We are using rr v7.0.16 and it is not implemented in this version.
It is not a problem for us at the moment since we only have 2 GPU per machine.


On 19/01/2016 2:20 PM, Matt Morris wrote:
I'm sure there was a post on the redshift forum from someone who had managed to get RR7 working with jobs per gpu, but it sounded like it needed a bit of time to get it right, and conversations with Holger.

On 19 January 2016 at 19:13, Dan Yargici <danyarg...@gmail.com <mailto:danyarg...@gmail.com>> wrote:

    Might want to double check with Holger first, I may be wrong about RR.

    DAN

    On 19 Jan 2016 6:59 pm, "Tony Bexley" <alb7...@gmail.com
    <mailto:alb7...@gmail.com>> wrote:

        Oh okay, I think I got it now. We're still on RR 6 but maybe
        we need to upgrade to 7 so we can have multiple render nodes
        on machines.

        Guess I better talk to the bossman and see about getting a
        license upgrade.

        Thanks Tim!

        On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
        <tim.crow...@magneticdreams.com
        <mailto:tim.crow...@magneticdreams.com>> wrote:

            We settled on 2GPUs for most machines. A couple have 3.
            Workstations have 1. Like Matt and Mirko said, because of
            non-linear performance, you'll need to determine at what
            point you want to parallelize.

            And yes, you can have a machine with 4 cards, and 4
            instances of RS each rendering on a separate card.
            However, be advised that all 4 instances of RS/XSI will
            pull from shared resources like the CPU and system RAM.

            If you can swing Titan Xs, their 12GB of vram make a huge
            difference in performance, even if the specs of the card
            itself might not seem as appealing as the 908Ti.

            -Tim


            On 1/19/2016 2:52 AM, Matt Morris wrote:
            When I was at A Large Evil Corporation we replaced around
            40 cpu nodes with 8 dual gpu nodes. With 2 cards the
            scaling is pretty good (around 1.85x). With 3 or 4 cards
            it would definitely be worth doing one frame per gpu.

            On 19 January 2016 at 00:39, Artur Woźniak
            <artur.w...@gmail.com <mailto:artur.w...@gmail.com>> wrote:

                SO the question.
                How do you setup your farm. Which is better? Multiple
                cards per frame or a card per frame?

                Artur

                2016-01-19 0:50 GMT+01:00 Tim Crowson
                <tim.crow...@magneticdreams.com
                <mailto:tim.crow...@magneticdreams.com>>:

                    We're use a 'garden' really... about a dozen
                    dedicated machines, most with 2xTitanX cards, and
                    we have some workstations that can kick in if
                    needed. You can get through a lot with far less
                    than before. And if you need to upgrade, just pop
                    in a different card. We went from dual 770s to
                    dual TitanXs with zero hassle and the performance
                    improvement was as expected: awesome.

                    -Tim




                    On 1/17/2016 11:38 AM, Graham Bell wrote:
                    I'd really like us to look at Redshift but too
                    embedded with Vray. Keeping an eye on the
                    possible Max integration as that could turn heads.
                    How big a farm are people using for Redshift,
                    because we do a lot of rendering.
                    On Fri, 15 Jan 2016 at 16:57, balazs kiss
                    <fospu...@gmail.com <mailto:fospu...@gmail.com>>
                    wrote:

                        Hi Morten,

                        we're also on redshift here, and I've made
                        another small studio to switch too ( by
                        showing a few frames and the corresponding
                        render times ).. great stuff :)

                        On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
                        <krisri...@gmail.com
                        <mailto:krisri...@gmail.com>> wrote:

                            Loooooove RS! Switched over after
                            briefly playing with Vray and never
                            looked back. It has been amazing so far.

                            Kris

                            On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
                            Vukovic <ognj...@gmail.com
                            <mailto:ognj...@gmail.com>> wrote:

                                I thought they mentioned having
                                rendermaps in soft actually working
                                partially, they were just looking
                                for a method on how to implement it
                                across the board.
                                I could be completely wrong though.
                                Either way i would like  the volumes
                                more :), sorry baking guys.

                                On Fri, Jan 8, 2016 at 12:13 PM,
                                Matt Morris <matt...@gmail.com
                                <mailto:matt...@gmail.com>> wrote:

                                    I'd say the timescale for
                                    rendermapping/baking will be
                                    months rather than weeks - seems
                                    like complex volume rendering
                                    will come before baking.

                                    On 8 January 2016 at 09:28,
                                    Ognjen Vukovic
                                    <ognj...@gmail.com
                                    <mailto:ognj...@gmail.com>> wrote:

                                        It wasn't supported up till
                                        now, I think they will be
                                        introducing it in the coming
                                        weeks.

                                        On Fri, Jan 8, 2016 at 9:18
                                        AM, James De Colling
                                        <james.decoll...@gmail.com
                                        <mailto:james.decoll...@gmail.com>>
                                        wrote:

                                            sorry for the
                                            potentially silly
                                            question, but how is
                                            redshift with Rendermap?
                                            we use it extensively
                                            with MR, and would need
                                            redshift to have the
                                            same capability

                                            James,

                                            On Fri, Jan 8, 2016 at
                                            8:01 PM, Morten
                                            Bartholdy
                                            <x...@colorshopvfx.dk
                                            <mailto:x...@colorshopvfx.dk>>
                                            wrote:

                                                Wow, it is quite
                                                impressive what an
                                                impact Redshift has
                                                made already.

                                                I have done a fair
                                                amount of testing
                                                with Redshift too
                                                and find on average
                                                scenes to be 5-10
                                                times faster than
                                                Arnold with
                                                comparable quality,
                                                plus a number of
                                                things are simpler
                                                to set up the way
                                                you want it, in part
                                                because of the rapid
                                                feedback in the
                                                renderregion. I have
                                                yet to test it on
                                                really complex
                                                scenes, so that will
                                                be the next thing to
                                                check. I agree on a
                                                lack of shader
                                                support in certain
                                                parts, especially
                                                compared to
                                                Arnold/Sitoa, so it
                                                is reassuring that
                                                Burtnyk and Co are
                                                so responsive :)

                                                We will likely also
                                                incorporate it to
                                                some extent when it
                                                supports vdb and
                                                volumetric rendering
                                                and see where it
                                                takes us.

                                                Morten


                                                Den 5. januar 2016
                                                kl. 19:50 skrev
                                                "Emilio Hernández"
                                                <emi...@e-roja.com
                                                <mailto:emi...@e-roja.com>>:


                                                        Softimage
                                                        and
                                                        Redshift.
                                                        Best
                                                        marriage ever!

                                                        I have 4
                                                        licenses.







-- www.matinai.com
                                    <http://www.matinai.com>





--
                    *Tim Crowson
                    */Lead CG Artist/

                    *Magnetic Dreams, Inc.
                    *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
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                    *Ph* 615.885.6801 <tel:615.885.6801> | *Fax*
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-- www.matinai.com <http://www.matinai.com>

--
            *Tim Crowson
            */Lead CG Artist/

            *Magnetic Dreams, Inc.
            *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
            *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768
            <tel:615.889.4768> | www.magneticdreams.com
            <http://www.magneticdreams.com>
            tim.crow...@magneticdreams.com
            <mailto:tim.crow...@magneticdreams.com>

            /Confidentiality Notice: This email, including
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        Yes, Thee Tony Bexley




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