We are using rr v7.0.16 and it is not implemented in this version.
It is not a problem for us at the moment since we only have 2 GPU per
machine.
On 19/01/2016 2:20 PM, Matt Morris wrote:
I'm sure there was a post on the redshift forum from someone who had
managed to get RR7 working with jobs per gpu, but it sounded like it
needed a bit of time to get it right, and conversations with Holger.
On 19 January 2016 at 19:13, Dan Yargici <danyarg...@gmail.com
<mailto:danyarg...@gmail.com>> wrote:
Might want to double check with Holger first, I may be wrong about RR.
DAN
On 19 Jan 2016 6:59 pm, "Tony Bexley" <alb7...@gmail.com
<mailto:alb7...@gmail.com>> wrote:
Oh okay, I think I got it now. We're still on RR 6 but maybe
we need to upgrade to 7 so we can have multiple render nodes
on machines.
Guess I better talk to the bossman and see about getting a
license upgrade.
Thanks Tim!
On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
<tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>> wrote:
We settled on 2GPUs for most machines. A couple have 3.
Workstations have 1. Like Matt and Mirko said, because of
non-linear performance, you'll need to determine at what
point you want to parallelize.
And yes, you can have a machine with 4 cards, and 4
instances of RS each rendering on a separate card.
However, be advised that all 4 instances of RS/XSI will
pull from shared resources like the CPU and system RAM.
If you can swing Titan Xs, their 12GB of vram make a huge
difference in performance, even if the specs of the card
itself might not seem as appealing as the 908Ti.
-Tim
On 1/19/2016 2:52 AM, Matt Morris wrote:
When I was at A Large Evil Corporation we replaced around
40 cpu nodes with 8 dual gpu nodes. With 2 cards the
scaling is pretty good (around 1.85x). With 3 or 4 cards
it would definitely be worth doing one frame per gpu.
On 19 January 2016 at 00:39, Artur Woźniak
<artur.w...@gmail.com <mailto:artur.w...@gmail.com>> wrote:
SO the question.
How do you setup your farm. Which is better? Multiple
cards per frame or a card per frame?
Artur
2016-01-19 0:50 GMT+01:00 Tim Crowson
<tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>>:
We're use a 'garden' really... about a dozen
dedicated machines, most with 2xTitanX cards, and
we have some workstations that can kick in if
needed. You can get through a lot with far less
than before. And if you need to upgrade, just pop
in a different card. We went from dual 770s to
dual TitanXs with zero hassle and the performance
improvement was as expected: awesome.
-Tim
On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too
embedded with Vray. Keeping an eye on the
possible Max integration as that could turn heads.
How big a farm are people using for Redshift,
because we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss
<fospu...@gmail.com <mailto:fospu...@gmail.com>>
wrote:
Hi Morten,
we're also on redshift here, and I've made
another small studio to switch too ( by
showing a few frames and the corresponding
render times ).. great stuff :)
On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
<krisri...@gmail.com
<mailto:krisri...@gmail.com>> wrote:
Loooooove RS! Switched over after
briefly playing with Vray and never
looked back. It has been amazing so far.
Kris
On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
Vukovic <ognj...@gmail.com
<mailto:ognj...@gmail.com>> wrote:
I thought they mentioned having
rendermaps in soft actually working
partially, they were just looking
for a method on how to implement it
across the board.
I could be completely wrong though.
Either way i would like the volumes
more :), sorry baking guys.
On Fri, Jan 8, 2016 at 12:13 PM,
Matt Morris <matt...@gmail.com
<mailto:matt...@gmail.com>> wrote:
I'd say the timescale for
rendermapping/baking will be
months rather than weeks - seems
like complex volume rendering
will come before baking.
On 8 January 2016 at 09:28,
Ognjen Vukovic
<ognj...@gmail.com
<mailto:ognj...@gmail.com>> wrote:
It wasn't supported up till
now, I think they will be
introducing it in the coming
weeks.
On Fri, Jan 8, 2016 at 9:18
AM, James De Colling
<james.decoll...@gmail.com
<mailto:james.decoll...@gmail.com>>
wrote:
sorry for the
potentially silly
question, but how is
redshift with Rendermap?
we use it extensively
with MR, and would need
redshift to have the
same capability
James,
On Fri, Jan 8, 2016 at
8:01 PM, Morten
Bartholdy
<x...@colorshopvfx.dk
<mailto:x...@colorshopvfx.dk>>
wrote:
Wow, it is quite
impressive what an
impact Redshift has
made already.
I have done a fair
amount of testing
with Redshift too
and find on average
scenes to be 5-10
times faster than
Arnold with
comparable quality,
plus a number of
things are simpler
to set up the way
you want it, in part
because of the rapid
feedback in the
renderregion. I have
yet to test it on
really complex
scenes, so that will
be the next thing to
check. I agree on a
lack of shader
support in certain
parts, especially
compared to
Arnold/Sitoa, so it
is reassuring that
Burtnyk and Co are
so responsive :)
We will likely also
incorporate it to
some extent when it
supports vdb and
volumetric rendering
and see where it
takes us.
Morten
Den 5. januar 2016
kl. 19:50 skrev
"Emilio Hernández"
<emi...@e-roja.com
<mailto:emi...@e-roja.com>>:
Softimage
and
Redshift.
Best
marriage ever!
I have 4
licenses.
--
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*Tim Crowson
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*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
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<tel:615.889.4768> | www.magneticdreams.com
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