Distributed rendering, if you have in mind multiple machines rendering same
frame, is not directly supported, but using Deadline you can tile render
single image with all comps on the network.

On Tue, Jan 19, 2016 at 8:20 PM, Matt Morris <matt...@gmail.com> wrote:

> I'm sure there was a post on the redshift forum from someone who had
> managed to get RR7 working with jobs per gpu, but it sounded like it needed
> a bit of time to get it right, and conversations with Holger.
>
> On 19 January 2016 at 19:13, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Might want to double check with Holger first, I may be wrong about RR.
>>
>> DAN
>> On 19 Jan 2016 6:59 pm, "Tony Bexley" <alb7...@gmail.com> wrote:
>>
>>> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
>>> upgrade to 7 so we can have multiple render nodes on machines.
>>>
>>> Guess I better talk to the bossman and see about getting a license
>>> upgrade.
>>>
>>> Thanks Tim!
>>>
>>> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
>>>> We settled on 2GPUs for most machines. A couple have 3. Workstations
>>>> have 1. Like Matt and Mirko said, because of non-linear performance, you'll
>>>> need to determine at what point you want to parallelize.
>>>>
>>>> And yes, you can have a machine with 4 cards, and 4 instances of RS
>>>> each rendering on a separate card. However, be advised that all 4 instances
>>>> of RS/XSI will pull from shared resources like the CPU and system RAM.
>>>>
>>>> If you can swing Titan Xs, their 12GB of vram make a huge difference in
>>>> performance, even if the specs of the card itself might not seem as
>>>> appealing as the 908Ti.
>>>>
>>>> -Tim
>>>>
>>>>
>>>> On 1/19/2016 2:52 AM, Matt Morris wrote:
>>>>
>>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>>> gpu.
>>>>
>>>> On 19 January 2016 at 00:39, Artur Woźniak <artur.w...@gmail.com>
>>>> wrote:
>>>>
>>>>> SO the question.
>>>>> How do you setup your farm. Which is better? Multiple cards per frame
>>>>> or a card per frame?
>>>>>
>>>>> Artur
>>>>>
>>>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>>>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com>:
>>>>>
>>>>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>>>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>>>>> needed. You can get through a lot with far less than before. And if you
>>>>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>>>>> dual TitanXs with zero hassle and the performance improvement was as
>>>>>> expected: awesome.
>>>>>>
>>>>>> -Tim
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>>>>
>>>>>> I'd really like us to look at Redshift but too embedded with Vray.
>>>>>> Keeping an eye on the possible Max integration as that could turn heads.
>>>>>> How big a farm are people using for Redshift, because we do a lot of
>>>>>> rendering.
>>>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com>
>>>>>> fospu...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi Morten,
>>>>>>>
>>>>>>> we're also on redshift here, and I've made another small studio to
>>>>>>> switch too ( by showing a few frames and the corresponding render times 
>>>>>>> )..
>>>>>>> great stuff :)
>>>>>>>
>>>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com>
>>>>>>> krisri...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Loooooove RS! Switched over after briefly playing with Vray and
>>>>>>>> never looked back. It has been amazing so far.
>>>>>>>>
>>>>>>>> Kris
>>>>>>>>
>>>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
>>>>>>>> <ognj...@gmail.com>ognj...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> I thought they mentioned having rendermaps in soft actually
>>>>>>>>> working partially, they were just looking for a method on how to 
>>>>>>>>> implement
>>>>>>>>> it across the board.
>>>>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>>>>> volumes more :), sorry baking guys.
>>>>>>>>>
>>>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <matt...@gmail.com>
>>>>>>>>> matt...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> I'd say the timescale for rendermapping/baking will be months
>>>>>>>>>> rather than weeks - seems like complex volume rendering will come 
>>>>>>>>>> before
>>>>>>>>>> baking.
>>>>>>>>>>
>>>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <ognj...@gmail.com>
>>>>>>>>>> ognj...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> It wasn't supported up till now, I think they will be
>>>>>>>>>>> introducing it in the coming weeks.
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>>>>> <james.decoll...@gmail.com>james.decoll...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> sorry for the potentially silly question, but how is redshift
>>>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need 
>>>>>>>>>>>> redshift to
>>>>>>>>>>>> have the same capability
>>>>>>>>>>>>
>>>>>>>>>>>> James,
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>>>>> <x...@colorshopvfx.dk>x...@colorshopvfx.dk> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>>>>> already.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have done a fair amount of testing with Redshift too and
>>>>>>>>>>>>> find on average scenes to be 5-10 times faster than Arnold with 
>>>>>>>>>>>>> comparable
>>>>>>>>>>>>> quality, plus a number of things are simpler to set up the way 
>>>>>>>>>>>>> you want it,
>>>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have 
>>>>>>>>>>>>> yet to
>>>>>>>>>>>>> test it on really complex scenes, so that will be the next thing 
>>>>>>>>>>>>> to check.
>>>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>>>>> compared
>>>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>>>>> responsive
>>>>>>>>>>>>> :)
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Morten
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>>>>> <emi...@e-roja.com>emi...@e-roja.com>:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> <http://www.matinai.com>www.matinai.com
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *Tim Crowson **Lead CG Artist*
>>>>>>
>>>>>>
>>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>>>> Nashville, TN 37214
>>>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>>>>> tim.crow...@magneticdreams.com
>>>>>>
>>>>>> *Confidentiality Notice: This email, including attachments, is
>>>>>> confidential and should not be used by anyone who is not the original
>>>>>> intended recipient(s). If you have received this e-mail in error please
>>>>>> inform the sender and delete it from your mailbox or any other storage
>>>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any 
>>>>>> statements
>>>>>> made which are clearly the sender's own and not expressly made on behalf 
>>>>>> of
>>>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> www.matinai.com
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> *Tim Crowson **Lead CG Artist*
>>>>
>>>>
>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>> Nashville, TN 37214
>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>>> tim.crow...@magneticdreams.com
>>>>
>>>> *Confidentiality Notice: This email, including attachments, is
>>>> confidential and should not be used by anyone who is not the original
>>>> intended recipient(s). If you have received this e-mail in error please
>>>> inform the sender and delete it from your mailbox or any other storage
>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
>>>> made which are clearly the sender's own and not expressly made on behalf of
>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> -Tony Bexley
>>> Yes, Thee Tony Bexley
>>>
>>
>
>
> --
> www.matinai.com
>

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