- use the "render local" option, which writes the images to a temp directory on the render machines, then copies to the server. - set chunk size to a large number to minimize the number of times the scene has to be loaded by the network machines - turn off any unnecessary aovs - try to set up local simulation caches on the render machines - don't know what renderer you're using, but most can save you a lot of disk read if you convert all textures to tiled mipmapped versions - for that matter, you might want to set up local texture caches too.
On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com> wrote: > My Maya misery continues.. > > We can't seem to be able to submit jobs without bringing the server to its > knees. Anything with simulation or large scenes just jams everything up. I > can only really submit to 3 machines. > > We're using Royal Render.. > > Any suggestions? > > Thanks > Steve P > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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