Maybe blender can go right to USD ;)
________________________________ From: Gerbrand Nel [nagv...@gmail.com] Sent: 19 January 2016 02:34 PM To: softimage@listproc.autodesk.com Subject: Re: Redshift users? Are you using blender only, or other apps with blender? I ask because I'm always looking for ways to get my work into blender, to use cycles as my main render. At the moment I use mdd cache for animation with no topology change, and a script called meshfoot for things like liquids or other changing topology geo. Cameras are also a real pain, but I have a workaround for that from houdini. particles and volumes I still render in mantra. Cant wait for blender to get alembic and openVDB G On 19/01/2016 14:13, Doeke Wartena wrote: I switched to blender cause I like to complicate my life... So no redshift anymore which I really regret. I hope they will add Blender support some day but as the developers said, they are small on resources... 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>>: It mostly come down to this... if frame is rather fast to render go with 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes not much sense to go over 2GPU per frame due to scaling. 2 cards is almost 2x speed 3 cards ~2.4x 4 cards ~2.9x If I recall some of the measuring we took. But still 4 GPU per render node is good combo, less space taken, less licences cost, less strain on network etc... On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris <<mailto:matt...@gmail.com>matt...@gmail.com<mailto:matt...@gmail.com>> wrote: When I was at A Large Evil Corporation we replaced around 40 cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per gpu. On 19 January 2016 at 00:39, Artur Woźniak <<mailto:artur.w...@gmail.com>artur.w...@gmail.com<mailto:artur.w...@gmail.com>> wrote: SO the question. How do you setup your farm. Which is better? Multiple cards per frame or a card per frame? Artur 2016-01-19 0:50 GMT+01:00 Tim Crowson <<mailto:tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>: We're use a 'garden' really... about a dozen dedicated machines, most with 2xTitanX cards, and we have some workstations that can kick in if needed. You can get through a lot with far less than before. And if you need to upgrade, just pop in a different card. We went from dual 770s to dual TitanXs with zero hassle and the performance improvement was as expected: awesome. -Tim On 1/17/2016 11:38 AM, Graham Bell wrote: I'd really like us to look at Redshift but too embedded with Vray. Keeping an eye on the possible Max integration as that could turn heads. How big a farm are people using for Redshift, because we do a lot of rendering. On Fri, 15 Jan 2016 at 16:57, balazs kiss <<mailto:fospu...@gmail.com>fospu...@gmail.com<mailto:fospu...@gmail.com>> wrote: Hi Morten, we're also on redshift here, and I've made another small studio to switch too ( by showing a few frames and the corresponding render times ).. great stuff :) On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <<mailto:krisri...@gmail.com>krisri...@gmail.com<mailto:krisri...@gmail.com>> wrote: Loooooove RS! Switched over after briefly playing with Vray and never looked back. It has been amazing so far. Kris On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <<mailto:ognj...@gmail.com>ognj...@gmail.com<mailto:ognj...@gmail.com>> wrote: I thought they mentioned having rendermaps in soft actually working partially, they were just looking for a method on how to implement it across the board. I could be completely wrong though. Either way i would like the volumes more :), sorry baking guys. On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <<mailto:matt...@gmail.com>matt...@gmail.com<mailto:matt...@gmail.com>> wrote: I'd say the timescale for rendermapping/baking will be months rather than weeks - seems like complex volume rendering will come before baking. On 8 January 2016 at 09:28, Ognjen Vukovic <<mailto:ognj...@gmail.com>ognj...@gmail.com<mailto:ognj...@gmail.com>> wrote: It wasn't supported up till now, I think they will be introducing it in the coming weeks. On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <<mailto:james.decoll...@gmail.com>james.decoll...@gmail.com<mailto:james.decoll...@gmail.com>> wrote: sorry for the potentially silly question, but how is redshift with Rendermap? we use it extensively with MR, and would need redshift to have the same capability James, On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <<mailto:x...@colorshopvfx.dk>x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk>> wrote: Wow, it is quite impressive what an impact Redshift has made already. I have done a fair amount of testing with Redshift too and find on average scenes to be 5-10 times faster than Arnold with comparable quality, plus a number of things are simpler to set up the way you want it, in part because of the rapid feedback in the renderregion. I have yet to test it on really complex scenes, so that will be the next thing to check. I agree on a lack of shader support in certain parts, especially compared to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :) We will likely also incorporate it to some extent when it supports vdb and volumetric rendering and see where it takes us. Morten Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <<mailto:emi...@e-roja.com>emi...@e-roja.com<mailto:emi...@e-roja.com>>: Softimage and Redshift. Best marriage ever! 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