I don't think Royal Render (7) does support 1 gpu per frame, unless I'm
mistaken? I've e-mailed Holger about testing the new 8.0  version to see
about....

On Tue, Jan 19, 2016 at 7:54 AM, Dan Yargici <danyarg...@gmail.com> wrote:

> I think you meant 1 frame per GPU.  Yes, Deadline supports this, and RR
> also I believe.
>
> DAN
>
> On Tue, Jan 19, 2016 at 12:40 PM, Artur Woźniak <artur.w...@gmail.com>
> wrote:
>
>> Thanks,
>>
>> I read Deadline can assign 2 gpu's per frame in redshift.
>> Is this correct?
>>
>> 2016-01-19 13:34 GMT+01:00 Gerbrand Nel <nagv...@gmail.com>:
>>
>>> Are you using blender only, or other apps with blender?
>>> I ask because I'm always looking for ways to get my work into blender,
>>> to use cycles as my main render.
>>> At the moment I use mdd cache for animation with no topology change, and
>>> a script called meshfoot for things like liquids or other changing topology
>>> geo.
>>> Cameras are also a real pain, but I have a workaround for that from
>>> houdini.
>>> particles and volumes I still render in mantra.
>>> Cant wait for blender to get alembic and openVDB
>>> G
>>>
>>>
>>> On 19/01/2016 14:13, Doeke Wartena wrote:
>>>
>>> I switched to blender cause I like to complicate my life...
>>> So no redshift anymore which I really regret. I hope they will add
>>> Blender support some day but as the developers said, they are small on
>>> resources...
>>>
>>> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>
>>>> It mostly come down to this... if frame is rather fast to render go
>>>> with 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot.
>>>> Makes not much sense to go over 2GPU per frame due to scaling.
>>>> 2 cards is almost 2x speed
>>>> 3 cards ~2.4x
>>>> 4 cards ~2.9x
>>>> If I recall some of the measuring we took.
>>>> But still 4 GPU per render node is good combo, less space taken, less
>>>> licences cost, less strain on network etc...
>>>>
>>>> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < <matt...@gmail.com>
>>>> matt...@gmail.com> wrote:
>>>>
>>>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>>>> gpu.
>>>>>
>>>>> On 19 January 2016 at 00:39, Artur Woźniak < <artur.w...@gmail.com>
>>>>> artur.w...@gmail.com> wrote:
>>>>>
>>>>>> SO the question.
>>>>>> How do you setup your farm. Which is better? Multiple cards per frame
>>>>>> or a card per frame?
>>>>>>
>>>>>> Artur
>>>>>>
>>>>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>>>>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com>:
>>>>>>
>>>>>>> We're use a 'garden' really... about a dozen dedicated machines,
>>>>>>> most with 2xTitanX cards, and we have some workstations that can kick 
>>>>>>> in if
>>>>>>> needed. You can get through a lot with far less than before. And if you
>>>>>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>>>>>> dual TitanXs with zero hassle and the performance improvement was as
>>>>>>> expected: awesome.
>>>>>>>
>>>>>>> -Tim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>>>>>
>>>>>>> I'd really like us to look at Redshift but too embedded with Vray.
>>>>>>> Keeping an eye on the possible Max integration as that could turn heads.
>>>>>>> How big a farm are people using for Redshift, because we do a lot of
>>>>>>> rendering.
>>>>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com>
>>>>>>> fospu...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Hi Morten,
>>>>>>>>
>>>>>>>> we're also on redshift here, and I've made another small studio to
>>>>>>>> switch too ( by showing a few frames and the corresponding render 
>>>>>>>> times )..
>>>>>>>> great stuff :)
>>>>>>>>
>>>>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com>
>>>>>>>> krisri...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Loooooove RS! Switched over after briefly playing with Vray and
>>>>>>>>> never looked back. It has been amazing so far.
>>>>>>>>>
>>>>>>>>> Kris
>>>>>>>>>
>>>>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
>>>>>>>>> <ognj...@gmail.com>ognj...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> I thought they mentioned having rendermaps in soft actually
>>>>>>>>>> working partially, they were just looking for a method on how to 
>>>>>>>>>> implement
>>>>>>>>>> it across the board.
>>>>>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>>>>>> volumes more :), sorry baking guys.
>>>>>>>>>>
>>>>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <
>>>>>>>>>> <matt...@gmail.com>matt...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I'd say the timescale for rendermapping/baking will be months
>>>>>>>>>>> rather than weeks - seems like complex volume rendering will come 
>>>>>>>>>>> before
>>>>>>>>>>> baking.
>>>>>>>>>>>
>>>>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <ognj...@gmail.com>
>>>>>>>>>>> ognj...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> It wasn't supported up till now, I think they will be
>>>>>>>>>>>> introducing it in the coming weeks.
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>>>>>> <james.decoll...@gmail.com>james.decoll...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> sorry for the potentially silly question, but how is redshift
>>>>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need 
>>>>>>>>>>>>> redshift to
>>>>>>>>>>>>> have the same capability
>>>>>>>>>>>>>
>>>>>>>>>>>>> James,
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>>>>>> <x...@colorshopvfx.dk>x...@colorshopvfx.dk> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>>>>>> already.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have done a fair amount of testing with Redshift too and
>>>>>>>>>>>>>> find on average scenes to be 5-10 times faster than Arnold with 
>>>>>>>>>>>>>> comparable
>>>>>>>>>>>>>> quality, plus a number of things are simpler to set up the way 
>>>>>>>>>>>>>> you want it,
>>>>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I 
>>>>>>>>>>>>>> have yet to
>>>>>>>>>>>>>> test it on really complex scenes, so that will be the next thing 
>>>>>>>>>>>>>> to check.
>>>>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>>>>>> compared
>>>>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>>>>>> responsive
>>>>>>>>>>>>>> :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Morten
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>>>>>> <emi...@e-roja.com>emi...@e-roja.com>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> <http://www.matinai.com>www.matinai.com
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *Tim Crowson **Lead CG Artist*
>>>>>>>
>>>>>>>
>>>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>>>>> Nashville, TN 37214
>>>>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 |
>>>>>>> <http://www.magneticdreams.com>www.magneticdreams.com
>>>>>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com
>>>>>>>
>>>>>>> *Confidentiality Notice: This email, including attachments, is
>>>>>>> confidential and should not be used by anyone who is not the original
>>>>>>> intended recipient(s). If you have received this e-mail in error please
>>>>>>> inform the sender and delete it from your mailbox or any other storage
>>>>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any 
>>>>>>> statements
>>>>>>> made which are clearly the sender's own and not expressly made on 
>>>>>>> behalf of
>>>>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> www.matinai.com
>>>>>
>>>>
>>>>
>>>
>>>
>>
>


-- 
-Tony Bexley
Yes, Thee Tony Bexley

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