...@gmail.com>> wrote:
It wasn't supported up till now,
I think they will be introducing
it in the coming weeks.
On Fri, Jan 8, 2016 at 9:18 AM,
James De Colling
<james.decoll...@gmail.com
<mailto:james.decoll...@gmail.com>>
wrote:
sorry for the potentially
silly question, but how is
redshift with Rendermap? we
use it extensively with MR,
and would need redshift to
have the same capability
James,
On Fri, Jan 8, 2016 at 8:01
PM, Morten Bartholdy
<x...@colorshopvfx.dk
<mailto:x...@colorshopvfx.dk>> wrote:
Wow, it is quite
impressive what an
impact Redshift has made
already.
I have done a fair
amount of testing with
Redshift too and find on
average scenes to be
5-10 times faster than
Arnold with comparable
quality, plus a number
of things are simpler to
set up the way you want
it, in part because of
the rapid feedback in
the renderregion. I have
yet to test it on really
complex scenes, so that
will be the next thing
to check. I agree on a
lack of shader support
in certain parts,
especially compared to
Arnold/Sitoa, so it is
reassuring that Burtnyk
and Co are so responsive :)
We will likely also
incorporate it to some
extent when it supports
vdb and volumetric
rendering and see where
it takes us.
Morten
Den 5. januar 2016 kl.
19:50 skrev "Emilio
Hernández"
<emi...@e-roja.com
<mailto:emi...@e-roja.com>>:
Softimage and
Redshift. Best
marriage ever!
I have 4 licenses.
--
www.matinai.com <http://www.matinai.com>